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Adventure Title
DDHC-RotF 01 Ten Towns
Session
12
Date Played
2024-07-12 19:04:00 UTC
Levels Gained
GP +/-
100
Downtime +/-
10.0
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none (5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (5) Frederick - Elric - Human - Wizard - none (5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: Danneth Waylen, Speaker von Eastheaven. Copper Knobberknocker, ein Gnom der im Haus der Triade untergekommen ist. (Drei sind besser als zwei!) ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 500gp = pro Spieler 100gp 1x healer’s kit 1x hunting trap 1x Potion of Resistance (cold) ------------------------------------------------------------------------------------------------------------------------------------------ Boots of the Winterlands Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: - You have resistance to cold damage. - You ignore difficult terrain created by ice or snow. - You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit. ------------------------------------------------------------------------------------------------------------------------------------------ Wand of the War Mage +1 Wand, uncommon (requires attunement by a spellcaster) While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. ------------------------------------------------------------------------------------------------------------------------------------------ Pearl of Power Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ Staff of Frost Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. ------------------------------------------------------------------------------------------------------------------------------------------

Magic Items

Name Rarity Location Table Result Counts?
Boots of the Winterlands Uncommon DDHC-RotF 01 Ten Towns true
Boots of the Winterlands Wondrous item, uncommon (requires attunement) These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits: - You have resistance to cold damage. - You ignore difficult terrain created by ice or snow. - You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Wand of the War Mage +1 Uncommon DDHC-RotF 01 Ten Towns true
Wand of the War Mage +1 Wand, uncommon (requires attunement by a spellcaster) While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power Uncommon DDHC-RotF 01 Ten Towns true
Pearl of Power Wondrous item, uncommon (requires attunement by a spellcaster) While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.
Staff of Frost Very Rare DDHC-RotF 01 Ten Towns true
Staff of Frost Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard) You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.