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Adventure Title
DDHC-RotF 02 Icewind Dale - Jarlmoot
DDHC-RotF 02 Icewind Dale - Jarlmoot
Session
21
21
Date Played
2024-11-01 19:15:00 UTC
2024-11-01 19:15:00 UTC
Levels Gained
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none (6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (6) Frederick - Elric - Human - Wizard - none (6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: The ghosts of ancient frost giant jarls sit in judgment over all who would disturb their rest. Yselm Bloodfang, Bietet und an uns zuführen nach Jarlmoot's doch sie fällt uns wärend der Prüfung des Jarls Reggaryarva in den Rücken fällt. Vassavicken ist die Mutter von der Königin des Tiegerclas und die Tochter von Reggaryarva. Sie versucht das Land für ihr Volk wieder zu erobern und die Frostmaid zu neuer größe verhelfen. Im Bogen des Eingangs: Snatch a scale from a sleeping wyrm; Against the blowing wind, stand firm. Climb a mountain with a stone in your shoe; On little feet, death comes for you. Be the arrow that starts the war; Let life's blood fall till it falls no more. Feuerschalen: dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and wyrm (dragon) Als wir das Mahl verliesen begegneten wir der Frostriesin Gromin’gorn mit ihrer Mammuthherde. Sie dachte das wir ihre Prüfung wären, doch wir konnten sie besiegen und sie als Verstärkung gewonnen. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (6) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none (6) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (6) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (6) Frederick - Elric - Human - Wizard - none (6) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: The ghosts of ancient frost giant jarls sit in judgment over all who would disturb their rest. Yselm Bloodfang, Bietet und an uns zuführen nach Jarlmoot's doch sie fällt uns wärend der Prüfung des Jarls Reggaryarva in den Rücken fällt. Vassavicken ist die Mutter von der Königin des Tiegerclas und die Tochter von Reggaryarva. Sie versucht das Land für ihr Volk wieder zu erobern und die Frostmaid zu neuer größe verhelfen. Im Bogen des Eingangs: Snatch a scale from a sleeping wyrm; Against the blowing wind, stand firm. Climb a mountain with a stone in your shoe; On little feet, death comes for you. Be the arrow that starts the war; Let life's blood fall till it falls no more. Feuerschalen: dod (death), fjell (mountain), krig (war), liv (life), vind (wind), and wyrm (dragon) Als wir das Mahl verliesen begegneten wir der Frostriesin Gromin’gorn mit ihrer Mammuthherde. Sie dachte das wir ihre Prüfung wären, doch wir konnten sie besiegen und sie als Verstärkung gewonnen. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: ------------------------------------------------------------------------------------------------------------------------------------------ Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Horn of Blasting | Rare | DDHC-RotF 02 Icewind Dale - Jarlmoot | true | ||
Horn of Blasting Wondrous item, rare You can use an action to speak the horn’s command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn’t deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn’s magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn. |