Skalli "Frostgaze"

Season:
Forgotten Realms S 13 (50?)
Race:
Shifter
Class:
Circel of the Moon Druid lvl 9
Background:
White Wolf of the Wolf Tribe (Reghed Barbarian)
Lifestyle:
Modest
Current Level:
16
Total GP:
3907.375
Total Downtime:
675
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
28
Magic Item Limit:
6
Lantern of Tracking (Elementals),
Ring of Warmth,
Amarok´s Favor (Insignia of Claws),
Boots of the Winterlands,
Wand of the War Mage +1,
Pearl of Power,
Staff of Frost,
Bag of Tricks (Gray),
Amulet of Health,
Hook of Fisher's Delight,
Horn of Blasting,
Silver Raven Figurine of Wondrous Power,
Helm of Telepathy,
Eyes of Minute Seeing,
Hat of Disguise,
Piwafwi,
Wand of Web,
Moon Sickle +1,
Frostwolf Armor (Smoldering Breastplate),
Quiver of Ehlonna,
Mithral Armor,
Gray Bag of Tricks,
Trident +2,
Professor Skant,
Alchemy Jug,
Vassavicken's Greataxe,
Chardalyn Ring of the Ram,
Bag of Holding

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2025-02-07 20:01 DDHC-RotF 05 - Auril's Abode 30 -600 10 Show

Teilnehmer:
(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Jendren Uruth, Wilderer der versucht hat den erweckten Spermwahl zu erlegen.
Angajuk wurde von Skalli´s Mutter Anga erweckt.
https://files.d20.io/images/371182848/816j14QJs33ohfGWQube7w/max.png?1702293132
Angajuk takes adventurers on an undersea tour.

https://files.d20.io/images/427894953/lW-v7tctZeJLMH4lTGZoqg/max.jpg?1738886609
You have reached the point of no-return. Are you sure you want to proceed? After this point, certain events and choices will permanently alter the region, rendering certain side-quests and events inaccessible. Make sure you have completed all your preparations and tied up any loose ends. The area you are about to enter is wickedly deadly for your level. Your Final Act is nigh...
YES? - NO?


gekauft:
1x Oil of Slipperiness -100gp
1x Potion of Greater Healing -100gp
1x Potion of Psionic Fortitude -100gp
1x Spell Scroll of Revivify -300gp


Loot:
Trinket: Ein Bild von Angar und ihrer Tochter die noch ein Baby war, das auf Tierhaut gemalt wurde.
Trinket: Eine kleine Schartule aus Holz in der Argath eingelassen ist.
1x Spell Scroll of Greater Restoration
1x Potion of Greater Healing


2024-04-26 21:00 DDHC-RotF-01 Ten-Towns 4 -112.5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Spellcasting Sercives:

-450gp Greater Restoration
Mishann [House of the Morninglord]

Story:

The Party have rushed back to Bryn Shander, arriving late in the evening. Hoping to reverse the aging effect of Janths horryfying visage on Elric, they made their way to the House of the Morninglord. Inside they met with sister Mishann, a priestess of Amaunantor. who aspires to see the sun regain its rightful place in the sky over Icewind Dale. She calls Amaunator “the Morninglord,” a name that southerners use to describe Lathander, a god of the dawn and rebirth. Mishann views Lathander as a usurper of Amaunator’s light and doesn’t like it when people confuse the two deities.
She's was able to aid the party in reversing the ghosts effects on Elric via a Greater Restoration spell, however she was unable to provide free charity to the charakters, as all the money collected through temple services currently is needed to provide for the community and help foster the local orphanage, run by the House of the Triad.
Mishann rents her attic to a pessimistic rock gnome tinkerer named Copper Knobberknocker, who begrudgingly helps with services and chores. The two argue incessantly.
While not being able to offer more aid to the party at the moment, Mishann assures the party she will call on them, when an opportunity arises to help ten-towns and offer more readily available help, once possible.
In Targos the party has encountered a large crowd of people, gathered around the frozen and impaled corpse of their former ally, Kylan Bloodchaser. The charakters convinced the local guard to keep the remains of their dead friend and see to it, that he recieves a propper burial. Stopping by the towns store they met the scarecrow-like owner Jestin Hunrae and refilled their supplies.
Jestin currently has one arm in a sling, seemingly due to an accident with a colliding boat from Termalaine, however the Party harbors suspicions about the verasity of this statement. Towns Speaker Naerth Maxildanarr and his Sheriff Skath have won their positions fairly, because of his popularity with the fishers, but he holds trade in Targos in somewhat of a stranglehold.
Arriving in Bremen, the party has made contact with one fisherman named Grynsk Berylbore, a shield dwarf who owns a pair of rowboats tied to the docks and at first mistook the charakters for fishers and Tali, a gender non-binary half-elf researcher, who is in Icewind Dale to study how changes in climate alter the nature of the animal wildlife. They have begun to make plans on how to approach the Lake Monster living in Maer Dualdon, that has been attacking and sinking fishing boats.

2024-12-20 00:32 Reworkt Starting Log for 2024 Rules an Rebuild -66 Show

Skalli "Frostgaze"


Size: 175
Weigth: 45
Eyes: Eisblaue Wolfsaugen
Hair: Schnee weiß, Wolfsohren und Schwanz
Skin: ungesund Blass, mit Trible Tattoos


Costomizing your Origin:
Race: Shifter (Longtooth)
Language Proficiencies: Common (Reghedjic), Dwarvish, Giant
Bestial Instincts Skill Proficiencies: Acrobatics
Darkvision, Shifting
Ability Score Point ´Buy:
St 13 (+1), Dex 12, Con 15 (+1), Int 8, Wis 15 (+1+1+1), Cha 8


Choose a Class: Druid (PHB 2024)
Weapon Proficiencies: Simple weapons, Martial weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Perception, Animal Handling
Primal Order: Warden
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic
lvl 2 bis 8:
2: Wild Shape, Wild Companion
3: Circle Forms, Circle of the Moon Spells
4: lvl 4 Feat: Skill Expert +1 Wis
Skill Proficiencies: Stealth, Expertise: Athletics
5: Wild Resurgence
6: Improved Circle Forms
7: Elemental Fury
Level 8 Feat: War Caster +1 Wis


Choose a Background: White Wolf of the Wolf Tribe (Reghed Barbarian)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils, Leatherworker's Tools (SRD)
(Prof. Swop Instroment to Cook's Utensils)
Source: Ability three +1
Chose: Str +1, Wis +1, Con +1
Free Feat: Tough


Class Equipment
Sickle (1), Herbalism Kit (1), Shield (1), Quarterstaff (1), Explorer's Pack (1), Leather Armor (1)
Equipment from Background White Wolf of the Wolf Tribe (Reghed Tribe Member)
A hunting trap, A Set of tattoos marking your loyalty to Uthgar (Reghed Barbarian) and your Wolf tribal totem, Traveler’s clothes, Pouch 9 gp
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden: Winter Survival Gear


Gekauft:
1x Leatherworker's Tools - 5gp
1x Cook's Utensils -1gp
Nach gekauft:
1x Greatsword -50gp
2x Handaxe -10gp
verkauft:
1x Sickle +0,5gp
1x Leather Armor +5gp


2024-05-10 21:01 DDHC-RotF-01 Ten-Towns - Termalaine: Cold-Hearted Killer 6 -32.05 10 Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
Verteilte zwei Portionen Fleisch, eine für unsere Innbesitzerin und eine für Berus Axbeak.
Reisen von Bremen nach Tagos wo das Elchleder verkauft wird und einiges anderes eingekauft wird. Danach weiter gereist nach Termalein. Marta Peskryk die The Eastside führt, Clyde der Vaterist krank und Beru heilt ihn von seiner Krankheit. Sie erzählten das Die Karavane von Torak in der Stadt ist und sie in ihrer Taverne nächtigen. Wir wollten diese sowieso untersuchen so suchten wir diese auf und stellten schnell fest das ein Token das unser Gefährte trug unter den Waren war.
Sephek Kaltro, der Leibwechter der Karavane ist seltsam und läuft selbst bei Tiefgefrorenen Temeraturen in leichter Kleidung herrum. Als Torak sie auf ihn aufmerksam machte erkannte Skalli schnell das sie ihn töten Musste. Torak hat nachdem Skalli Sephek förmlich in der Luft zerriss einen Deal vorgeschlagen das nicht an die große Glocke zu hängen das ihr Leibwächter der Mörder der getöteten Ten-Towners war.
Letze Nachricht von Sephek Kaltro bevor Skalli ihm die Kehle rausgerissen hat:
“You may destroy this mortal vessel, but Ten-Towns will not escape the Frostmaiden’s embrace. My sister will see to it!”
Als Skalli ihn untersuchte (und aus Wut nochmal in ihn Claw) fand sie einen Splitter aus Eis dessen Spitze Schwarz war.


verkauft:
1x Elch Leather (Extrem gute Qualität) für 10gp in Tagos verkauft
Ein Bote brachte uns den Lohn von 10gp.
gekauft:
1x Potion of Healing -50gp
5x Oil (Flask) -5sp
1x Two-Person Tent -2gp


Tratsch:
The Dark Duges ist ein schiff das verunglückt, dieses Schiff war das wo Sephek Kaltro angeheuert war.
In Easthaven, they caught an evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. I hear the captain of the guard is looking for adventurers to help with another task that may or may not be related.


Loot:


2024-03-22 18:21 Purchase Log -9.5 Show Purchase

gekauft:
1x Silk Rope (50 feet) -10gp

verkauft:
1x Hempen Rope (50 feet) +0,5gp


2024-02-23 01:49 Starting Log 4 Show

Skalli "Frostgaze"


Size: 175
Weigth: 45
Eyes: Eisblaue Wolfsaugen
Hair: Schnee weiß, Wolfsohren und Schwanz
Skin: ungesund Blass, mit Trible Tattoos


Costomizing your Origin:
Race: Shifter (Longtooth)
Skill Proficiencies: Acrobatics
Language Proficiencies: Common, Dwarvish (PHB)
Source: Ability +2, one +1
Chose: Str +2, Wis +1
Ability Score Point ´Buy:
St 15, Dex 14, Con 14, Int 8, Wis 12, Cha 8


Choose a Class: Barbarian (PHB)
Weapon Proficiencies: Simple weapons, Martial weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Perception, Animal Handling


Choose a Background: White Wolf of the Wolf Tribe (Reghed Barbarian)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils, Leatherworker's Tools (SRD)
(Prof. Swop Instroment to Cook's Utensils)
Language Proficiencies: Giant (PHB)
Free Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greatsword (EK), Handaxe (2)
Equipment from Background White Wolf of the Wolf Tribe (Reghed Tribe Member)
A hunting trap, A Set of tattoos marking your loyalty to Uthgar (Reghed Barbarian) and your Wolf tribal totem, Traveler’s clothes, Pouch 10gp
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden: Winter Survival Gear


Gekauft:
1x Leatherworker's Tools - 5gp
1x Cook's Utensils -1gp


Biography


Skalli, erblickte das Licht der Welt in den eisigen Weiten von Icewind Dale. Sie wuchs im Tribe of the Wolf der Reghed-Barbaren auf, die nomadisch durch die gefrorene Tundra zogen. Ihre Geburt war von Anfang an ungewöhnlich, denn sie kam in einer stürmischen Winternacht zur Welt, während die Nordlichter den Himmel erhellten und der Vollmond sein bleiches Licht über die Landschaft ergoss. Als die Heilerin, die als Hebamme fungierte, das Kind zu den Eltern brachte, waren sie erstaunt über das, was sie sahen. Skalli hatte weißes Haar, spitze Wolfohren und einen buschigen Schwanz, und als sie ihre Augen öffnete, blickten sie in eisblaue Wolfsaugen.

Ihr Vater, ein Mitglied des Gray Wolf Tribe, war ein stolzer Uthgardt-Barbar, der sich unter dem Einfluss des Vollmonds in einen wilden Werwolf verwandelte. Anders als die meisten, die ihre Lykanthropie als Fluch betrachteten, sah er es als ein Erbe an, das es zu akzeptieren galt. Skallis Mutter hingegen war eine Shamanin aus dem Tribe of the Wolf, die sich unsterblich in Skallis Vater verliebte, ungeachtet der Unterschiede und Herausforderungen, die ihre Beziehung mit sich brachte. Trotz ihrer offensichtlichen Andersartigkeit wurde Skalli von ihren Eltern bedingungslos geliebt und im den Tribe of the Wolf aufgezogen. Sie lernte die Kunst des Überlebens in der gnadenlosen Kälte und die Wege der Jagd von den erfahrenen Jägern ihres Stammes.

Doch die Zeiten wurden düster in Icewind Dale. Strengere Winter, feindliche Stammeskonflikte und eine unwirkliche Dunkelheit, die die Sonne verdeckte, legten sich über ihre Heimat. Die verschiedenen Stämme begannen sich gegenseitig aufzureiben, und der Tribe verlor viele seiner Mitglieder sowohl an Feindseligkeiten als auch an Hunger und der gnadenlosen Kälte. Unter den Opfern waren auch Skallis Eltern. Zuerst verschwand ihr Vater eines Tages spurlos, und dann erkrankte ihre Mutter schwer. Skalli versuchte verzweifelt, ihr zu helfen, doch die Krankheit erwies sich als fast unheilbar.

In einem verzweifelten Versuch, ihre kranke Mutter zu retten, begab sie sich auf die Suche nach einem mächtigen Druiden, von dem sie hörte, dass er möglicherweise helfen könnte. Doch was sie fand, war ein groteskes Ritual, das Auril geweiht war, der Göttin des Winters. Ihr Instinkt schrie, dass etwas daran falsch und verdorben war. Ohne zu zögern, unterbrach Skalli das Ritual und brachte dem offensichtlichen Frostdruiden den Gnadenstoß.

Völlig verzweifelt machte sie sich auf den Rückweg, um ihrer Mutter in ihren letzten Momenten beizustehen, doch auf dem Weg zurück zu ihrem Tribe wurde sie überrascht. Ein mysteriöser Pfeil, der von unsichtbarer Hand abgeschossen worden war, durchbohrte ihre Brust. Sie konnte nur den Schaft und die Feder des Pfeils entfernen, während die Spitze in ihrer Brust stecken blieb, und sie begann immer kälter zu werden. Im Moment der herannahenden Bewusstlosigkeit hatte Skalli eine merkwürdige Vision von einem weißen Wolf mit schwarzen Klauen und Fangzähnen, der ihr eine rätselhafte Botschaft übermittelte. Als sie wieder zu sich kam, fand sie sich in dem vertrauten Zelt der Stammesheilerin wieder, die sie mit einem mysteriösen Kristall aus Eis an ihrer Brust vorfand, der sie vor dem sicheren Tod bewahrt hatte.

Doch die Rettung war von einem Preis begleitet, den Skalli erst allmählich zu verstehen begann. So entschloss sie sich auf eine gefährliche Reise zu begeben, auf der Suche nach Antworten, Verbündeten und einem Weg, sich von dem Pfeilkopf zu befreien. Die Suche nach einer Lösung, die sie von ihrem eisigen Schicksal befreien würde, begann, während sie durch die eisigen Schneefelder von Icewind Dale zog.


Skalli, auch bekannt als Frostgaze, ist eine imposante Gestalt, die die Erscheinung eines Wolfes mit der Anmut einer Kriegerin vereint. Ihre schneeweißen, überschulterlangen Haare fallen wild und ungezähmt über ihre Schultern, wobei einige Strähnen zu geflochtenen Zöpfen gebunden sind. Die Wolfsohren, die aus ihrem Haar herausragen, und der buschige Schwanz verleihen ihr ein animalisches Aussehen, während ihre eisblauen Wolfsaugen wie leuchtendes, ewiges Eis funkeln, was ihr den bezeichnenden Titel "Frostgaze" einbrachte.

Ihr jugendliches Gesicht zeigt ungesund blasser Haut, und ihre körperlichen Merkmale wirken trotz ihrer Kraft und Stärke zerbrechlicher als sie tatsächlich ist. Die Kälte ihrer Heimat verbirgt oft ihre Haut, doch die Tribe-Tattoos auf ihrem Körper, insbesondere diejenigen in ihrem Gesicht, sind deutlich sichtbar. Diese Tattoos scheinen sich je nach Skallis Stimmung zu bewegen und zu verändern, von einem leichten Himmelblau bis zu einem strahlenden Tiefblau oder sogar rötlichen Nuancen.

In der Regel kleidet sich Skalli in Leder- und Pelzkleidung in erdigen Braun- und Beigetönen. Sie trägt einen dicken Mantel mit Pelzbesatz und Kapuze, den sie tief ins Gesicht zieht, um sich vor den eisigen Winden zu schützen. Ihre Lederstiefel und Handschuhe sind ebenfalls robust und warm gefüttert, passend für die unwirtlichen Bedingungen ihrer Umgebung und im Stil der Reghed Barbarians gehalten.

Ein blauer Kristall in der Mitte ihrer Brust bedeckt einen Pfeilkopf aus Ewigen Eis, der dort steckt, ein stummer Zeuge vergangener Kämpfe und eines unheimlichen Fluchs. Skalli versteckt diesen Kristall geschickt unter ihrem Pelz und Leder, sodass er nur bei genauem Hinsehen erkennbar ist. Es scheint, als würden die blauen Tattoos auf ihrer Haut um den Kristall herum pulsieren und sich verändern.

Als Ausdruck ihrer Loyalität trägt Skalli stets ein geschnitztes Spirit Token aus Holz bei sich, das einen majestätischen Wolf darstellt. Zusätzlich führt sie ein Großschwert und zwei Handäxte mit sich, wenngleich sie diese Waffen nur selten einsetzt, da ihre Angeborenen Fähigkeiten sie oft mehr als ausreichend bewaffnen.


2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

20gp
1x Spell Scroll: Animal Friendship
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

Story:

The party have made their way onto Maer Dualdon in search of the lake monster as Tali, the half-elf reasearcher requested. “Perhaps this unending winter has affected its eating habits or demeanor in some way.” Waiting and fishing for knucklehead trout, the charakters were able to gather some information on the beast from the local wildlife and identified it as an awakened plesiosaurus. When the monster attacked the party tried to reason with it peacefully.
A reptilian head at the end of a long, slender neck rises out of the cold, dark water. The creature gazes at you intently and says, in Common, “I’m listening.”
The plesiosaurus answered straightforward questions and knew the following information:
It used to just swim around the lake and eat fish. The human who gave it this gift was named Ravisin and claimed to serve the Frostmaiden. Ravisin said it must do it's part to help the Frostmaiden, who wants the people of Bremen to suffer. It didn’t want to be a stupid beast again. (The plesiosaurus didn't know enough about druidic magic to know that its awakening is permanent.)
The plesiosaurus revealed that Ravisin instructed it to spread fear among the town’s fishers. The plesiosaurus or Nessie, as the party named it, doesn’t know where Ravisin came from or where she is now. The sharacters however have heard of rumors regarding a White Moose, terrorizing Lonelywood.
The plesiosaurus was afraid to stop what it was doing because it feared the druid might take away the gift that has been bestowed upon it. After convincing Nessie that its awakening is permanent, the plesiosaurus promised not to attack any fishers from the villages anymore.
When the characters made it back to Bremen’s docks, Grynsk showed up soon thereafter, eager to see how many knucklehead trout they caught. He honors his agreement, paying 5 cp per fish. Tali was eager to see the characters and gives the party a spell scroll of animal friendship and a pouch containing 5 gp as thanks, then headed toward Buried Treasures, the local Inn, to pore over the notes. The inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors. The middle-aged innkeeper, Cora Mulphoon, treats her guests like royalty while trying to conceal the fact that she currently is barely making ends meet.
While resting and celebrating their success, the party have met with Marta Peskryk, a willowy teenager, innkeeper and bard of "The Eastside" Inn in Termalaine. She was down in Bremen to collect medicine for her bedridden father, Clyde, a retired fisherman.
Marta sang a peculiar song to herself:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.

She explained to the party that fifty years ago, a mysterious woman in a fur-lined red cloak stopped at the Eastside on her way to Lonelywood. Because the woman was alone and frightened, the innkeepers—a pair of retired adventurers who happened to be Marta’s grandparents—tried to console her. The woman gave them a ring as payment for their hospitality. Not long afterward, a howling wind burst into the inn and tossed the woman about like a rag doll. The innkeepers intervened, giving the woman time to escape. The evil wind battered Marta’s grandparents unconscious before resuming its hunt. That was the last anyone saw of the woman.
Marta wore the mysterious woman’s ring (which she had inherited) around her neck on a chain. It is a ring of warmth, and Marta gifted it as a good luck charm to the charakters when she was convinced they were helping t bring an end to the wintry curse that besets Icewind Dale.
Cora broke down in front of the party later the next morning while serving breakfast, unable to contain her worries. She explained briefly that her adult son and only child, Huarwar, used to help with the chores until two months ago. Her son had joined a search party to find Speaker Shalescar after he went missing during a blizzard one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didn’t find his way home until the following morning. He had frostbite and could barely walk.
Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s room. Huarwar snatched it away and threatened his mother with bodily harm if she touched it again.
The next day, two tieflings (a male and a female) arrived at the inn and offered Huarwar sanctuary in their castle. He left with them willingly, taking the shard with him and telling his mother that he would never return. The tieflings wore amulets that looked much like the shard in Huarwar’s possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in Caer-Dineval and a ruined one in Caer-Konig.

2024-05-03 20:14 DDHC-RotF-01 Ten-Towns - Bremen: Lake Monster 5 5 10 Ring of Warmth Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
Marta Peskryk, junge Bardin singt:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.
Cora Mulphoon, führt das einzige Inn in Bremen, die Geschäfte sind nicht gut momentan.
Ihr Sohn war mal eine nachtlang verschwunden und kam mit einem Schwarzen Eiskristall zurück über den er Posessiv wirkte. Am nächsten Tag wo sie den Kristall anfaste rastete er fast aus. Danach kamen Tieflinge die ihm Anboten in einen Schloss. Seine Mutter möchte ihn wieder heim kommt.


Loot: 5gp
1x Spell Scroll of Animal Friendship


Skalli war Jagen und erlegte einen Elch:
1x Elch Meat (Adult) drei Tages Essen für 4 Personen
1x Elch Leather (Extrem gute Qualität)
1x Elch Antlers (komplett)


Ring of Warmth
Ring, uncommon (requires attunement)

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.


2024-06-28 19:58 DDHC-RotF 01 Ten Towns - Mountain Climb 10 1 10 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nimsy weis das Frostriesengeister auf einen Hügel zwisprache halten. Dort soll Schätze und ein Artefakt schlummern.
Ein Werbär Namens ... kennt das Icewind Dale und seine Bewohner und Völker. Weis vieleicht was hier vorsich geht.
.
**Gerücht aufgeschnappt:*
- Ein Komet ist im Süden von Ten Towns vor einer Woche runter gefallen. Bei Dougan Hole, in Richtung der Redwaters.
- Gnole überfillen eine Anglerin die einen Magischen Angelhaken hatten aus Eastheaven.*
.
Die Kobolde in Termalein wurde angeboten in der von uns bekommenen Taverne zu leben und sie in Schuss zu halten.
.
Osric´s ehemaligen Gruppenmitglieder
Mokingo Growling Bear Akannathi, ein männlicher Goliath-Krieger, der entschlossen ist, Oyaminartok zu finden und sich gegen sie zu beweisen
Perilou Fishfinger, eine weibliche Leichtfuß-Halbling-Anhängerin von Yondalla (Halbling-Gott der Fruchtbarkeit und des Schutzes) und Mokingos treue Gefährtin
Astrix, ein weiblicher Tiefling, der viel murmelt und flucht (Garret kennt ihre Geschichte nicht)


Keegan Velryn, Mann des verschollenen Fremdenführers


Loot: 10gp
1x Potion of Invisibility
Trinket: Hauer eines Eis Trolls.
Trinkets: Scrimshaw a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.


  • 1 lvl Moon Druid Lvl 5 Item Chose:

Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 1 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-06-21 21:00 DDHC-RotF 01 Ten Towns - Lonlywood 9 25 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Gefährten durchsuchen das Grab und fanden den Leichnam der Elfenkriegerin die sie als Beenhee besiegt hatten und den Leichnam von Ravisin´s Bruder Vonis. Sahnar erklärte den Spiegel der sich in den Grab befindet der Mirrow of the Fullmoon (Kristalball). Er aktivierte den Spiegel für uns und wir hatten 7 Fragen die wir stellen konnten.
1. Sahnar stellte die frage wie es seinen Nachfahren geht: gut haben ein Halbelfenkind.
2. Aerlyn wollte wissen wie es ihren Vater geht. Gut, befindet sich in einer Festung in Caer-Dineval wo alle Beowhner Chardalynketten tragen. Er kümmert sich um jemanden der eingesperrt ist.
3. Beru wollte wissen was er ist. Sah wie er geboren wurde, ausgesetzt wurde, und gerettet wurde.
4. Skalli stellte die Frage wie sie den Ewigen Winter loswerden. Sie sah zwei Visionen. Die erste enthielt einen Gnom in einen Tempel. Von ihm zu einer einsamem Hütte im Norden wo ein einzelner Sonnenstrahl darauffällt. Die zweite Vision enthielt einen Gletscher die Gruppe mit Verbündeten vor standen konnten nichzt passieren. Von dort auf eine Insel mit einer Festung die aussieht wie ein Schädel und einer Krone darauf. Ein weiß eingehülltes Buch in den Händen. Eine weishaarige Frau mit einer Augenklappe (Vellynne) und drei Kobolde in einen Trenchcoat. Elric.
Als Skalli die Hand vom Spiegel weg nehmen wollte, starrten sie zwei eisblaue Augen an und sagten: "Da bist du." Sie schreckte zurück, stieß an die Wand und lies sich an dieser herrunterrutschen, sichtlich verstört und ängstlich.
5. Sahnar stellte eine Frage um uns in diesen Moment am besten zu helfen. Er sah einen Schlitten den ein Halfling steuerte, dieser wurde von zwei Schlittenhunde gezogen und von einer Lawine Floh. Sein Schlitten steckte fest und er Kopf über im Schnee steckte.
6. Aerlyn fragte was es mit den Chardalyn auf sich hat. Sie sieht Duregar die im Schutz der dunkelheit Charderlyn abbauen und in einer Festung Waffen herstellen. Ein konstrukt ist sichtbar das einen Drachen ähnelt der komplett aus Chardalyn besteht.
7. Aerlyn fragte was es mit den Ever lasting Rime aufsich hat. Sie sah eine Frau mit einer Eulenmaske und einen Stab dessen Spitze ein Stück Reinen Charderlyn trug. Sie sattelte einen Großen Adler um in der Nacht über Eiswind Dale zu vielen und einen Spell zu casten der den Schnee mehr bringt.


Durch Skallis Frage gefunden suchte die gruppe den schlitten und zog den Halbling aus den Schnee. Kurz darauf kam aus den Blizzard eine Gestallt die Skalli fixierte. Die Frostmaid hatte sie gefunden. Doch sie Sprach nur und schitt langsam auf sie zu. Sie drehte nach wenigen schritten um als sie fertig war mit den Worten die sie an Skalli richtete hatte. Aus den Wald kamen Lichter. Die Geister derer die geopfert oder getötet wurden. Die gruppe konnte nur gerade so dem Frost tot entkommen doch verloren dabei Beru Axbeak Chonk der zu Eis erstarrte. Wir kamen bei Nimsy Huddle wieder an und erzählen was passiert was. Bekamen die versprochene Belohnung und verbringen die Nacht dort.


A wooden cup with a winged fish etched into the side
Treasure. Tucked under Vurnis’s corpse is a sharkskin pouch that contains two potions in crystal vials: a potion of resistance (radiant) and a potion of vitality.


Loot:
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
Mundane Items:
1x Urkunde für das Ramshakle Inn
1x Druidic Focus
1 Sack voller Chardalyn Splitter
Trinket: Book about druidic rites and lore written in druidic.


2024-04-19 20:27 DDHC-RotF-01 Ten-Towns - Termalaine: A beautiful Mine 3 25 10 Psi Crystal Show

Teilnehmer:
(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1 - none
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(2) Frederick - Elric - Human - Wizard - none


Info:
Oarus Masthew, Speaker of Termalaine
Trex, Anführer der Kobolde - War besessen von einen Geist den wir besiegten
Thwip, geschnappter Kobold der uns zu seinen anderen Führt
Die Kobolde werden der Stadt helfen und in der Miene Arbeiten.


Loot: 25gp
small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp. (wurde von Skalli eingesteckt)


Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)

This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).

Psi Crystal Properties
Intelligence Score Range of Telepathy Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet


2024-11-01 19:00 DDHC-RotF 02 Icewind Dale 21 25 10 Show

Teilnehmer:

(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

25gp
Horn of Blasting
Wondrous item, rare
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Story:

Quest: Jarlmoot

2024-06-21 21:00 DDHC-RotF 01 Ten Towns 9 27 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 4
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederic - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

135gp for completing "The White Moose"
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
...
An unstrung bow was found in the tombs.
Rae'shalare, Warrior's Lament
Weapon (longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed
[This Weapon serves as C0ldW0lfs 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

The heroes have defeated Ravisins and accessed the Mirror of the Full Moon. While the moon dial lights its frame, the mirror functions like an crystal ball of scrying. The mirror is held to the wall with sovereign glue and can’t be removed without shattering it.


“Gaze upon your own face and have seven questions answered.”
1. Sahnar demonstrated how the mirror functions by using it to glean information about his descendants whereabouts and wellbeing. His halfelven grandson lives happy and well.
2. Aerlyn asked how her father was faring. He is well, but surrounded by mysterious men, wearing amulets made of black ice in the shape of a sword. He's serving food, tending to someone imprisoned.
3. Beru asked "Who am I?". The vision showed his birth to him. Has ancestry, his mother. It showed how he was cast into the icy lake for being to fragile of a goliath son. How he was saved by a werebear goliath and then brought to Bryn Shanders orphanage. And it showed him Helm, the God of Vigilance, who beckonned him to "protect them...".
4. Skalli asked how to end the Everlasting Rime. She was shown two Visions. First there was a gnome, dressed like a teddybear, asking for assistance and then a single ray of sunshine, falling onto a lonely Black Cabin beyond the woods. The second showed to her a massive glacier, unpassable by mortal means. The vision turned back t'wards an island deep in the sea of moving ice, which houses a fortress in the image of a crowned skull. A book clad in white in their hands, an old woman with white hair and an eyepatch and three kobolds in a trenchcoat. And finally just standing behind herself, Elric. As she was about to take her hand away from the mirrors surface, two icy blue eyes stared back at her, slowly freezing the edges of the mirror: "There you are..." The Frostmaiden has layed eyes on them.
Before fleeing the evlen tomb immediately, Aerlyn quickly used two more questions on the mirror, not letting the chance to unravel at least some of the unfolding events pass them.
5. Aerlyn asked about all the Chardalyn they've encountered on their journey so far. They saw duergar, stealing away in the dark of night. Bringing chardalyn to a hidden fortress deep in the mountains. They saw them forging weapons of war and a gargantuan construct, a dragon made entirely of chardalyn.
6. Aerlyn asked about the Everlasting Rime. She saw a giant woman with an owl mask and a staff with a chardalyn crystal on top of it. She mounted a massive predatory bird, flying into the night sky and casting some manner of spell, emboldening the endless snowfall.


Sahnar then urged the party to move along. They made their way into the wood, towards a frozen river. There they stumbled upon the crashside of a dogsled and a Halfling, burried head frist into a mount of snow. Osric Whisperwood was a member of another adventuring party hired by Duvessa Shane. They had been looking into climbing Kelvins Cairn and speaking with Oyaminartok, a werebear goliath and local legend said to have unique insight into the happenings of the dale. Sadly they were ambushed by a yeti in a blizzard. Osric had fled the scene together with 2 dogs to go and get help, buth got lost in the storm.
As they were gathering their wits, Auril herself appeared before the heroes. She spoke to them, offering sweet eternity as part of her eternal garden of ice and the beauty she's bring. Not understanding how these mortals couldn't fathom her work and ideals. She adsressed Skalli one last time before disappearing into the snow, the the lights came creeping in. A small army of Coldlight Walkers was approaching them, wounding them severely, almost killing some. (7th question answered) They managed to flee only by Sahnar's timely arrival. He had used the last of the mirrors power to see a way to save them from this doom, only to realize a sacrifice need be made. He joined onto the battlefield with a Forbiddance spell at the ready, which he had cast on his way and struck down against the undead, subsequently ending his own existance along with theirs. "Fly you fools...".

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-05-10 21:00 DDHC-RotF 01 Ten Towns 6 51.025 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

10gp/Person weekly payment by speaker Duvessa Shane
1x Lockbox, containing 92 gp, 76 sp, 125 cp, and seven gemstones worth 10 gp each

Story:

The party has made their way back to Termalaine on their way to Lonelywood, trying to investigate about the frost druids that seem to stir unrest in Ten-towns. Stopping by their friends Martas home, the Eastside Inn, they found that Trog's caravan was currently in town and decided to pay them a visit.
Torrga Icevein's caravan consisted of three heavily laden dogsleds, each one pulled by six friendly sled dogs. One sled carried provisions and supplies for Torrga, her team, and her dogs. It flew a flag bearing the company’s emblem, a gold wolf’s paw on a black field. The other two sleds transported goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and vials of poison (used primarily for killing vermin).
Torg’s was an outdoor shop. Goods were unpacked and displayed in crates, with small canopies to keep the snow off them. Most of Torrga’s goods were stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly.
Torrga is interested only in profits, turned a blind eye to Sephek’s murderous escapades, and tried to help him as best she could without endangering her own life.
Sephek Kaltro was a well-built man in his thirties. He had an olive complexion, dark hair pulled back in a ponytail, and no facial or body hair. He dressed in a stylish vest with matching pants and boots, similar in style to those worn by mariners of the southern Sword Coast, but wore no armor or cold weather clothing and didnt’t appear to be armed. His most striking feature were his eyes, which were as blue as a frozen lake.
Because he was doing the Frostmaiden’s work, Sephek didnt’t care about getting caught and wasn't shy about admitting his guilt. In combat, he wielded a magical sword and magical daggers made of ice that he could conjure at will. He was also able to freely teleport short distanced in the snow and his wounds healed in the cold outside.
As Skalli sank her teeth into the mans throat, a blood-gurgling laught escaped Sephek: “You may destroy this mortal vessel, but Ten-Towns will not escape the Frostmaiden’s embrace. My sister will see to it!”
When Sephek drew his last breath, a cloud of icy vapor escaped his body and dispersed into the night.
Torrga and her bandits, seeing no use in a continued fight, struck a deal with the party. Coin, in exchange for leaving her and her crew well enough alone and keeping their pretty little mouths shut. Otherwise the party might find themselves being unable to buy something they need or denied lodging at a local inn because the merchant or proprietor don’t want to earn Torrga’s everlasting enmity. The charakters wisely accepted.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 1 52.85 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns - Foaming Mugs 1 1 52.85 10 Show

Teilnehmer:
(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1 - none
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric - none
(1) Frederick - Elric - Human - Wizard - none


Info:
Das erste Abenteuer von Skalli beginnt mit den Gefährten, die in Bryn Shander ankommen. Kaum sind sie angekommen, hören sie einen Schrei und entdecken eine Cragecat, die an einem Fisch frisst, neben dem eine erfrorene Leiche liegt. Sie entscheiden sich, die Cragecat zu bezwingen und sie außerhalb der Stadt freizulassen. Danach begeben sie sich in die Townhall.

Dort werden sie von Sheriff Markham Southwell empfangen, der ihnen erklärt, was in der Stadt vor sich geht. Duvessa Shane erklärt ihnen die Lage genauer und warum sie die Einladungen verschickt haben. Dabei erhalten sie verschiedene Quests:

Side Quests:

  • Termalaine: Untersuchung einer schönen Mine.
  • Bremen: Bekämpfung eines Seeungeheuers.
    • Bergbesteigung (Targos).

Ortsinformationen:

  • Bryn Shander: Northlook, eine Taverne, die von Abenteurern betrieben wird, mit einigen zwielichtigen Gestalten. Weitere wichtige Orte sind die Blackiron Blades, eine von Zwergen geführte Schmiede, das House of the Morninglord, ein Tempel von Lathander, und das House of the Triad, geweiht den Gottheiten Helm, Torm und Ilmatar.
    • Arveiaturace: Ein antiker Weißer Drache, dessen Revier sich über ganz Icewind Dale erstreckt.
    • Der Rote Yeti. Er ist in den letzten Jahrzehnten aufgetaucht und, um es mit den Worten meiner Yeti-Eltern zu sagen, ist verrückt. Er scheint von der blutrünstigen Natur dazu getrieben zu sein, alles, was ihm begegnet, aufzuspießen und zu verschlingen. Sein Fell ist mit Blutschichten befleckt, woher er seine Nase zieht. Mit ihm kann man unter keinen Umständen vernünftig reden.

Die Gefährten werden von drei Zwergen um Hilfe gebeten, da ihre Eisenlieferung von einem Yeti überfallen wurde. Das Eisen wurde von Goblins gefunden, die aus Karkolohk stammen. Die Gefährten besiegen die Goblins und liesen die Hälfte der Mannschaft laufen. Die Zwerge die sie geschickt hatten stellten sich als Mitglieder der Blackiron Blades vor und geben nun 10% Rapatt auf Waren und Dienstleistungen .

Am Abend, als alle in der Taverne saßen und den Abend ausklingen ließen, bricht plötzlich Chaos aus, als ein eisiges Messer durch die Wand sticht und eine Händlerstochter aus Easthaven tot auf der anderen Seite hängt. Ein Zeichen von Auril bildet sich in der Taverne.

Es stellt sich heraus, dass alle Mordopfer in den Ten Towns sich aus einer Opferlotterie freigekauft haben, um nicht den Frostmaiden geopfert zu werden. Hlin Trollbane verdächtigt Torrga Icevein, den Beschützer von Sephek, sowie Sephek Kaltro, einen vermutlichen Frostdruide.

Die Hauptquest besteht darin, den Cold-Hearted Killer zu finden und zu stoppen.
https://imgsrv.roll20.net/?src=https%3A//thealexandrian.net/creations/icewind-dale/icewind-dale-travel-time-map.png


Loot: 52,85gp
1x Potion of Animal Friendship
Trinket: A stone from a burial cairn with a tiny Dwarvish rune carved into it


  • 1 Lvl Barbarian

2024-07-12 19:04 DDHC-RotF 01 Ten Towns 12 100 10 Boots of the Winterlands, Wand of the War Mage +1, Pearl of Power, Staff of Frost Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Danneth Waylen, Speaker von Eastheaven.
Copper Knobberknocker, ein Gnom der im Haus der Triade untergekommen ist. (Drei sind besser als zwei!)


Loot: 500gp = pro Spieler 100gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

  • You have resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
  • You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.

Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.


Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.


2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 100 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."

Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2025-02-07 20:01 DDHC-RotF 05 - Auril's Abode 30 10 Show

Teilnehmer:
(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Jendren Uruth, Wilderer der versucht hat den erweckten Spermwahl zu erlegen.
Angajuk wurde von Skalli´s Mutter Anga erweckt.
https://files.d20.io/images/371182848/816j14QJs33ohfGWQube7w/max.png?1702293132
Angajuk takes adventurers on an undersea tour.

https://files.d20.io/images/427894953/lW-v7tctZeJLMH4lTGZoqg/max.jpg?1738886609
You have reached the point of no-return. Are you sure you want to proceed? After this point, certain events and choices will permanently alter the region, rendering certain side-quests and events inaccessible. Make sure you have completed all your preparations and tied up any loose ends. The area you are about to enter is wickedly deadly for your level. Your Final Act is nigh...
YES? - NO?


gekauft:
1x Oil of Slipperiness -100gp
1x Potion of Greater Healing -100gp
1x Potion of Psionic Fortitude -100gp
1x Spell Scroll of Revivify -300gp


Loot:
Trinket: Ein Bild von Angar und ihrer Tochter die noch ein Baby war, das auf Tierhaut gemalt wurde.
Trinket: Eine kleine Schartule aus Holz in der Argath eingelassen ist.
1x Spell Scroll of Greater Restoration
1x Potion of Greater Healing


2024-04-26 21:00 DDHC-RotF-01 Ten-Towns 4 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Spellcasting Sercives:

-450gp Greater Restoration
Mishann [House of the Morninglord]

Story:

The Party have rushed back to Bryn Shander, arriving late in the evening. Hoping to reverse the aging effect of Janths horryfying visage on Elric, they made their way to the House of the Morninglord. Inside they met with sister Mishann, a priestess of Amaunantor. who aspires to see the sun regain its rightful place in the sky over Icewind Dale. She calls Amaunator “the Morninglord,” a name that southerners use to describe Lathander, a god of the dawn and rebirth. Mishann views Lathander as a usurper of Amaunator’s light and doesn’t like it when people confuse the two deities.
She's was able to aid the party in reversing the ghosts effects on Elric via a Greater Restoration spell, however she was unable to provide free charity to the charakters, as all the money collected through temple services currently is needed to provide for the community and help foster the local orphanage, run by the House of the Triad.
Mishann rents her attic to a pessimistic rock gnome tinkerer named Copper Knobberknocker, who begrudgingly helps with services and chores. The two argue incessantly.
While not being able to offer more aid to the party at the moment, Mishann assures the party she will call on them, when an opportunity arises to help ten-towns and offer more readily available help, once possible.
In Targos the party has encountered a large crowd of people, gathered around the frozen and impaled corpse of their former ally, Kylan Bloodchaser. The charakters convinced the local guard to keep the remains of their dead friend and see to it, that he recieves a propper burial. Stopping by the towns store they met the scarecrow-like owner Jestin Hunrae and refilled their supplies.
Jestin currently has one arm in a sling, seemingly due to an accident with a colliding boat from Termalaine, however the Party harbors suspicions about the verasity of this statement. Towns Speaker Naerth Maxildanarr and his Sheriff Skath have won their positions fairly, because of his popularity with the fishers, but he holds trade in Targos in somewhat of a stranglehold.
Arriving in Bremen, the party has made contact with one fisherman named Grynsk Berylbore, a shield dwarf who owns a pair of rowboats tied to the docks and at first mistook the charakters for fishers and Tali, a gender non-binary half-elf researcher, who is in Icewind Dale to study how changes in climate alter the nature of the animal wildlife. They have begun to make plans on how to approach the Lake Monster living in Maer Dualdon, that has been attacking and sinking fishing boats.

2024-12-20 00:32 Reworkt Starting Log for 2024 Rules an Rebuild Show

Skalli "Frostgaze"


Size: 175
Weigth: 45
Eyes: Eisblaue Wolfsaugen
Hair: Schnee weiß, Wolfsohren und Schwanz
Skin: ungesund Blass, mit Trible Tattoos


Costomizing your Origin:
Race: Shifter (Longtooth)
Language Proficiencies: Common (Reghedjic), Dwarvish, Giant
Bestial Instincts Skill Proficiencies: Acrobatics
Darkvision, Shifting
Ability Score Point ´Buy:
St 13 (+1), Dex 12, Con 15 (+1), Int 8, Wis 15 (+1+1+1), Cha 8


Choose a Class: Druid (PHB 2024)
Weapon Proficiencies: Simple weapons, Martial weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Perception, Animal Handling
Primal Order: Warden
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic
lvl 2 bis 8:
2: Wild Shape, Wild Companion
3: Circle Forms, Circle of the Moon Spells
4: lvl 4 Feat: Skill Expert +1 Wis
Skill Proficiencies: Stealth, Expertise: Athletics
5: Wild Resurgence
6: Improved Circle Forms
7: Elemental Fury
Level 8 Feat: War Caster +1 Wis


Choose a Background: White Wolf of the Wolf Tribe (Reghed Barbarian)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils, Leatherworker's Tools (SRD)
(Prof. Swop Instroment to Cook's Utensils)
Source: Ability three +1
Chose: Str +1, Wis +1, Con +1
Free Feat: Tough


Class Equipment
Sickle (1), Herbalism Kit (1), Shield (1), Quarterstaff (1), Explorer's Pack (1), Leather Armor (1)
Equipment from Background White Wolf of the Wolf Tribe (Reghed Tribe Member)
A hunting trap, A Set of tattoos marking your loyalty to Uthgar (Reghed Barbarian) and your Wolf tribal totem, Traveler’s clothes, Pouch 9 gp
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden: Winter Survival Gear


Gekauft:
1x Leatherworker's Tools - 5gp
1x Cook's Utensils -1gp
Nach gekauft:
1x Greatsword -50gp
2x Handaxe -10gp
verkauft:
1x Sickle +0,5gp
1x Leather Armor +5gp


2024-05-10 21:01 DDHC-RotF-01 Ten-Towns - Termalaine: Cold-Hearted Killer 6 10 Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
Verteilte zwei Portionen Fleisch, eine für unsere Innbesitzerin und eine für Berus Axbeak.
Reisen von Bremen nach Tagos wo das Elchleder verkauft wird und einiges anderes eingekauft wird. Danach weiter gereist nach Termalein. Marta Peskryk die The Eastside führt, Clyde der Vaterist krank und Beru heilt ihn von seiner Krankheit. Sie erzählten das Die Karavane von Torak in der Stadt ist und sie in ihrer Taverne nächtigen. Wir wollten diese sowieso untersuchen so suchten wir diese auf und stellten schnell fest das ein Token das unser Gefährte trug unter den Waren war.
Sephek Kaltro, der Leibwechter der Karavane ist seltsam und läuft selbst bei Tiefgefrorenen Temeraturen in leichter Kleidung herrum. Als Torak sie auf ihn aufmerksam machte erkannte Skalli schnell das sie ihn töten Musste. Torak hat nachdem Skalli Sephek förmlich in der Luft zerriss einen Deal vorgeschlagen das nicht an die große Glocke zu hängen das ihr Leibwächter der Mörder der getöteten Ten-Towners war.
Letze Nachricht von Sephek Kaltro bevor Skalli ihm die Kehle rausgerissen hat:
“You may destroy this mortal vessel, but Ten-Towns will not escape the Frostmaiden’s embrace. My sister will see to it!”
Als Skalli ihn untersuchte (und aus Wut nochmal in ihn Claw) fand sie einen Splitter aus Eis dessen Spitze Schwarz war.


verkauft:
1x Elch Leather (Extrem gute Qualität) für 10gp in Tagos verkauft
Ein Bote brachte uns den Lohn von 10gp.
gekauft:
1x Potion of Healing -50gp
5x Oil (Flask) -5sp
1x Two-Person Tent -2gp


Tratsch:
The Dark Duges ist ein schiff das verunglückt, dieses Schiff war das wo Sephek Kaltro angeheuert war.
In Easthaven, they caught an evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. I hear the captain of the guard is looking for adventurers to help with another task that may or may not be related.


Loot:


2024-03-22 18:21 Purchase Log Show Purchase

gekauft:
1x Silk Rope (50 feet) -10gp

verkauft:
1x Hempen Rope (50 feet) +0,5gp


2024-02-23 01:49 Starting Log Show

Skalli "Frostgaze"


Size: 175
Weigth: 45
Eyes: Eisblaue Wolfsaugen
Hair: Schnee weiß, Wolfsohren und Schwanz
Skin: ungesund Blass, mit Trible Tattoos


Costomizing your Origin:
Race: Shifter (Longtooth)
Skill Proficiencies: Acrobatics
Language Proficiencies: Common, Dwarvish (PHB)
Source: Ability +2, one +1
Chose: Str +2, Wis +1
Ability Score Point ´Buy:
St 15, Dex 14, Con 14, Int 8, Wis 12, Cha 8


Choose a Class: Barbarian (PHB)
Weapon Proficiencies: Simple weapons, Martial weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Perception, Animal Handling


Choose a Background: White Wolf of the Wolf Tribe (Reghed Barbarian)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils, Leatherworker's Tools (SRD)
(Prof. Swop Instroment to Cook's Utensils)
Language Proficiencies: Giant (PHB)
Free Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greatsword (EK), Handaxe (2)
Equipment from Background White Wolf of the Wolf Tribe (Reghed Tribe Member)
A hunting trap, A Set of tattoos marking your loyalty to Uthgar (Reghed Barbarian) and your Wolf tribal totem, Traveler’s clothes, Pouch 10gp
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden: Winter Survival Gear


Gekauft:
1x Leatherworker's Tools - 5gp
1x Cook's Utensils -1gp


Biography


Skalli, erblickte das Licht der Welt in den eisigen Weiten von Icewind Dale. Sie wuchs im Tribe of the Wolf der Reghed-Barbaren auf, die nomadisch durch die gefrorene Tundra zogen. Ihre Geburt war von Anfang an ungewöhnlich, denn sie kam in einer stürmischen Winternacht zur Welt, während die Nordlichter den Himmel erhellten und der Vollmond sein bleiches Licht über die Landschaft ergoss. Als die Heilerin, die als Hebamme fungierte, das Kind zu den Eltern brachte, waren sie erstaunt über das, was sie sahen. Skalli hatte weißes Haar, spitze Wolfohren und einen buschigen Schwanz, und als sie ihre Augen öffnete, blickten sie in eisblaue Wolfsaugen.

Ihr Vater, ein Mitglied des Gray Wolf Tribe, war ein stolzer Uthgardt-Barbar, der sich unter dem Einfluss des Vollmonds in einen wilden Werwolf verwandelte. Anders als die meisten, die ihre Lykanthropie als Fluch betrachteten, sah er es als ein Erbe an, das es zu akzeptieren galt. Skallis Mutter hingegen war eine Shamanin aus dem Tribe of the Wolf, die sich unsterblich in Skallis Vater verliebte, ungeachtet der Unterschiede und Herausforderungen, die ihre Beziehung mit sich brachte. Trotz ihrer offensichtlichen Andersartigkeit wurde Skalli von ihren Eltern bedingungslos geliebt und im den Tribe of the Wolf aufgezogen. Sie lernte die Kunst des Überlebens in der gnadenlosen Kälte und die Wege der Jagd von den erfahrenen Jägern ihres Stammes.

Doch die Zeiten wurden düster in Icewind Dale. Strengere Winter, feindliche Stammeskonflikte und eine unwirkliche Dunkelheit, die die Sonne verdeckte, legten sich über ihre Heimat. Die verschiedenen Stämme begannen sich gegenseitig aufzureiben, und der Tribe verlor viele seiner Mitglieder sowohl an Feindseligkeiten als auch an Hunger und der gnadenlosen Kälte. Unter den Opfern waren auch Skallis Eltern. Zuerst verschwand ihr Vater eines Tages spurlos, und dann erkrankte ihre Mutter schwer. Skalli versuchte verzweifelt, ihr zu helfen, doch die Krankheit erwies sich als fast unheilbar.

In einem verzweifelten Versuch, ihre kranke Mutter zu retten, begab sie sich auf die Suche nach einem mächtigen Druiden, von dem sie hörte, dass er möglicherweise helfen könnte. Doch was sie fand, war ein groteskes Ritual, das Auril geweiht war, der Göttin des Winters. Ihr Instinkt schrie, dass etwas daran falsch und verdorben war. Ohne zu zögern, unterbrach Skalli das Ritual und brachte dem offensichtlichen Frostdruiden den Gnadenstoß.

Völlig verzweifelt machte sie sich auf den Rückweg, um ihrer Mutter in ihren letzten Momenten beizustehen, doch auf dem Weg zurück zu ihrem Tribe wurde sie überrascht. Ein mysteriöser Pfeil, der von unsichtbarer Hand abgeschossen worden war, durchbohrte ihre Brust. Sie konnte nur den Schaft und die Feder des Pfeils entfernen, während die Spitze in ihrer Brust stecken blieb, und sie begann immer kälter zu werden. Im Moment der herannahenden Bewusstlosigkeit hatte Skalli eine merkwürdige Vision von einem weißen Wolf mit schwarzen Klauen und Fangzähnen, der ihr eine rätselhafte Botschaft übermittelte. Als sie wieder zu sich kam, fand sie sich in dem vertrauten Zelt der Stammesheilerin wieder, die sie mit einem mysteriösen Kristall aus Eis an ihrer Brust vorfand, der sie vor dem sicheren Tod bewahrt hatte.

Doch die Rettung war von einem Preis begleitet, den Skalli erst allmählich zu verstehen begann. So entschloss sie sich auf eine gefährliche Reise zu begeben, auf der Suche nach Antworten, Verbündeten und einem Weg, sich von dem Pfeilkopf zu befreien. Die Suche nach einer Lösung, die sie von ihrem eisigen Schicksal befreien würde, begann, während sie durch die eisigen Schneefelder von Icewind Dale zog.


Skalli, auch bekannt als Frostgaze, ist eine imposante Gestalt, die die Erscheinung eines Wolfes mit der Anmut einer Kriegerin vereint. Ihre schneeweißen, überschulterlangen Haare fallen wild und ungezähmt über ihre Schultern, wobei einige Strähnen zu geflochtenen Zöpfen gebunden sind. Die Wolfsohren, die aus ihrem Haar herausragen, und der buschige Schwanz verleihen ihr ein animalisches Aussehen, während ihre eisblauen Wolfsaugen wie leuchtendes, ewiges Eis funkeln, was ihr den bezeichnenden Titel "Frostgaze" einbrachte.

Ihr jugendliches Gesicht zeigt ungesund blasser Haut, und ihre körperlichen Merkmale wirken trotz ihrer Kraft und Stärke zerbrechlicher als sie tatsächlich ist. Die Kälte ihrer Heimat verbirgt oft ihre Haut, doch die Tribe-Tattoos auf ihrem Körper, insbesondere diejenigen in ihrem Gesicht, sind deutlich sichtbar. Diese Tattoos scheinen sich je nach Skallis Stimmung zu bewegen und zu verändern, von einem leichten Himmelblau bis zu einem strahlenden Tiefblau oder sogar rötlichen Nuancen.

In der Regel kleidet sich Skalli in Leder- und Pelzkleidung in erdigen Braun- und Beigetönen. Sie trägt einen dicken Mantel mit Pelzbesatz und Kapuze, den sie tief ins Gesicht zieht, um sich vor den eisigen Winden zu schützen. Ihre Lederstiefel und Handschuhe sind ebenfalls robust und warm gefüttert, passend für die unwirtlichen Bedingungen ihrer Umgebung und im Stil der Reghed Barbarians gehalten.

Ein blauer Kristall in der Mitte ihrer Brust bedeckt einen Pfeilkopf aus Ewigen Eis, der dort steckt, ein stummer Zeuge vergangener Kämpfe und eines unheimlichen Fluchs. Skalli versteckt diesen Kristall geschickt unter ihrem Pelz und Leder, sodass er nur bei genauem Hinsehen erkennbar ist. Es scheint, als würden die blauen Tattoos auf ihrer Haut um den Kristall herum pulsieren und sich verändern.

Als Ausdruck ihrer Loyalität trägt Skalli stets ein geschnitztes Spirit Token aus Holz bei sich, das einen majestätischen Wolf darstellt. Zusätzlich führt sie ein Großschwert und zwei Handäxte mit sich, wenngleich sie diese Waffen nur selten einsetzt, da ihre Angeborenen Fähigkeiten sie oft mehr als ausreichend bewaffnen.


2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

20gp
1x Spell Scroll: Animal Friendship
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

Story:

The party have made their way onto Maer Dualdon in search of the lake monster as Tali, the half-elf reasearcher requested. “Perhaps this unending winter has affected its eating habits or demeanor in some way.” Waiting and fishing for knucklehead trout, the charakters were able to gather some information on the beast from the local wildlife and identified it as an awakened plesiosaurus. When the monster attacked the party tried to reason with it peacefully.
A reptilian head at the end of a long, slender neck rises out of the cold, dark water. The creature gazes at you intently and says, in Common, “I’m listening.”
The plesiosaurus answered straightforward questions and knew the following information:
It used to just swim around the lake and eat fish. The human who gave it this gift was named Ravisin and claimed to serve the Frostmaiden. Ravisin said it must do it's part to help the Frostmaiden, who wants the people of Bremen to suffer. It didn’t want to be a stupid beast again. (The plesiosaurus didn't know enough about druidic magic to know that its awakening is permanent.)
The plesiosaurus revealed that Ravisin instructed it to spread fear among the town’s fishers. The plesiosaurus or Nessie, as the party named it, doesn’t know where Ravisin came from or where she is now. The sharacters however have heard of rumors regarding a White Moose, terrorizing Lonelywood.
The plesiosaurus was afraid to stop what it was doing because it feared the druid might take away the gift that has been bestowed upon it. After convincing Nessie that its awakening is permanent, the plesiosaurus promised not to attack any fishers from the villages anymore.
When the characters made it back to Bremen’s docks, Grynsk showed up soon thereafter, eager to see how many knucklehead trout they caught. He honors his agreement, paying 5 cp per fish. Tali was eager to see the characters and gives the party a spell scroll of animal friendship and a pouch containing 5 gp as thanks, then headed toward Buried Treasures, the local Inn, to pore over the notes. The inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors. The middle-aged innkeeper, Cora Mulphoon, treats her guests like royalty while trying to conceal the fact that she currently is barely making ends meet.
While resting and celebrating their success, the party have met with Marta Peskryk, a willowy teenager, innkeeper and bard of "The Eastside" Inn in Termalaine. She was down in Bremen to collect medicine for her bedridden father, Clyde, a retired fisherman.
Marta sang a peculiar song to herself:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.

She explained to the party that fifty years ago, a mysterious woman in a fur-lined red cloak stopped at the Eastside on her way to Lonelywood. Because the woman was alone and frightened, the innkeepers—a pair of retired adventurers who happened to be Marta’s grandparents—tried to console her. The woman gave them a ring as payment for their hospitality. Not long afterward, a howling wind burst into the inn and tossed the woman about like a rag doll. The innkeepers intervened, giving the woman time to escape. The evil wind battered Marta’s grandparents unconscious before resuming its hunt. That was the last anyone saw of the woman.
Marta wore the mysterious woman’s ring (which she had inherited) around her neck on a chain. It is a ring of warmth, and Marta gifted it as a good luck charm to the charakters when she was convinced they were helping t bring an end to the wintry curse that besets Icewind Dale.
Cora broke down in front of the party later the next morning while serving breakfast, unable to contain her worries. She explained briefly that her adult son and only child, Huarwar, used to help with the chores until two months ago. Her son had joined a search party to find Speaker Shalescar after he went missing during a blizzard one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didn’t find his way home until the following morning. He had frostbite and could barely walk.
Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s room. Huarwar snatched it away and threatened his mother with bodily harm if she touched it again.
The next day, two tieflings (a male and a female) arrived at the inn and offered Huarwar sanctuary in their castle. He left with them willingly, taking the shard with him and telling his mother that he would never return. The tieflings wore amulets that looked much like the shard in Huarwar’s possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in Caer-Dineval and a ruined one in Caer-Konig.

2024-05-03 20:14 DDHC-RotF-01 Ten-Towns - Bremen: Lake Monster 5 10 Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
Marta Peskryk, junge Bardin singt:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.
Cora Mulphoon, führt das einzige Inn in Bremen, die Geschäfte sind nicht gut momentan.
Ihr Sohn war mal eine nachtlang verschwunden und kam mit einem Schwarzen Eiskristall zurück über den er Posessiv wirkte. Am nächsten Tag wo sie den Kristall anfaste rastete er fast aus. Danach kamen Tieflinge die ihm Anboten in einen Schloss. Seine Mutter möchte ihn wieder heim kommt.


Loot: 5gp
1x Spell Scroll of Animal Friendship


Skalli war Jagen und erlegte einen Elch:
1x Elch Meat (Adult) drei Tages Essen für 4 Personen
1x Elch Leather (Extrem gute Qualität)
1x Elch Antlers (komplett)


Ring of Warmth
Ring, uncommon (requires attunement)

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.


2024-06-28 19:58 DDHC-RotF 01 Ten Towns - Mountain Climb 10 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nimsy weis das Frostriesengeister auf einen Hügel zwisprache halten. Dort soll Schätze und ein Artefakt schlummern.
Ein Werbär Namens ... kennt das Icewind Dale und seine Bewohner und Völker. Weis vieleicht was hier vorsich geht.
.
**Gerücht aufgeschnappt:*
- Ein Komet ist im Süden von Ten Towns vor einer Woche runter gefallen. Bei Dougan Hole, in Richtung der Redwaters.
- Gnole überfillen eine Anglerin die einen Magischen Angelhaken hatten aus Eastheaven.*
.
Die Kobolde in Termalein wurde angeboten in der von uns bekommenen Taverne zu leben und sie in Schuss zu halten.
.
Osric´s ehemaligen Gruppenmitglieder
Mokingo Growling Bear Akannathi, ein männlicher Goliath-Krieger, der entschlossen ist, Oyaminartok zu finden und sich gegen sie zu beweisen
Perilou Fishfinger, eine weibliche Leichtfuß-Halbling-Anhängerin von Yondalla (Halbling-Gott der Fruchtbarkeit und des Schutzes) und Mokingos treue Gefährtin
Astrix, ein weiblicher Tiefling, der viel murmelt und flucht (Garret kennt ihre Geschichte nicht)


Keegan Velryn, Mann des verschollenen Fremdenführers


Loot: 10gp
1x Potion of Invisibility
Trinket: Hauer eines Eis Trolls.
Trinkets: Scrimshaw a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.


  • 1 lvl Moon Druid Lvl 5 Item Chose:

Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-06-21 21:00 DDHC-RotF 01 Ten Towns - Lonlywood 9 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Gefährten durchsuchen das Grab und fanden den Leichnam der Elfenkriegerin die sie als Beenhee besiegt hatten und den Leichnam von Ravisin´s Bruder Vonis. Sahnar erklärte den Spiegel der sich in den Grab befindet der Mirrow of the Fullmoon (Kristalball). Er aktivierte den Spiegel für uns und wir hatten 7 Fragen die wir stellen konnten.
1. Sahnar stellte die frage wie es seinen Nachfahren geht: gut haben ein Halbelfenkind.
2. Aerlyn wollte wissen wie es ihren Vater geht. Gut, befindet sich in einer Festung in Caer-Dineval wo alle Beowhner Chardalynketten tragen. Er kümmert sich um jemanden der eingesperrt ist.
3. Beru wollte wissen was er ist. Sah wie er geboren wurde, ausgesetzt wurde, und gerettet wurde.
4. Skalli stellte die Frage wie sie den Ewigen Winter loswerden. Sie sah zwei Visionen. Die erste enthielt einen Gnom in einen Tempel. Von ihm zu einer einsamem Hütte im Norden wo ein einzelner Sonnenstrahl darauffällt. Die zweite Vision enthielt einen Gletscher die Gruppe mit Verbündeten vor standen konnten nichzt passieren. Von dort auf eine Insel mit einer Festung die aussieht wie ein Schädel und einer Krone darauf. Ein weiß eingehülltes Buch in den Händen. Eine weishaarige Frau mit einer Augenklappe (Vellynne) und drei Kobolde in einen Trenchcoat. Elric.
Als Skalli die Hand vom Spiegel weg nehmen wollte, starrten sie zwei eisblaue Augen an und sagten: "Da bist du." Sie schreckte zurück, stieß an die Wand und lies sich an dieser herrunterrutschen, sichtlich verstört und ängstlich.
5. Sahnar stellte eine Frage um uns in diesen Moment am besten zu helfen. Er sah einen Schlitten den ein Halfling steuerte, dieser wurde von zwei Schlittenhunde gezogen und von einer Lawine Floh. Sein Schlitten steckte fest und er Kopf über im Schnee steckte.
6. Aerlyn fragte was es mit den Chardalyn auf sich hat. Sie sieht Duregar die im Schutz der dunkelheit Charderlyn abbauen und in einer Festung Waffen herstellen. Ein konstrukt ist sichtbar das einen Drachen ähnelt der komplett aus Chardalyn besteht.
7. Aerlyn fragte was es mit den Ever lasting Rime aufsich hat. Sie sah eine Frau mit einer Eulenmaske und einen Stab dessen Spitze ein Stück Reinen Charderlyn trug. Sie sattelte einen Großen Adler um in der Nacht über Eiswind Dale zu vielen und einen Spell zu casten der den Schnee mehr bringt.


Durch Skallis Frage gefunden suchte die gruppe den schlitten und zog den Halbling aus den Schnee. Kurz darauf kam aus den Blizzard eine Gestallt die Skalli fixierte. Die Frostmaid hatte sie gefunden. Doch sie Sprach nur und schitt langsam auf sie zu. Sie drehte nach wenigen schritten um als sie fertig war mit den Worten die sie an Skalli richtete hatte. Aus den Wald kamen Lichter. Die Geister derer die geopfert oder getötet wurden. Die gruppe konnte nur gerade so dem Frost tot entkommen doch verloren dabei Beru Axbeak Chonk der zu Eis erstarrte. Wir kamen bei Nimsy Huddle wieder an und erzählen was passiert was. Bekamen die versprochene Belohnung und verbringen die Nacht dort.


A wooden cup with a winged fish etched into the side
Treasure. Tucked under Vurnis’s corpse is a sharkskin pouch that contains two potions in crystal vials: a potion of resistance (radiant) and a potion of vitality.


Loot:
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
Mundane Items:
1x Urkunde für das Ramshakle Inn
1x Druidic Focus
1 Sack voller Chardalyn Splitter
Trinket: Book about druidic rites and lore written in druidic.


2024-04-19 20:27 DDHC-RotF-01 Ten-Towns - Termalaine: A beautiful Mine 3 10 Show

Teilnehmer:
(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1 - none
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(2) Frederick - Elric - Human - Wizard - none


Info:
Oarus Masthew, Speaker of Termalaine
Trex, Anführer der Kobolde - War besessen von einen Geist den wir besiegten
Thwip, geschnappter Kobold der uns zu seinen anderen Führt
Die Kobolde werden der Stadt helfen und in der Miene Arbeiten.


Loot: 25gp
small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp. (wurde von Skalli eingesteckt)


Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)

This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).

Psi Crystal Properties
Intelligence Score Range of Telepathy Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet


2024-11-01 19:00 DDHC-RotF 02 Icewind Dale 21 10 Show

Teilnehmer:

(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

25gp
Horn of Blasting
Wondrous item, rare
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Story:

Quest: Jarlmoot

2024-06-21 21:00 DDHC-RotF 01 Ten Towns 9 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 4
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederic - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

135gp for completing "The White Moose"
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
...
An unstrung bow was found in the tombs.
Rae'shalare, Warrior's Lament
Weapon (longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed
[This Weapon serves as C0ldW0lfs 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

The heroes have defeated Ravisins and accessed the Mirror of the Full Moon. While the moon dial lights its frame, the mirror functions like an crystal ball of scrying. The mirror is held to the wall with sovereign glue and can’t be removed without shattering it.


“Gaze upon your own face and have seven questions answered.”
1. Sahnar demonstrated how the mirror functions by using it to glean information about his descendants whereabouts and wellbeing. His halfelven grandson lives happy and well.
2. Aerlyn asked how her father was faring. He is well, but surrounded by mysterious men, wearing amulets made of black ice in the shape of a sword. He's serving food, tending to someone imprisoned.
3. Beru asked "Who am I?". The vision showed his birth to him. Has ancestry, his mother. It showed how he was cast into the icy lake for being to fragile of a goliath son. How he was saved by a werebear goliath and then brought to Bryn Shanders orphanage. And it showed him Helm, the God of Vigilance, who beckonned him to "protect them...".
4. Skalli asked how to end the Everlasting Rime. She was shown two Visions. First there was a gnome, dressed like a teddybear, asking for assistance and then a single ray of sunshine, falling onto a lonely Black Cabin beyond the woods. The second showed to her a massive glacier, unpassable by mortal means. The vision turned back t'wards an island deep in the sea of moving ice, which houses a fortress in the image of a crowned skull. A book clad in white in their hands, an old woman with white hair and an eyepatch and three kobolds in a trenchcoat. And finally just standing behind herself, Elric. As she was about to take her hand away from the mirrors surface, two icy blue eyes stared back at her, slowly freezing the edges of the mirror: "There you are..." The Frostmaiden has layed eyes on them.
Before fleeing the evlen tomb immediately, Aerlyn quickly used two more questions on the mirror, not letting the chance to unravel at least some of the unfolding events pass them.
5. Aerlyn asked about all the Chardalyn they've encountered on their journey so far. They saw duergar, stealing away in the dark of night. Bringing chardalyn to a hidden fortress deep in the mountains. They saw them forging weapons of war and a gargantuan construct, a dragon made entirely of chardalyn.
6. Aerlyn asked about the Everlasting Rime. She saw a giant woman with an owl mask and a staff with a chardalyn crystal on top of it. She mounted a massive predatory bird, flying into the night sky and casting some manner of spell, emboldening the endless snowfall.


Sahnar then urged the party to move along. They made their way into the wood, towards a frozen river. There they stumbled upon the crashside of a dogsled and a Halfling, burried head frist into a mount of snow. Osric Whisperwood was a member of another adventuring party hired by Duvessa Shane. They had been looking into climbing Kelvins Cairn and speaking with Oyaminartok, a werebear goliath and local legend said to have unique insight into the happenings of the dale. Sadly they were ambushed by a yeti in a blizzard. Osric had fled the scene together with 2 dogs to go and get help, buth got lost in the storm.
As they were gathering their wits, Auril herself appeared before the heroes. She spoke to them, offering sweet eternity as part of her eternal garden of ice and the beauty she's bring. Not understanding how these mortals couldn't fathom her work and ideals. She adsressed Skalli one last time before disappearing into the snow, the the lights came creeping in. A small army of Coldlight Walkers was approaching them, wounding them severely, almost killing some. (7th question answered) They managed to flee only by Sahnar's timely arrival. He had used the last of the mirrors power to see a way to save them from this doom, only to realize a sacrifice need be made. He joined onto the battlefield with a Forbiddance spell at the ready, which he had cast on his way and struck down against the undead, subsequently ending his own existance along with theirs. "Fly you fools...".

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-05-10 21:00 DDHC-RotF 01 Ten Towns 6 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

10gp/Person weekly payment by speaker Duvessa Shane
1x Lockbox, containing 92 gp, 76 sp, 125 cp, and seven gemstones worth 10 gp each

Story:

The party has made their way back to Termalaine on their way to Lonelywood, trying to investigate about the frost druids that seem to stir unrest in Ten-towns. Stopping by their friends Martas home, the Eastside Inn, they found that Trog's caravan was currently in town and decided to pay them a visit.
Torrga Icevein's caravan consisted of three heavily laden dogsleds, each one pulled by six friendly sled dogs. One sled carried provisions and supplies for Torrga, her team, and her dogs. It flew a flag bearing the company’s emblem, a gold wolf’s paw on a black field. The other two sleds transported goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and vials of poison (used primarily for killing vermin).
Torg’s was an outdoor shop. Goods were unpacked and displayed in crates, with small canopies to keep the snow off them. Most of Torrga’s goods were stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly.
Torrga is interested only in profits, turned a blind eye to Sephek’s murderous escapades, and tried to help him as best she could without endangering her own life.
Sephek Kaltro was a well-built man in his thirties. He had an olive complexion, dark hair pulled back in a ponytail, and no facial or body hair. He dressed in a stylish vest with matching pants and boots, similar in style to those worn by mariners of the southern Sword Coast, but wore no armor or cold weather clothing and didnt’t appear to be armed. His most striking feature were his eyes, which were as blue as a frozen lake.
Because he was doing the Frostmaiden’s work, Sephek didnt’t care about getting caught and wasn't shy about admitting his guilt. In combat, he wielded a magical sword and magical daggers made of ice that he could conjure at will. He was also able to freely teleport short distanced in the snow and his wounds healed in the cold outside.
As Skalli sank her teeth into the mans throat, a blood-gurgling laught escaped Sephek: “You may destroy this mortal vessel, but Ten-Towns will not escape the Frostmaiden’s embrace. My sister will see to it!”
When Sephek drew his last breath, a cloud of icy vapor escaped his body and dispersed into the night.
Torrga and her bandits, seeing no use in a continued fight, struck a deal with the party. Coin, in exchange for leaving her and her crew well enough alone and keeping their pretty little mouths shut. Otherwise the party might find themselves being unable to buy something they need or denied lodging at a local inn because the merchant or proprietor don’t want to earn Torrga’s everlasting enmity. The charakters wisely accepted.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns - Foaming Mugs 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1 - none
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric - none
(1) Frederick - Elric - Human - Wizard - none


Info:
Das erste Abenteuer von Skalli beginnt mit den Gefährten, die in Bryn Shander ankommen. Kaum sind sie angekommen, hören sie einen Schrei und entdecken eine Cragecat, die an einem Fisch frisst, neben dem eine erfrorene Leiche liegt. Sie entscheiden sich, die Cragecat zu bezwingen und sie außerhalb der Stadt freizulassen. Danach begeben sie sich in die Townhall.

Dort werden sie von Sheriff Markham Southwell empfangen, der ihnen erklärt, was in der Stadt vor sich geht. Duvessa Shane erklärt ihnen die Lage genauer und warum sie die Einladungen verschickt haben. Dabei erhalten sie verschiedene Quests:

Side Quests:

  • Termalaine: Untersuchung einer schönen Mine.
  • Bremen: Bekämpfung eines Seeungeheuers.
    • Bergbesteigung (Targos).

Ortsinformationen:

  • Bryn Shander: Northlook, eine Taverne, die von Abenteurern betrieben wird, mit einigen zwielichtigen Gestalten. Weitere wichtige Orte sind die Blackiron Blades, eine von Zwergen geführte Schmiede, das House of the Morninglord, ein Tempel von Lathander, und das House of the Triad, geweiht den Gottheiten Helm, Torm und Ilmatar.
    • Arveiaturace: Ein antiker Weißer Drache, dessen Revier sich über ganz Icewind Dale erstreckt.
    • Der Rote Yeti. Er ist in den letzten Jahrzehnten aufgetaucht und, um es mit den Worten meiner Yeti-Eltern zu sagen, ist verrückt. Er scheint von der blutrünstigen Natur dazu getrieben zu sein, alles, was ihm begegnet, aufzuspießen und zu verschlingen. Sein Fell ist mit Blutschichten befleckt, woher er seine Nase zieht. Mit ihm kann man unter keinen Umständen vernünftig reden.

Die Gefährten werden von drei Zwergen um Hilfe gebeten, da ihre Eisenlieferung von einem Yeti überfallen wurde. Das Eisen wurde von Goblins gefunden, die aus Karkolohk stammen. Die Gefährten besiegen die Goblins und liesen die Hälfte der Mannschaft laufen. Die Zwerge die sie geschickt hatten stellten sich als Mitglieder der Blackiron Blades vor und geben nun 10% Rapatt auf Waren und Dienstleistungen .

Am Abend, als alle in der Taverne saßen und den Abend ausklingen ließen, bricht plötzlich Chaos aus, als ein eisiges Messer durch die Wand sticht und eine Händlerstochter aus Easthaven tot auf der anderen Seite hängt. Ein Zeichen von Auril bildet sich in der Taverne.

Es stellt sich heraus, dass alle Mordopfer in den Ten Towns sich aus einer Opferlotterie freigekauft haben, um nicht den Frostmaiden geopfert zu werden. Hlin Trollbane verdächtigt Torrga Icevein, den Beschützer von Sephek, sowie Sephek Kaltro, einen vermutlichen Frostdruide.

Die Hauptquest besteht darin, den Cold-Hearted Killer zu finden und zu stoppen.
https://imgsrv.roll20.net/?src=https%3A//thealexandrian.net/creations/icewind-dale/icewind-dale-travel-time-map.png


Loot: 52,85gp
1x Potion of Animal Friendship
Trinket: A stone from a burial cairn with a tiny Dwarvish rune carved into it


  • 1 Lvl Barbarian

2024-07-12 19:04 DDHC-RotF 01 Ten Towns 12 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Danneth Waylen, Speaker von Eastheaven.
Copper Knobberknocker, ein Gnom der im Haus der Triade untergekommen ist. (Drei sind besser als zwei!)


Loot: 500gp = pro Spieler 100gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

  • You have resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
  • You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.

Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.


Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.


2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."

Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2025-02-07 20:01 DDHC-RotF 05 - Auril's Abode 30 -600 10 Show

Teilnehmer:
(8) Arikatzi020 - Skalli "Frostgaze" - Shifter - Circel of the Moon Druid - none
(8) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(8) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(8) Frederick - Elric - Human - Wizard - none
(8) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Jendren Uruth, Wilderer der versucht hat den erweckten Spermwahl zu erlegen.
Angajuk wurde von Skalli´s Mutter Anga erweckt.
https://files.d20.io/images/371182848/816j14QJs33ohfGWQube7w/max.png?1702293132
Angajuk takes adventurers on an undersea tour.

https://files.d20.io/images/427894953/lW-v7tctZeJLMH4lTGZoqg/max.jpg?1738886609
You have reached the point of no-return. Are you sure you want to proceed? After this point, certain events and choices will permanently alter the region, rendering certain side-quests and events inaccessible. Make sure you have completed all your preparations and tied up any loose ends. The area you are about to enter is wickedly deadly for your level. Your Final Act is nigh...
YES? - NO?


gekauft:
1x Oil of Slipperiness -100gp
1x Potion of Greater Healing -100gp
1x Potion of Psionic Fortitude -100gp
1x Spell Scroll of Revivify -300gp


Loot:
Trinket: Ein Bild von Angar und ihrer Tochter die noch ein Baby war, das auf Tierhaut gemalt wurde.
Trinket: Eine kleine Schartule aus Holz in der Argath eingelassen ist.
1x Spell Scroll of Greater Restoration
1x Potion of Greater Healing


2024-04-26 21:00 DDHC-RotF-01 Ten-Towns 4 -112.5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Spellcasting Sercives:

-450gp Greater Restoration
Mishann [House of the Morninglord]

Story:

The Party have rushed back to Bryn Shander, arriving late in the evening. Hoping to reverse the aging effect of Janths horryfying visage on Elric, they made their way to the House of the Morninglord. Inside they met with sister Mishann, a priestess of Amaunantor. who aspires to see the sun regain its rightful place in the sky over Icewind Dale. She calls Amaunator “the Morninglord,” a name that southerners use to describe Lathander, a god of the dawn and rebirth. Mishann views Lathander as a usurper of Amaunator’s light and doesn’t like it when people confuse the two deities.
She's was able to aid the party in reversing the ghosts effects on Elric via a Greater Restoration spell, however she was unable to provide free charity to the charakters, as all the money collected through temple services currently is needed to provide for the community and help foster the local orphanage, run by the House of the Triad.
Mishann rents her attic to a pessimistic rock gnome tinkerer named Copper Knobberknocker, who begrudgingly helps with services and chores. The two argue incessantly.
While not being able to offer more aid to the party at the moment, Mishann assures the party she will call on them, when an opportunity arises to help ten-towns and offer more readily available help, once possible.
In Targos the party has encountered a large crowd of people, gathered around the frozen and impaled corpse of their former ally, Kylan Bloodchaser. The charakters convinced the local guard to keep the remains of their dead friend and see to it, that he recieves a propper burial. Stopping by the towns store they met the scarecrow-like owner Jestin Hunrae and refilled their supplies.
Jestin currently has one arm in a sling, seemingly due to an accident with a colliding boat from Termalaine, however the Party harbors suspicions about the verasity of this statement. Towns Speaker Naerth Maxildanarr and his Sheriff Skath have won their positions fairly, because of his popularity with the fishers, but he holds trade in Targos in somewhat of a stranglehold.
Arriving in Bremen, the party has made contact with one fisherman named Grynsk Berylbore, a shield dwarf who owns a pair of rowboats tied to the docks and at first mistook the charakters for fishers and Tali, a gender non-binary half-elf researcher, who is in Icewind Dale to study how changes in climate alter the nature of the animal wildlife. They have begun to make plans on how to approach the Lake Monster living in Maer Dualdon, that has been attacking and sinking fishing boats.

2024-12-20 00:32 Reworkt Starting Log for 2024 Rules an Rebuild -66 Show

Skalli "Frostgaze"


Size: 175
Weigth: 45
Eyes: Eisblaue Wolfsaugen
Hair: Schnee weiß, Wolfsohren und Schwanz
Skin: ungesund Blass, mit Trible Tattoos


Costomizing your Origin:
Race: Shifter (Longtooth)
Language Proficiencies: Common (Reghedjic), Dwarvish, Giant
Bestial Instincts Skill Proficiencies: Acrobatics
Darkvision, Shifting
Ability Score Point ´Buy:
St 13 (+1), Dex 12, Con 15 (+1), Int 8, Wis 15 (+1+1+1), Cha 8


Choose a Class: Druid (PHB 2024)
Weapon Proficiencies: Simple weapons, Martial weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Perception, Animal Handling
Primal Order: Warden
Tool Proficiencies: Herbalism Kit
Language Proficiencies: Druidic
lvl 2 bis 8:
2: Wild Shape, Wild Companion
3: Circle Forms, Circle of the Moon Spells
4: lvl 4 Feat: Skill Expert +1 Wis
Skill Proficiencies: Stealth, Expertise: Athletics
5: Wild Resurgence
6: Improved Circle Forms
7: Elemental Fury
Level 8 Feat: War Caster +1 Wis


Choose a Background: White Wolf of the Wolf Tribe (Reghed Barbarian)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils, Leatherworker's Tools (SRD)
(Prof. Swop Instroment to Cook's Utensils)
Source: Ability three +1
Chose: Str +1, Wis +1, Con +1
Free Feat: Tough


Class Equipment
Sickle (1), Herbalism Kit (1), Shield (1), Quarterstaff (1), Explorer's Pack (1), Leather Armor (1)
Equipment from Background White Wolf of the Wolf Tribe (Reghed Tribe Member)
A hunting trap, A Set of tattoos marking your loyalty to Uthgar (Reghed Barbarian) and your Wolf tribal totem, Traveler’s clothes, Pouch 9 gp
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden: Winter Survival Gear


Gekauft:
1x Leatherworker's Tools - 5gp
1x Cook's Utensils -1gp
Nach gekauft:
1x Greatsword -50gp
2x Handaxe -10gp
verkauft:
1x Sickle +0,5gp
1x Leather Armor +5gp


2024-05-10 21:01 DDHC-RotF-01 Ten-Towns - Termalaine: Cold-Hearted Killer 6 -32.05 10 Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
Verteilte zwei Portionen Fleisch, eine für unsere Innbesitzerin und eine für Berus Axbeak.
Reisen von Bremen nach Tagos wo das Elchleder verkauft wird und einiges anderes eingekauft wird. Danach weiter gereist nach Termalein. Marta Peskryk die The Eastside führt, Clyde der Vaterist krank und Beru heilt ihn von seiner Krankheit. Sie erzählten das Die Karavane von Torak in der Stadt ist und sie in ihrer Taverne nächtigen. Wir wollten diese sowieso untersuchen so suchten wir diese auf und stellten schnell fest das ein Token das unser Gefährte trug unter den Waren war.
Sephek Kaltro, der Leibwechter der Karavane ist seltsam und läuft selbst bei Tiefgefrorenen Temeraturen in leichter Kleidung herrum. Als Torak sie auf ihn aufmerksam machte erkannte Skalli schnell das sie ihn töten Musste. Torak hat nachdem Skalli Sephek förmlich in der Luft zerriss einen Deal vorgeschlagen das nicht an die große Glocke zu hängen das ihr Leibwächter der Mörder der getöteten Ten-Towners war.
Letze Nachricht von Sephek Kaltro bevor Skalli ihm die Kehle rausgerissen hat:
“You may destroy this mortal vessel, but Ten-Towns will not escape the Frostmaiden’s embrace. My sister will see to it!”
Als Skalli ihn untersuchte (und aus Wut nochmal in ihn Claw) fand sie einen Splitter aus Eis dessen Spitze Schwarz war.


verkauft:
1x Elch Leather (Extrem gute Qualität) für 10gp in Tagos verkauft
Ein Bote brachte uns den Lohn von 10gp.
gekauft:
1x Potion of Healing -50gp
5x Oil (Flask) -5sp
1x Two-Person Tent -2gp


Tratsch:
The Dark Duges ist ein schiff das verunglückt, dieses Schiff war das wo Sephek Kaltro angeheuert war.
In Easthaven, they caught an evil wizard who killed some adventurers. The town militia plans to burn the wizard at the stake. I hear the captain of the guard is looking for adventurers to help with another task that may or may not be related.


Loot:


2024-03-22 18:21 Purchase Log -9.5 Show Purchase

gekauft:
1x Silk Rope (50 feet) -10gp

verkauft:
1x Hempen Rope (50 feet) +0,5gp


2024-02-23 01:49 Starting Log 4 Show

Skalli "Frostgaze"


Size: 175
Weigth: 45
Eyes: Eisblaue Wolfsaugen
Hair: Schnee weiß, Wolfsohren und Schwanz
Skin: ungesund Blass, mit Trible Tattoos


Costomizing your Origin:
Race: Shifter (Longtooth)
Skill Proficiencies: Acrobatics
Language Proficiencies: Common, Dwarvish (PHB)
Source: Ability +2, one +1
Chose: Str +2, Wis +1
Ability Score Point ´Buy:
St 15, Dex 14, Con 14, Int 8, Wis 12, Cha 8


Choose a Class: Barbarian (PHB)
Weapon Proficiencies: Simple weapons, Martial weapons
Armor Proficiencies: Light Armor, Medium Armor, Shields
Skill Proficiencies: Perception, Animal Handling


Choose a Background: White Wolf of the Wolf Tribe (Reghed Barbarian)
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Cook's Utensils, Leatherworker's Tools (SRD)
(Prof. Swop Instroment to Cook's Utensils)
Language Proficiencies: Giant (PHB)
Free Feat: Tough


Class Equipment
Explorer's Pack, Javelin (4), Greatsword (EK), Handaxe (2)
Equipment from Background White Wolf of the Wolf Tribe (Reghed Tribe Member)
A hunting trap, A Set of tattoos marking your loyalty to Uthgar (Reghed Barbarian) and your Wolf tribal totem, Traveler’s clothes, Pouch 10gp
DDHC-IDRoFM Icewind Dale: Rime of the Frost Maiden: Winter Survival Gear


Gekauft:
1x Leatherworker's Tools - 5gp
1x Cook's Utensils -1gp


Biography


Skalli, erblickte das Licht der Welt in den eisigen Weiten von Icewind Dale. Sie wuchs im Tribe of the Wolf der Reghed-Barbaren auf, die nomadisch durch die gefrorene Tundra zogen. Ihre Geburt war von Anfang an ungewöhnlich, denn sie kam in einer stürmischen Winternacht zur Welt, während die Nordlichter den Himmel erhellten und der Vollmond sein bleiches Licht über die Landschaft ergoss. Als die Heilerin, die als Hebamme fungierte, das Kind zu den Eltern brachte, waren sie erstaunt über das, was sie sahen. Skalli hatte weißes Haar, spitze Wolfohren und einen buschigen Schwanz, und als sie ihre Augen öffnete, blickten sie in eisblaue Wolfsaugen.

Ihr Vater, ein Mitglied des Gray Wolf Tribe, war ein stolzer Uthgardt-Barbar, der sich unter dem Einfluss des Vollmonds in einen wilden Werwolf verwandelte. Anders als die meisten, die ihre Lykanthropie als Fluch betrachteten, sah er es als ein Erbe an, das es zu akzeptieren galt. Skallis Mutter hingegen war eine Shamanin aus dem Tribe of the Wolf, die sich unsterblich in Skallis Vater verliebte, ungeachtet der Unterschiede und Herausforderungen, die ihre Beziehung mit sich brachte. Trotz ihrer offensichtlichen Andersartigkeit wurde Skalli von ihren Eltern bedingungslos geliebt und im den Tribe of the Wolf aufgezogen. Sie lernte die Kunst des Überlebens in der gnadenlosen Kälte und die Wege der Jagd von den erfahrenen Jägern ihres Stammes.

Doch die Zeiten wurden düster in Icewind Dale. Strengere Winter, feindliche Stammeskonflikte und eine unwirkliche Dunkelheit, die die Sonne verdeckte, legten sich über ihre Heimat. Die verschiedenen Stämme begannen sich gegenseitig aufzureiben, und der Tribe verlor viele seiner Mitglieder sowohl an Feindseligkeiten als auch an Hunger und der gnadenlosen Kälte. Unter den Opfern waren auch Skallis Eltern. Zuerst verschwand ihr Vater eines Tages spurlos, und dann erkrankte ihre Mutter schwer. Skalli versuchte verzweifelt, ihr zu helfen, doch die Krankheit erwies sich als fast unheilbar.

In einem verzweifelten Versuch, ihre kranke Mutter zu retten, begab sie sich auf die Suche nach einem mächtigen Druiden, von dem sie hörte, dass er möglicherweise helfen könnte. Doch was sie fand, war ein groteskes Ritual, das Auril geweiht war, der Göttin des Winters. Ihr Instinkt schrie, dass etwas daran falsch und verdorben war. Ohne zu zögern, unterbrach Skalli das Ritual und brachte dem offensichtlichen Frostdruiden den Gnadenstoß.

Völlig verzweifelt machte sie sich auf den Rückweg, um ihrer Mutter in ihren letzten Momenten beizustehen, doch auf dem Weg zurück zu ihrem Tribe wurde sie überrascht. Ein mysteriöser Pfeil, der von unsichtbarer Hand abgeschossen worden war, durchbohrte ihre Brust. Sie konnte nur den Schaft und die Feder des Pfeils entfernen, während die Spitze in ihrer Brust stecken blieb, und sie begann immer kälter zu werden. Im Moment der herannahenden Bewusstlosigkeit hatte Skalli eine merkwürdige Vision von einem weißen Wolf mit schwarzen Klauen und Fangzähnen, der ihr eine rätselhafte Botschaft übermittelte. Als sie wieder zu sich kam, fand sie sich in dem vertrauten Zelt der Stammesheilerin wieder, die sie mit einem mysteriösen Kristall aus Eis an ihrer Brust vorfand, der sie vor dem sicheren Tod bewahrt hatte.

Doch die Rettung war von einem Preis begleitet, den Skalli erst allmählich zu verstehen begann. So entschloss sie sich auf eine gefährliche Reise zu begeben, auf der Suche nach Antworten, Verbündeten und einem Weg, sich von dem Pfeilkopf zu befreien. Die Suche nach einer Lösung, die sie von ihrem eisigen Schicksal befreien würde, begann, während sie durch die eisigen Schneefelder von Icewind Dale zog.


Skalli, auch bekannt als Frostgaze, ist eine imposante Gestalt, die die Erscheinung eines Wolfes mit der Anmut einer Kriegerin vereint. Ihre schneeweißen, überschulterlangen Haare fallen wild und ungezähmt über ihre Schultern, wobei einige Strähnen zu geflochtenen Zöpfen gebunden sind. Die Wolfsohren, die aus ihrem Haar herausragen, und der buschige Schwanz verleihen ihr ein animalisches Aussehen, während ihre eisblauen Wolfsaugen wie leuchtendes, ewiges Eis funkeln, was ihr den bezeichnenden Titel "Frostgaze" einbrachte.

Ihr jugendliches Gesicht zeigt ungesund blasser Haut, und ihre körperlichen Merkmale wirken trotz ihrer Kraft und Stärke zerbrechlicher als sie tatsächlich ist. Die Kälte ihrer Heimat verbirgt oft ihre Haut, doch die Tribe-Tattoos auf ihrem Körper, insbesondere diejenigen in ihrem Gesicht, sind deutlich sichtbar. Diese Tattoos scheinen sich je nach Skallis Stimmung zu bewegen und zu verändern, von einem leichten Himmelblau bis zu einem strahlenden Tiefblau oder sogar rötlichen Nuancen.

In der Regel kleidet sich Skalli in Leder- und Pelzkleidung in erdigen Braun- und Beigetönen. Sie trägt einen dicken Mantel mit Pelzbesatz und Kapuze, den sie tief ins Gesicht zieht, um sich vor den eisigen Winden zu schützen. Ihre Lederstiefel und Handschuhe sind ebenfalls robust und warm gefüttert, passend für die unwirtlichen Bedingungen ihrer Umgebung und im Stil der Reghed Barbarians gehalten.

Ein blauer Kristall in der Mitte ihrer Brust bedeckt einen Pfeilkopf aus Ewigen Eis, der dort steckt, ein stummer Zeuge vergangener Kämpfe und eines unheimlichen Fluchs. Skalli versteckt diesen Kristall geschickt unter ihrem Pelz und Leder, sodass er nur bei genauem Hinsehen erkennbar ist. Es scheint, als würden die blauen Tattoos auf ihrer Haut um den Kristall herum pulsieren und sich verändern.

Als Ausdruck ihrer Loyalität trägt Skalli stets ein geschnitztes Spirit Token aus Holz bei sich, das einen majestätischen Wolf darstellt. Zusätzlich führt sie ein Großschwert und zwei Handäxte mit sich, wenngleich sie diese Waffen nur selten einsetzt, da ihre Angeborenen Fähigkeiten sie oft mehr als ausreichend bewaffnen.


2024-05-03 20:00 DDHC-RotF 01 Ten Towns 5 5 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

20gp
1x Spell Scroll: Animal Friendship
Ring of Warmth
Ring, uncommon (requires attunement)
While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.

Story:

The party have made their way onto Maer Dualdon in search of the lake monster as Tali, the half-elf reasearcher requested. “Perhaps this unending winter has affected its eating habits or demeanor in some way.” Waiting and fishing for knucklehead trout, the charakters were able to gather some information on the beast from the local wildlife and identified it as an awakened plesiosaurus. When the monster attacked the party tried to reason with it peacefully.
A reptilian head at the end of a long, slender neck rises out of the cold, dark water. The creature gazes at you intently and says, in Common, “I’m listening.”
The plesiosaurus answered straightforward questions and knew the following information:
It used to just swim around the lake and eat fish. The human who gave it this gift was named Ravisin and claimed to serve the Frostmaiden. Ravisin said it must do it's part to help the Frostmaiden, who wants the people of Bremen to suffer. It didn’t want to be a stupid beast again. (The plesiosaurus didn't know enough about druidic magic to know that its awakening is permanent.)
The plesiosaurus revealed that Ravisin instructed it to spread fear among the town’s fishers. The plesiosaurus or Nessie, as the party named it, doesn’t know where Ravisin came from or where she is now. The sharacters however have heard of rumors regarding a White Moose, terrorizing Lonelywood.
The plesiosaurus was afraid to stop what it was doing because it feared the druid might take away the gift that has been bestowed upon it. After convincing Nessie that its awakening is permanent, the plesiosaurus promised not to attack any fishers from the villages anymore.
When the characters made it back to Bremen’s docks, Grynsk showed up soon thereafter, eager to see how many knucklehead trout they caught. He honors his agreement, paying 5 cp per fish. Tali was eager to see the characters and gives the party a spell scroll of animal friendship and a pouch containing 5 gp as thanks, then headed toward Buried Treasures, the local Inn, to pore over the notes. The inn caters to treasure-seekers, specifically ones who pan for treasure along the riverbank in warmer weather. During the winter, this establishment has few, if any, visitors. The middle-aged innkeeper, Cora Mulphoon, treats her guests like royalty while trying to conceal the fact that she currently is barely making ends meet.
While resting and celebrating their success, the party have met with Marta Peskryk, a willowy teenager, innkeeper and bard of "The Eastside" Inn in Termalaine. She was down in Bremen to collect medicine for her bedridden father, Clyde, a retired fisherman.
Marta sang a peculiar song to herself:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.

She explained to the party that fifty years ago, a mysterious woman in a fur-lined red cloak stopped at the Eastside on her way to Lonelywood. Because the woman was alone and frightened, the innkeepers—a pair of retired adventurers who happened to be Marta’s grandparents—tried to console her. The woman gave them a ring as payment for their hospitality. Not long afterward, a howling wind burst into the inn and tossed the woman about like a rag doll. The innkeepers intervened, giving the woman time to escape. The evil wind battered Marta’s grandparents unconscious before resuming its hunt. That was the last anyone saw of the woman.
Marta wore the mysterious woman’s ring (which she had inherited) around her neck on a chain. It is a ring of warmth, and Marta gifted it as a good luck charm to the charakters when she was convinced they were helping t bring an end to the wintry curse that besets Icewind Dale.
Cora broke down in front of the party later the next morning while serving breakfast, unable to contain her worries. She explained briefly that her adult son and only child, Huarwar, used to help with the chores until two months ago. Her son had joined a search party to find Speaker Shalescar after he went missing during a blizzard one afternoon. The speaker was brought back safe and sound, but Huarwar got separated from the others and didn’t find his way home until the following morning. He had frostbite and could barely walk.
Over the next few days, Huarwar displayed a meanness toward his mother that was uncharacteristic. The change in his demeanor started after Cora found what looked like a shard of black ice in her son’s room. Huarwar snatched it away and threatened his mother with bodily harm if she touched it again.
The next day, two tieflings (a male and a female) arrived at the inn and offered Huarwar sanctuary in their castle. He left with them willingly, taking the shard with him and telling his mother that he would never return. The tieflings wore amulets that looked much like the shard in Huarwar’s possession. Cora misses her son terribly and she hopes he is still alive. She recalls that one of the tieflings mentioned a castle, and she knows that there are only two castles in Ten-Towns: an intact one in Caer-Dineval and a ruined one in Caer-Konig.

2024-05-03 20:14 DDHC-RotF-01 Ten-Towns - Bremen: Lake Monster 5 5 10 Ring of Warmth Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
Marta Peskryk, junge Bardin singt:
Ahead of winter’s wind she came—
The lovely woman with no name;
Draped in a fur-lined cloak of red,
To the icy lake she fled;
The wind pursued her all the same—
As sure as night she’s dead.
Cora Mulphoon, führt das einzige Inn in Bremen, die Geschäfte sind nicht gut momentan.
Ihr Sohn war mal eine nachtlang verschwunden und kam mit einem Schwarzen Eiskristall zurück über den er Posessiv wirkte. Am nächsten Tag wo sie den Kristall anfaste rastete er fast aus. Danach kamen Tieflinge die ihm Anboten in einen Schloss. Seine Mutter möchte ihn wieder heim kommt.


Loot: 5gp
1x Spell Scroll of Animal Friendship


Skalli war Jagen und erlegte einen Elch:
1x Elch Meat (Adult) drei Tages Essen für 4 Personen
1x Elch Leather (Extrem gute Qualität)
1x Elch Antlers (komplett)


Ring of Warmth
Ring, uncommon (requires attunement)

While wearing this ring, you have resistance to cold damage. In addition, you and everything you wear and carry are unharmed by temperatures as low as −50 degrees Fahrenheit.


2024-06-28 19:58 DDHC-RotF 01 Ten Towns - Mountain Climb 10 10 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nimsy weis das Frostriesengeister auf einen Hügel zwisprache halten. Dort soll Schätze und ein Artefakt schlummern.
Ein Werbär Namens ... kennt das Icewind Dale und seine Bewohner und Völker. Weis vieleicht was hier vorsich geht.
.
**Gerücht aufgeschnappt:*
- Ein Komet ist im Süden von Ten Towns vor einer Woche runter gefallen. Bei Dougan Hole, in Richtung der Redwaters.
- Gnole überfillen eine Anglerin die einen Magischen Angelhaken hatten aus Eastheaven.*
.
Die Kobolde in Termalein wurde angeboten in der von uns bekommenen Taverne zu leben und sie in Schuss zu halten.
.
Osric´s ehemaligen Gruppenmitglieder
Mokingo Growling Bear Akannathi, ein männlicher Goliath-Krieger, der entschlossen ist, Oyaminartok zu finden und sich gegen sie zu beweisen
Perilou Fishfinger, eine weibliche Leichtfuß-Halbling-Anhängerin von Yondalla (Halbling-Gott der Fruchtbarkeit und des Schutzes) und Mokingos treue Gefährtin
Astrix, ein weiblicher Tiefling, der viel murmelt und flucht (Garret kennt ihre Geschichte nicht)


Keegan Velryn, Mann des verschollenen Fremdenführers


Loot: 10gp
1x Potion of Invisibility
Trinket: Hauer eines Eis Trolls.
Trinkets: Scrimshaw a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.


  • 1 lvl Moon Druid Lvl 5 Item Chose:

Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-06-21 21:00 DDHC-RotF 01 Ten Towns - Lonlywood 9 25 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Gefährten durchsuchen das Grab und fanden den Leichnam der Elfenkriegerin die sie als Beenhee besiegt hatten und den Leichnam von Ravisin´s Bruder Vonis. Sahnar erklärte den Spiegel der sich in den Grab befindet der Mirrow of the Fullmoon (Kristalball). Er aktivierte den Spiegel für uns und wir hatten 7 Fragen die wir stellen konnten.
1. Sahnar stellte die frage wie es seinen Nachfahren geht: gut haben ein Halbelfenkind.
2. Aerlyn wollte wissen wie es ihren Vater geht. Gut, befindet sich in einer Festung in Caer-Dineval wo alle Beowhner Chardalynketten tragen. Er kümmert sich um jemanden der eingesperrt ist.
3. Beru wollte wissen was er ist. Sah wie er geboren wurde, ausgesetzt wurde, und gerettet wurde.
4. Skalli stellte die Frage wie sie den Ewigen Winter loswerden. Sie sah zwei Visionen. Die erste enthielt einen Gnom in einen Tempel. Von ihm zu einer einsamem Hütte im Norden wo ein einzelner Sonnenstrahl darauffällt. Die zweite Vision enthielt einen Gletscher die Gruppe mit Verbündeten vor standen konnten nichzt passieren. Von dort auf eine Insel mit einer Festung die aussieht wie ein Schädel und einer Krone darauf. Ein weiß eingehülltes Buch in den Händen. Eine weishaarige Frau mit einer Augenklappe (Vellynne) und drei Kobolde in einen Trenchcoat. Elric.
Als Skalli die Hand vom Spiegel weg nehmen wollte, starrten sie zwei eisblaue Augen an und sagten: "Da bist du." Sie schreckte zurück, stieß an die Wand und lies sich an dieser herrunterrutschen, sichtlich verstört und ängstlich.
5. Sahnar stellte eine Frage um uns in diesen Moment am besten zu helfen. Er sah einen Schlitten den ein Halfling steuerte, dieser wurde von zwei Schlittenhunde gezogen und von einer Lawine Floh. Sein Schlitten steckte fest und er Kopf über im Schnee steckte.
6. Aerlyn fragte was es mit den Chardalyn auf sich hat. Sie sieht Duregar die im Schutz der dunkelheit Charderlyn abbauen und in einer Festung Waffen herstellen. Ein konstrukt ist sichtbar das einen Drachen ähnelt der komplett aus Chardalyn besteht.
7. Aerlyn fragte was es mit den Ever lasting Rime aufsich hat. Sie sah eine Frau mit einer Eulenmaske und einen Stab dessen Spitze ein Stück Reinen Charderlyn trug. Sie sattelte einen Großen Adler um in der Nacht über Eiswind Dale zu vielen und einen Spell zu casten der den Schnee mehr bringt.


Durch Skallis Frage gefunden suchte die gruppe den schlitten und zog den Halbling aus den Schnee. Kurz darauf kam aus den Blizzard eine Gestallt die Skalli fixierte. Die Frostmaid hatte sie gefunden. Doch sie Sprach nur und schitt langsam auf sie zu. Sie drehte nach wenigen schritten um als sie fertig war mit den Worten die sie an Skalli richtete hatte. Aus den Wald kamen Lichter. Die Geister derer die geopfert oder getötet wurden. Die gruppe konnte nur gerade so dem Frost tot entkommen doch verloren dabei Beru Axbeak Chonk der zu Eis erstarrte. Wir kamen bei Nimsy Huddle wieder an und erzählen was passiert was. Bekamen die versprochene Belohnung und verbringen die Nacht dort.


A wooden cup with a winged fish etched into the side
Treasure. Tucked under Vurnis’s corpse is a sharkskin pouch that contains two potions in crystal vials: a potion of resistance (radiant) and a potion of vitality.


Loot:
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
Mundane Items:
1x Urkunde für das Ramshakle Inn
1x Druidic Focus
1 Sack voller Chardalyn Splitter
Trinket: Book about druidic rites and lore written in druidic.


2024-04-19 20:27 DDHC-RotF-01 Ten-Towns - Termalaine: A beautiful Mine 3 25 10 Psi Crystal Show

Teilnehmer:
(2) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1 - none
(2) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(2) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(2) Frederick - Elric - Human - Wizard - none


Info:
Oarus Masthew, Speaker of Termalaine
Trex, Anführer der Kobolde - War besessen von einen Geist den wir besiegten
Thwip, geschnappter Kobold der uns zu seinen anderen Führt
Die Kobolde werden der Stadt helfen und in der Miene Arbeiten.


Loot: 25gp
small figurine of a dog carved out of rock, with two pebble-sized tourmalines for eyes. It was made by a miner while on break. The figurine is worth 10 gp. (wurde von Skalli eingesteckt)


Psi Crystal
Wondrous item, uncommon (requires attunement by a creature with an Intelligence score of 3 or higher)

This crystal grants you telepathy for as long as you remain attuned to it. See the introduction of the Monster Manual for rules on how this telepathy works. The crystal also glows with a purplish inner light while you are attuned to it. The higher your intelligence, the greater the light’s intensity and the greater the range of the telepathy (see the Psi Crystal Properties table).

Psi Crystal Properties
Intelligence Score Range of Telepathy Light Intensity
3–7 15 feet Dim light out to a range of 5 feet
8–11 30 feet Bright light in a 5-foot radius and dim light for an additional 5 feet
12–15 60 feet Bright light in a 10-foot radius and dim light for an additional 10 feet
16 or higher 120 feet Bright light in a 15-foot radius and dim light for an additional 15 feet


2024-11-01 19:00 DDHC-RotF 02 Icewind Dale 21 25 10 Show

Teilnehmer:

(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(6) Frederick - Elric - Human - Wizard - none
(6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

25gp
Horn of Blasting
Wondrous item, rare
You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6.
Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.

Story:

Quest: Jarlmoot

2024-06-21 21:00 DDHC-RotF 01 Ten Towns 9 27 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 4
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederic - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

135gp for completing "The White Moose"
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
...
An unstrung bow was found in the tombs.
Rae'shalare, Warrior's Lament
Weapon (longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed
[This Weapon serves as C0ldW0lfs 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

The heroes have defeated Ravisins and accessed the Mirror of the Full Moon. While the moon dial lights its frame, the mirror functions like an crystal ball of scrying. The mirror is held to the wall with sovereign glue and can’t be removed without shattering it.


“Gaze upon your own face and have seven questions answered.”
1. Sahnar demonstrated how the mirror functions by using it to glean information about his descendants whereabouts and wellbeing. His halfelven grandson lives happy and well.
2. Aerlyn asked how her father was faring. He is well, but surrounded by mysterious men, wearing amulets made of black ice in the shape of a sword. He's serving food, tending to someone imprisoned.
3. Beru asked "Who am I?". The vision showed his birth to him. Has ancestry, his mother. It showed how he was cast into the icy lake for being to fragile of a goliath son. How he was saved by a werebear goliath and then brought to Bryn Shanders orphanage. And it showed him Helm, the God of Vigilance, who beckonned him to "protect them...".
4. Skalli asked how to end the Everlasting Rime. She was shown two Visions. First there was a gnome, dressed like a teddybear, asking for assistance and then a single ray of sunshine, falling onto a lonely Black Cabin beyond the woods. The second showed to her a massive glacier, unpassable by mortal means. The vision turned back t'wards an island deep in the sea of moving ice, which houses a fortress in the image of a crowned skull. A book clad in white in their hands, an old woman with white hair and an eyepatch and three kobolds in a trenchcoat. And finally just standing behind herself, Elric. As she was about to take her hand away from the mirrors surface, two icy blue eyes stared back at her, slowly freezing the edges of the mirror: "There you are..." The Frostmaiden has layed eyes on them.
Before fleeing the evlen tomb immediately, Aerlyn quickly used two more questions on the mirror, not letting the chance to unravel at least some of the unfolding events pass them.
5. Aerlyn asked about all the Chardalyn they've encountered on their journey so far. They saw duergar, stealing away in the dark of night. Bringing chardalyn to a hidden fortress deep in the mountains. They saw them forging weapons of war and a gargantuan construct, a dragon made entirely of chardalyn.
6. Aerlyn asked about the Everlasting Rime. She saw a giant woman with an owl mask and a staff with a chardalyn crystal on top of it. She mounted a massive predatory bird, flying into the night sky and casting some manner of spell, emboldening the endless snowfall.


Sahnar then urged the party to move along. They made their way into the wood, towards a frozen river. There they stumbled upon the crashside of a dogsled and a Halfling, burried head frist into a mount of snow. Osric Whisperwood was a member of another adventuring party hired by Duvessa Shane. They had been looking into climbing Kelvins Cairn and speaking with Oyaminartok, a werebear goliath and local legend said to have unique insight into the happenings of the dale. Sadly they were ambushed by a yeti in a blizzard. Osric had fled the scene together with 2 dogs to go and get help, buth got lost in the storm.
As they were gathering their wits, Auril herself appeared before the heroes. She spoke to them, offering sweet eternity as part of her eternal garden of ice and the beauty she's bring. Not understanding how these mortals couldn't fathom her work and ideals. She adsressed Skalli one last time before disappearing into the snow, the the lights came creeping in. A small army of Coldlight Walkers was approaching them, wounding them severely, almost killing some. (7th question answered) They managed to flee only by Sahnar's timely arrival. He had used the last of the mirrors power to see a way to save them from this doom, only to realize a sacrifice need be made. He joined onto the battlefield with a Forbiddance spell at the ready, which he had cast on his way and struck down against the undead, subsequently ending his own existance along with theirs. "Fly you fools...".

2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-05-10 21:00 DDHC-RotF 01 Ten Towns 6 51.025 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Loot:

10gp/Person weekly payment by speaker Duvessa Shane
1x Lockbox, containing 92 gp, 76 sp, 125 cp, and seven gemstones worth 10 gp each

Story:

The party has made their way back to Termalaine on their way to Lonelywood, trying to investigate about the frost druids that seem to stir unrest in Ten-towns. Stopping by their friends Martas home, the Eastside Inn, they found that Trog's caravan was currently in town and decided to pay them a visit.
Torrga Icevein's caravan consisted of three heavily laden dogsleds, each one pulled by six friendly sled dogs. One sled carried provisions and supplies for Torrga, her team, and her dogs. It flew a flag bearing the company’s emblem, a gold wolf’s paw on a black field. The other two sleds transported goods for sale, including cut wood, flint and tinder, flasks of whale oil, blankets, furs, rations, bottles of wine, casks of cheap ale, fake medicines, and vials of poison (used primarily for killing vermin).
Torg’s was an outdoor shop. Goods were unpacked and displayed in crates, with small canopies to keep the snow off them. Most of Torrga’s goods were stolen or fenced, and she sells them for double the normal price. She has a protection racket that earns her a little coin on the side, and she also commits murders for profit on the sly.
Torrga is interested only in profits, turned a blind eye to Sephek’s murderous escapades, and tried to help him as best she could without endangering her own life.
Sephek Kaltro was a well-built man in his thirties. He had an olive complexion, dark hair pulled back in a ponytail, and no facial or body hair. He dressed in a stylish vest with matching pants and boots, similar in style to those worn by mariners of the southern Sword Coast, but wore no armor or cold weather clothing and didnt’t appear to be armed. His most striking feature were his eyes, which were as blue as a frozen lake.
Because he was doing the Frostmaiden’s work, Sephek didnt’t care about getting caught and wasn't shy about admitting his guilt. In combat, he wielded a magical sword and magical daggers made of ice that he could conjure at will. He was also able to freely teleport short distanced in the snow and his wounds healed in the cold outside.
As Skalli sank her teeth into the mans throat, a blood-gurgling laught escaped Sephek: “You may destroy this mortal vessel, but Ten-Towns will not escape the Frostmaiden’s embrace. My sister will see to it!”
When Sephek drew his last breath, a cloud of icy vapor escaped his body and dispersed into the night.
Torrga and her bandits, seeing no use in a continued fight, struck a deal with the party. Coin, in exchange for leaving her and her crew well enough alone and keeping their pretty little mouths shut. Otherwise the party might find themselves being unable to buy something they need or denied lodging at a local inn because the merchant or proprietor don’t want to earn Torrga’s everlasting enmity. The charakters wisely accepted.

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns 1 52.85 10 Show

Teilnehmer:

(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 1
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 1
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric 1
(1) Frederic - Elric - Human - Wizard 1

Starting the Adventure:

The players have come to Bryn Shander at the behest of Speaker Duvessa Shane and the Council of Speakers to aid Ten-Towns. Shortly after arriving, the party has encountered a wounded Crag Cat, that has made its way into town in desperation for pray and begun eating away at a frozen-to-death fishermans corpse and bounty. The party managed to dispatch the beast non-lethally and released it into the wilderness.
Sherrif Markham Southwell, alerted by the fleeing bystanders, has commended the party for their quick and sensible judgement and initiative and offered to accompany them to the town hall meeting.

Quests:

Main-Story Quest: Cold-Hearted Killer
A serial killer has descended upon the Ten-Towns. They have slain three prominent figures in three separate towns: Bryn Shander, Easthaven, and Targos. They leave a distinctive calling card in their victim’s chests: a knife, made entirely out of black ice. With the Ten-Towns divided by the stress of the Rime, concerned officials stand little chance of stopping the killer in time before they claim their next victim.
Hlin Trollbane, a retired veteran and bounty-hunter, has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. She has asked the party to help her take down her only suspect: a man named Sephek Kaltro.
“Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named Torrga Icevein. In other words, Sephek gets around. He’s charming. Makes friends easily. He’s also Torrga’s bodyguard, so I’m guessing he’s good with a blade."
“His victims come from the only three towns that sacrifice people to the Frostmaiden on nights of the new moon. This is what passes for civilized behavior in Icewind Dale. Maybe the victims found a way to keep their names out of the drawings and Sephek found out they were cheating, so he killed them. Maybe, just maybe, Sephek is doing the Frostmaiden’s work."
“I followed Torg’s for a tenday as it moved from town to town. Quite the devious little enterprise, but that’s not my concern. What struck me is how comfortable Sephek Kaltro looked in this weather. No coat, no scarf, no gloves. It was like the cold couldn’t touch him. Kiss of the Frostmaiden, indeed."
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done, return to me to collect your money.”

Reward: 100gp

Sidequests:

Foaming Mugs. Three frostbitten shield dwarves approached the characters in the snow-covered street, Hruna, Korux and Storn. They were due for an iron shipment for their forge, the "Blackiron Blades", but on their way from Kelvin's Cairn got ambushed by a peticularly violent Red Yeti. Their brother Oobok got brutally killed and now they're missing 600 pounds worth of iron for Bryn Shander forges. She promised the party a bag of gems worth 50gp each per Charakter, if they agree to bring back the missing sled and wares. After being held off for a few hours by a blizzard, the party found Oobok's body, aswell as traces of the sled and around half a dozen goblin tracks left in the snow. Having dealt with the looters, Goblinboss Izobai surrendered and begrudgingly fled with the survivors to their fortress of Karkolohk.
Treasure: Izobai carried two potions of animal friendship and a sealskin pouch containing 13 sp, 25 cp, and a bone whistle (1 sp). The other goblins carried 37 cp in sum.
Reward: 5 gems worth 50gp each and 10% discount at the Blackiron Blades.
"The friendship of the dwarves of Icewind Dale can also be a boon in these harsh times."
...
A Beautiful Mine. Speaker Duvessa Shane has hired the party to help with problems around Ten-Towns for a pay of 10gp per tenday. She recently has recieved a request for help from Termalaine, where Kobolds have taken over the local gem mines and tasked the party to travel north-west to investigate the issues.
...
Lake Monster. Rumors from Bremen about a strange sea monster have reached Bryn Shander and Duvessa Shane has tasked the party to go and investigate around Mear Dualdon.
...
Mountain Climb. The party overheard a group of fellow adventurers (Mokingo - male goliath warrior, Astrix - female tiefling wizard, Perilou - female halfling cleric) talk about a goliath werebear named Oyaminartok, who might have some information about what has befallen Icewind Dale. They are currently on their way to Targos.

Loot so far:

52,85gp per Person
2x Potion of Animal Friendship
each charakter recieved a trinket from the rollable Table in Appendix A
...
Beru Chillwind Akannathi -1 Level in Hexblade warlock recieved:
Oyaminartok's Legacy. This pole has a metal hook and a reinforced iron tip to break ice and provide additional safety when hiking through glaciers or steep mountain passes. There is a small indentation on the middle handle that, when pressed, extends a fishing rod at the bottom.
Temperate. The bearer suffers no harm in temperatures as cold as −20 degrees Fahrenheit or as warm as 120 degrees Fahrenheit.
[This item is RaimundoO's Pact weapon and does not exists as a magic item outside of this Hardcover. It is just fun flavor.]


After having completed 1 Sidequest in service to Bryn Shander the party has reached 2nd Level!

2024-02-28 20:00 DDHC-RotF-01 Ten-Towns - Foaming Mugs 1 52.85 10 Show

Teilnehmer:
(1) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 1 - none
(1) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(1) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(1) Yaidz - Kylan Bloodchaser - Goliath - Cleric - none
(1) Frederick - Elric - Human - Wizard - none


Info:
Das erste Abenteuer von Skalli beginnt mit den Gefährten, die in Bryn Shander ankommen. Kaum sind sie angekommen, hören sie einen Schrei und entdecken eine Cragecat, die an einem Fisch frisst, neben dem eine erfrorene Leiche liegt. Sie entscheiden sich, die Cragecat zu bezwingen und sie außerhalb der Stadt freizulassen. Danach begeben sie sich in die Townhall.

Dort werden sie von Sheriff Markham Southwell empfangen, der ihnen erklärt, was in der Stadt vor sich geht. Duvessa Shane erklärt ihnen die Lage genauer und warum sie die Einladungen verschickt haben. Dabei erhalten sie verschiedene Quests:

Side Quests:

  • Termalaine: Untersuchung einer schönen Mine.
  • Bremen: Bekämpfung eines Seeungeheuers.
    • Bergbesteigung (Targos).

Ortsinformationen:

  • Bryn Shander: Northlook, eine Taverne, die von Abenteurern betrieben wird, mit einigen zwielichtigen Gestalten. Weitere wichtige Orte sind die Blackiron Blades, eine von Zwergen geführte Schmiede, das House of the Morninglord, ein Tempel von Lathander, und das House of the Triad, geweiht den Gottheiten Helm, Torm und Ilmatar.
    • Arveiaturace: Ein antiker Weißer Drache, dessen Revier sich über ganz Icewind Dale erstreckt.
    • Der Rote Yeti. Er ist in den letzten Jahrzehnten aufgetaucht und, um es mit den Worten meiner Yeti-Eltern zu sagen, ist verrückt. Er scheint von der blutrünstigen Natur dazu getrieben zu sein, alles, was ihm begegnet, aufzuspießen und zu verschlingen. Sein Fell ist mit Blutschichten befleckt, woher er seine Nase zieht. Mit ihm kann man unter keinen Umständen vernünftig reden.

Die Gefährten werden von drei Zwergen um Hilfe gebeten, da ihre Eisenlieferung von einem Yeti überfallen wurde. Das Eisen wurde von Goblins gefunden, die aus Karkolohk stammen. Die Gefährten besiegen die Goblins und liesen die Hälfte der Mannschaft laufen. Die Zwerge die sie geschickt hatten stellten sich als Mitglieder der Blackiron Blades vor und geben nun 10% Rapatt auf Waren und Dienstleistungen .

Am Abend, als alle in der Taverne saßen und den Abend ausklingen ließen, bricht plötzlich Chaos aus, als ein eisiges Messer durch die Wand sticht und eine Händlerstochter aus Easthaven tot auf der anderen Seite hängt. Ein Zeichen von Auril bildet sich in der Taverne.

Es stellt sich heraus, dass alle Mordopfer in den Ten Towns sich aus einer Opferlotterie freigekauft haben, um nicht den Frostmaiden geopfert zu werden. Hlin Trollbane verdächtigt Torrga Icevein, den Beschützer von Sephek, sowie Sephek Kaltro, einen vermutlichen Frostdruide.

Die Hauptquest besteht darin, den Cold-Hearted Killer zu finden und zu stoppen.
https://imgsrv.roll20.net/?src=https%3A//thealexandrian.net/creations/icewind-dale/icewind-dale-travel-time-map.png


Loot: 52,85gp
1x Potion of Animal Friendship
Trinket: A stone from a burial cairn with a tiny Dwarvish rune carved into it


  • 1 Lvl Barbarian

2024-07-12 19:04 DDHC-RotF 01 Ten Towns 12 100 10 Boots of the Winterlands, Wand of the War Mage +1, Pearl of Power, Staff of Frost Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Danneth Waylen, Speaker von Eastheaven.
Copper Knobberknocker, ein Gnom der im Haus der Triade untergekommen ist. (Drei sind besser als zwei!)


Loot: 500gp = pro Spieler 100gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

  • You have resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
  • You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.

Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.


Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.


2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 100 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."