Aora Cinnamae

Season:
Forgotten Realms S 13
Race:
Eladrin
Class:
Circel of Dreams Druid lvl 11
Background:
Daughter of the cherry Dryad (Feylost)
Lifestyle:
Modest
Current Level:
11
Total GP:
2355.89
Total Downtime:
280
Tag:
Faction:
Emerald Enclave
Faction Rank:
Autumnreaver (rank 3)
Magic Item Count:
71
Magic Item Limit:
6
Staff of Flowers,
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror,
Golden Flywheel (Stone of Good Luck),
Staff of the Woodlands,
Silvered Rapier,
Driftglobe,
Necklace of Adaptation,
Chime of Exile,
Drow Armor (Breastplate of Gleaming),
Rod of Sanctuary (Rod of Security)

Log Entries

Date Played Adventure Title Session Levels GP Downtime Magic Items
2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Silvered Rapier, Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Silvered Rapier
Weapon (Rapier), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 6857.14 10 Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 1 14357 10 Staff of the Woodlands Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-24 15:31 Purchase Log -19700 Show Purchase

gekauft:
5x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes -5000gp
3x Spell Scroll of Greater Restoration -12000gp
2x Diamond dust worth at least 100 gp, which the spell consumes -2000gp
1x an object with the image of a dragon engraved on it, worth at least 500 gp
2x Potion of Fire Resistance -200gp


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Story Award: Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


Switscht: Skilled mit Healer feat.


2025-08-14 21:29 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Golden Flywheel (Stone of Good Luck) Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Ein Kult soll leite verschwinden lassen und zu Vecna beten.

Verschwunden Adlige in Neverwinter:
Eldon Keyward is a highly knowledgeable scholar who specializes in the Outer Planes.
Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. (hat herrausgefunden das der Anspruch von Lord Neverember nicht legitiem ist, durch Dokumente die Bestätigen das sein Anspruch auf den Thron von Neverwinter, über seine angebliche Verwandschaft mit den Helden Neverwinters. Was eine Reine Lüge ist.)
Sarcelle Malinosh is a human wild-magic sorcerer who plumbs the mysteries of the Outer Planes. (Hatte eine Vision das die Welt von Vecna verdorben wird und alles Leben Böse wird)
Umberto Noblin is a gnome historian who has written books on various deities. (Hat Bücher über Vecna geschrieben)
https://files.d20.io/images/388881126/eEEbnsslciXQ6GRiPw0Kpg/max.png?1713130665


Als wir versuchten das Ritual das den letzten entführten Opfersollte unterbrochen, riss plötzlich die Realität auf und zog uns in die Zwischen welt zwischen Matirial Plane und dem Shadowfell. Dort wurden wir von Vecna begrüst und dieser zwang uns sein Blessing auf. Nun müssen wir versuchen wieder von hier zu fliehen und vermeiden ihm bei seinen aufstieg zu helfen.
https://files.d20.io/images/388885612/o5q9PX-GKwKYB_s7aUfewQ/med.png?1713132408


Freundeten uns mit den Wasserelementaren an die sich in den Zisternen system der Crypta befindet. Diese schickten uns zu den Wassergenie Shanzezim, dieser wurde von der vorherigen Gilde die sich in der Crypta verschanst hatte gebunden. Temenos verbannte ihn kurz um den Bund zu lösen und kam kurz darauf zurück. Er unterstützte uns dabei die Kultisten zu konfrontieren.


Verbraucht:
1x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Loot:
1x Potion of Invisibility
1x Spell Scroll of Greater Invisibility
1x Spell Scroll of Major Image


Golden Flywheel (Stone of Good Luck)
Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.


Blessing: Vecna´s Link
You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest.
https://files.d20.io/images/452605308/EgbchSrS6hiMxHmKuBy2Ig/med.jpg?1755187500


2025-08-29 22:13 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 666 10 Driftglobe, Necklace of Adaptation Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Die Familie Dolindar wurde in das Shadowfell verbannt, aus gründen die keiner weiß. Sie ruhen nicht richtig. Sie sind langsam vereinsamt.

(Sie haben das Shadowfell untersucht und eine Möglichkeit dieses aufzulösen. Dadurch wurde Shar auf sie aufmerksam und verfluchte sie das sie dieses nie wieder verlassen können.)

Kevetta Dolindar

Letzes Wort der Zwillinge: Allein
Nolan Dolindar
Evisha Dolindar

“DOLINDAR” above “NO WORLD TO RETURN.” (Mittlere Tür)
Rätzel: Allein muss raus kommen und jeder buchstabe ist alleine um es zu bilden.

Schatzraum:
“What good are treasures when home is denied?”

A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
A Driftglobe with a map of the gate towns of the Outlands carved on it
A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it”

The Wizard Three:
https://files.d20.io/images/388958685/daVkMuTTHgEV8iMrPWUNEA/max.png?1713192150
Als wir unsere Reise beschreiben.
https://files.d20.io/images/388877185/Z5YMxPiLqVy9215NIpePCA/max.png?1713129398


Juniper hat da 2 Jahre auf uns gewartet....


Loot: 666gp


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).


2025-09-04 22:00 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Chime of Exile Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Wind Dukes of Aaqa hat eine Rute erschaffen die Vecna schwächen könnte.
Webs Egge, Lolth Anbeter Zentrum
https://files.d20.io/images/455320979/0dkc9ma2-YWy5GexMEhY7Q/max.png?1757018281
Efty macht Aora einen Antrag
Each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.


Loot:


Chime of Exile
Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.


Dawnpetal Oath-Ring Ring, legendary (requires attunement)

While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you

. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree.

Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath.

At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers. The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever.

What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril.


2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators 4 10 Drow Armor (Breastplate of Gleaming), Rod of Sanctuary (Rod of Security) Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren


verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).


Rod of Sanctuary (Rod of Security)
Rod, very rare

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912

"This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses."

Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.


2025-09-18 21:26 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Malaina van Talstiv, Alustriels Frau hat ein Geheimnis, unser Vecna Auge juckt immer wenn sie in der Nähe ist.


Loot:



Date Played Adventure Title Tier Session ACP TCP ▲ Downtime Renown
2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Silvered Rapier
Weapon (Rapier), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 10 Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 10 Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-24 15:31 Purchase Log Show Purchase

gekauft:
5x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes -5000gp
3x Spell Scroll of Greater Restoration -12000gp
2x Diamond dust worth at least 100 gp, which the spell consumes -2000gp
1x an object with the image of a dragon engraved on it, worth at least 500 gp
2x Potion of Fire Resistance -200gp


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Story Award: Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


Switscht: Skilled mit Healer feat.


2025-08-14 21:29 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Ein Kult soll leite verschwinden lassen und zu Vecna beten.

Verschwunden Adlige in Neverwinter:
Eldon Keyward is a highly knowledgeable scholar who specializes in the Outer Planes.
Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. (hat herrausgefunden das der Anspruch von Lord Neverember nicht legitiem ist, durch Dokumente die Bestätigen das sein Anspruch auf den Thron von Neverwinter, über seine angebliche Verwandschaft mit den Helden Neverwinters. Was eine Reine Lüge ist.)
Sarcelle Malinosh is a human wild-magic sorcerer who plumbs the mysteries of the Outer Planes. (Hatte eine Vision das die Welt von Vecna verdorben wird und alles Leben Böse wird)
Umberto Noblin is a gnome historian who has written books on various deities. (Hat Bücher über Vecna geschrieben)
https://files.d20.io/images/388881126/eEEbnsslciXQ6GRiPw0Kpg/max.png?1713130665


Als wir versuchten das Ritual das den letzten entführten Opfersollte unterbrochen, riss plötzlich die Realität auf und zog uns in die Zwischen welt zwischen Matirial Plane und dem Shadowfell. Dort wurden wir von Vecna begrüst und dieser zwang uns sein Blessing auf. Nun müssen wir versuchen wieder von hier zu fliehen und vermeiden ihm bei seinen aufstieg zu helfen.
https://files.d20.io/images/388885612/o5q9PX-GKwKYB_s7aUfewQ/med.png?1713132408


Freundeten uns mit den Wasserelementaren an die sich in den Zisternen system der Crypta befindet. Diese schickten uns zu den Wassergenie Shanzezim, dieser wurde von der vorherigen Gilde die sich in der Crypta verschanst hatte gebunden. Temenos verbannte ihn kurz um den Bund zu lösen und kam kurz darauf zurück. Er unterstützte uns dabei die Kultisten zu konfrontieren.


Verbraucht:
1x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Loot:
1x Potion of Invisibility
1x Spell Scroll of Greater Invisibility
1x Spell Scroll of Major Image


Golden Flywheel (Stone of Good Luck)
Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.


Blessing: Vecna´s Link
You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest.
https://files.d20.io/images/452605308/EgbchSrS6hiMxHmKuBy2Ig/med.jpg?1755187500


2025-08-29 22:13 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Die Familie Dolindar wurde in das Shadowfell verbannt, aus gründen die keiner weiß. Sie ruhen nicht richtig. Sie sind langsam vereinsamt.

(Sie haben das Shadowfell untersucht und eine Möglichkeit dieses aufzulösen. Dadurch wurde Shar auf sie aufmerksam und verfluchte sie das sie dieses nie wieder verlassen können.)

Kevetta Dolindar

Letzes Wort der Zwillinge: Allein
Nolan Dolindar
Evisha Dolindar

“DOLINDAR” above “NO WORLD TO RETURN.” (Mittlere Tür)
Rätzel: Allein muss raus kommen und jeder buchstabe ist alleine um es zu bilden.

Schatzraum:
“What good are treasures when home is denied?”

A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
A Driftglobe with a map of the gate towns of the Outlands carved on it
A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it”

The Wizard Three:
https://files.d20.io/images/388958685/daVkMuTTHgEV8iMrPWUNEA/max.png?1713192150
Als wir unsere Reise beschreiben.
https://files.d20.io/images/388877185/Z5YMxPiLqVy9215NIpePCA/max.png?1713129398


Juniper hat da 2 Jahre auf uns gewartet....


Loot: 666gp


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).


2025-09-04 22:00 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Wind Dukes of Aaqa hat eine Rute erschaffen die Vecna schwächen könnte.
Webs Egge, Lolth Anbeter Zentrum
https://files.d20.io/images/455320979/0dkc9ma2-YWy5GexMEhY7Q/max.png?1757018281
Efty macht Aora einen Antrag
Each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.


Loot:


Chime of Exile
Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.


Dawnpetal Oath-Ring Ring, legendary (requires attunement)

While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you

. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree.

Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath.

At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers. The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever.

What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril.


2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators 4 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren


verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).


Rod of Sanctuary (Rod of Security)
Rod, very rare

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912

"This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses."

Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.


2025-09-18 21:26 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Malaina van Talstiv, Alustriels Frau hat ein Geheimnis, unser Vecna Auge juckt immer wenn sie in der Nähe ist.


Loot:



Date Played Adventure Title Session XP GP Downtime Renown Magic Items
2025-05-29 21:39 DDHC-QfIS-The Lost Caverns of Tsojcanth 2 10 Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
9 days of rations
a lacquered pipe
Piled atop the ledge above the entrance is a small heap of treasure containing 900 gp and 700 sp.


a bronze tablet worth 100 gp.
In the center lies the gate,
But its locks will surely vex.
Many are the guards who wait
As you seek the middle hex.
Randomly sent to find a way
Back to a different iron door.
A seventh time and you may stay,
And seek the glowing prize no more.
You have won old Iggwilv’s prize,
Her hoarded cache of magic,
And freed the one with yearning eyes,
Whose lot was hunger tragic.


Loot:


Folding Boat
Wondrous item, rare

This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it.

One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably.

The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably.

When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat.

The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so.


Eyes of Minute Seeing
Wondrous item, uncommon

These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range.


Ring of Mind Shielding
Ring, uncommon (requires attunement)

While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it.

You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication.


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Story Award: You free a Marid Genie from a millennia-old magical cage.
Die Marid Kasdu'u, hat uns zum Dank das er einen Wundsch (Wish) erfüllt.
Effect: Resistance to Force damage


2025-06-26 21:13 DDHC-QfIS-The Lost Caverns of Tsojcanth 3 10 Silvered Rapier, Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:


Loot:
1x Potion of Greater Healing
1x Spell Scroll of Raise Dead


Sword of Vengeance
Weapon (longsword), uncommon (requires attunement)

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one.

In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it.

You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties.


Periapt of Proof against Poison
Wondrous Item, Rare (Requires Attunement)

This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage.


War Pick +1
Melee weapon (martial, war pick), uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.


Cloak of Elvenkind
Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


Silvered Rapier
Weapon (Rapier), Common

An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage.


Verbraucht:
1x Spell scroll of Greater Restoration
1x Diamond dust worth at least 100 gp um Greater Restoration zu casten


2025-07-03 20:15 DDHC-QfIS-The Lost Caverns of Tsojcanth 4 6857.14 10 Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn Show

Teilnehmer:
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 10
(10) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 10
(10) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 10
(10) Eike - Azul Vendris - Gifh - Worrior of Elements lvl 10


Info:
Iggwilv’s treasure rests within,
Her curse on any who disturbs it.
Seek no further to steal it or
To free the one prisoned here,
For a fate worse than death is
Sure to come to fools who
Violate this sacred place.


Calumnus, den schwarzen Drachen besiegt.
Drelnza, Tochter der Hexenkönigin of Eath besiegt.


Loot: 6982gp 1sp 4cp each
1x Keoghtom's Ointment (5 Ladungen)
Eingekauft: 5x Holy Water -125gp


Wand of Magic Missiles
Wand, Uncommon

This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend.

Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed.


Manual of Bodily Health
Wondrous item, very rare

This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century.


Tasha's Creeping Keelboat
Wondrous Item, Very Rare (Requires Attunement)
This magic vehicle is a boat 10 feet wide and 30 feet long. It has four legs that propel it across land and water. It has a walking and swimming speed of 20 feet, but it can’t travel underwater. The boat moves according to your spoken directions while you are riding it, and creatures of your choice gain a +1 bonus to their Armor Class while on the boat.
The boat can transport up to 1,000 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity.


Iggwylv's Horn
Wondrous Item, Rare (Requires Attunement)
You can use an action to blow this horn to cast one of the following spells from it: Arms of Hadar, Fog Cloud, Gust of Wind, or Web. If the spell requires a saving throw, the spell save DC is 13.
Once the horn has been used to cast a spell, it can’t be used to cast that spell again until the next dawn.


Demon Skin (Plate Armor)
Armor (Plate Armor), Rare (Requires Attunement)
This magic armor appears as a pot of bubbling black ichor. When you attune to it, the ichor adheres to and contours to your skin, and the pot disappears. The armor can be worn under normal clothes, and it doesn’t impede bodily functions. Once you put it on, it can’t be removed unless you choose to do so or you die, at which point the pot reappears and the ichor flows back into it.
While wearing the armor, you have resistance to poison damage. The armor also doesn’t impose disadvantage on Dexterity (Stealth) checks.


2025-07-07 19:09 DDHC-TfYP-06 WPM White Plume Mountain 1 14357 10 Staff of the Woodlands Show

Teilnehmer:
(8) Eisenbrand - Rauk "Glutfang" Brakk - Bugbear - Monk 5 / Ranger 3 - Zhentarim - DV 120 ft.
(10) JinxedBear - Eftychia "Efty" - Infernal Tiefling - Wildheart Barbarian 10 - Emerald Enclave
(10) Marcelinho700 - Tsuji - Human - Samurai Fighter 10 - Purpel Dragon Knight
(10) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 10 - EE
(10) Karrakaz - Luran - Harengon - Worrior of Elements lvl 10
(10) Bramymond - Temenos Mystral - Abyssal Tiefling - Warlock: The Archfey (Zybilna) 10


Info:
Search ye far or search ye near
You’ll find no trace of the three
Unless you follow instructions clear
For the weapons abide with me.
North past forest, farm and furrow
You must go to the feathered mound
Then down away from the sun you’ll burrow
Forget life, forget light, forget sound.
To rescue Wave, you must do battle
With the Beast in the Boiling Bubble
Crost cavern vast, where chain-links rattle
Lies Whelm, past water-spouts double.
Blackrazor yet remains to be won
Underneath inverted ziggurat.
That garnered, think not that you’re done
For now you’ll find you are caught
I care not, former owners brave
What heroes you seek to hire.
Though mighty, I’ll make each one my slave
Or send him to the fire.


Loot: 14357gp
Spell Scrolls 1x
Fear, Hold Person, Conjure Minor Elementals, Dispel Magic, Magic Mouth

Consumables
1x Potion of Flying
1x Potion of Mind Reading


Magic Items:
Boots of Striding and Springing
Plate of Vulnerability
Chain mail +1
Stone of Good Luck
Goggles of Night
Ring of Spell Storing
Ring of Protection


*Rewords *

Das hier sind die Rewards fürs Waffen zurückbringen

  • First Weapon Returned. Max gold for their level for each character in the party, and each character may choose five rare consumables (following normal rules for the number of pieces of magical ammunition). A character could, for example, choose 2 potions of superior healing, 2 spells scroll of greater restoration, and 1d6 +2 crossbow bolts.
    chose: 2x Spellscroll of Greater Restoration, 1x Potion of Superior Healing, 2x Scroll of Revivify

  • Second Weapon Returned. Each character may choose one of the following items: arrow catching shield, bracers of defense, canaith mandolin, necklace of prayer beads (with six beads), staff of the woodlands, +2 wand of the war mage, or a +2 weapon.
    chose: Staff of the woodlands

  • Third Weapon Returned. Each character receives either a blessing of protection or a blessing of weapon enhancement (player choice) and when the character gains 17th level can claim one of these legendary items for their own use subject to the MIL restrictions. (sind jetz Artefacte und könnte durch eine +3 Waffe, Armor oder Wand of the Warmage ausgetauscht werden.)


+1 lvl Druid


2025-07-24 15:31 Purchase Log -19700 Show Purchase

gekauft:
5x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes -5000gp
3x Spell Scroll of Greater Restoration -12000gp
2x Diamond dust worth at least 100 gp, which the spell consumes -2000gp
1x an object with the image of a dragon engraved on it, worth at least 500 gp
2x Potion of Fire Resistance -200gp


2025-07-25 15:46 DDHC-KftGV Fire and Darkness 1 10 Rope of Entanglement, Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:


Loot: 11056gp 6cp
1x Potion of Fire Resistance


Rope of Entanglement
Wondrous Item, Rare

This rope is 30 feet long. While holding one end of the rope, you can take a Magic action to command the other end to dart forward and entangle one creature you can see within 20 feet of yourself. The target must succeed on a DC 15 Dexterity saving throw or have the Restrained condition. You can release the target by letting go of your end of the rope (causing the rope to coil up in the target’s space) or by using a Bonus Action to repeat the command (causing the rope to coil up in your hand).

A target Restrained by the rope can take an action to make its choice of a DC 15 Strength (Athletics) or Dexterity (Acrobatics) check. On a successful check, the target is no longer Restrained by the rope. If you’re still holding onto the rope when a target escapes from it, you can take a Reaction to command the rope to coil up in your hand; otherwise, the rope coils up in the target’s space.

The rope has AC 20, HP 20, and Immunity to Poison and Psychic damage. It regains 1 Hit Point every 5 minutes as long as it has at least 1 Hit Point. If the rope drops to 0 Hit Points, it is destroyed.


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


Bronze Griffon Figurine of Wondrous Power
Wondrous item, rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn’t enough space for the creature, the figurine doesn’t become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can’t be used again until a certain amount of time has passed, as specified in the figurine’s description.

Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a griffon for up to 6 hours. Once it has been used, it can’t be used again until 5 days have passed.


Mace of Terror
Weapon (mace), rare (requires attunement)

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the Dodge action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.

The mace regains 1d3 expended charges daily at dawn.


Story Award: Saving an Effreti
We rescued the Effreti Jarazoun, Vrakir's right-hand man, to be sacrificed to Vecna and granted a wish! At the end, he invited us to visit him if we ever enter the Plane of Fire.

The characters gain psychic resistance!


Golden Vault Reward:
Blessing of Understanding (+2 Wis)


Switscht: Skilled mit Healer feat.


2025-08-14 21:29 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 1 10 Golden Flywheel (Stone of Good Luck) Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Ein Kult soll leite verschwinden lassen und zu Vecna beten.

Verschwunden Adlige in Neverwinter:
Eldon Keyward is a highly knowledgeable scholar who specializes in the Outer Planes.
Indrina Lamsensettle is a human actor who moves in Neverwinter’s highest social circles. (hat herrausgefunden das der Anspruch von Lord Neverember nicht legitiem ist, durch Dokumente die Bestätigen das sein Anspruch auf den Thron von Neverwinter, über seine angebliche Verwandschaft mit den Helden Neverwinters. Was eine Reine Lüge ist.)
Sarcelle Malinosh is a human wild-magic sorcerer who plumbs the mysteries of the Outer Planes. (Hatte eine Vision das die Welt von Vecna verdorben wird und alles Leben Böse wird)
Umberto Noblin is a gnome historian who has written books on various deities. (Hat Bücher über Vecna geschrieben)
https://files.d20.io/images/388881126/eEEbnsslciXQ6GRiPw0Kpg/max.png?1713130665


Als wir versuchten das Ritual das den letzten entführten Opfersollte unterbrochen, riss plötzlich die Realität auf und zog uns in die Zwischen welt zwischen Matirial Plane und dem Shadowfell. Dort wurden wir von Vecna begrüst und dieser zwang uns sein Blessing auf. Nun müssen wir versuchen wieder von hier zu fliehen und vermeiden ihm bei seinen aufstieg zu helfen.
https://files.d20.io/images/388885612/o5q9PX-GKwKYB_s7aUfewQ/med.png?1713132408


Freundeten uns mit den Wasserelementaren an die sich in den Zisternen system der Crypta befindet. Diese schickten uns zu den Wassergenie Shanzezim, dieser wurde von der vorherigen Gilde die sich in der Crypta verschanst hatte gebunden. Temenos verbannte ihn kurz um den Bund zu lösen und kam kurz darauf zurück. Er unterstützte uns dabei die Kultisten zu konfrontieren.


Verbraucht:
1x A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Loot:
1x Potion of Invisibility
1x Spell Scroll of Greater Invisibility
1x Spell Scroll of Major Image


Golden Flywheel (Stone of Good Luck)
Wondrous item, uncommon (requires attunement)

While this golden flywheel is on your person, you gain a +1 bonus to ability checks and saving throws.


Blessing: Vecna´s Link
You gain a special intuition for secrets. You have advantage on Wisdom (Insight) checks. In addition, you can use an action to cast See Invisibility without expending a spell slot. Once you cast that spell in this way, you can’t do so again until you finish a long rest.
https://files.d20.io/images/452605308/EgbchSrS6hiMxHmKuBy2Ig/med.jpg?1755187500


2025-08-29 22:13 DDHC-EoR Eve of Ruin Chapter 1: Return from Neverdeath Graveyard 2 666 10 Driftglobe, Necklace of Adaptation Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Die Familie Dolindar wurde in das Shadowfell verbannt, aus gründen die keiner weiß. Sie ruhen nicht richtig. Sie sind langsam vereinsamt.

(Sie haben das Shadowfell untersucht und eine Möglichkeit dieses aufzulösen. Dadurch wurde Shar auf sie aufmerksam und verfluchte sie das sie dieses nie wieder verlassen können.)

Kevetta Dolindar

Letzes Wort der Zwillinge: Allein
Nolan Dolindar
Evisha Dolindar

“DOLINDAR” above “NO WORLD TO RETURN.” (Mittlere Tür)
Rätzel: Allein muss raus kommen und jeder buchstabe ist alleine um es zu bilden.

Schatzraum:
“What good are treasures when home is denied?”

A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp
A Driftglobe with a map of the gate towns of the Outlands carved on it
A Necklace of Adaptation bearing the inscription “My breath is yours, Kevetta—take it”

The Wizard Three:
https://files.d20.io/images/388958685/daVkMuTTHgEV8iMrPWUNEA/max.png?1713192150
Als wir unsere Reise beschreiben.
https://files.d20.io/images/388877185/Z5YMxPiLqVy9215NIpePCA/max.png?1713129398


Juniper hat da 2 Jahre auf uns gewartet....


Loot: 666gp


Driftglobe
Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Necklace of Adaptation
Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).


2025-09-04 22:00 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 3 10 Chime of Exile Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Wind Dukes of Aaqa hat eine Rute erschaffen die Vecna schwächen könnte.
Webs Egge, Lolth Anbeter Zentrum
https://files.d20.io/images/455320979/0dkc9ma2-YWy5GexMEhY7Q/max.png?1757018281
Efty macht Aora einen Antrag
Each target gains a +2 bonus to AC while they are within 30 feet of each other. A creature can benefit from this rite again only if widowed.


Loot:


Chime of Exile
Wondrous item, very rare

This silver chime is engraved with delicate magic sigils. While holding the chime, you can use an action to cast the banishment spell (spell save DC 20). If the target of the spell has 50 hit points or fewer, it automatically fails its saving throw. Once the chime has been used to cast the spell, it can’t be used this way again until the next dawn.


Dawnpetal Oath-Ring Ring, legendary (requires attunement)

While wearing this ring, you have Advantage on saving throws against spells. If you succeed on the save for a spell of level 7 or lower, the spell has no effect on you

. If that spell targeted only you and didn't create an area of effect, you can take a Reaction to deflect the spell back at the spell's caster; the caster must make a saving throw against the spell using their own spell save DC. Fashioned through the unlikely alliance of dwarf-smiths and elven gem-singers, the ring is carved entirely from moon-pale mithral that has been dark-patinated to resemble the weathered bark of an ancient cherry tree.

Two slender “branches” spiral around one another to form the band, each twist bearing miniature blossoms polished to bright silver so they glimmer against the dusky texture beneath.

At the point where the branches meet, they unfurl to cradle a single flower cut from translucent rose quartz—its five petals soft with dawn-pink marbling—and, at the very center, a spray of hair-fine golden stamens tipped with perfect bead-like anthers. The inside of the shank is smooth and cool, curving around the finger with the inscription "Forever yours, E." etched deep enough to outlast centuries yet flowing like a lover’s quickened handwriting. Light as a breath and warm to the touch, the piece feels less like metal and stone than a living bough caught at the first blush of spring, promising that love, once budded, will bloom forever.

What few know is that the ring is not merely beautiful—it is enchanted by Zybilna, known to some as Tasha, the archfey sorceress of unparalleled cunning and grace. Woven into its design is a subtle, protective magic: a ward of unseen blossomlight that shields the wearer from harm. Should danger near, the petals seem to shimmer faintly, and for a heartbeat, the air carries the scent of spring rain on cherry blossoms. This enchantment, born of fae love and mortal craftsmanship, ensures that those who wear the Dawnpetal Oath-Ring are never truly alone, even in the shadow of peril.


2025-09-18 17:07 FR-DC-Vex-Vermin Exterminators 4 10 Drow Armor (Breastplate of Gleaming), Rod of Sanctuary (Rod of Security) Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Kanneirth, der Rote Drache und seine Gefährtin iryss geben uns den Auftrag Kammerjäger zu bewähren


verbraucht:
A gem-encrusted bowl worth at least 1,000 gp, which the spell consumes


Drow Armor (Breastplate of Gleaming)
Armor (Breastplate), common

https://i.ibb.co/1Gsp1FBJ/image.png
Forged in the dark halls of the drow at Web's Edge, this breastplate is a flawless masterpiece of black metal that will never allow dust or dirt to cling to it. Silver engravings wind like spiderwebs across the plates, culminating in an intricately crafted spider at the center of the chest—a silent symbol of loyalty to the powers of the deep. Violet fabric shimmers between the curved armor plates, emphasizing the elegance and stealth of its wearer. It is whispered in the shadows that the armor not only provides protection but also sharpens the voice of darkness: those who wear it suddenly find words in the drow language, as if the webs themselves had imparted their secret.

This armor never gets dirty.

Minor Property: Language - While having this item in your possession you are able to speak drow (elvish).


Rod of Sanctuary (Rod of Security)
Rod, very rare

While holding this rod, you can use an action to activate it. The rod then instantly transports you and up to 199 other willing creatures you can see to a paradise that exists in an extraplanar space. You choose the form that the paradise takes. It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. Everything else that can be interacted with inside the extraplanar space can exist only there. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space.

For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. Also, creatures don't age while in the paradise, although time passes normally. Visitors can remain in the paradise for up to 200 days divided by the number of creatures present (round down).

When the time runs out or you use an action to end it, all visitors reappear in the location they occupied when you activated the rod, or an unoccupied space nearest that location. The rod can't be used again until ten days have passed.

https://files.d20.io/images/457006248/xWYbRw3CKAPrukxSkZ3a4w/med.jpg?1758214912

"This staff transports you and your allies into a beautiful woodland sanctuary blessed by Silvanus himself. Dryads and other mystical woodland creatures tend to your wounds and prepare food and lodging in beautifully crafted tree houses."

Minor Propetie - Beacon. You can take a Bonus Action to cause the item to shed Bright Light in a 10- foot radius and Dim Light for an additional 10 feet, or to extinguish the light.


Drizzt Do'Urdens Autograph (Charm of Fate)
https://i.ibb.co/5XF55PTH/8fe58c89-00f4-4d1e-b628-0535512c2a9d.png
You can tug on the threads of fate to tweak circumstance in your favor. After you make an ability check, an attack roll, or a saving throw, you can roll a d10 and add it to the total, potentially turning failure into success. Once used three times, the charm vanishes from you.


2025-09-18 21:26 DDHC-EoR Eve of Ruin Chapter 2: The Wizards Three 5 10 Show

Teilnehmer:
(11) Arikatzi020 - Aora Cinnamae - Eladrin (Eladrin/Dryade) - Circel of Dreams Druide lvl 11 - EE
(11) Bramymond - Temenos Mystral - Tiefling - Warlock: The Archfey 11
(11) JinxedBear - Eftychia "Efty" - Winged Tiefling - Barbarian 11
(11) Marcelinho700 - Lucy Twinkleflower - Fairy - Wizard lvl 11
(11) Karrakaz - Luran - Harengon - Worrior of Elements lvl 11


Info:
Malaina van Talstiv, Alustriels Frau hat ein Geheimnis, unser Vecna Auge juckt immer wenn sie in der Nähe ist.


Loot: