Show Log Entry
Adventure Title
DDHC-RotF 02 Icewind Dale
DDHC-RotF 02 Icewind Dale
Session
20
20
Date Played
2024-10-18 19:28:00 UTC
2024-10-18 19:28:00 UTC
Levels Gained
1
1
GP +/-
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none (5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (5) Frederick - Elric - Human - Wizard - none (5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: Harad Cloudstrider Akannathi Arn Rockfist Akannathi Kaniaka, Schwiegermutter Rahi the goliath helps a griffon hatchling gain the confidence it needs to fly. Ogolai Orcspliter Thuunlikalaga Häuptlingsdame Stygiarus, weißer Drache wurde von den Thuunlikalaga getötet und dessen Hort zum Zuhause umgebaut. Kapanuk von den Thuunlikalaga wird vermisst. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1x Potion of Gaseous Form 1x Yellow Diamond Elemental Gem ------------------------------------------------------------------------------------------------------------------------------------------ Hook of Fisher's Delight Wondrous item, rare This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn. Hook of Fisher’s Delight d20 Fish Color Magical Property 1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught. 11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears. 15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet. 19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Griffon Taming Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters. A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time. Modify the griffon stat block as follows to account for the young griffon’s development: - At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP). - After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP). - After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP). - After 3 years, the griffon is fully grown and tame enough to be ridden as a mount. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Path of the Beast Barbarian APL: Skill Expert: +1 Str Stealth Prof. Athletics Expertise ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none (5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (5) Frederick - Elric - Human - Wizard - none (5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: Harad Cloudstrider Akannathi Arn Rockfist Akannathi Kaniaka, Schwiegermutter Rahi the goliath helps a griffon hatchling gain the confidence it needs to fly. Ogolai Orcspliter Thuunlikalaga Häuptlingsdame Stygiarus, weißer Drache wurde von den Thuunlikalaga getötet und dessen Hort zum Zuhause umgebaut. Kapanuk von den Thuunlikalaga wird vermisst. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1x Potion of Gaseous Form 1x Yellow Diamond Elemental Gem ------------------------------------------------------------------------------------------------------------------------------------------ Hook of Fisher's Delight Wondrous item, rare This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn. Hook of Fisher’s Delight d20 Fish Color Magical Property 1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught. 11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears. 15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet. 19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught. ------------------------------------------------------------------------------------------------------------------------------------------ **Story Award:** Griffon Taming Goliaths of the Akannathi clan can learn to raise and tame griffons using secrets passed down through the generations. The clan’s griffon trainer, Rahi, shares these secrets with clan members who show great wisdom. The goliaths don’t ride the griffons; rather, they train them to hunt like falcons. The griffons are taught to respond to goliath whistles and never stray too far from their masters. A goliath character who earns Rahi’s respect can be taught the secrets of griffon taming over a period of 1 year, during which time the character is entrusted to watch over and protect a single griffon egg and, when it hatches, the emergent griffon youngling. At the end of the year, if the griffon is still alive, the character must make a DC 15 Wisdom (Animal Handling) check, with advantage if the character accepts Rahi’s guidance. If the check fails, the character is unable to tame the griffon. If the check succeeds, the character tames the griffon and bonds with it for life. Control of the griffon can be given to the goliath’s player at this time. Modify the griffon stat block as follows to account for the young griffon’s development: - At birth, the griffon is Tiny and has 5 (1d4 + 3) hit points, a flying speed of 40 feet, and a Strength score of 2. It has a +0 bonus to hit on its attacks and deals 1 piercing damage with its beak and 1 slashing damage with its claws. Its challenge rating is 0 (10 XP). - After 1 year, the griffon is Small and has 13 (2d6 + 6) hit points and a Strength score of 8. It has a +1 bonus to hit on its attacks and deals 2 (1d4) piercing damage with its beak and 2 (1d4) slashing damage with its claws. Its challenge rating is 1/4 (50 XP). - After 2 years, the griffon is Medium and has 32 (5d6 + 15) hit points and a Strength score of 12. It has a +3 bonus to hit on its attacks and deals 4 (1d6 + 1) piercing damage with its beak and 6 (2d4 + 1) slashing damage with its claws. Its challenge rating is 1 (200 XP). - After 3 years, the griffon is fully grown and tame enough to be ridden as a mount. ------------------------------------------------------------------------------------------------------------------------------------------ + 1 lvl Path of the Beast Barbarian APL: Skill Expert: +1 Str Stealth Prof. Athletics Expertise ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Hook of Fisher's Delight | Rare | DDHC-RotF 02 Icewind Dale | true | ||
Hook of Fisher's Delight Wondrous item, rare This tiny silver fishhook has a little gold feather attached to it. For it to function, the feathered hook must be tied to the end of a fishing line and immersed in enough water to fill at least a 10-foot cube. At the end of each uninterrupted hour of immersion, roll a d6. On a 6, a floppy, 6-inch-long magical fish appears on the end of the hook. The color and properties of the conjured fish are determined by rolling on the Hook of Fisher’s Delight table. Once the hook conjures a fish, it can’t do so again until the next dawn. Hook of Fisher’s Delight d20 Fish Color Magical Property 1–10 Green with copper bands This tasty fish provides a day’s worth of nourishment to one creature that eats it. The fish loses this property and rots if it’s not eaten within 24 hours of being caught. 11–14 Yellow with black stripes Once removed from the hook, this awful-tasting fish can be thrown up to 120 feet, targeting a creature the thrower can see. The target must succeed on a DC 15 Strength saving throw or be knocked prone. The fish then disappears. 15–18 Blue with white bands When released from the hook, this fish squirms free, sprouts wings, follows you around, and sings a beautiful tune in Aquan. It disappears after 2d4 hours or when reduced to 0 hit points. The fish uses the quipper stat block, except that it can breathe air and has a flying speed of 30 feet. 19–20 Gold with silver stripes This tasty fish provides a day’s worth of nourishment to one creature that eats it and grants 2d10 temporary hit points to that creature. The fish loses these properties and rots if it’s not eaten within 24 hours of being caught. |