Skalli "Frostgaze"

Season:
Forgotten Realms S 13 (50?)
Race:
Shifter
Class:
Circel of the Moon Druid lvl 9
Background:
White Wolf of the Wolf Tribe (Reghed Barbarian)
Lifestyle:
Modest
Current Level:
16
Total GP:
3907.375
Total Downtime:
695
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
30
Magic Item Limit:
6
Lantern of Tracking (Elementals),
Ring of Warmth,
Amarok´s Favor (Insignia of Claws),
Boots of the Winterlands,
Wand of the War Mage +1,
Pearl of Power,
Staff of Frost,
Bag of Tricks (Gray),
Amulet of Health,
Hook of Fisher's Delight,
Horn of Blasting,
Silver Raven Figurine of Wondrous Power,
Helm of Telepathy,
Eyes of Minute Seeing,
Hat of Disguise,
Piwafwi,
Wand of Web,
Moon Sickle +1,
Frostwolf Armor (Smoldering Breastplate),
Quiver of Ehlonna,
Mithral Armor,
Gray Bag of Tricks,
Trident +2,
Professor Skant,
Alchemy Jug,
Vassavicken's Greataxe,
Chardalyn Ring of the Ram,
Bag of Holding,
Mantle of Spell Resistance,
Chardalyn Staff of Charming

Log Entries

Date Played Adventure Title Session Levels GP Downtime ▲ Magic Items
2024-06-07 21:00 DDHC-RotF-01 Ten-Towns - Lonlywood 8 1 10 Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
“Gaze upon your own face and have seven questions answered.”
“Unlock the tombs of the half moon.”
Sahnar, a moon elf Mummy wurde von uns in den Elfenruinen gefunden als wir ihn ausversehen aufgeweckt haben. Er castete einen Moonbeam um uns in die versiegelten bereiche der Ruine zu lassen wo sich die Frostdruidin zurückgezogen hatte.
Skalli riss Ravisin die Kehle herraus.
Ravisin´s Letzte Worte:
“You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!”


Loot:


+1 Lvl Druid


2024-05-17 20:00 DDHC-RotF 01 Ten Towns 7 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has traveled to Lonleywood and spoken with Speaker Nimsey Huddle, who has opened her heated attic to visitors looking for a place to crash for the night, ever since the local inn closed its doors.
Nimsy Huddle, the town speaker, tempts you with freshly baked, halfling-shaped cookies. Her house was clearly built for humans, but most of the furniture is sized for halflings, with a few big chairs for visitors of taller stock. Four children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
“Our loggers are being terrorized by a white moose,” says Speaker Huddle, “and the beast has eluded the hunters we’ve sent to kill it. We depend on the forest for our survival. I wouldn’t be a very good town speaker if I let a dumb moose get the better of us. Will you help?”

She is willing to pay 100gp for the mosse's head and 25gp for the carcass from the local butcher. She also offered the Ramshackle (the closed inn) as an investment property, to do with what they will.
The Party also was alerted to a few Chwinga by their Lantern of Tracking, who were playing house outside Nimsey's home. They managed to gleam the following information from the little fellas:
1. The frost druids are hiding in an old elven tomb deep in the forest and awakening beasts to terrorize ten-towns into worshipping Auril
2. One of the druids, Vurnis, was killed by the local shopkeeper for harassing Nimsey
3. The Tavern keeper is hiding secrets and those she has marked as enemies in the past have quietly vanished.
One of the Chwinga grew fond of the party and has quietly come along with them. Each charakter has recieved one charm from the little gathering.

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 1 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2024-06-21 21:00 DDHC-RotF 01 Ten Towns - Lonlywood 9 25 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Gefährten durchsuchen das Grab und fanden den Leichnam der Elfenkriegerin die sie als Beenhee besiegt hatten und den Leichnam von Ravisin´s Bruder Vonis. Sahnar erklärte den Spiegel der sich in den Grab befindet der Mirrow of the Fullmoon (Kristalball). Er aktivierte den Spiegel für uns und wir hatten 7 Fragen die wir stellen konnten.
1. Sahnar stellte die frage wie es seinen Nachfahren geht: gut haben ein Halbelfenkind.
2. Aerlyn wollte wissen wie es ihren Vater geht. Gut, befindet sich in einer Festung in Caer-Dineval wo alle Beowhner Chardalynketten tragen. Er kümmert sich um jemanden der eingesperrt ist.
3. Beru wollte wissen was er ist. Sah wie er geboren wurde, ausgesetzt wurde, und gerettet wurde.
4. Skalli stellte die Frage wie sie den Ewigen Winter loswerden. Sie sah zwei Visionen. Die erste enthielt einen Gnom in einen Tempel. Von ihm zu einer einsamem Hütte im Norden wo ein einzelner Sonnenstrahl darauffällt. Die zweite Vision enthielt einen Gletscher die Gruppe mit Verbündeten vor standen konnten nichzt passieren. Von dort auf eine Insel mit einer Festung die aussieht wie ein Schädel und einer Krone darauf. Ein weiß eingehülltes Buch in den Händen. Eine weishaarige Frau mit einer Augenklappe (Vellynne) und drei Kobolde in einen Trenchcoat. Elric.
Als Skalli die Hand vom Spiegel weg nehmen wollte, starrten sie zwei eisblaue Augen an und sagten: "Da bist du." Sie schreckte zurück, stieß an die Wand und lies sich an dieser herrunterrutschen, sichtlich verstört und ängstlich.
5. Sahnar stellte eine Frage um uns in diesen Moment am besten zu helfen. Er sah einen Schlitten den ein Halfling steuerte, dieser wurde von zwei Schlittenhunde gezogen und von einer Lawine Floh. Sein Schlitten steckte fest und er Kopf über im Schnee steckte.
6. Aerlyn fragte was es mit den Chardalyn auf sich hat. Sie sieht Duregar die im Schutz der dunkelheit Charderlyn abbauen und in einer Festung Waffen herstellen. Ein konstrukt ist sichtbar das einen Drachen ähnelt der komplett aus Chardalyn besteht.
7. Aerlyn fragte was es mit den Ever lasting Rime aufsich hat. Sie sah eine Frau mit einer Eulenmaske und einen Stab dessen Spitze ein Stück Reinen Charderlyn trug. Sie sattelte einen Großen Adler um in der Nacht über Eiswind Dale zu vielen und einen Spell zu casten der den Schnee mehr bringt.


Durch Skallis Frage gefunden suchte die gruppe den schlitten und zog den Halbling aus den Schnee. Kurz darauf kam aus den Blizzard eine Gestallt die Skalli fixierte. Die Frostmaid hatte sie gefunden. Doch sie Sprach nur und schitt langsam auf sie zu. Sie drehte nach wenigen schritten um als sie fertig war mit den Worten die sie an Skalli richtete hatte. Aus den Wald kamen Lichter. Die Geister derer die geopfert oder getötet wurden. Die gruppe konnte nur gerade so dem Frost tot entkommen doch verloren dabei Beru Axbeak Chonk der zu Eis erstarrte. Wir kamen bei Nimsy Huddle wieder an und erzählen was passiert was. Bekamen die versprochene Belohnung und verbringen die Nacht dort.


A wooden cup with a winged fish etched into the side
Treasure. Tucked under Vurnis’s corpse is a sharkskin pouch that contains two potions in crystal vials: a potion of resistance (radiant) and a potion of vitality.


Loot:
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
Mundane Items:
1x Urkunde für das Ramshakle Inn
1x Druidic Focus
1 Sack voller Chardalyn Splitter
Trinket: Book about druidic rites and lore written in druidic.


2024-06-28 19:58 DDHC-RotF 01 Ten Towns - Mountain Climb 10 1 10 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nimsy weis das Frostriesengeister auf einen Hügel zwisprache halten. Dort soll Schätze und ein Artefakt schlummern.
Ein Werbär Namens ... kennt das Icewind Dale und seine Bewohner und Völker. Weis vieleicht was hier vorsich geht.
.
**Gerücht aufgeschnappt:*
- Ein Komet ist im Süden von Ten Towns vor einer Woche runter gefallen. Bei Dougan Hole, in Richtung der Redwaters.
- Gnole überfillen eine Anglerin die einen Magischen Angelhaken hatten aus Eastheaven.*
.
Die Kobolde in Termalein wurde angeboten in der von uns bekommenen Taverne zu leben und sie in Schuss zu halten.
.
Osric´s ehemaligen Gruppenmitglieder
Mokingo Growling Bear Akannathi, ein männlicher Goliath-Krieger, der entschlossen ist, Oyaminartok zu finden und sich gegen sie zu beweisen
Perilou Fishfinger, eine weibliche Leichtfuß-Halbling-Anhängerin von Yondalla (Halbling-Gott der Fruchtbarkeit und des Schutzes) und Mokingos treue Gefährtin
Astrix, ein weiblicher Tiefling, der viel murmelt und flucht (Garret kennt ihre Geschichte nicht)


Keegan Velryn, Mann des verschollenen Fremdenführers


Loot: 10gp
1x Potion of Invisibility
Trinket: Hauer eines Eis Trolls.
Trinkets: Scrimshaw a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.


  • 1 lvl Moon Druid Lvl 5 Item Chose:

Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-07-05 21:17 DDHC-RotF 01 Ten Towns - Cear Dineval: The Black Swords 11 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Crannoc Siever, Sprecher von Cear Dineval, der schon länger Krank ist.
Kadroth, einer der Anführer in den Cult der den Cear eingenommen hat, hat uns schon erwartet und ist telepatish
Averes, einer der Anführer in den Cult die sich im Keller aufhällt, wo der rest der Angestellten festengehalten wird.
Hathyl Arkorran, die Hellseherin die sich im Cear eingenistet hat hatte uns erwartet. Sie Erklärte uns was im Schloss aber auch ausserhalb ein paar dinge vorgehen. Doch als sie dies getahn hatte starb sie einen natürlichen Todes.
1. Levistus hat seinen Cult in Icewind Dale um den Cordisel of White zu finden der ihn aus seinen Gefängnis befreien kann wo er von Asmodeus eingesperrt wurde.
2. Asmodeus hat einen Pakt mit Auril um seinen Gefangenen (Levistus) in seinen Gefängnis zu halten, und gleichzeit stellt er in einer Duregar Festung aus Chardalyn Waffen her, darunter ein Drachenartiges konstrukt das er verwennden will um Auril zu Töten und ihre Macht zu absorbieren.
3. Auril verwendet Asmodeus Pakt dazu um weiterhin Icewind Dale Chaos zu verursachen (Will nicht das Levistus den Cordisel of White findet) und ihren Einflusst zu erhöhen.

Haben den Speaker befreit und die Cultisten ausgedünnt. Dabei haben wir den Sohn von der Wirtin gefunden die uns gefragt ob wir nach ihn sehen können.


Loot:


2024-06-21 21:00 DDHC-RotF 01 Ten Towns 9 27 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 4
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederic - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

135gp for completing "The White Moose"
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
...
An unstrung bow was found in the tombs.
Rae'shalare, Warrior's Lament
Weapon (longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed
[This Weapon serves as C0ldW0lfs 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

The heroes have defeated Ravisins and accessed the Mirror of the Full Moon. While the moon dial lights its frame, the mirror functions like an crystal ball of scrying. The mirror is held to the wall with sovereign glue and can’t be removed without shattering it.


“Gaze upon your own face and have seven questions answered.”
1. Sahnar demonstrated how the mirror functions by using it to glean information about his descendants whereabouts and wellbeing. His halfelven grandson lives happy and well.
2. Aerlyn asked how her father was faring. He is well, but surrounded by mysterious men, wearing amulets made of black ice in the shape of a sword. He's serving food, tending to someone imprisoned.
3. Beru asked "Who am I?". The vision showed his birth to him. Has ancestry, his mother. It showed how he was cast into the icy lake for being to fragile of a goliath son. How he was saved by a werebear goliath and then brought to Bryn Shanders orphanage. And it showed him Helm, the God of Vigilance, who beckonned him to "protect them...".
4. Skalli asked how to end the Everlasting Rime. She was shown two Visions. First there was a gnome, dressed like a teddybear, asking for assistance and then a single ray of sunshine, falling onto a lonely Black Cabin beyond the woods. The second showed to her a massive glacier, unpassable by mortal means. The vision turned back t'wards an island deep in the sea of moving ice, which houses a fortress in the image of a crowned skull. A book clad in white in their hands, an old woman with white hair and an eyepatch and three kobolds in a trenchcoat. And finally just standing behind herself, Elric. As she was about to take her hand away from the mirrors surface, two icy blue eyes stared back at her, slowly freezing the edges of the mirror: "There you are..." The Frostmaiden has layed eyes on them.
Before fleeing the evlen tomb immediately, Aerlyn quickly used two more questions on the mirror, not letting the chance to unravel at least some of the unfolding events pass them.
5. Aerlyn asked about all the Chardalyn they've encountered on their journey so far. They saw duergar, stealing away in the dark of night. Bringing chardalyn to a hidden fortress deep in the mountains. They saw them forging weapons of war and a gargantuan construct, a dragon made entirely of chardalyn.
6. Aerlyn asked about the Everlasting Rime. She saw a giant woman with an owl mask and a staff with a chardalyn crystal on top of it. She mounted a massive predatory bird, flying into the night sky and casting some manner of spell, emboldening the endless snowfall.


Sahnar then urged the party to move along. They made their way into the wood, towards a frozen river. There they stumbled upon the crashside of a dogsled and a Halfling, burried head frist into a mount of snow. Osric Whisperwood was a member of another adventuring party hired by Duvessa Shane. They had been looking into climbing Kelvins Cairn and speaking with Oyaminartok, a werebear goliath and local legend said to have unique insight into the happenings of the dale. Sadly they were ambushed by a yeti in a blizzard. Osric had fled the scene together with 2 dogs to go and get help, buth got lost in the storm.
As they were gathering their wits, Auril herself appeared before the heroes. She spoke to them, offering sweet eternity as part of her eternal garden of ice and the beauty she's bring. Not understanding how these mortals couldn't fathom her work and ideals. She adsressed Skalli one last time before disappearing into the snow, the the lights came creeping in. A small army of Coldlight Walkers was approaching them, wounding them severely, almost killing some. (7th question answered) They managed to flee only by Sahnar's timely arrival. He had used the last of the mirrors power to see a way to save them from this doom, only to realize a sacrifice need be made. He joined onto the battlefield with a Forbiddance spell at the ready, which he had cast on his way and struck down against the undead, subsequently ending his own existance along with theirs. "Fly you fools...".

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 1 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 100 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."

2024-07-12 19:04 DDHC-RotF 01 Ten Towns 12 100 10 Boots of the Winterlands, Wand of the War Mage +1, Pearl of Power, Staff of Frost Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Danneth Waylen, Speaker von Eastheaven.
Copper Knobberknocker, ein Gnom der im Haus der Triade untergekommen ist. (Drei sind besser als zwei!)


Loot: 500gp = pro Spieler 100gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

  • You have resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
  • You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.

Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.


Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.


2024-07-12 19:00 DDHC-RotF 01 Ten-Towns 12 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

Avarice's Spellbook
Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells:
1st Level: Burning Hands, Find Familiar, Thunderwave
2nd Level: Rope Trick
3rd Level: Lightning Bolt, Tongues
4th Level: Ice Storm, Wall of Fire
5th Level: Cone of Cold, Wall of Force
Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile
Arcane Grimoire +1
Wondrous item, uncommon (+1), (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
[This Item serves as Frederics 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

Quest: Black Swords
Outcome 2: Routing the Cultists
If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls.
Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until Redacted finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again.
Fated Ally (eliminated?): Avarice and the cultists can never again become allies to the party in the upcoming events.

2024-07-19 21:16 DDHC-RotF 01 Ten Towns 13 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Brother,
You will find me on the frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land!
Durth


Loot:
1x potion of healing


Cauldron of Plenty
Wondrous item, rare

This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.

If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.

The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.


2024-07-19 21:00 DDHC-RotF 01 Ten-Towns 13 120 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

600gp (Beru declined the hags bargain in accordance to his oaths and forfeit his share)
Cauldron of Plenty
Wondrous item, rare
This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.

Story:

Quest: Toil and Trouble

2024-07-26 19:11 DDHC-RotF 01 Ten Towns 14 200 10 Frostwolf Armor (Smoldering Breastplate), Bag of Tricks (Gray) Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Briefe im Duregarversteck
Thanks to your timely information, the wizard’s ship was destroyed before reaching Icewind Dale. Consider this chardalyn a token of the Frostmaiden’s gratitude. PS: Do not harm the bird delivering this letter, it is dear to me. Y.
The wizard looking for Netherese ruins is no longer an issue. He was burned on the stake b–
Das Chardalyn in dem Versteck ist überschuss und die Vorbereitungen sind fast Abgeschlossen.
Was die Speaker auf der Versammlung von uns wollen:
- Speaker Duvessa Shane suggests speaking with the goblins in Karkolohk, Danneth Waylen suggests talking with the psychic Telvaster Haningbell, and Speaker Edgra Durmoot from Dougan’s Hole suggests seeking out the Reghed barbarians.


Loot: 200gp
1x Potion of Healing
1x Potion of Greater Healing


Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.


Commen Magic Item Chose:


Frostwolf Armor (Smoldering Breastplate)
Medium armor, common

These breastplates have been reinforced with the fur of a winter wolf so that the animal's icy aura can still be slightly felt on them, causing icy fog to rise from it.


2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-08-09 20:24 DDHC-RotF 02 Icewind Dale - Black Cabin 15 10 Amulet of Health Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Arveiaturace, der weiße Tot. Meltharond ihr ehemaliger Herr (Erzmagier)
Brief:
Macreadus, I’ve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I’m heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool’s errand. Maybe without me here to incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night.
May the light of the Morninglord protect you,
Copper
Elric wurde von dem Burst der vom Summer Star ausging pulfersisiert und später als Aurils Coldnightwalker angriffen vom Morning Lord wiederbelebt. Hat uns vorher als Geist versucht dinge rauszufinden.


Loot:
Summer Star ist in Berus Besitzt


Amulet of Health
Wondrous item, rare (requires attunement)

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.


Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.


2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Anga Awakend einen Potwal der eine Lokale Legende ist.
King Gunvald Halraggson König des Bären Tribes hat Chardalynvergiftete Stammesmitglieder verbannt.


Loot:
1x spell scroll of knock.


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:
1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility


Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic.
The first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which the altar becomes nonmagical.
A character can use an identify spell or similar magic to determine the properties of the blue liquid in the flask. Any creature that drinks all of it gains the ability to cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is consumed by more than one creature, nothing happens and the gift is wasted.


Gift of Mystryl
Cast the minor illusion cantrip at will,


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

Date Played Adventure Title Tier Session ACP TCP Downtime ▲ Renown
2024-06-07 21:00 DDHC-RotF-01 Ten-Towns - Lonlywood 8 10 Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
“Gaze upon your own face and have seven questions answered.”
“Unlock the tombs of the half moon.”
Sahnar, a moon elf Mummy wurde von uns in den Elfenruinen gefunden als wir ihn ausversehen aufgeweckt haben. Er castete einen Moonbeam um uns in die versiegelten bereiche der Ruine zu lassen wo sich die Frostdruidin zurückgezogen hatte.
Skalli riss Ravisin die Kehle herraus.
Ravisin´s Letzte Worte:
“You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!”


Loot:


+1 Lvl Druid


2024-05-17 20:00 DDHC-RotF 01 Ten Towns 7 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has traveled to Lonleywood and spoken with Speaker Nimsey Huddle, who has opened her heated attic to visitors looking for a place to crash for the night, ever since the local inn closed its doors.
Nimsy Huddle, the town speaker, tempts you with freshly baked, halfling-shaped cookies. Her house was clearly built for humans, but most of the furniture is sized for halflings, with a few big chairs for visitors of taller stock. Four children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
“Our loggers are being terrorized by a white moose,” says Speaker Huddle, “and the beast has eluded the hunters we’ve sent to kill it. We depend on the forest for our survival. I wouldn’t be a very good town speaker if I let a dumb moose get the better of us. Will you help?”

She is willing to pay 100gp for the mosse's head and 25gp for the carcass from the local butcher. She also offered the Ramshackle (the closed inn) as an investment property, to do with what they will.
The Party also was alerted to a few Chwinga by their Lantern of Tracking, who were playing house outside Nimsey's home. They managed to gleam the following information from the little fellas:
1. The frost druids are hiding in an old elven tomb deep in the forest and awakening beasts to terrorize ten-towns into worshipping Auril
2. One of the druids, Vurnis, was killed by the local shopkeeper for harassing Nimsey
3. The Tavern keeper is hiding secrets and those she has marked as enemies in the past have quietly vanished.
One of the Chwinga grew fond of the party and has quietly come along with them. Each charakter has recieved one charm from the little gathering.

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2024-06-21 21:00 DDHC-RotF 01 Ten Towns - Lonlywood 9 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Gefährten durchsuchen das Grab und fanden den Leichnam der Elfenkriegerin die sie als Beenhee besiegt hatten und den Leichnam von Ravisin´s Bruder Vonis. Sahnar erklärte den Spiegel der sich in den Grab befindet der Mirrow of the Fullmoon (Kristalball). Er aktivierte den Spiegel für uns und wir hatten 7 Fragen die wir stellen konnten.
1. Sahnar stellte die frage wie es seinen Nachfahren geht: gut haben ein Halbelfenkind.
2. Aerlyn wollte wissen wie es ihren Vater geht. Gut, befindet sich in einer Festung in Caer-Dineval wo alle Beowhner Chardalynketten tragen. Er kümmert sich um jemanden der eingesperrt ist.
3. Beru wollte wissen was er ist. Sah wie er geboren wurde, ausgesetzt wurde, und gerettet wurde.
4. Skalli stellte die Frage wie sie den Ewigen Winter loswerden. Sie sah zwei Visionen. Die erste enthielt einen Gnom in einen Tempel. Von ihm zu einer einsamem Hütte im Norden wo ein einzelner Sonnenstrahl darauffällt. Die zweite Vision enthielt einen Gletscher die Gruppe mit Verbündeten vor standen konnten nichzt passieren. Von dort auf eine Insel mit einer Festung die aussieht wie ein Schädel und einer Krone darauf. Ein weiß eingehülltes Buch in den Händen. Eine weishaarige Frau mit einer Augenklappe (Vellynne) und drei Kobolde in einen Trenchcoat. Elric.
Als Skalli die Hand vom Spiegel weg nehmen wollte, starrten sie zwei eisblaue Augen an und sagten: "Da bist du." Sie schreckte zurück, stieß an die Wand und lies sich an dieser herrunterrutschen, sichtlich verstört und ängstlich.
5. Sahnar stellte eine Frage um uns in diesen Moment am besten zu helfen. Er sah einen Schlitten den ein Halfling steuerte, dieser wurde von zwei Schlittenhunde gezogen und von einer Lawine Floh. Sein Schlitten steckte fest und er Kopf über im Schnee steckte.
6. Aerlyn fragte was es mit den Chardalyn auf sich hat. Sie sieht Duregar die im Schutz der dunkelheit Charderlyn abbauen und in einer Festung Waffen herstellen. Ein konstrukt ist sichtbar das einen Drachen ähnelt der komplett aus Chardalyn besteht.
7. Aerlyn fragte was es mit den Ever lasting Rime aufsich hat. Sie sah eine Frau mit einer Eulenmaske und einen Stab dessen Spitze ein Stück Reinen Charderlyn trug. Sie sattelte einen Großen Adler um in der Nacht über Eiswind Dale zu vielen und einen Spell zu casten der den Schnee mehr bringt.


Durch Skallis Frage gefunden suchte die gruppe den schlitten und zog den Halbling aus den Schnee. Kurz darauf kam aus den Blizzard eine Gestallt die Skalli fixierte. Die Frostmaid hatte sie gefunden. Doch sie Sprach nur und schitt langsam auf sie zu. Sie drehte nach wenigen schritten um als sie fertig war mit den Worten die sie an Skalli richtete hatte. Aus den Wald kamen Lichter. Die Geister derer die geopfert oder getötet wurden. Die gruppe konnte nur gerade so dem Frost tot entkommen doch verloren dabei Beru Axbeak Chonk der zu Eis erstarrte. Wir kamen bei Nimsy Huddle wieder an und erzählen was passiert was. Bekamen die versprochene Belohnung und verbringen die Nacht dort.


A wooden cup with a winged fish etched into the side
Treasure. Tucked under Vurnis’s corpse is a sharkskin pouch that contains two potions in crystal vials: a potion of resistance (radiant) and a potion of vitality.


Loot:
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
Mundane Items:
1x Urkunde für das Ramshakle Inn
1x Druidic Focus
1 Sack voller Chardalyn Splitter
Trinket: Book about druidic rites and lore written in druidic.


2024-06-28 19:58 DDHC-RotF 01 Ten Towns - Mountain Climb 10 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nimsy weis das Frostriesengeister auf einen Hügel zwisprache halten. Dort soll Schätze und ein Artefakt schlummern.
Ein Werbär Namens ... kennt das Icewind Dale und seine Bewohner und Völker. Weis vieleicht was hier vorsich geht.
.
**Gerücht aufgeschnappt:*
- Ein Komet ist im Süden von Ten Towns vor einer Woche runter gefallen. Bei Dougan Hole, in Richtung der Redwaters.
- Gnole überfillen eine Anglerin die einen Magischen Angelhaken hatten aus Eastheaven.*
.
Die Kobolde in Termalein wurde angeboten in der von uns bekommenen Taverne zu leben und sie in Schuss zu halten.
.
Osric´s ehemaligen Gruppenmitglieder
Mokingo Growling Bear Akannathi, ein männlicher Goliath-Krieger, der entschlossen ist, Oyaminartok zu finden und sich gegen sie zu beweisen
Perilou Fishfinger, eine weibliche Leichtfuß-Halbling-Anhängerin von Yondalla (Halbling-Gott der Fruchtbarkeit und des Schutzes) und Mokingos treue Gefährtin
Astrix, ein weiblicher Tiefling, der viel murmelt und flucht (Garret kennt ihre Geschichte nicht)


Keegan Velryn, Mann des verschollenen Fremdenführers


Loot: 10gp
1x Potion of Invisibility
Trinket: Hauer eines Eis Trolls.
Trinkets: Scrimshaw a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.


  • 1 lvl Moon Druid Lvl 5 Item Chose:

Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-07-05 21:17 DDHC-RotF 01 Ten Towns - Cear Dineval: The Black Swords 11 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Crannoc Siever, Sprecher von Cear Dineval, der schon länger Krank ist.
Kadroth, einer der Anführer in den Cult der den Cear eingenommen hat, hat uns schon erwartet und ist telepatish
Averes, einer der Anführer in den Cult die sich im Keller aufhällt, wo der rest der Angestellten festengehalten wird.
Hathyl Arkorran, die Hellseherin die sich im Cear eingenistet hat hatte uns erwartet. Sie Erklärte uns was im Schloss aber auch ausserhalb ein paar dinge vorgehen. Doch als sie dies getahn hatte starb sie einen natürlichen Todes.
1. Levistus hat seinen Cult in Icewind Dale um den Cordisel of White zu finden der ihn aus seinen Gefängnis befreien kann wo er von Asmodeus eingesperrt wurde.
2. Asmodeus hat einen Pakt mit Auril um seinen Gefangenen (Levistus) in seinen Gefängnis zu halten, und gleichzeit stellt er in einer Duregar Festung aus Chardalyn Waffen her, darunter ein Drachenartiges konstrukt das er verwennden will um Auril zu Töten und ihre Macht zu absorbieren.
3. Auril verwendet Asmodeus Pakt dazu um weiterhin Icewind Dale Chaos zu verursachen (Will nicht das Levistus den Cordisel of White findet) und ihren Einflusst zu erhöhen.

Haben den Speaker befreit und die Cultisten ausgedünnt. Dabei haben wir den Sohn von der Wirtin gefunden die uns gefragt ob wir nach ihn sehen können.


Loot:


2024-06-21 21:00 DDHC-RotF 01 Ten Towns 9 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 4
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederic - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

135gp for completing "The White Moose"
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
...
An unstrung bow was found in the tombs.
Rae'shalare, Warrior's Lament
Weapon (longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed
[This Weapon serves as C0ldW0lfs 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

The heroes have defeated Ravisins and accessed the Mirror of the Full Moon. While the moon dial lights its frame, the mirror functions like an crystal ball of scrying. The mirror is held to the wall with sovereign glue and can’t be removed without shattering it.


“Gaze upon your own face and have seven questions answered.”
1. Sahnar demonstrated how the mirror functions by using it to glean information about his descendants whereabouts and wellbeing. His halfelven grandson lives happy and well.
2. Aerlyn asked how her father was faring. He is well, but surrounded by mysterious men, wearing amulets made of black ice in the shape of a sword. He's serving food, tending to someone imprisoned.
3. Beru asked "Who am I?". The vision showed his birth to him. Has ancestry, his mother. It showed how he was cast into the icy lake for being to fragile of a goliath son. How he was saved by a werebear goliath and then brought to Bryn Shanders orphanage. And it showed him Helm, the God of Vigilance, who beckonned him to "protect them...".
4. Skalli asked how to end the Everlasting Rime. She was shown two Visions. First there was a gnome, dressed like a teddybear, asking for assistance and then a single ray of sunshine, falling onto a lonely Black Cabin beyond the woods. The second showed to her a massive glacier, unpassable by mortal means. The vision turned back t'wards an island deep in the sea of moving ice, which houses a fortress in the image of a crowned skull. A book clad in white in their hands, an old woman with white hair and an eyepatch and three kobolds in a trenchcoat. And finally just standing behind herself, Elric. As she was about to take her hand away from the mirrors surface, two icy blue eyes stared back at her, slowly freezing the edges of the mirror: "There you are..." The Frostmaiden has layed eyes on them.
Before fleeing the evlen tomb immediately, Aerlyn quickly used two more questions on the mirror, not letting the chance to unravel at least some of the unfolding events pass them.
5. Aerlyn asked about all the Chardalyn they've encountered on their journey so far. They saw duergar, stealing away in the dark of night. Bringing chardalyn to a hidden fortress deep in the mountains. They saw them forging weapons of war and a gargantuan construct, a dragon made entirely of chardalyn.
6. Aerlyn asked about the Everlasting Rime. She saw a giant woman with an owl mask and a staff with a chardalyn crystal on top of it. She mounted a massive predatory bird, flying into the night sky and casting some manner of spell, emboldening the endless snowfall.


Sahnar then urged the party to move along. They made their way into the wood, towards a frozen river. There they stumbled upon the crashside of a dogsled and a Halfling, burried head frist into a mount of snow. Osric Whisperwood was a member of another adventuring party hired by Duvessa Shane. They had been looking into climbing Kelvins Cairn and speaking with Oyaminartok, a werebear goliath and local legend said to have unique insight into the happenings of the dale. Sadly they were ambushed by a yeti in a blizzard. Osric had fled the scene together with 2 dogs to go and get help, buth got lost in the storm.
As they were gathering their wits, Auril herself appeared before the heroes. She spoke to them, offering sweet eternity as part of her eternal garden of ice and the beauty she's bring. Not understanding how these mortals couldn't fathom her work and ideals. She adsressed Skalli one last time before disappearing into the snow, the the lights came creeping in. A small army of Coldlight Walkers was approaching them, wounding them severely, almost killing some. (7th question answered) They managed to flee only by Sahnar's timely arrival. He had used the last of the mirrors power to see a way to save them from this doom, only to realize a sacrifice need be made. He joined onto the battlefield with a Forbiddance spell at the ready, which he had cast on his way and struck down against the undead, subsequently ending his own existance along with theirs. "Fly you fools...".

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."

2024-07-12 19:04 DDHC-RotF 01 Ten Towns 12 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Danneth Waylen, Speaker von Eastheaven.
Copper Knobberknocker, ein Gnom der im Haus der Triade untergekommen ist. (Drei sind besser als zwei!)


Loot: 500gp = pro Spieler 100gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

  • You have resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
  • You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.

Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.


Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.


2024-07-12 19:00 DDHC-RotF 01 Ten-Towns 12 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

Avarice's Spellbook
Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells:
1st Level: Burning Hands, Find Familiar, Thunderwave
2nd Level: Rope Trick
3rd Level: Lightning Bolt, Tongues
4th Level: Ice Storm, Wall of Fire
5th Level: Cone of Cold, Wall of Force
Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile
Arcane Grimoire +1
Wondrous item, uncommon (+1), (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
[This Item serves as Frederics 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

Quest: Black Swords
Outcome 2: Routing the Cultists
If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls.
Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until Redacted finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again.
Fated Ally (eliminated?): Avarice and the cultists can never again become allies to the party in the upcoming events.

2024-07-19 21:16 DDHC-RotF 01 Ten Towns 13 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Brother,
You will find me on the frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land!
Durth


Loot:
1x potion of healing


Cauldron of Plenty
Wondrous item, rare

This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.

If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.

The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.


2024-07-19 21:00 DDHC-RotF 01 Ten-Towns 13 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

600gp (Beru declined the hags bargain in accordance to his oaths and forfeit his share)
Cauldron of Plenty
Wondrous item, rare
This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.

Story:

Quest: Toil and Trouble

2024-07-26 19:11 DDHC-RotF 01 Ten Towns 14 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Briefe im Duregarversteck
Thanks to your timely information, the wizard’s ship was destroyed before reaching Icewind Dale. Consider this chardalyn a token of the Frostmaiden’s gratitude. PS: Do not harm the bird delivering this letter, it is dear to me. Y.
The wizard looking for Netherese ruins is no longer an issue. He was burned on the stake b–
Das Chardalyn in dem Versteck ist überschuss und die Vorbereitungen sind fast Abgeschlossen.
Was die Speaker auf der Versammlung von uns wollen:
- Speaker Duvessa Shane suggests speaking with the goblins in Karkolohk, Danneth Waylen suggests talking with the psychic Telvaster Haningbell, and Speaker Edgra Durmoot from Dougan’s Hole suggests seeking out the Reghed barbarians.


Loot: 200gp
1x Potion of Healing
1x Potion of Greater Healing


Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.


Commen Magic Item Chose:


Frostwolf Armor (Smoldering Breastplate)
Medium armor, common

These breastplates have been reinforced with the fur of a winter wolf so that the animal's icy aura can still be slightly felt on them, causing icy fog to rise from it.


2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-08-09 20:24 DDHC-RotF 02 Icewind Dale - Black Cabin 15 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Arveiaturace, der weiße Tot. Meltharond ihr ehemaliger Herr (Erzmagier)
Brief:
Macreadus, I’ve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I’m heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool’s errand. Maybe without me here to incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night.
May the light of the Morninglord protect you,
Copper
Elric wurde von dem Burst der vom Summer Star ausging pulfersisiert und später als Aurils Coldnightwalker angriffen vom Morning Lord wiederbelebt. Hat uns vorher als Geist versucht dinge rauszufinden.


Loot:
Summer Star ist in Berus Besitzt


Amulet of Health
Wondrous item, rare (requires attunement)

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.


Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.


2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Anga Awakend einen Potwal der eine Lokale Legende ist.
King Gunvald Halraggson König des Bären Tribes hat Chardalynvergiftete Stammesmitglieder verbannt.


Loot:
1x spell scroll of knock.


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:
1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility


Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic.
The first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which the altar becomes nonmagical.
A character can use an identify spell or similar magic to determine the properties of the blue liquid in the flask. Any creature that drinks all of it gains the ability to cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is consumed by more than one creature, nothing happens and the gift is wasted.


Gift of Mystryl
Cast the minor illusion cantrip at will,


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."

Date Played Adventure Title Session XP GP Downtime ▲ Renown Magic Items
2024-06-07 21:00 DDHC-RotF-01 Ten-Towns - Lonlywood 8 10 Show

Teilnehmer:
(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(3) Frederick - Elric - Human - Wizard - none


Info:
“Gaze upon your own face and have seven questions answered.”
“Unlock the tombs of the half moon.”
Sahnar, a moon elf Mummy wurde von uns in den Elfenruinen gefunden als wir ihn ausversehen aufgeweckt haben. Er castete einen Moonbeam um uns in die versiegelten bereiche der Ruine zu lassen wo sich die Frostdruidin zurückgezogen hatte.
Skalli riss Ravisin die Kehle herraus.
Ravisin´s Letzte Worte:
“You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!”


Loot:


+1 Lvl Druid


2024-05-17 20:00 DDHC-RotF 01 Ten Towns 7 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 3
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has traveled to Lonleywood and spoken with Speaker Nimsey Huddle, who has opened her heated attic to visitors looking for a place to crash for the night, ever since the local inn closed its doors.
Nimsy Huddle, the town speaker, tempts you with freshly baked, halfling-shaped cookies. Her house was clearly built for humans, but most of the furniture is sized for halflings, with a few big chairs for visitors of taller stock. Four children scamper from room to room and climb a ladder up to the loft, chasing one another with wooden swords, while a fire crackles in the hearth in Speaker Huddle’s cluttered kitchen.
“Our loggers are being terrorized by a white moose,” says Speaker Huddle, “and the beast has eluded the hunters we’ve sent to kill it. We depend on the forest for our survival. I wouldn’t be a very good town speaker if I let a dumb moose get the better of us. Will you help?”

She is willing to pay 100gp for the mosse's head and 25gp for the carcass from the local butcher. She also offered the Ramshackle (the closed inn) as an investment property, to do with what they will.
The Party also was alerted to a few Chwinga by their Lantern of Tracking, who were playing house outside Nimsey's home. They managed to gleam the following information from the little fellas:
1. The frost druids are hiding in an old elven tomb deep in the forest and awakening beasts to terrorize ten-towns into worshipping Auril
2. One of the druids, Vurnis, was killed by the local shopkeeper for harassing Nimsey
3. The Tavern keeper is hiding secrets and those she has marked as enemies in the past have quietly vanished.
One of the Chwinga grew fond of the party and has quietly come along with them. Each charakter has recieved one charm from the little gathering.

2024-06-07 21:00 DDHC-RotF 01 Ten Towns 8 10 Show

Teilnehmer:

(3) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(3) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 2/Warlock 1
(3) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger 3
(3) Frederic - Elric - Human - Wizard 3

Story:

The party has braved the Lonelywood and vanquished a Banshee, the spectral remnant of a female elf warrior who was banished from her ancestral tombs for a selfish, evil act. After a short rest under the cover of trees, they've chatted with an awakened fox and hare about Ravisins, the druid who keeps awakening beasts to terrorize the townsfolk and learned to location of the Elven Tomb.
At the Elven Tomb, the charakters have found and slain the White Moose and soon after awoke Sahnar, a moon elf mummy and guardian of the tomb, who helped them navigate the moon dial via a Moonbeam spell. which opens the various chambers of the facility.
Full Moon Inscription. “Gaze upon your own face and have seven questions answered.”
Half-Moon Inscription. “Unlock the tombs of the half moon.”
Inside, they have fought and killed Ravisins the frost druid. Her last word, “You have gained nothing this day. Queen Geluvicken’s work continues and the Frostmaiden’s fury shall not abate until all of Ten-Towns is buried under ice and snow!” leaving the charakters with a warning for what is to come.


The party has reached 4th Level!

2024-06-21 21:00 DDHC-RotF 01 Ten Towns - Lonlywood 9 25 10 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Gefährten durchsuchen das Grab und fanden den Leichnam der Elfenkriegerin die sie als Beenhee besiegt hatten und den Leichnam von Ravisin´s Bruder Vonis. Sahnar erklärte den Spiegel der sich in den Grab befindet der Mirrow of the Fullmoon (Kristalball). Er aktivierte den Spiegel für uns und wir hatten 7 Fragen die wir stellen konnten.
1. Sahnar stellte die frage wie es seinen Nachfahren geht: gut haben ein Halbelfenkind.
2. Aerlyn wollte wissen wie es ihren Vater geht. Gut, befindet sich in einer Festung in Caer-Dineval wo alle Beowhner Chardalynketten tragen. Er kümmert sich um jemanden der eingesperrt ist.
3. Beru wollte wissen was er ist. Sah wie er geboren wurde, ausgesetzt wurde, und gerettet wurde.
4. Skalli stellte die Frage wie sie den Ewigen Winter loswerden. Sie sah zwei Visionen. Die erste enthielt einen Gnom in einen Tempel. Von ihm zu einer einsamem Hütte im Norden wo ein einzelner Sonnenstrahl darauffällt. Die zweite Vision enthielt einen Gletscher die Gruppe mit Verbündeten vor standen konnten nichzt passieren. Von dort auf eine Insel mit einer Festung die aussieht wie ein Schädel und einer Krone darauf. Ein weiß eingehülltes Buch in den Händen. Eine weishaarige Frau mit einer Augenklappe (Vellynne) und drei Kobolde in einen Trenchcoat. Elric.
Als Skalli die Hand vom Spiegel weg nehmen wollte, starrten sie zwei eisblaue Augen an und sagten: "Da bist du." Sie schreckte zurück, stieß an die Wand und lies sich an dieser herrunterrutschen, sichtlich verstört und ängstlich.
5. Sahnar stellte eine Frage um uns in diesen Moment am besten zu helfen. Er sah einen Schlitten den ein Halfling steuerte, dieser wurde von zwei Schlittenhunde gezogen und von einer Lawine Floh. Sein Schlitten steckte fest und er Kopf über im Schnee steckte.
6. Aerlyn fragte was es mit den Chardalyn auf sich hat. Sie sieht Duregar die im Schutz der dunkelheit Charderlyn abbauen und in einer Festung Waffen herstellen. Ein konstrukt ist sichtbar das einen Drachen ähnelt der komplett aus Chardalyn besteht.
7. Aerlyn fragte was es mit den Ever lasting Rime aufsich hat. Sie sah eine Frau mit einer Eulenmaske und einen Stab dessen Spitze ein Stück Reinen Charderlyn trug. Sie sattelte einen Großen Adler um in der Nacht über Eiswind Dale zu vielen und einen Spell zu casten der den Schnee mehr bringt.


Durch Skallis Frage gefunden suchte die gruppe den schlitten und zog den Halbling aus den Schnee. Kurz darauf kam aus den Blizzard eine Gestallt die Skalli fixierte. Die Frostmaid hatte sie gefunden. Doch sie Sprach nur und schitt langsam auf sie zu. Sie drehte nach wenigen schritten um als sie fertig war mit den Worten die sie an Skalli richtete hatte. Aus den Wald kamen Lichter. Die Geister derer die geopfert oder getötet wurden. Die gruppe konnte nur gerade so dem Frost tot entkommen doch verloren dabei Beru Axbeak Chonk der zu Eis erstarrte. Wir kamen bei Nimsy Huddle wieder an und erzählen was passiert was. Bekamen die versprochene Belohnung und verbringen die Nacht dort.


A wooden cup with a winged fish etched into the side
Treasure. Tucked under Vurnis’s corpse is a sharkskin pouch that contains two potions in crystal vials: a potion of resistance (radiant) and a potion of vitality.


Loot:
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
Mundane Items:
1x Urkunde für das Ramshakle Inn
1x Druidic Focus
1 Sack voller Chardalyn Splitter
Trinket: Book about druidic rites and lore written in druidic.


2024-06-28 19:58 DDHC-RotF 01 Ten Towns - Mountain Climb 10 10 10 Moon Sickle +1 Show

Teilnehmer:
(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(4) Frederick - Elric - Human - Wizard - none
(4) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Nimsy weis das Frostriesengeister auf einen Hügel zwisprache halten. Dort soll Schätze und ein Artefakt schlummern.
Ein Werbär Namens ... kennt das Icewind Dale und seine Bewohner und Völker. Weis vieleicht was hier vorsich geht.
.
**Gerücht aufgeschnappt:*
- Ein Komet ist im Süden von Ten Towns vor einer Woche runter gefallen. Bei Dougan Hole, in Richtung der Redwaters.
- Gnole überfillen eine Anglerin die einen Magischen Angelhaken hatten aus Eastheaven.*
.
Die Kobolde in Termalein wurde angeboten in der von uns bekommenen Taverne zu leben und sie in Schuss zu halten.
.
Osric´s ehemaligen Gruppenmitglieder
Mokingo Growling Bear Akannathi, ein männlicher Goliath-Krieger, der entschlossen ist, Oyaminartok zu finden und sich gegen sie zu beweisen
Perilou Fishfinger, eine weibliche Leichtfuß-Halbling-Anhängerin von Yondalla (Halbling-Gott der Fruchtbarkeit und des Schutzes) und Mokingos treue Gefährtin
Astrix, ein weiblicher Tiefling, der viel murmelt und flucht (Garret kennt ihre Geschichte nicht)


Keegan Velryn, Mann des verschollenen Fremdenführers


Loot: 10gp
1x Potion of Invisibility
Trinket: Hauer eines Eis Trolls.
Trinkets: Scrimshaw a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.


  • 1 lvl Moon Druid Lvl 5 Item Chose:

Moon Sickle +1
Weapon (sickle), uncommon (requires attunement by a druid or ranger)

This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells.

When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle.


2024-07-05 21:17 DDHC-RotF 01 Ten Towns - Cear Dineval: The Black Swords 11 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Crannoc Siever, Sprecher von Cear Dineval, der schon länger Krank ist.
Kadroth, einer der Anführer in den Cult der den Cear eingenommen hat, hat uns schon erwartet und ist telepatish
Averes, einer der Anführer in den Cult die sich im Keller aufhällt, wo der rest der Angestellten festengehalten wird.
Hathyl Arkorran, die Hellseherin die sich im Cear eingenistet hat hatte uns erwartet. Sie Erklärte uns was im Schloss aber auch ausserhalb ein paar dinge vorgehen. Doch als sie dies getahn hatte starb sie einen natürlichen Todes.
1. Levistus hat seinen Cult in Icewind Dale um den Cordisel of White zu finden der ihn aus seinen Gefängnis befreien kann wo er von Asmodeus eingesperrt wurde.
2. Asmodeus hat einen Pakt mit Auril um seinen Gefangenen (Levistus) in seinen Gefängnis zu halten, und gleichzeit stellt er in einer Duregar Festung aus Chardalyn Waffen her, darunter ein Drachenartiges konstrukt das er verwennden will um Auril zu Töten und ihre Macht zu absorbieren.
3. Auril verwendet Asmodeus Pakt dazu um weiterhin Icewind Dale Chaos zu verursachen (Will nicht das Levistus den Cordisel of White findet) und ihren Einflusst zu erhöhen.

Haben den Speaker befreit und die Cultisten ausgedünnt. Dabei haben wir den Sohn von der Wirtin gefunden die uns gefragt ob wir nach ihn sehen können.


Loot:


2024-06-21 21:00 DDHC-RotF 01 Ten Towns 9 27 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian lvl 4
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederic - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

135gp for completing "The White Moose"
1x Potion of Vitality
1x Potion of Resistance (Radiant)
1x Spell Scroll Moonbeam
1x Spell Scroll Comune
...
An unstrung bow was found in the tombs.
Rae'shalare, Warrior's Lament
Weapon (longbow), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Bonus: Magic, Damage, Combat, Ammunition, Heavy, Range, Two-Handed
[This Weapon serves as C0ldW0lfs 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

The heroes have defeated Ravisins and accessed the Mirror of the Full Moon. While the moon dial lights its frame, the mirror functions like an crystal ball of scrying. The mirror is held to the wall with sovereign glue and can’t be removed without shattering it.


“Gaze upon your own face and have seven questions answered.”
1. Sahnar demonstrated how the mirror functions by using it to glean information about his descendants whereabouts and wellbeing. His halfelven grandson lives happy and well.
2. Aerlyn asked how her father was faring. He is well, but surrounded by mysterious men, wearing amulets made of black ice in the shape of a sword. He's serving food, tending to someone imprisoned.
3. Beru asked "Who am I?". The vision showed his birth to him. Has ancestry, his mother. It showed how he was cast into the icy lake for being to fragile of a goliath son. How he was saved by a werebear goliath and then brought to Bryn Shanders orphanage. And it showed him Helm, the God of Vigilance, who beckonned him to "protect them...".
4. Skalli asked how to end the Everlasting Rime. She was shown two Visions. First there was a gnome, dressed like a teddybear, asking for assistance and then a single ray of sunshine, falling onto a lonely Black Cabin beyond the woods. The second showed to her a massive glacier, unpassable by mortal means. The vision turned back t'wards an island deep in the sea of moving ice, which houses a fortress in the image of a crowned skull. A book clad in white in their hands, an old woman with white hair and an eyepatch and three kobolds in a trenchcoat. And finally just standing behind herself, Elric. As she was about to take her hand away from the mirrors surface, two icy blue eyes stared back at her, slowly freezing the edges of the mirror: "There you are..." The Frostmaiden has layed eyes on them.
Before fleeing the evlen tomb immediately, Aerlyn quickly used two more questions on the mirror, not letting the chance to unravel at least some of the unfolding events pass them.
5. Aerlyn asked about all the Chardalyn they've encountered on their journey so far. They saw duergar, stealing away in the dark of night. Bringing chardalyn to a hidden fortress deep in the mountains. They saw them forging weapons of war and a gargantuan construct, a dragon made entirely of chardalyn.
6. Aerlyn asked about the Everlasting Rime. She saw a giant woman with an owl mask and a staff with a chardalyn crystal on top of it. She mounted a massive predatory bird, flying into the night sky and casting some manner of spell, emboldening the endless snowfall.


Sahnar then urged the party to move along. They made their way into the wood, towards a frozen river. There they stumbled upon the crashside of a dogsled and a Halfling, burried head frist into a mount of snow. Osric Whisperwood was a member of another adventuring party hired by Duvessa Shane. They had been looking into climbing Kelvins Cairn and speaking with Oyaminartok, a werebear goliath and local legend said to have unique insight into the happenings of the dale. Sadly they were ambushed by a yeti in a blizzard. Osric had fled the scene together with 2 dogs to go and get help, buth got lost in the storm.
As they were gathering their wits, Auril herself appeared before the heroes. She spoke to them, offering sweet eternity as part of her eternal garden of ice and the beauty she's bring. Not understanding how these mortals couldn't fathom her work and ideals. She adsressed Skalli one last time before disappearing into the snow, the the lights came creeping in. A small army of Coldlight Walkers was approaching them, wounding them severely, almost killing some. (7th question answered) They managed to flee only by Sahnar's timely arrival. He had used the last of the mirrors power to see a way to save them from this doom, only to realize a sacrifice need be made. He joined onto the battlefield with a Forbiddance spell at the ready, which he had cast on his way and struck down against the undead, subsequently ending his own existance along with theirs. "Fly you fools...".

2024-06-28 21:00 DDHC-RotF 01 Ten Towns 10 10 10 Show

Teilnehmer:

(4) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 1
(4) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 3/Warlock 1
(4) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 4
(4) Frederick - Elric - Human - Wizard: School of Evocation 4
(4) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 4

Loot:

10gp/Person
1x Potion of Invisibility
One pair of Ice-Troll tusks
Scrimshaw of a spouting whale, a smiling fox, a pair of dancing hares, and a walrus with the words “BIG LOVE” carved into it.
Astrix' leather-bound spellbook, which contains the following wizard spells: Alter Self, Cloud of Daggers, Comprehend Languages, Detect Magic, Expeditious Retreat, Scorching Ray, Shield, Suggestion, and Tenser’s floating Disk.

Story:

Back at Nimseys in Lonelywood the party could finally catch some breaths, exhausted and cold and finally take a deserved long rest. The next morning moods were grim. The party had lost Chonk, Berus axebeak, to the Coldlight Walkers. Trying to help sooth the characters woes, Nimsey offered her best halfling hospitality, but to little awail.
She told them of Jarlmoot, an ancient ritual ground of Frostgiants, who ruled this land a long time ago. Some manner of test and insight might be acquired there, aswell as an old relic hidden there. She also was able to tell them a little more about Oyaminartok, the werebear goliath and her clan, going around the dale and helping those in need. Surely, if anyone, she knows how to help them. After collecting themselves and deciding their next steps, the party set on going north, to Kelvin's Cairn and try to save Osrics old party members and their survival guide, before cutting east and checking in with Aerlyns father, to settle some long standing worries she's been harboring.
The Icewind-Kobold were given the deed to the Ramshakle Inn to make their new home and keep it for the charakters.
Quest: Mountain Climb
Osric and his party, Mokingo Growling Bear Akannathi (male goliath warrior), Perilou Fishfinger(female halfling cleric) and Astrix (female tiefling wizard), hired the help of Garret Velryn, a survialist and moutain guide, but were ambushed by a yeti in a snowstorm
The characters managed to get a badly hurt Garret and deeply exhausted Perilou down from the mountain and to their save encampment. Sadly Mokingo was already half eaten and his head mounted like a trophy among others. Astrix in her panik fled UP the mountain, instead of down and froze to her death. On the mountains peak they found her, kneeling frozen in front of a long extinguished fire, next to another corpse, that of a once very popular dwarven daredevil with blue boots.
Auril in her Frostmaiden form greeted the party, frozen in shock. She beckonned to the lands below and its pristine beauty. It seems that, for now, she's more interessted in what these "heroes" would do next, than anything else and expressed once more her lamenting Skalli's growing effort to evade her. She gidted them with advice before parting:
"Exist as long as you can, by whatever means you can. Only by enduring can you outlast your enemies." "Your compassion makes you vulnerable. Let cruelty be the knife that keeps your enemies at bay."


By the Frostmaidens grace the party has reached 5th Level!

2024-07-05 21:00 DDHC-RotF 01 Ten Towns 11 100 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederick - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

350gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)
2x Amulet of the Devout +1
Wondrous item, uncommon (+1), (requires attunement by a cleric or paladin)
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a bonus to spell attack rolls and the saving throw DCs of your spells. The bonus is determined by the amulet's rarity.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.
This Item is to be considered your 5th level "choose one magic item".
[These two Amulets serve as Echos and Raimundos 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]
...
Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:
1. You have resistance to cold damage.
2. You ignore difficult terrain created by ice or snow.
3. You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.
Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.
Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.

Story:

Returning Survivors
Beru and Osric have escorted Garret back to his husband in Targos and Perilou to Bryn Shander. While their is buisy working in Caer-Dineval, they have been summoned by Naerth Maxildanarr (Speaker of Targos), who thanked them personally for saving one of his citizens. Word of the parties deeds have started to circulate around ten-towns and Naerth has heeded the peoples wishes to no longer sacrifice lives to Auril and instead fallen back on heat and warmth to appease the Frostmaiden. As a sign of gratitude and "investing into the future of ten-towns", Speaker Naerth has handed them a letter for Duvessa Shane, solidifying relations between their towns. Furthermore, his trade network (the Zentharim) was able to percure a number of usefull Items, that might come in handy for the journey ahead (see loot).


Back in Bryn Shander
Beru and Osric delivered the message to Duvessa Shane and shared some of the information the party has gleaned from the mirror of the full moon and about the frostmaidens influence about events in ten-towns. While concerned, she asked them to continue their good work for the towns and look further into what they can help with and learn in Easthaven and beyond, especially about these visions of secret grey Dwarves, who reportedly have been starting to attack travelers and civilians. Meanwhile she would work to best aid them on the political fields, because "whatever you people are doing, by the gods, it works."
100gp inherritance from the fallen adventurers
50gp weekly payment from the Council of Speakers


Main-Story Quest: Black Cabin. On their way to pay respect at the House of the Triade, Beru and Osric have been stopped by Copper Knobberknocker, who is just a little worried a friend named Macreadus, who is conducting research at an old cabin in the wilderness. He says that if the party finds themselves nearby, he would appreciate it if they looked in on Macreadus, who’s trying to build a device that could end the Frostmaiden’s eternal winter and return summer to Icewind Dale. Copper asked them to bring provisions to Macreadus at the Black Cabin and make sure he’s all right. Because the gnome has paid for the provisions, he can’t offer a reward; however, Mishann, the priest who runs the House of the Morninglord, offered free healing and other spellcasting services to those who complete Copper’s quest and return.


At the House of the Triad Beru met with his adoptive father, an armored human man and always vigilant war cleric of Helm. While beginning to slithgly gray in his age, his father has remained an alert and compassionate demeanor. Beru and Osric were affored on brief evening of respite with his adoptive family among the orphans and priests. They shared a wonderful meal in celebration of the parties deeds across ten-towns. Even chicken meat was afforded by an anonymous benefactor and supper was both fulfilling and lasted for a few precious hours.
Beru and Osric will start their next adventuring day under the effects of a Heroe's Feast (18hp). Beru took the opportunity that night to also make his oaths.


Returning to Cear-Dineval
Perilou, the halfling cleric, caught Osric on their way out of town and thanked them again for saving her life. "We'd have all died up there if it wasn't for you."

2024-07-12 19:04 DDHC-RotF 01 Ten Towns 12 100 10 Boots of the Winterlands, Wand of the War Mage +1, Pearl of Power, Staff of Frost Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Danneth Waylen, Speaker von Eastheaven.
Copper Knobberknocker, ein Gnom der im Haus der Triade untergekommen ist. (Drei sind besser als zwei!)


Loot: 500gp = pro Spieler 100gp
1x healer’s kit
1x hunting trap
1x Potion of Resistance (cold)


Boots of the Winterlands
Wondrous item, uncommon (requires attunement)
These furred boots are snug and feel quite warm. While you wear them, you gain the following benefits:

  • You have resistance to cold damage.
  • You ignore difficult terrain created by ice or snow.
  • You can tolerate temperatures as low as −50 degrees Fahrenheit without any additional protection. If you wear heavy clothes, you can tolerate temperatures as low as −100 degrees Fahrenheit.

Wand of the War Mage +1
Wand, uncommon (requires attunement by a spellcaster)
While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.


Pearl of Power
Wondrous item, uncommon (requires attunement by a spellcaster)
While this pearl is on your person, you can use an action to speak this pearl’s command word and regain one expended spell slot. If the expended slot was 4th level or higher, the new slot is 3rd level. Once you have used the pearl, it can’t be used again until the next dawn.


Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)

You have resistance to cold damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.


2024-07-12 19:00 DDHC-RotF 01 Ten-Towns 12 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

Avarice's Spellbook
Avarice’s spellbook has white leather covers and vellum pages. The tiefling’s personal sigil is burned into the front cover. The book contains the spells:
1st Level: Burning Hands, Find Familiar, Thunderwave
2nd Level: Rope Trick
3rd Level: Lightning Bolt, Tongues
4th Level: Ice Storm, Wall of Fire
5th Level: Cone of Cold, Wall of Force
Staff of Frost
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)
You have resistance to cold damage while you hold this staff.
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges).
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Damage: 1d6
Damage Type: Bludgeoning
Properties: Versatile
Arcane Grimoire +1
Wondrous item, uncommon (+1), (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
[This Item serves as Frederics 5th Level "Choose a magic item", per Adventurer's League rules in accordance to the Player's Guide]

Story:

Quest: Black Swords
Outcome 2: Routing the Cultists
If the characters rout the cultists and release Speaker Crannoc Siever, the speaker asks them to call out the town militia so that the castle can be refortified. Henceforth, the speaker lets the characters rest at the castle whenever they need to. His home is their home, so to speak. Characters will quickly learn that the speaker is a blowhard and firebrand who enjoys living like a king behind his castle walls.
Without their leaders, Kadroth and Hethyl, the Knights of the Black Sword are rudderless until Redacted finally steps up to fill the power vacuum. The characters are doomed to cross paths with the cultists again.
Fated Ally (eliminated?): Avarice and the cultists can never again become allies to the party in the upcoming events.

2024-07-19 21:16 DDHC-RotF 01 Ten Towns 13 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Brother,
You will find me on the frozen ferry in Easthaven. From this new base, the search for chardalyn continues. Long may our father reign over this dark land!
Durth


Loot:
1x potion of healing


Cauldron of Plenty
Wondrous item, rare

This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.

If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.

The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.


2024-07-19 21:00 DDHC-RotF 01 Ten-Towns 13 120 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian 3/Druid 2
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin 4/Warlock 1
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger: Beastmaster 5
(5) Frederic - Elric - Human - Wizard: School of Evocation 5
(5) Echo - Osric - Stout Halfling - Cleric: Twilight Domain 5

Loot:

600gp (Beru declined the hags bargain in accordance to his oaths and forfeit his share)
Cauldron of Plenty
Wondrous item, rare
This cauldron is made of thick copper that has turned green with age. It is 4 feet wide, has a mouth 3½ feet in diameter, weighs 50 pounds, and can hold up to 30 gallons of liquid. Embossed on its bulging sides are images of satyrs and nymphs in repose, holding ladles. The cauldron comes with a lid and has side handles. It sits on five little clawed feet that keep it from tipping.
If water is poured into the cauldron and stirred for 1 minute, it transforms into a hearty, hot stew, which can provide one nourishing meal for up to four people per gallon. The stew remains hot while in the cauldron, then cools naturally after it is removed. The outside of the cauldron remains safe to touch despite the heat of the stew.
The cauldron can create stew three times. It then ceases to function until the next dawn, when it regains all its uses.

Story:

Quest: Toil and Trouble

2024-07-26 19:11 DDHC-RotF 01 Ten Towns 14 200 10 Frostwolf Armor (Smoldering Breastplate), Bag of Tricks (Gray) Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Die Briefe im Duregarversteck
Thanks to your timely information, the wizard’s ship was destroyed before reaching Icewind Dale. Consider this chardalyn a token of the Frostmaiden’s gratitude. PS: Do not harm the bird delivering this letter, it is dear to me. Y.
The wizard looking for Netherese ruins is no longer an issue. He was burned on the stake b–
Das Chardalyn in dem Versteck ist überschuss und die Vorbereitungen sind fast Abgeschlossen.
Was die Speaker auf der Versammlung von uns wollen:
- Speaker Duvessa Shane suggests speaking with the goblins in Karkolohk, Danneth Waylen suggests talking with the psychic Telvaster Haningbell, and Speaker Edgra Durmoot from Dougan’s Hole suggests seeking out the Reghed barbarians.


Loot: 200gp
1x Potion of Healing
1x Potion of Greater Healing


Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)

This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.

You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.

Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.


Commen Magic Item Chose:


Frostwolf Armor (Smoldering Breastplate)
Medium armor, common

These breastplates have been reinforced with the fur of a winter wolf so that the animal's icy aura can still be slightly felt on them, causing icy fog to rise from it.


2024-07-26 19:00 DDHC-RotF 01 Ten-Towns 14 40 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

200gp
1x Potion of Healing
1x Potion of Greater Healing
1 Common magic item of choice for every charakter
Bag of Tricks (Gray)
Adventuring Gear (Wondrous Item)
This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Dzaan's Spellbook
A worn book with a red leather cover and yellow pages. The edges of the pages are stained with dry blood. The writing inside suggests the book is nothing more than a poetry anthology. However, it’s actually the spellbook of a Red Wizard of Thay named Dzaan. The book’s true contents are hidden by an illusory script spell.
After the book was confiscated by a member of the town militia, it was brought to the Town Hall, where a clerk saw fit to place it in this library for safe keeping. Casting dispel magic on the book ends the illusory script spell placed upon it. When the illusory script spell ends, the book’s true contents are revealed. It contains the following spells:
detect magic, disguise self, illusory script, magic missile, silent image, arcane lock, blur, invisibility, knock, levitate, mirror image, phantasmal force, fireball, major image, sending, slow
arcane eye, confusion, hallucinatory terrain, phantasmal killer, animate objects, conjure elemental, mislead, seeming

Vellynne Harpell's Spellbook
Vellynne’s spellbook has black leather covers around pages of ragged parchment, all wrapped in a crimson sash. The necromancer’s personal sigil is written in goat’s blood on the title page. The tome contains the spells: false life, find familiar, protection from evil and good, shield, Tenser's floating disk, blindness/deafness, magic weapon, bestow curse, remove curse, polymorph
[Vellynnes book is granted access to, not looted!]

Story:

Fated Allies: The Council of Speakers


After gathering the Council of Speakers and setting a base of operations in Bryn Shander, Ten-Towns is gathering allies across Icewind Dale. The party is promised 100gp from each of the smaller towns, 300gp from each of the larger towns and 500gp from Bryn Shander, should Ten-Towns survie the duergar attack and their Chardalyn Dragon.
The charakters have advanced to chapter 2!

2024-08-09 20:00 DDHC-RotF 02 Icewind Dale 15 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

Amulet of Health
Wondrous item, rare (requires attunement)
Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is 19 or higher without it.
Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.

Story:

Quest: The Black Cabin

2024-08-09 20:24 DDHC-RotF 02 Icewind Dale - Black Cabin 15 10 Amulet of Health Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Arveiaturace, der weiße Tot. Meltharond ihr ehemaliger Herr (Erzmagier)
Brief:
Macreadus, I’ve had enough of this damned, relentless cold. I feel it creep into my bones, my head, my heart. I’m heading back to Ten-Towns for a decent meal and a warm bed. I fear this endless winter has numbed your mind, and any tinkerer worth their chains can see the Summer Star is a fool’s errand. Maybe without me here to incessantly complain to, you’ll finally snap out of your obsession.
If you truly insist on dedicating your remaining days to this doomed project, might I suggest that three is better than two. I considered telling you before, but you were particularly rude about the dinner I made last night.
May the light of the Morninglord protect you,
Copper
Elric wurde von dem Burst der vom Summer Star ausging pulfersisiert und später als Aurils Coldnightwalker angriffen vom Morning Lord wiederbelebt. Hat uns vorher als Geist versucht dinge rauszufinden.


Loot:
Summer Star ist in Berus Besitzt


Amulet of Health
Wondrous item, rare (requires attunement)

The amulet's pendant and chain are made of gold, and the pendant bears the symbol of two hands cupping the sun.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.


Blessing of the Morninglord. You gain 10 temporary hit points each day at dawn.


2024-08-30 21:00 DDHC-RotF 02 Icewind Dale 16 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:
Anga Awakend einen Potwal der eine Lokale Legende ist.
King Gunvald Halraggson König des Bären Tribes hat Chardalynvergiftete Stammesmitglieder verbannt.


Loot:
1x spell scroll of knock.


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:
(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?


Info:


Loot:
1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility


Altar. The altar hangs 9 feet above the “floor” and merges seamlessly with the “ceiling” to which it’s attached. A detect magic spell or similar magic does not reveal the magical aura around the altar, which is protected by a permanent version of the Nystul’s magic aura spell that conceals its magical nature. If a successful dispel magic is cast on the altar (DC 18), followed by a detect magic spell or similar magic, it radiates an aura of illusion magic.
The first time a character who can cast spells touches the symbol of Mystryl carved into the front of the altar, a stoppered flask filled with a luminous blue liquid appears in a shimmer of light “atop” the altar and immediately falls, shattering on the ceiling-turned-floor unless someone within reach catches it. Catching the falling flask requires a successful DC 10 Dexterity saving throw. If more than one character succeeds on this save, the one who rolled highest is the one who catches it. If the flask shatters, its contents evaporate instantly. Only one such flask can be created, after which the altar becomes nonmagical.
A character can use an identify spell or similar magic to determine the properties of the blue liquid in the flask. Any creature that drinks all of it gains the ability to cast the minor illusion cantrip at will, using Intelligence as its spellcasting ability. If the creature that drinks the liquid can already cast the minor illusion cantrip, or if the liquid is consumed by more than one creature, nothing happens and the gift is wasted.


Gift of Mystryl
Cast the minor illusion cantrip at will,


2024-09-06 20:00 DDHC-RotF 02 Icewind Dale 17 10 Show

Teilnehmer:

(5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none
(5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none
(5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none
(5) Frederick - Elric - Human - Wizard - none
(5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ?

Loot:

1x Potion of Resistance (Force)
1x Potion of Resistance (Fire)
1x Potion of Resistance (Cold)
1x Potion of Resistance (Acid)
1x Spell Scroll of Invisibility

...
Gift of Mystryl. Cast the minor illusion cantrip at will.
...
Among the ruins of the Netherese Spire several books have been found.
Magical Wonders of Netheril. This book is a collection of interviews with Netherese archmages, who discuss their studies of ancient elven magic and the creation of mythallars. The book includes sketches of such devices.
Mysteries of the Phaerimm. This book sheds light on the phaerimm—telepathic, funnel-shaped monsters of malevolent intellect that lurk in the Underdark—and includes disturbing sketches of them.
Wizards in the Hollow. The birth of the Netherese empire is chronicled in this otherwise dull, plodding story about the lives of three Netherese wizards.
Ajamar’s Guide to the Phantastic. This breezy, lighthearted treatise on illusion magic was required reading in many Netherese classrooms. It describes clever ways to use common illusion spells.
The Unfettered Mind. This lunatic text discusses how one might exist solely as a disembodied brain, preserved for eons in a magical suspension fluid. It includes sketches of brains in jars.
Lost Scrolls of Sabreyl. Written in Elvish, this scholarly tome copies and analyzes fragments of eight ancient scrolls left behind by a sun elf wizard who taught magic to the cloud giants of Ostoria, a bygone empire that collapsed 40,000 years ago.
From Shadow, Substance. This speculative work discusses how one might harness the Weave to turn an illusory object or creature into its real counterpart, with commentary and criticism from noteworthy Netherese illusionists.
Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional kingdom for sixty-one years, and fake his own death.
Ventatost. This book uses testimonials and conspiracy theories to piece together events leading up to the destruction of a Netherese city called Ventatost, which disintegrated as it flew over the forest of Cormanthor nearly two thousand years ago, before the fall of Ythryn.

Story:

Quest: The Spire of Netheril explored
Elric has a Mirror Image made reality for 23h.
Fated Ally (eliminated): Dzaan's Simulacrum has been dispelled! The simulacrum has not been made a true clone of the red wizard Dzaan. He can neve again become an ally to the party in the upcoming events.
"Just a few more missions and i would have been given lichdom..."