Show Log Entry
Adventure Title
DDHC-RotF 01 Ten Towns
DDHC-RotF 01 Ten Towns
Session
14
14
Date Played
2024-07-26 19:11:00 UTC
2024-07-26 19:11:00 UTC
Levels Gained
GP +/-
200
200
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none (5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (5) Frederick - Elric - Human - Wizard - none (5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: Die Briefe im Duregarversteck Thanks to your timely information, the wizard’s ship was destroyed before reaching Icewind Dale. Consider this chardalyn a token of the Frostmaiden’s gratitude. PS: Do not harm the bird delivering this letter, it is dear to me. Y. The wizard looking for Netherese ruins is no longer an issue. He was burned on the stake b– Das Chardalyn in dem Versteck ist überschuss und die Vorbereitungen sind fast Abgeschlossen. Was die Speaker auf der Versammlung von uns wollen: - Speaker Duvessa Shane suggests speaking with the goblins in Karkolohk, Danneth Waylen suggests talking with the psychic Telvaster Haningbell, and Speaker Edgra Durmoot from Dougan’s Hole suggests seeking out the Reghed barbarians. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 200gp 1x Potion of Healing 1x Potion of Greater Healing ------------------------------------------------------------------------------------------------------------------------------------------ Bag of Tricks (Gray) Adventuring Gear (Wondrous Item) This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ Commen Magic Item Chose: ------------------------------------------------------------------------------------------------------------------------------------------ Frostwolf Armor (Smoldering Breastplate) Medium armor, common These breastplates have been reinforced with the fur of a winter wolf so that the animal's icy aura can still be slightly felt on them, causing icy fog to rise from it. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Skalli "Frostgaze" - Shifter - Barbarian - none (5) Raimundo - Beru Chillwind Akannathi - Aasimar - Paladin - none (5) C0ldw0lf - Aerlyn Fuyu - Eladrin - Ranger - none (5) Frederick - Elric - Human - Wizard - none (5) Echo - Osric Whisperwoods - Habling - Twilight Cleric - ? ------------------------------------------------------------------------------------------------------------------------------------------ Info: Die Briefe im Duregarversteck Thanks to your timely information, the wizard’s ship was destroyed before reaching Icewind Dale. Consider this chardalyn a token of the Frostmaiden’s gratitude. PS: Do not harm the bird delivering this letter, it is dear to me. Y. The wizard looking for Netherese ruins is no longer an issue. He was burned on the stake b– Das Chardalyn in dem Versteck ist überschuss und die Vorbereitungen sind fast Abgeschlossen. Was die Speaker auf der Versammlung von uns wollen: - Speaker Duvessa Shane suggests speaking with the goblins in Karkolohk, Danneth Waylen suggests talking with the psychic Telvaster Haningbell, and Speaker Edgra Durmoot from Dougan’s Hole suggests seeking out the Reghed barbarians. ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 200gp 1x Potion of Healing 1x Potion of Greater Healing ------------------------------------------------------------------------------------------------------------------------------------------ Bag of Tricks (Gray) Adventuring Gear (Wondrous Item) This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. ------------------------------------------------------------------------------------------------------------------------------------------ Commen Magic Item Chose: ------------------------------------------------------------------------------------------------------------------------------------------ Frostwolf Armor (Smoldering Breastplate) Medium armor, common These breastplates have been reinforced with the fur of a winter wolf so that the animal's icy aura can still be slightly felt on them, causing icy fog to rise from it. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Frostwolf Armor (Smoldering Breastplate) | Common | DDHC-RotF 01 Ten Towns | true | ||
Frostwolf Armor (Smoldering Breastplate) Medium armor, common These breastplates have been reinforced with the fur of a winter wolf so that the animal's icy aura can still be slightly felt on them, causing icy fog to rise from it. | |||||
Bag of Tricks (Gray) | Uncommon | DDHC-RotF 01 Ten Towns | true | ||
Bag of Tricks (Gray) Adventuring Gear (Wondrous Item) This ordinary bag, made from gray, rust, or tan cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound. You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. The creature vanishes at the next dawn or when it is reduced to 0 hit points. The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature. Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn. |