Aora Cinnamae
Seelie Court "Longsword" (Dagger +1),
Wand of Whimsy,
Pearl of Elocution,
Fold-Up Friend,
Wand of the War Mage +2,
Goggles of Night,
Leather Armor +2,
Bobbing Lily Pad,
Wand of Smiles,
Helm of Telepathy,
"Junipers Embrace" (Cloak of Displacement),
Pipes of Haunting,
Nature's Mantle,
Moon Sickle +1,
Bag of Beans (4),
Hag Eye (Im Frog of Holding),
Quiver of Ehlonna ,
Wand of Web,
Scissors of Shadow Snipping,
Ring of Shooting Stars,
Ornithopter of Flying,
Eldritch Staff,
Chime of Opening,
Boots of Levitation,
Bag of Beans,
Woodcutter's Axe,
Bracers of Defense,
Ring of Feather Falling,
Staff of Striking,
Rapier +1,
Winged Boots,
Ioun Stone of Insight,
Flame Tongue Longsword,
Staff of Power,
Robes of the Archmagi (T4 Lockt),
Amulet of the Planes,
Stone of Good Luck,
Ring of Amity,
Tongcat Nenek Kebayan (Staff of Healing),
Giant Slayer Shortsword,
Bracers of Defense,
Silvered Rapier,
Radiance (+1 wand of the war mage),
Folding Boat,
Eyes of Minute Seeing,
Ring of Mind Shielding,
Bag of Holding,
Sword of Vengeance,
Periapt of Proof against Poison,
War Pick +1,
Cloak of Elvenkind,
Wand of Magic Missiles,
Manual of Bodily Health,
Tasha's Creeping Keelboat,
Demon Skin (Plate Armor),
Iggwylv's Horn,
Rope of Entanglement,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror
Log Entries
Date Played | Adventure Title | Session ▼ | Levels | GP | Downtime | Magic Items | ||
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2024-10-19 11:00 | DDHC-WBW03-Thither | 9 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-10-12 10:43 | DDHC-WBW01-Tither | 8 | Show | |||||
Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn. |
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2024-10-13 14:00 | DDHC-WBW03-Thither | 8 | 1 | 10 | Moon Sickle +1 | Show | ||
Teilnehmer: Info: Wir treffen am See auf ein Einhorn. Loot: +1 lvl Druid Moon Sickle +1 This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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2024-09-29 14:00 | DDHC-WBW01-Tither | 6 | 0 | Show | ||||
2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 1 | 10 | "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy | Show | ||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2025-07-03 20:15 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 4 | 6857.14 | 10 | Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn | Show | ||
Teilnehmer: Info: Calumnus, den schwarzen Drachen besiegt. Loot: 6982gp 1sp 4cp each Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Manual of Bodily Health This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Tasha's Creeping Keelboat Iggwylv's Horn Demon Skin (Plate Armor) |
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2024-07-27 17:00 | DDHC-WBW02-Hither | 3 | 1 | 925 | 10 | Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 | Show | |
Teilnehmer: Info: Loot: 1250gp Seelie Court "Longsword" (Dagger +1) You have a +1 bonus to attack and damage rolls made with this magic weapon. Wand of the War Mage +2 While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. +1 lvl Druide kauft bei Tantchen ein: You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet) |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2025-06-26 21:13 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 3 | 10 | Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind | Show | |||
Teilnehmer: Info: Loot: Sword of Vengeance You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one. In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties. Periapt of Proof against Poison This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. War Pick +1 You have a +1 bonus to attack and damage rolls made with this weapon. Cloak of Elvenkind While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Verbraucht: |
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2024-07-27 17:17 | 3 | Show | ||||||
2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2025-05-29 21:39 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 2 | 10 | Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding | Show | |||
Teilnehmer: Info: a bronze tablet worth 100 gp. Loot: Folding Boat This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Story Award: You free a Marid Genie from a millennia-old magical cage. |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier | Show | |||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2025-05-26 19:12 | DDHC-CM The Price of Beauty | 1 | 10 | Radiance (+1 wand of the war mage) | Show | |||
Teilnehmer: Info: Loot: Radiance (+1 wand of the war mage) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
Date Played | Adventure Title | Tier | Session ▼ | ACP | TCP | Downtime | Renown | |
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2024-10-19 11:00 | DDHC-WBW03-Thither | 9 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-10-12 10:43 | DDHC-WBW01-Tither | 8 | Show | |||||
Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn. |
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2024-10-13 14:00 | DDHC-WBW03-Thither | 8 | 10 | Show | ||||
Teilnehmer: Info: Wir treffen am See auf ein Einhorn. Loot: +1 lvl Druid Moon Sickle +1 This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Show | |||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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2024-09-29 14:00 | DDHC-WBW01-Tither | 6 | 0 | Show | ||||
2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | Show | ||||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Show | |||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Show | ||||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2025-07-03 20:15 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 4 | 10 | Show | ||||
Teilnehmer: Info: Calumnus, den schwarzen Drachen besiegt. Loot: 6982gp 1sp 4cp each Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Manual of Bodily Health This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Tasha's Creeping Keelboat Iggwylv's Horn Demon Skin (Plate Armor) |
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2024-07-27 17:00 | DDHC-WBW02-Hither | 3 | 10 | Show | ||||
Teilnehmer: Info: Loot: 1250gp Seelie Court "Longsword" (Dagger +1) You have a +1 bonus to attack and damage rolls made with this magic weapon. Wand of the War Mage +2 While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. +1 lvl Druide kauft bei Tantchen ein: You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet) |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2025-06-26 21:13 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 3 | 10 | Show | ||||
Teilnehmer: Info: Loot: Sword of Vengeance You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one. In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties. Periapt of Proof against Poison This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. War Pick +1 You have a +1 bonus to attack and damage rolls made with this weapon. Cloak of Elvenkind While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Verbraucht: |
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2024-07-27 17:17 | 3 | Show | ||||||
2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2025-05-29 21:39 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 2 | 10 | Show | ||||
Teilnehmer: Info: a bronze tablet worth 100 gp. Loot: Folding Boat This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Story Award: You free a Marid Genie from a millennia-old magical cage. |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Show | ||||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2025-05-26 19:12 | DDHC-CM The Price of Beauty | 1 | 10 | Show | ||||
Teilnehmer: Info: Loot: Radiance (+1 wand of the war mage) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |
Date Played | Adventure Title | Session ▼ | XP | GP | Downtime | Renown | Magic Items | |
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2024-10-19 11:00 | DDHC-WBW03-Thither | 9 | 10 | Show | ||||
Teilnehmer: Info: Loot: |
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2024-10-12 10:43 | DDHC-WBW01-Tither | 8 | Show | |||||
Recap: Characters arrived at the Wayward Pools where they met Lamorna the Unicorn. The characters learned that Lamorna lost her mate to the schemings of Skabatha Nightshade and her sisters which used the horn of a unicorn to freeze the palace of hearts desire in space and time. While talking with Lamorna they got ambushed by the Liga of Malevolence but were able to defeat them with the help of the unicorn. |
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2024-10-13 14:00 | DDHC-WBW03-Thither | 8 | 10 | Moon Sickle +1 | Show | |||
Teilnehmer: Info: Wir treffen am See auf ein Einhorn. Loot: +1 lvl Druid Moon Sickle +1 This silver-bladed sickle glimmers softly with moonlight. While holding this magic weapon, you gain a +1 bonus to attack and damage rolls made with it, and you gain a bonus to spell attack rolls and the saving throw DCs of your druid and ranger spells. In addition, you can use the sickle as a spellcasting focus for your druid and ranger spells. When you cast a spell that restores hit points, you can roll a d4 and add the number rolled to the amount of hit points restored, provided you are holding the sickle. |
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2024-09-29 14:17 | DDHC-WBW03-Thither | 7 | Nature's Mantle | Show | ||||
Teilnehmer: Info: eingekauft: Loot: Nature's Mantle This cloak shifts color and texture to blend with the terrain surrounding you. While wearing the cloak, you can use it as a spellcasting focus for your druid and ranger spells. While you are in an area that is lightly obscured, you can Hide as a bonus action even if you are being directly observed. |
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2024-09-29 14:00 | DDHC-WBW01-Tither | 6 | 0 | Show | ||||
2024-09-21 14:00 | DDHC-WBW02-Hither | 6 | 10 | "Junipers Embrace" (Cloak of Displacement), Pipes of Haunting, Wand of Smiles, Helm of Telepathy | Show | |||
Teilnehmer: Info: - A 12-inch-tall marionette. It has faces on opposite sides of its head. One face is a moon, and the other is a sun. Loot: Wand of Smiles This wand has 3 charges. While holding it, you can use an action to expend 1 of its charges and target a humanoid you can see within 30 feet of you. The target must succeed on a DC 10 Charisma saving throw or be forced to smile for 1 minute. The wand regains all expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand transforms into a wand of scowls. Helm of Telepathy While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply — using a bonus action to do so — while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn "Junipers Embrace" (Cloak of Displacement) If you take damage, the property ceases to function until the start of your next turn. This property is suppressed while you are incapacitated, restrained, or otherwise unable to move. Made out of white feathers that once belonged to a owlbear called "Juniper".... Pipes of Haunting You must be proficient with wind instruments to use these pipes. They have 3 charges. You can use an action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature within 30 feet of you that hears you play must succeed on a DC 15 Wisdom saving throw or become frightened of you for 1 minute. If you wish, all creatures in the area that aren't hostile toward you automatically succeed on the saving throw. A creature that fails the saving throw can repeat it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its saving throw is immune to the effect of these pipes for 24 hours. The pipes regain 1d3 expended charges daily at dawn. |
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2024-09-21 10:44 | DDHC-WBW01-Hither | 5 | Show | |||||
2024-09-08 13:39 | DDHC-WBW02-Hither | 5 | Leather Armor +2, Bobbing Lily Pad | Show | ||||
Teilnehmer: Info: Loot: Leather Armor +2 You have a +2 bonus to AC while wearing this armor. Leather. The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials. A Leather Armor made out of Gullob "personal" royal leather collection. Bobbing Lily Pad This magic vehicle is a 10-foot-diameter leaf that floats on water. It has tendrils that propel it across land and across the water’s surface (but not underwater), as well as through the air. It has a walking, flying, and swimming speed of 20 feet, and it can hover. It moves according to your spoken directions while you are riding it. The lily pad can transport up to 300 pounds without hindrance. It can carry up to twice this weight, but it moves at half speed if it carries more than its normal capacity. |
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2024-09-01 19:21 | DDHC-WBW01-Hither | 4 | 10 | Show | ||||
2024-09-01 20:43 | DDHC-WBW02-Hither | 4 | 10 | Goggles of Night | Show | |||
Teilnehmer: Info: Loot: Goggles of Night Moonlight monocle (no more fumbling in the dark) While wearing these dark lenses, you have darkvision out to a range of 60 feet. If you already have darkvision, wearing the goggles increases its range by 60 feet. |
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2025-07-03 20:15 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 4 | 6857.14 | 10 | Wand of Magic Missiles, Manual of Bodily Health, Tasha's Creeping Keelboat, Demon Skin (Plate Armor), Iggwylv's Horn | Show | ||
Teilnehmer: Info: Calumnus, den schwarzen Drachen besiegt. Loot: 6982gp 1sp 4cp each Wand of Magic Missiles This wand has 7 charges. While holding it, you can expend no more than 3 charges to cast Magic Missile from it. For 1 charge, you cast the level 1 version of the spell. You can increase the spell’s level by 1 for each additional charge you expend. Regaining Charges. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll 1d20. On a 1, the wand crumbles into ashes and is destroyed. Manual of Bodily Health This book contains health and diet tips, and its words are charged with magic. If you spend 48 hours over a period of 6 days or fewer studying the book’s contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score. The manual then loses its magic, but regains it in a century. Tasha's Creeping Keelboat Iggwylv's Horn Demon Skin (Plate Armor) |
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2024-07-27 17:00 | DDHC-WBW02-Hither | 3 | 925 | 10 | Seelie Court "Longsword" (Dagger +1), Wand of the War Mage +2 | Show | ||
Teilnehmer: Info: Loot: 1250gp Seelie Court "Longsword" (Dagger +1) You have a +1 bonus to attack and damage rolls made with this magic weapon. Wand of the War Mage +2 While holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. +1 lvl Druide kauft bei Tantchen ein: You find a golden acorn. If you bury it in the ground, an awakened shrub that is friendly toward you instantly sprouts from the ground in that spot. (Hat eine Pilzpet) |
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2024-07-21 14:21 | DDHC-WBW01-Hither | 3 | Show | |||||
Recap |
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2025-06-26 21:13 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 3 | 10 | Sword of Vengeance, Periapt of Proof against Poison, War Pick +1, Cloak of Elvenkind | Show | |||
Teilnehmer: Info: Loot: Sword of Vengeance You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. Curse. This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have Disadvantage on attack rolls made with weapons other than this one. In addition, while the weapon is on your person, you must succeed on a DC 15 Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 Hit Points or it does or until you can’t reach the creature to make a melee attack against it. You can break the curse in the usual ways. Alternatively, casting Banishment on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties. Periapt of Proof against Poison This delicate silver chain has a brilliant-cut black gem pendant. While you wear it, poisons have no effect on you. You are immune to the poisoned condition and have immunity to poison damage. War Pick +1 You have a +1 bonus to attack and damage rolls made with this weapon. Cloak of Elvenkind While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action. Verbraucht: |
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2024-07-27 17:17 | 3 | Show | ||||||
2024-07-21 14:00 | DDHC-WBW02-Hither | 2 | 10 | Show | ||||
Teilnehmer: Info: Loot: Swamp Gas Balloons The wicker basket, which can carry up to 750 pounds, is a Large object with AC 11, 27 hit points, and immunity to poison and psychic damage. To rise into the air, the balloon must be filled with swamp gas. A flap at the bottom of the balloon lets the gas in, and the balloon takes 10 minutes to fill when empty. Once filled, the balloon rises into the air. One can force the balloon to land by using an action to open a flap at the top of the balloon, which allows the swamp gas to escape. To reach this flap, one must climb or fly to the top of the balloon, 20 feet above the basket. The balloon’s rigging makes such a climb possible. The vehicle has no form of propulsion, instead relying on the pilot’s ability to navigate air currents. As long as the balloon or basket has at least 1 hit point, it can be repaired. Repairing 1 hit point of damage to either part of the vehicle requires 1 day and the necessary supplies,: |
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2025-05-29 21:39 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 2 | 10 | Folding Boat, Eyes of Minute Seeing, Ring of Mind Shielding, Bag of Holding | Show | |||
Teilnehmer: Info: a bronze tablet worth 100 gp. Loot: Folding Boat This object appears as a wooden box that measures 12 inches long, 6 inches wide, and 6 inches deep. It weighs 4 pounds and floats. It can be opened to store items inside. This item also has three command words, each requiring you to use an action to speak it. One command word causes the box to unfold into a boat 10 feet long, 4 feet wide, and 2 feet deep. The boat has one pair of oars, an anchor, a mast, and a lateen sail. The boat can hold up to four Medium creatures comfortably. The second command word causes the box to unfold into a ship 24 feet long, 8 feet wide, and 6 feet deep. The ship has a deck, rowing seats, five sets of oars, a steering oar, an anchor, a deck cabin, and a mast with a square sail. The ship can hold fifteen Medium creatures comfortably. When the box becomes a vessel, its weight becomes that of a normal vessel its size, and anything that was stored in the box remains in the boat. The third command word causes the folding boat to fold back into a box, provided that no creatures are aboard. Any objects in the vessel that can’t fit inside the box remain outside the box as it folds. Any objects in the vessel that can fit inside the box do so. Eyes of Minute Seeing These crystal lenses fit over the eyes. While wearing them, you can see much better than normal out to a range of 1 foot. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. Ring of Mind Shielding While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Creatures can telepathically communicate with you only if you allow it. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for the afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this telepathic communication. Bag of Holding This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened. Story Award: You free a Marid Genie from a millennia-old magical cage. |
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2025-05-03 19:30 | DDHC-QfIS-The Lost Caverns of Tsojcanth | 1 | 10 | Giant Slayer Shortsword, Bracers of Defense, Silvered Rapier | Show | |||
Teilnehmer: Info: Treasure. Each of the faces contains a different gem worth 200 gp: amber, amethyst, blue aquamarine, garnet, peridot, and pink tourmaline. Loot: Giant Slayer Is a slender-bladed Giant Slayer (shortsword). The sword’s name (“Longtooth”) is engraved into the blade in Gnomish. You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit a giant with it, the giant takes an extra 2d6 damage of the weapon’s type and must succeed on a DC 15 Strength saving throw or fall prone. For the purpose of this weapon, “giant” refers to any creature with the giant type, including ettins and trolls. Finesse. When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Light. A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons. Damage: 1d6+1 Bracers of Defense While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield. Silvered Rapier An alchemical process has bonded silver to this magic weapon. When you score a Critical Hit with it against a creature that is shape-shifted, the weapon deals one additional die of damage. Finesse. When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls. Mastery: Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn. |
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2025-05-26 19:12 | DDHC-CM The Price of Beauty | 1 | 10 | Radiance (+1 wand of the war mage) | Show | |||
Teilnehmer: Info: Loot: Radiance (+1 wand of the war mage) Radiance, a +1 wand of the war mage in the form of an exquisite golden hand mirror. While surrounded by darkness, it sheds dim light in a 5-foot radius. A creature that is attuned to Radiance can use a bonus action while holding the mirror to cast the enhance ability spell, choosing itself and no other creature as the spell’s target. Once this property of the wand is used, it can’t be used again until the next dawn. While holding this wand, you gain a +1 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. |
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2024-07-13 14:00 | DDHC-WBW01-Witchlight Carnival | 1 | Show | |||||
Teilnehmer: |