Skalli "Frostgaze"
Ring of Warmth,
Amarok´s Favor (Insignia of Claws),
Boots of the Winterlands,
Wand of the War Mage +1,
Pearl of Power,
Staff of Frost,
Bag of Tricks (Gray),
Amulet of Health,
Hook of Fisher's Delight,
Horn of Blasting,
Silver Raven Figurine of Wondrous Power,
Helm of Telepathy,
Eyes of Minute Seeing,
Hat of Disguise,
Piwafwi,
Wand of Web,
Moon Sickle +1,
Frostwolf Armor (Smoldering Breastplate),
Quiver of Ehlonna,
Mithral Armor,
Gray Bag of Tricks,
Trident +2,
Professor Skant,
Alchemy Jug,
Vassavicken's Greataxe,
Chardalyn Ring of the Ram,
Bag of Holding,
Mantle of Spell Resistance,
Chardalyn Staff of Charming,
Thermal Cube,
Driftglobe,
The Trophy of Good Luck (Stone of good luck),
Abracadabrus,
Staff of Power
Log Entries
Date Played | Adventure Title | Session | Levels | GP ▼ | Downtime | Magic Items | ||
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2024-07-05 21:17 | DDHC-RotF 01 Ten Towns - Cear Dineval: The Black Swords | 11 | 10 | Show | ||||
Teilnehmer: Info: Haben den Speaker befreit und die Cultisten ausgedünnt. Dabei haben wir den Sohn von der Wirtin gefunden die uns gefragt ob wir nach ihn sehen können. Loot: |
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2024-07-12 19:00 | DDHC-RotF 01 Ten-Towns | 12 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2 Loot:Avarice's Spellbook Story:Quest: Black Swords |
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2024-07-19 21:16 | DDHC-RotF 01 Ten Towns | 13 | 10 | Show | ||||
Teilnehmer: Info: Loot: Cauldron of Plenty This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping. If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew. The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses. |
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2024-08-09 20:00 | DDHC-RotF 02 Icewind Dale | 15 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:Amulet of Health Story:Quest: The Black Cabin |
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2024-08-09 20:24 | DDHC-RotF 02 Icewind Dale - Black Cabin | 15 | 10 | Amulet of Health | Show | |||
Teilnehmer: Info: Loot: Amulet of Health The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it. Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn. |
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2024-08-30 21:00 | DDHC-RotF 02 Icewind Dale | 16 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-09-06 20:00 | DDHC-RotF 02 Icewind Dale | 17 | 10 | Show | ||||
Teilnehmer: Info: Loot: Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic. Gift of Mystryl |
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2024-09-06 20:00 | DDHC-RotF 02 Icewind Dale | 17 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Potion of Resistance (Force) Story:Quest: The Spire of Netheril explored |
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2024-09-20 20:12 | DDHC-RotF 02 Icewind Dale | 18 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-09-20 19:00 | DDHC-RotF 02 Icewind Dale | 18 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:/ Story:Quest: The Reghed Tribes |
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2024-08-30 21:00 | DDHC-RotF 02 Icewind Dale | 16 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Spell Scroll: Knock Story:Fated Ally: Oyaminartok and her werebear goliaths |
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2024-10-11 21:53 | DDHC-RotF 02 Icewind Dale | 19 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-10-11 21:00 | DDHC-RotF 02 Icewind Dale | 19 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:/ Story:Mountain Tracking toward Skytower Shelter |
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2024-10-18 19:28 | DDHC-RotF 02 Icewind Dale | 20 | 1 | 10 | Hook of Fisher's Delight | Show | ||
Teilnehmer: Info: Loot: Hook of Fisher's Delight This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn. Hook of Fisher’s Delight Story Award: Griffon Taming Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters. A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time. Modify the griffon stat block as follows to account for the young griffon’s development:
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2024-10-18 19:00 | DDHC-RotF 02 Icewind Dale | 20 | 1 | 10 | Show | |||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Potion of Gaseous Form Downtime Activity:Griffon Taming Modify the griffon stat block as follows to account for the young griffon’s development: At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP). Story:The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming. The party has reached 6th Level! |
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2024-11-01 19:15 | DDHC-RotF 02 Icewind Dale - Jarlmoot | 21 | 10 | Horn of Blasting | Show | |||
Teilnehmer: Info: Loot: Horn of Blasting You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |
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2024-11-08 21:12 | DDHC-RotF 02 Icewind Dale | 22 | 10 | Silver Raven Figurine of Wondrous Power, Helm of Telepathy, Eyes of Minute Seeing | Show | |||
Teilnehmer: Info: Loot: Silver Raven Figurine of Wondrous Power A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
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2024-11-15 19:30 | DDHC-RotF 03 Sunblight | 23 | 800 | 10 | Show | |||
Teilnehmer:(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x pair of dwarven sandals carved out of obsidian (250 gp) Story: |
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2025-01-03 21:00 | DDHC-RotF 05 - Auril's Abode | 27 | 750 | 10 | Show | |||
Teilnehmer: Info: Nach einem stärkenden Frühstück brachen wir auf, um den Elk-Tribe aufzusuchen. Dieser Clan war uns bereits zuvor freundlich gesinnt gewesen. Bei unserer Ankunft überzeugten wir den Häuptling, uns bei unserem Vorhaben zu unterstützen. Die Schamanin Kanna, eine alte Freundin von Skallis Mutter, bereitete uns daraufhin einen speziellen Tee, der uns in Aurils erste Prüfung führte: die Prüfung der Ausdauer. Wir fanden uns inmitten eines gewaltigen Sturms wieder, der uns bis an unsere Grenzen brachte. Die eisigen Winde, die uns umtosten, schienen kein Ende zu nehmen, und jede Minute wurde zur Qual. Doch wir hielten durch, ungeachtet der Kälte und der Erschöpfung. Schließlich wurden wir belohnt: Ein Eiskristall mit einer ersten Zacke manifestierte sich, ein Zeichen unseres Erfolgs. Nach einer Nacht der Rast beim Elk-Tribe brachen wir am nächsten Tag auf, um den Tiger-Tribe zu finden. Nach einiger Zeit des Spurensuchens stießen wir auf das Lager des Clans. Zunächst wurden wir abgewiesen, doch dank eines klugen und gewandten Satzes von Beru gewannen wir das Vertrauen der Wachen. Schließlich wurden wir ins Lager geführt und standen bald darauf vor Bjornhild Solvigsdottir, der Königin des Tiger-Tribes. Wie so oft lief Elric voller Neugier und Eifer voraus und fand sich prompt im Herausforderungsring des Stammes wieder. Dort stellte er sich impulsiv als Anführer unserer Gruppe vor und wurde daraufhin zu einem Zweikampf herausgefordert. Bjornhild, die stets die Traditionen ihres Clans achtete, wählte den stärksten Krieger ihres Stammes, um Elric herauszufordern. Mit einem klugen Einsatz von Magie (Polymorph for the win) gelang es Elric, den Kampf zu gewinnen. Der unterlegene Krieger wurde daraufhin von Bjornhild, gemäß den strengen Sitten des Tiger-Tribes, enthauptet – eine grausame Demonstration der unerbittlichen Regeln des Stammes. Nachdem der Zweikampf entschieden war, gewährte Bjornhild uns Gehör. Doch bevor wir unser Anliegen vortragen konnten, erkannte sie Skalli. Sie trat vor, zog die Kleidung von Skallis Brust zur Seite und offenbarte den Eiskristall, der tief in ihrer Haut eingebettet war. Obwohl Bjornhild keine Sympathien für Skalli hegte, hielt sie sich an die Traditionen ihres Stammes und erlaubte uns, die nächste Prüfung zu bestreiten. Der Schamane Voltus führte uns in die Prüfung der Grausamkeit. Diese stellte unsere moralischen Überzeugungen auf die Probe. Der Häuptling des Clans bat uns, ihm die Last abzunehmen, die älteren Mitglieder seines Stammes zu töten, um genug Nahrung für den Rest zu sichern. Er wollte uns die Entscheidung aufzwingen, doch wir lehnten ab. Stattdessen entschieden wir, nichts zu tun – eine Wahl, die oft die grausamste ist. Wir ließen den Häuptling allein mit seiner Bürde, und unsere Weigerung, ihm diese Entscheidung abzunehmen, bestand die Prüfung. Als Belohnung formte sich eine weitere Zacke an unserem Eiskristall. Mit zwei Zacken und dem Wissen, dass weitere Prüfungen vor uns lagen, verließen wir das Lager des Tiger-Tribes und setzten unsere Reise fort. Loot: 750gp |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode übergang Chapter 6: Caves of Hunger | 33 | 1 | 693.6 | 10 | Alchemy Jug, Vassavicken's Greataxe | Show | |
Teilnehmer: Infos: The frost giant roars in anger as specks of snow and shards of ice whirl around her, slowly lifting her until she hovers several feet of the ground. Turning her face to the skies, the giant yells: “Frostmaiden, I have failed you! Accept my final offering – this pitiful mortal coil and my eternal soul – so that you may deliver your cold judgement to those who have wronged you. Auril, I beseech you, use me as your vessel!” While the giant speaks, rime spreads across her body, until she is completely covered in a thick layer of ice, just as the last words cross her lips. The giant’s body stills then, as does the whirlwind of ice and snow, as if time itself has stopped. Creaking loudly, the giant’s head turns toward you, eyes glowing with a fierce, blue light. She looks straight at you – through you, almost, her gaze as cold and sharp as icicles – and says in a voice that is simultaneously as soft as a whisper and as deafening as thunder: “I see you.” With those words, the giant’s frozen body and all her belongings explode into millions of small, icy shards that come clashing to the ground underneath it, until there’s nothing left of the giant but scattered piles of ice and snow – and the echo of an eerie voice on the wind: “I see you…” Loot: 693,6 gp Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest. Alchemy Jug This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Vassavicken's Greataxe (Berserker Axe) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Minimale Umbau bei lvl Up: |
Date Played | Adventure Title | Tier | Session | ACP | TCP | Downtime | Renown | |
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2024-07-05 21:17 | DDHC-RotF 01 Ten Towns - Cear Dineval: The Black Swords | 11 | 10 | Show | ||||
Teilnehmer: Info: Haben den Speaker befreit und die Cultisten ausgedünnt. Dabei haben wir den Sohn von der Wirtin gefunden die uns gefragt ob wir nach ihn sehen können. Loot: |
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2024-07-12 19:00 | DDHC-RotF 01 Ten-Towns | 12 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2 Loot:Avarice's Spellbook Story:Quest: Black Swords |
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2024-07-19 21:16 | DDHC-RotF 01 Ten Towns | 13 | 10 | Show | ||||
Teilnehmer: Info: Loot: Cauldron of Plenty This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping. If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew. The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses. |
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2024-08-09 20:00 | DDHC-RotF 02 Icewind Dale | 15 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:Amulet of Health Story:Quest: The Black Cabin |
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2024-08-09 20:24 | DDHC-RotF 02 Icewind Dale - Black Cabin | 15 | 10 | Show | ||||
Teilnehmer: Info: Loot: Amulet of Health The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it. Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn. |
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2024-08-30 21:00 | DDHC-RotF 02 Icewind Dale | 16 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-09-06 20:00 | DDHC-RotF 02 Icewind Dale | 17 | 10 | Show | ||||
Teilnehmer: Info: Loot: Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic. Gift of Mystryl |
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2024-09-06 20:00 | DDHC-RotF 02 Icewind Dale | 17 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Potion of Resistance (Force) Story:Quest: The Spire of Netheril explored |
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2024-09-20 20:12 | DDHC-RotF 02 Icewind Dale | 18 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-09-20 19:00 | DDHC-RotF 02 Icewind Dale | 18 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:/ Story:Quest: The Reghed Tribes |
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2024-08-30 21:00 | DDHC-RotF 02 Icewind Dale | 16 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Spell Scroll: Knock Story:Fated Ally: Oyaminartok and her werebear goliaths |
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2024-10-11 21:53 | DDHC-RotF 02 Icewind Dale | 19 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-10-11 21:00 | DDHC-RotF 02 Icewind Dale | 19 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:/ Story:Mountain Tracking toward Skytower Shelter |
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2024-10-18 19:28 | DDHC-RotF 02 Icewind Dale | 20 | 10 | Show | ||||
Teilnehmer: Info: Loot: Hook of Fisher's Delight This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn. Hook of Fisher’s Delight Story Award: Griffon Taming Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters. A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time. Modify the griffon stat block as follows to account for the young griffon’s development:
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2024-10-18 19:00 | DDHC-RotF 02 Icewind Dale | 20 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Potion of Gaseous Form Downtime Activity:Griffon Taming Modify the griffon stat block as follows to account for the young griffon’s development: At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP). Story:The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming. The party has reached 6th Level! |
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2024-11-01 19:15 | DDHC-RotF 02 Icewind Dale - Jarlmoot | 21 | 10 | Show | ||||
Teilnehmer: Info: Loot: Horn of Blasting You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |
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2024-11-08 21:12 | DDHC-RotF 02 Icewind Dale | 22 | 10 | Show | ||||
Teilnehmer: Info: Loot: Silver Raven Figurine of Wondrous Power A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
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2024-11-15 19:30 | DDHC-RotF 03 Sunblight | 23 | 10 | Show | ||||
Teilnehmer:(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x pair of dwarven sandals carved out of obsidian (250 gp) Story: |
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2025-01-03 21:00 | DDHC-RotF 05 - Auril's Abode | 27 | 10 | Show | ||||
Teilnehmer: Info: Nach einem stärkenden Frühstück brachen wir auf, um den Elk-Tribe aufzusuchen. Dieser Clan war uns bereits zuvor freundlich gesinnt gewesen. Bei unserer Ankunft überzeugten wir den Häuptling, uns bei unserem Vorhaben zu unterstützen. Die Schamanin Kanna, eine alte Freundin von Skallis Mutter, bereitete uns daraufhin einen speziellen Tee, der uns in Aurils erste Prüfung führte: die Prüfung der Ausdauer. Wir fanden uns inmitten eines gewaltigen Sturms wieder, der uns bis an unsere Grenzen brachte. Die eisigen Winde, die uns umtosten, schienen kein Ende zu nehmen, und jede Minute wurde zur Qual. Doch wir hielten durch, ungeachtet der Kälte und der Erschöpfung. Schließlich wurden wir belohnt: Ein Eiskristall mit einer ersten Zacke manifestierte sich, ein Zeichen unseres Erfolgs. Nach einer Nacht der Rast beim Elk-Tribe brachen wir am nächsten Tag auf, um den Tiger-Tribe zu finden. Nach einiger Zeit des Spurensuchens stießen wir auf das Lager des Clans. Zunächst wurden wir abgewiesen, doch dank eines klugen und gewandten Satzes von Beru gewannen wir das Vertrauen der Wachen. Schließlich wurden wir ins Lager geführt und standen bald darauf vor Bjornhild Solvigsdottir, der Königin des Tiger-Tribes. Wie so oft lief Elric voller Neugier und Eifer voraus und fand sich prompt im Herausforderungsring des Stammes wieder. Dort stellte er sich impulsiv als Anführer unserer Gruppe vor und wurde daraufhin zu einem Zweikampf herausgefordert. Bjornhild, die stets die Traditionen ihres Clans achtete, wählte den stärksten Krieger ihres Stammes, um Elric herauszufordern. Mit einem klugen Einsatz von Magie (Polymorph for the win) gelang es Elric, den Kampf zu gewinnen. Der unterlegene Krieger wurde daraufhin von Bjornhild, gemäß den strengen Sitten des Tiger-Tribes, enthauptet – eine grausame Demonstration der unerbittlichen Regeln des Stammes. Nachdem der Zweikampf entschieden war, gewährte Bjornhild uns Gehör. Doch bevor wir unser Anliegen vortragen konnten, erkannte sie Skalli. Sie trat vor, zog die Kleidung von Skallis Brust zur Seite und offenbarte den Eiskristall, der tief in ihrer Haut eingebettet war. Obwohl Bjornhild keine Sympathien für Skalli hegte, hielt sie sich an die Traditionen ihres Stammes und erlaubte uns, die nächste Prüfung zu bestreiten. Der Schamane Voltus führte uns in die Prüfung der Grausamkeit. Diese stellte unsere moralischen Überzeugungen auf die Probe. Der Häuptling des Clans bat uns, ihm die Last abzunehmen, die älteren Mitglieder seines Stammes zu töten, um genug Nahrung für den Rest zu sichern. Er wollte uns die Entscheidung aufzwingen, doch wir lehnten ab. Stattdessen entschieden wir, nichts zu tun – eine Wahl, die oft die grausamste ist. Wir ließen den Häuptling allein mit seiner Bürde, und unsere Weigerung, ihm diese Entscheidung abzunehmen, bestand die Prüfung. Als Belohnung formte sich eine weitere Zacke an unserem Eiskristall. Mit zwei Zacken und dem Wissen, dass weitere Prüfungen vor uns lagen, verließen wir das Lager des Tiger-Tribes und setzten unsere Reise fort. Loot: 750gp |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode übergang Chapter 6: Caves of Hunger | 33 | 10 | Show | ||||
Teilnehmer: Infos: The frost giant roars in anger as specks of snow and shards of ice whirl around her, slowly lifting her until she hovers several feet of the ground. Turning her face to the skies, the giant yells: “Frostmaiden, I have failed you! Accept my final offering – this pitiful mortal coil and my eternal soul – so that you may deliver your cold judgement to those who have wronged you. Auril, I beseech you, use me as your vessel!” While the giant speaks, rime spreads across her body, until she is completely covered in a thick layer of ice, just as the last words cross her lips. The giant’s body stills then, as does the whirlwind of ice and snow, as if time itself has stopped. Creaking loudly, the giant’s head turns toward you, eyes glowing with a fierce, blue light. She looks straight at you – through you, almost, her gaze as cold and sharp as icicles – and says in a voice that is simultaneously as soft as a whisper and as deafening as thunder: “I see you.” With those words, the giant’s frozen body and all her belongings explode into millions of small, icy shards that come clashing to the ground underneath it, until there’s nothing left of the giant but scattered piles of ice and snow – and the echo of an eerie voice on the wind: “I see you…” Loot: 693,6 gp Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest. Alchemy Jug This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Vassavicken's Greataxe (Berserker Axe) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Minimale Umbau bei lvl Up: |
Date Played | Adventure Title | Session | XP | GP ▼ | Downtime | Renown | Magic Items | |
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2024-07-05 21:17 | DDHC-RotF 01 Ten Towns - Cear Dineval: The Black Swords | 11 | 10 | Show | ||||
Teilnehmer: Info: Haben den Speaker befreit und die Cultisten ausgedünnt. Dabei haben wir den Sohn von der Wirtin gefunden die uns gefragt ob wir nach ihn sehen können. Loot: |
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2024-07-12 19:00 | DDHC-RotF 01 Ten-Towns | 12 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2 Loot:Avarice's Spellbook Story:Quest: Black Swords |
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2024-07-19 21:16 | DDHC-RotF 01 Ten Towns | 13 | 10 | Show | ||||
Teilnehmer: Info: Loot: Cauldron of Plenty This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping. If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew. The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses. |
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2024-08-09 20:00 | DDHC-RotF 02 Icewind Dale | 15 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:Amulet of Health Story:Quest: The Black Cabin |
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2024-08-09 20:24 | DDHC-RotF 02 Icewind Dale - Black Cabin | 15 | 10 | Amulet of Health | Show | |||
Teilnehmer: Info: Loot: Amulet of Health The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun. Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it. Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn. |
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2024-08-30 21:00 | DDHC-RotF 02 Icewind Dale | 16 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-09-06 20:00 | DDHC-RotF 02 Icewind Dale | 17 | 10 | Show | ||||
Teilnehmer: Info: Loot: Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic. Gift of Mystryl |
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2024-09-06 20:00 | DDHC-RotF 02 Icewind Dale | 17 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Potion of Resistance (Force) Story:Quest: The Spire of Netheril explored |
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2024-09-20 20:12 | DDHC-RotF 02 Icewind Dale | 18 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-09-20 19:00 | DDHC-RotF 02 Icewind Dale | 18 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:/ Story:Quest: The Reghed Tribes |
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2024-08-30 21:00 | DDHC-RotF 02 Icewind Dale | 16 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Spell Scroll: Knock Story:Fated Ally: Oyaminartok and her werebear goliaths |
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2024-10-11 21:53 | DDHC-RotF 02 Icewind Dale | 19 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-10-11 21:00 | DDHC-RotF 02 Icewind Dale | 19 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:/ Story:Mountain Tracking toward Skytower Shelter |
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2024-10-18 19:28 | DDHC-RotF 02 Icewind Dale | 20 | 10 | Hook of Fisher's Delight | Show | |||
Teilnehmer: Info: Loot: Hook of Fisher's Delight This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn. Hook of Fisher’s Delight Story Award: Griffon Taming Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters. A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time. Modify the griffon stat block as follows to account for the young griffon’s development:
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2024-10-18 19:00 | DDHC-RotF 02 Icewind Dale | 20 | 10 | Show | ||||
Teilnehmer:(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x Potion of Gaseous Form Downtime Activity:Griffon Taming Modify the griffon stat block as follows to account for the young griffon’s development: At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP). Story:The charakters have reached Skytower Shelter and learned of their feud with the goliaths from Wyrmdoom Crag. Beru learned about his heritage aswell as gained the trust and affection of Kwan the monolith Akannathi (Fated Ally), heir of Arn Rockfist Akannathi, the tribes chief, whose husband is Harad Cloudstrider Akannathi. By helping a griffon hatchling overcome it's fear of flying, the charakters were taught by Rahi Skydreamer Akannathi the art of griffon taming. The party has reached 6th Level! |
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2024-11-01 19:15 | DDHC-RotF 02 Icewind Dale - Jarlmoot | 21 | 10 | Horn of Blasting | Show | |||
Teilnehmer: Info: Loot: Horn of Blasting You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |
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2024-11-08 21:12 | DDHC-RotF 02 Icewind Dale | 22 | 10 | Silver Raven Figurine of Wondrous Power, Helm of Telepathy, Eyes of Minute Seeing | Show | |||
Teilnehmer: Info: Loot: Silver Raven Figurine of Wondrous Power A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description. Silver Raven (Uncommon). This silver statuette of a raven can become a raven for up to 12 hours. Once it has been used, it can’t be used again until 2 days have passed. While in raven form, the figurine allows you to cast the animal messenger spell on it at will. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply—using a bonus action to do so—while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can’t be used again until the next dawn. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. |
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2024-11-15 19:30 | DDHC-RotF 03 Sunblight | 23 | 800 | 10 | Show | |||
Teilnehmer:(6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none Loot:1x pair of dwarven sandals carved out of obsidian (250 gp) Story: |
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2025-01-03 21:00 | DDHC-RotF 05 - Auril's Abode | 27 | 750 | 10 | Show | |||
Teilnehmer: Info: Nach einem stärkenden Frühstück brachen wir auf, um den Elk-Tribe aufzusuchen. Dieser Clan war uns bereits zuvor freundlich gesinnt gewesen. Bei unserer Ankunft überzeugten wir den Häuptling, uns bei unserem Vorhaben zu unterstützen. Die Schamanin Kanna, eine alte Freundin von Skallis Mutter, bereitete uns daraufhin einen speziellen Tee, der uns in Aurils erste Prüfung führte: die Prüfung der Ausdauer. Wir fanden uns inmitten eines gewaltigen Sturms wieder, der uns bis an unsere Grenzen brachte. Die eisigen Winde, die uns umtosten, schienen kein Ende zu nehmen, und jede Minute wurde zur Qual. Doch wir hielten durch, ungeachtet der Kälte und der Erschöpfung. Schließlich wurden wir belohnt: Ein Eiskristall mit einer ersten Zacke manifestierte sich, ein Zeichen unseres Erfolgs. Nach einer Nacht der Rast beim Elk-Tribe brachen wir am nächsten Tag auf, um den Tiger-Tribe zu finden. Nach einiger Zeit des Spurensuchens stießen wir auf das Lager des Clans. Zunächst wurden wir abgewiesen, doch dank eines klugen und gewandten Satzes von Beru gewannen wir das Vertrauen der Wachen. Schließlich wurden wir ins Lager geführt und standen bald darauf vor Bjornhild Solvigsdottir, der Königin des Tiger-Tribes. Wie so oft lief Elric voller Neugier und Eifer voraus und fand sich prompt im Herausforderungsring des Stammes wieder. Dort stellte er sich impulsiv als Anführer unserer Gruppe vor und wurde daraufhin zu einem Zweikampf herausgefordert. Bjornhild, die stets die Traditionen ihres Clans achtete, wählte den stärksten Krieger ihres Stammes, um Elric herauszufordern. Mit einem klugen Einsatz von Magie (Polymorph for the win) gelang es Elric, den Kampf zu gewinnen. Der unterlegene Krieger wurde daraufhin von Bjornhild, gemäß den strengen Sitten des Tiger-Tribes, enthauptet – eine grausame Demonstration der unerbittlichen Regeln des Stammes. Nachdem der Zweikampf entschieden war, gewährte Bjornhild uns Gehör. Doch bevor wir unser Anliegen vortragen konnten, erkannte sie Skalli. Sie trat vor, zog die Kleidung von Skallis Brust zur Seite und offenbarte den Eiskristall, der tief in ihrer Haut eingebettet war. Obwohl Bjornhild keine Sympathien für Skalli hegte, hielt sie sich an die Traditionen ihres Stammes und erlaubte uns, die nächste Prüfung zu bestreiten. Der Schamane Voltus führte uns in die Prüfung der Grausamkeit. Diese stellte unsere moralischen Überzeugungen auf die Probe. Der Häuptling des Clans bat uns, ihm die Last abzunehmen, die älteren Mitglieder seines Stammes zu töten, um genug Nahrung für den Rest zu sichern. Er wollte uns die Entscheidung aufzwingen, doch wir lehnten ab. Stattdessen entschieden wir, nichts zu tun – eine Wahl, die oft die grausamste ist. Wir ließen den Häuptling allein mit seiner Bürde, und unsere Weigerung, ihm diese Entscheidung abzunehmen, bestand die Prüfung. Als Belohnung formte sich eine weitere Zacke an unserem Eiskristall. Mit zwei Zacken und dem Wissen, dass weitere Prüfungen vor uns lagen, verließen wir das Lager des Tiger-Tribes und setzten unsere Reise fort. Loot: 750gp |
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2025-03-14 19:40 | DDHC-RotF 05 - Auril's Abode übergang Chapter 6: Caves of Hunger | 33 | 693.6 | 10 | Alchemy Jug, Vassavicken's Greataxe | Show | ||
Teilnehmer: Infos: The frost giant roars in anger as specks of snow and shards of ice whirl around her, slowly lifting her until she hovers several feet of the ground. Turning her face to the skies, the giant yells: “Frostmaiden, I have failed you! Accept my final offering – this pitiful mortal coil and my eternal soul – so that you may deliver your cold judgement to those who have wronged you. Auril, I beseech you, use me as your vessel!” While the giant speaks, rime spreads across her body, until she is completely covered in a thick layer of ice, just as the last words cross her lips. The giant’s body stills then, as does the whirlwind of ice and snow, as if time itself has stopped. Creaking loudly, the giant’s head turns toward you, eyes glowing with a fierce, blue light. She looks straight at you – through you, almost, her gaze as cold and sharp as icicles – and says in a voice that is simultaneously as soft as a whisper and as deafening as thunder: “I see you.” With those words, the giant’s frozen body and all her belongings explode into millions of small, icy shards that come clashing to the ground underneath it, until there’s nothing left of the giant but scattered piles of ice and snow – and the echo of an eerie voice on the wind: “I see you…” Loot: 693,6 gp Blessing of the Frostmaiden. Your eyes become as cold as ice. You gain immunity to cold damage. In addition, you can cast the cone of cold spell (save DC 15) once. You regain the ability to cast this spell when you finish a long rest. Alchemy Jug This ceramic jug appears to be able to hold a gallon of liquid and weighs 12 pounds whether full or empty. Sloshing sounds can be heard from within the jug when it is shaken, even if the jug is empty. You can use an action and name one liquid from the table below to cause the jug to produce the chosen liquid. Afterward, you can uncork the jug as an action and pour that liquid out, up to 2 gallons per minute. The maximum amount of liquid the jug can produce depends on the liquid you named. Once the jug starts producing a liquid, it can’t produce a different one, or more of one that has reached its maximum, until the next dawn. Vassavicken's Greataxe (Berserker Axe) You gain a +1 bonus to attack and damage rolls made with this magic weapon. In addition, while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You also have Disadvantage on attack rolls with weapons other than this one. Whenever another creature damages you while the weapon is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. This berserk state ends when you start your turn and there are no creatures within 60 feet of you that you can see or hear. While berserk, you regard the creature nearest to you that you can see or hear as your enemy. If there are multiple possible creatures, choose one at random. On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting the creature. If you’re unable to get close enough to the creature to attack it with the weapon, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.
Minimale Umbau bei lvl Up: |