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Adventure Title
DDHC-RotF 01 Ten-Towns
Session
12
Date Played
2024-07-12 19:00:00 UTC
XP Gained
GP +/-
Downtime +/-
10.0
Renown
Missions
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
none
Notes
# Teilnehmer: **(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2** (5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1 **(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5** **(5) Frederic - Elric - Human - Wizard: School of Evocation 5** (5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5 # Loot: **Avarice's Spellbook** Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells: 1st Level: Burning Hands, Find Familiar, Thunderwave 2nd Level: Rope Trick 3rd Level: Lightning Bolt, Tongues 4th Level: Ice Storm, Wall of Fire 5th Level: Cone of Cold, Wall of Force **Staff of Frost** *Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)* You have resistance to cold damage while you hold this staff. The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed. Damage: 1d6 Damage Type: Bludgeoning Properties: Versatile **Arcane Grimoire +1** *Wondrous item, uncommon (+1), (requires attunement by a wizard)* While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. **[This Item serves as Frederics 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]** # Story: **Quest: Black Swords** **Outcome 2: Routing the Cultists** If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls. Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until ***Redacted*** finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again. **Fated Ally (eliminated?):** Avarice and the cultists can never again become allies to the party in the upcoming events.

Players

Player Character
Beru Chillwind Akannathi
C0ldW0lf (HC) Aerlyn Fuyu
Skalli "Frostgaze"
Frederic Thole Elric der Luskaner
Osric Whisperwoods