Eoin, "Red Mist"

Season:
Forgotten Realms S 13
Race:
Halfelf (Elf/Dhampier)
Class:
Phantom Rouge lvl 16
Background:
Lost Coin (Spy)
Lifestyle:
Modest
Current Level:
16
Total GP:
22306.6
Total Downtime:
355
Tag:
Faction:
Golden Vault
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
49
Magic Item Limit:
6
Bag of Holding,
Cloak of Elvenkind,
+1 Rapier,
Gloves of Thievery,
Wand of Magic Missiles,
Ring of Jumping,
Eldritch Claw Tattoo,
Wand of Binding,
Mithral Armor Plate,
Slippers of Spider Climbing,
Cap of Water Breathing,
Rapier of Life Stealing,
Amulet of the Devout +1,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Staff of Healing,
Rogue's Mantle,
Necklace of Fireballs (7 Charges),
Lantern of Revealing,
Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.),
Sending Stones,
Flame Tongue Longsword,
Dragon Scale Mail (red),
Necklace of Fireballs (7 Ladungen),
Battleaxe +1,
Shield +1,
+1 Studded Leather Armor,
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Rod of the Pact Keeper +2,
Decanter of Endless Water,
Dimensional Shackles,
Horn of Valhalla, Silver,
Mithral Armor (Chainmail),
Silvered Greatsword (+3 Greatsword),
Dagger of Venom,
Ring of Evasion,
Gloves of Thievery,
Vidorant's Ring,
Scale Mail +1,
Shortsword +1,
Battleaxe +1,
Serpentine Owl Figurine of Wondrous Power,
Bag of Tricks (Rust-Colored),
Gauntlets of Ogre Power,
Quiver of Ehlonna,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 2150 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



2023-05-21 19:00 DDHC-KftGV-03 Reach for the Stars 1 1 130 10 Wand of Magic Missiles, Ring of Jumping, Eldritch Claw Tattoo Show

Teilnehmer:
(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none


A friendly spirit appears as a disembodied head, warning heroes about the dangers that await them in Delphi Mansion.


Informationen:
The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out.
"farrl’v hrak"
Zala carried two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion.
Four bottles of perfumes and scented oils (25 gp each) sit on the small table.
The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping.
Im Kleiderschrank findet man** Fine clothes** (jeder bekommt eine)
the room are four potions of healing, a potion of gaseous form, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison
a spellbook that contains the following spells: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant.
three spell scrolls (arms of Hadar, bane, and dimension door)
a bag containing six pieces of jewelry worth 100 gp each
On the shelf along the dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing.
Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire.
he Celestial Codex is filled with arcane lore about the stars and the planes of existence. Nestled among its benign descriptions are eldritch incantations written in Celestial, and tucked between the book’s pages are two spell scrolls (armor of Agathys and arms of Hadar).


Delphi Mansion:
"Markos has a room on the third floor where he performs rituals."
"A cavernous room underneath the basement contains four large crystals—purpose unknown."
"Mansion windows can be unlocked using the password 'Krokulm


Loot: 220gp
1x Potion of Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x vial with one dose of assassin’s blood poison
1x alchemist’s fire


Wand of Magic Missiles
Adventuring Gear (Wand), uncommon

This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.


Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Golden Vault Reward:
.
Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.


  • 1 lvl Phantom Rouge Chosen Feat lvl 4: Elven Accuracy +1 Dex

eingekauft:
1x Disguise Kit -25gp
1x Forgery Kit -15gp
1x Poisoner's Kit -50gp


2025-06-25 21:20 DDHC-KftGV Party at Paliset Hall 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Fifel, Satyr und Informant.
Eliphas Adulare, Ehemalige Abenteuer die im Dienste der Golden Vault standen. (Tüftler und Gentalmann)
Zorhanna Adulare, Ehemalige Abenteuererin und Frau von Eliphas. (Hat sich mit einer Archfey angefreundet, die angeblich die Erzfeindin des Prinzen of Frost sein soll). Sie ist eine Erzmagierin.
Shard Solitaire, soll Zorhanna kontrollieren (sie soll kälter und grausamer geworden sein und verhält sich allgemein seltsam). Soll ständig von Zorhanna getragen werden, und wenn sie entwendet wird wird sie in eine geheime Vault teleportiert. Der Shard war füher in der Gewalt von einen Trio of Hags, der Crestfall Coven. Er soll bei einer Bag of Holding Bobe entstanden sein.
Loch Wynnis der Ort wo ihr hingeportet werdet.
Khorr's Kloths, Bugbear Schneider (Eoin bekommt ein neues Kleid)
Oren, ältester Butler des Hauses.
Anisetta, aktuelle Hausdame.
Es soll eine Wächter geben der etwas besonderes bewacht im Haus aber man erfuhr nicht was erbewacht. Er soll nur sehr teuer gewesen sein.
Der Hirsch Eiche (Oke) in einen Gemälde.


Kaden Lannis, der hoffnungslose Romantiker
Verano Honeywell, der Paparazzi
Lycoris, Dryade und ehemalige Hausdame
Berengar, Wärbär und guter Freund von Eliphas
Nix, ehemaliger Lehrling von Zorhanna und will sich um die Hall kümmern wenn die Gala vorbei ist.
Eggsy, ein unauffällig auffälliger Dieb
Yalara, Elfen Sängerin
Mettle, Tiefling Gentleman mit vielen Ringen
(Tiefling-Späherin mit Hornbrille, gibt sich als Adlige namens Adira aus und arbeitet heimlich für die Hexen des Crestfall-Zirkels (siehe „Der Crestfall-Zirkel“ später im Abenteuer). Bei ihrer Ankunft in der Feenwelt steckt Mettle einen Kupferring an den dritten Finger ihrer linken Hand. An dem Ring ist ein Hexenauge befestigt, ein lackierter Augapfel, der es den Hexen ermöglicht, zu sehen, was auf der Gala passiert.)
Haben im Bad das Geheimfach gefunden, Eoin ist unsichtbar durch das Bad und entdeckte das geheime fach mit den Wort "Winter" an der Wand die Kache gedrückt, und mit "Oak" (der Name des Hirsches) das zweite Rätzel gelöst. Das Wasser im Becken ist eis kalt und nach gewisser Zeit geht das Fach wieder zu.


Barry´s Divination´s:
"The threads of fate are tangled tight. To unravel this one would unravel far more than a simple clasp. Some chains are meant to bind, and some doors are best left unopened."
"Guests of discord approach. Uninvited, they weave through the feast. The banquet's heart holds the secret. Beware the unseen."
"Beyond the world you know, she lingers. The master of the game is near. Act swiftly, for danger is at hand. Her final dance might be near."


Loot:


to be Continued...


2023-05-05 20:00 DDHC-KftGV - The Murkmire Malevolence 1 1 20 10 Bag of Holding, Cloak of Elvenkind Show

Teilnehmer:
(1) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 1 - none
(2) C0ldW0lf - Levi - Eladrin - WM Sorcerer 1/Hexblade 1 - None
(1) Bramymond - Bramymond von Bern - Custom Lineage - Shadow Magic Sorcerer 1
(2) happy- RTFM - Autognome - Artificer 2 - none
(1)Brennjie - Lyra - High Elf - Paladin 1 - None
(2) Joscho - Danis Licast - Moon Druid 2 - None


Golden Vault (Eoin ist Mitglied)
Rumored to be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for outsiders to track, but those in the know are aware that the organization rights moral wrongs, supports virtuous underdogs, and handles delicate situations local authorities won’t touch. The Golden Vault’s motto reflects its primary motivation: “Do good, no matter the cost.” Missions from the Golden Vault are often illegal, but they always support a just, moral cause.
.
Meera Raher Kontakt
.
Informationen:
Curator Alda Arkin
Ihr habt (LEIHWEISE!) bekommen: Seil (Seide); Disguise kit; Forgery Kit, Kinderwagen, 5x Rauchbombe
+ FLöte


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Golden Vault Reward:


Cloak of Elvenkind

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


2023-05-14 18:30 DDHC-KftGV-02 The Stygian Gambit 1 1 110 10 +1 Rapier, Glaive of Warning Show

Teilnehmer:
(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault


Info:
Quentin Togglepocket Besitzer des Afterlife Casino
Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist.
.
Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol
.
a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it


Loot: 150gp


+1 Rapier
Weapon, uncommon, Major tier

You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


Golden Vault Reward:


Glaive of Warning
Weapon, uncommon (requires attunement), Major tier
Martial weapon, melee weapon

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


+1 lvl Rouge
Subclass Chosen: Phantom


eingekauft:
Studded Leather Armor -45gp
verkauft:
Leater Armor +5gp

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 -2000 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 1 200 10 Revenge (Vicious Longbow) Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



2023-05-21 19:00 DDHC-KftGV-03 Reach for the Stars 1 10 Show

Teilnehmer:
(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none


A friendly spirit appears as a disembodied head, warning heroes about the dangers that await them in Delphi Mansion.


Informationen:
The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out.
"farrl’v hrak"
Zala carried two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion.
Four bottles of perfumes and scented oils (25 gp each) sit on the small table.
The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping.
Im Kleiderschrank findet man** Fine clothes** (jeder bekommt eine)
the room are four potions of healing, a potion of gaseous form, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison
a spellbook that contains the following spells: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant.
three spell scrolls (arms of Hadar, bane, and dimension door)
a bag containing six pieces of jewelry worth 100 gp each
On the shelf along the dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing.
Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire.
he Celestial Codex is filled with arcane lore about the stars and the planes of existence. Nestled among its benign descriptions are eldritch incantations written in Celestial, and tucked between the book’s pages are two spell scrolls (armor of Agathys and arms of Hadar).


Delphi Mansion:
"Markos has a room on the third floor where he performs rituals."
"A cavernous room underneath the basement contains four large crystals—purpose unknown."
"Mansion windows can be unlocked using the password 'Krokulm


Loot: 220gp
1x Potion of Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x vial with one dose of assassin’s blood poison
1x alchemist’s fire


Wand of Magic Missiles
Adventuring Gear (Wand), uncommon

This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.


Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Golden Vault Reward:
.
Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.


  • 1 lvl Phantom Rouge Chosen Feat lvl 4: Elven Accuracy +1 Dex

eingekauft:
1x Disguise Kit -25gp
1x Forgery Kit -15gp
1x Poisoner's Kit -50gp


2025-06-25 21:20 DDHC-KftGV Party at Paliset Hall 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Fifel, Satyr und Informant.
Eliphas Adulare, Ehemalige Abenteuer die im Dienste der Golden Vault standen. (Tüftler und Gentalmann)
Zorhanna Adulare, Ehemalige Abenteuererin und Frau von Eliphas. (Hat sich mit einer Archfey angefreundet, die angeblich die Erzfeindin des Prinzen of Frost sein soll). Sie ist eine Erzmagierin.
Shard Solitaire, soll Zorhanna kontrollieren (sie soll kälter und grausamer geworden sein und verhält sich allgemein seltsam). Soll ständig von Zorhanna getragen werden, und wenn sie entwendet wird wird sie in eine geheime Vault teleportiert. Der Shard war füher in der Gewalt von einen Trio of Hags, der Crestfall Coven. Er soll bei einer Bag of Holding Bobe entstanden sein.
Loch Wynnis der Ort wo ihr hingeportet werdet.
Khorr's Kloths, Bugbear Schneider (Eoin bekommt ein neues Kleid)
Oren, ältester Butler des Hauses.
Anisetta, aktuelle Hausdame.
Es soll eine Wächter geben der etwas besonderes bewacht im Haus aber man erfuhr nicht was erbewacht. Er soll nur sehr teuer gewesen sein.
Der Hirsch Eiche (Oke) in einen Gemälde.


Kaden Lannis, der hoffnungslose Romantiker
Verano Honeywell, der Paparazzi
Lycoris, Dryade und ehemalige Hausdame
Berengar, Wärbär und guter Freund von Eliphas
Nix, ehemaliger Lehrling von Zorhanna und will sich um die Hall kümmern wenn die Gala vorbei ist.
Eggsy, ein unauffällig auffälliger Dieb
Yalara, Elfen Sängerin
Mettle, Tiefling Gentleman mit vielen Ringen
(Tiefling-Späherin mit Hornbrille, gibt sich als Adlige namens Adira aus und arbeitet heimlich für die Hexen des Crestfall-Zirkels (siehe „Der Crestfall-Zirkel“ später im Abenteuer). Bei ihrer Ankunft in der Feenwelt steckt Mettle einen Kupferring an den dritten Finger ihrer linken Hand. An dem Ring ist ein Hexenauge befestigt, ein lackierter Augapfel, der es den Hexen ermöglicht, zu sehen, was auf der Gala passiert.)
Haben im Bad das Geheimfach gefunden, Eoin ist unsichtbar durch das Bad und entdeckte das geheime fach mit den Wort "Winter" an der Wand die Kache gedrückt, und mit "Oak" (der Name des Hirsches) das zweite Rätzel gelöst. Das Wasser im Becken ist eis kalt und nach gewisser Zeit geht das Fach wieder zu.


Barry´s Divination´s:
"The threads of fate are tangled tight. To unravel this one would unravel far more than a simple clasp. Some chains are meant to bind, and some doors are best left unopened."
"Guests of discord approach. Uninvited, they weave through the feast. The banquet's heart holds the secret. Beware the unseen."
"Beyond the world you know, she lingers. The master of the game is near. Act swiftly, for danger is at hand. Her final dance might be near."


Loot:


to be Continued...


2023-05-05 20:00 DDHC-KftGV - The Murkmire Malevolence 1 10 Show

Teilnehmer:
(1) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 1 - none
(2) C0ldW0lf - Levi - Eladrin - WM Sorcerer 1/Hexblade 1 - None
(1) Bramymond - Bramymond von Bern - Custom Lineage - Shadow Magic Sorcerer 1
(2) happy- RTFM - Autognome - Artificer 2 - none
(1)Brennjie - Lyra - High Elf - Paladin 1 - None
(2) Joscho - Danis Licast - Moon Druid 2 - None


Golden Vault (Eoin ist Mitglied)
Rumored to be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for outsiders to track, but those in the know are aware that the organization rights moral wrongs, supports virtuous underdogs, and handles delicate situations local authorities won’t touch. The Golden Vault’s motto reflects its primary motivation: “Do good, no matter the cost.” Missions from the Golden Vault are often illegal, but they always support a just, moral cause.
.
Meera Raher Kontakt
.
Informationen:
Curator Alda Arkin
Ihr habt (LEIHWEISE!) bekommen: Seil (Seide); Disguise kit; Forgery Kit, Kinderwagen, 5x Rauchbombe
+ FLöte


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Golden Vault Reward:


Cloak of Elvenkind

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


2023-05-14 18:30 DDHC-KftGV-02 The Stygian Gambit 1 10 Show

Teilnehmer:
(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault


Info:
Quentin Togglepocket Besitzer des Afterlife Casino
Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist.
.
Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol
.
a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it


Loot: 150gp


+1 Rapier
Weapon, uncommon, Major tier

You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


Golden Vault Reward:


Glaive of Warning
Weapon, uncommon (requires attunement), Major tier
Martial weapon, melee weapon

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


+1 lvl Rouge
Subclass Chosen: Phantom


eingekauft:
Studded Leather Armor -45gp
verkauft:
Leater Armor +5gp

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 10 Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 10 Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 2150 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



2023-05-21 19:00 DDHC-KftGV-03 Reach for the Stars 1 130 10 Wand of Magic Missiles, Ring of Jumping, Eldritch Claw Tattoo Show

Teilnehmer:
(3) Joscho - Danis Licast - Moon Druid 3 - Golden Vault
(3)Arikatzi020 - Eoin "Red Mist - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 3 - Golden Vault
(3) C0ldW0lf - Zephyr - CL (Changeling) - Artificer 1/Illusionist Wizard 2 - Golden Vault
(3) happy - RTFM - Autognome - Artificer (Battle Smith) 3 - none
Maluku Seito - Sharynna - Shadar-Kai - Trickery Cleric 3 - None
(3) Cyrodiil - Ares - Custom Lineage - Fighter 3 (Battlemaster) - none


A friendly spirit appears as a disembodied head, warning heroes about the dangers that await them in Delphi Mansion.


Informationen:
The note contains a sketch of a wine bottle and a row of four circles. The second circle from the left is crossed out.
"farrl’v hrak"
Zala carried two spell scrolls (crown of madness and sleep) and a spellbook that contains the following spells: arcane lock, detect magic, detect thoughts, knock, mage armor, magic missile, phantasmal force, shield, and suggestion.
Four bottles of perfumes and scented oils (25 gp each) sit on the small table.
The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping.
Im Kleiderschrank findet man** Fine clothes** (jeder bekommt eine)
the room are four potions of healing, a potion of gaseous form, a vial containing oil of slipperiness, and a vial with one dose of assassin’s blood poison
a spellbook that contains the following spells: comprehend languages, detect magic, detect thoughts, identify, mage armor, misty step, Tasha’s hideous laughter, and unseen servant.
three spell scrolls (arms of Hadar, bane, and dimension door)
a bag containing six pieces of jewelry worth 100 gp each
On the shelf along the dining room’s west wall is a small box with the Delphi family crest (a purple eye) engraved on the lid. The box is unlocked. Inside is a bag that contains 150 gp and three potions of healing.
Four small crates rest in the northwest corner. One contains a set of gold-plated cups and plates worth 200 gp total. Another contains a wand of magic missiles hidden in a pile of straw. The third contains 20 days’ worth of edible rations. The final crate contains a dozen torches and three flasks of alchemist’s fire.
he Celestial Codex is filled with arcane lore about the stars and the planes of existence. Nestled among its benign descriptions are eldritch incantations written in Celestial, and tucked between the book’s pages are two spell scrolls (armor of Agathys and arms of Hadar).


Delphi Mansion:
"Markos has a room on the third floor where he performs rituals."
"A cavernous room underneath the basement contains four large crystals—purpose unknown."
"Mansion windows can be unlocked using the password 'Krokulm


Loot: 220gp
1x Potion of Healing
1x Spell scroll arms of Hadar
1x Spell scroll bane
1x Spell scroll dimension door
1x Spell scroll armor of Agathys
1x Spell scroll crown of madness
1x Spell scroll sleep
1x potion of gaseous form
1x vial containing oil of slipperiness
1x vial with one dose of assassin’s blood poison
1x alchemist’s fire


Wand of Magic Missiles
Adventuring Gear (Wand), uncommon

This wand has 7 charges. With the wand in hand, you can use your action to fire the magic missile spell from the wand—no components required—and expend 1 to 3 of the wand's charges. For each charge you expend beyond 1, the spell's level increases by 1. You can use this wand even if you are incapable of casting spells.

The wand regains 1d6 + 1 expended charges each day at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ash and is destroyed.


Ring of Jumping

Ring, uncommon (requires attunement)

While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.


Golden Vault Reward:
.
Eldritch Claw Tattoo
Wondrous item (tattoo), uncommon (requires attunement)

Produced by a special needle, this magic tattoo depicts clawlike forms and other jagged shapes.
Tattoo Attunement.

To attune to this item, you hold the needle to your skin where you want the tattoo to appear, pressing the needle there throughout the attunement process. When the attunement is complete, the needle turns into the ink that becomes the tattoo, which appears on the skin.

If your attunement to the tattoo ends, the tattoo vanishes, and the needle reappears in your space.
Magical Strikes.

While the tattoo is on your skin, your unarmed strikes are considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks, and you gain a +1 bonus to attack and damage rolls with unarmed strikes.
Eldritch Maul.

As a bonus action, you can empower the tattoo for 1 minute. For the duration, each of your melee attacks with a weapon or an unarmed strike can reach a target up to 15 feet away from you, as inky tendrils launch toward the target. In addition, your melee attacks deal an extra 1d6 force damage on a hit. Once used, this bonus action can't be used again until the next dawn.


  • 1 lvl Phantom Rouge Chosen Feat lvl 4: Elven Accuracy +1 Dex

eingekauft:
1x Disguise Kit -25gp
1x Forgery Kit -15gp
1x Poisoner's Kit -50gp


2025-06-25 21:20 DDHC-KftGV Party at Paliset Hall 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 10 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Bramymond - Sorin Windsdale - V.human - Sorcerer: Sorcerer 1/Bard: College of Eloquence 9 - Golden Vault
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Fifel, Satyr und Informant.
Eliphas Adulare, Ehemalige Abenteuer die im Dienste der Golden Vault standen. (Tüftler und Gentalmann)
Zorhanna Adulare, Ehemalige Abenteuererin und Frau von Eliphas. (Hat sich mit einer Archfey angefreundet, die angeblich die Erzfeindin des Prinzen of Frost sein soll). Sie ist eine Erzmagierin.
Shard Solitaire, soll Zorhanna kontrollieren (sie soll kälter und grausamer geworden sein und verhält sich allgemein seltsam). Soll ständig von Zorhanna getragen werden, und wenn sie entwendet wird wird sie in eine geheime Vault teleportiert. Der Shard war füher in der Gewalt von einen Trio of Hags, der Crestfall Coven. Er soll bei einer Bag of Holding Bobe entstanden sein.
Loch Wynnis der Ort wo ihr hingeportet werdet.
Khorr's Kloths, Bugbear Schneider (Eoin bekommt ein neues Kleid)
Oren, ältester Butler des Hauses.
Anisetta, aktuelle Hausdame.
Es soll eine Wächter geben der etwas besonderes bewacht im Haus aber man erfuhr nicht was erbewacht. Er soll nur sehr teuer gewesen sein.
Der Hirsch Eiche (Oke) in einen Gemälde.


Kaden Lannis, der hoffnungslose Romantiker
Verano Honeywell, der Paparazzi
Lycoris, Dryade und ehemalige Hausdame
Berengar, Wärbär und guter Freund von Eliphas
Nix, ehemaliger Lehrling von Zorhanna und will sich um die Hall kümmern wenn die Gala vorbei ist.
Eggsy, ein unauffällig auffälliger Dieb
Yalara, Elfen Sängerin
Mettle, Tiefling Gentleman mit vielen Ringen
(Tiefling-Späherin mit Hornbrille, gibt sich als Adlige namens Adira aus und arbeitet heimlich für die Hexen des Crestfall-Zirkels (siehe „Der Crestfall-Zirkel“ später im Abenteuer). Bei ihrer Ankunft in der Feenwelt steckt Mettle einen Kupferring an den dritten Finger ihrer linken Hand. An dem Ring ist ein Hexenauge befestigt, ein lackierter Augapfel, der es den Hexen ermöglicht, zu sehen, was auf der Gala passiert.)
Haben im Bad das Geheimfach gefunden, Eoin ist unsichtbar durch das Bad und entdeckte das geheime fach mit den Wort "Winter" an der Wand die Kache gedrückt, und mit "Oak" (der Name des Hirsches) das zweite Rätzel gelöst. Das Wasser im Becken ist eis kalt und nach gewisser Zeit geht das Fach wieder zu.


Barry´s Divination´s:
"The threads of fate are tangled tight. To unravel this one would unravel far more than a simple clasp. Some chains are meant to bind, and some doors are best left unopened."
"Guests of discord approach. Uninvited, they weave through the feast. The banquet's heart holds the secret. Beware the unseen."
"Beyond the world you know, she lingers. The master of the game is near. Act swiftly, for danger is at hand. Her final dance might be near."


Loot:


to be Continued...


2023-05-05 20:00 DDHC-KftGV - The Murkmire Malevolence 1 20 10 Bag of Holding, Cloak of Elvenkind Show

Teilnehmer:
(1) Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 1 - none
(2) C0ldW0lf - Levi - Eladrin - WM Sorcerer 1/Hexblade 1 - None
(1) Bramymond - Bramymond von Bern - Custom Lineage - Shadow Magic Sorcerer 1
(2) happy- RTFM - Autognome - Artificer 2 - none
(1)Brennjie - Lyra - High Elf - Paladin 1 - None
(2) Joscho - Danis Licast - Moon Druid 2 - None


Golden Vault (Eoin ist Mitglied)
Rumored to be associated with metallic dragons, the Golden Vault is a secretive organization that has its base on one of the good-aligned Outer Planes. Its membership and activities are almost impossible for outsiders to track, but those in the know are aware that the organization rights moral wrongs, supports virtuous underdogs, and handles delicate situations local authorities won’t touch. The Golden Vault’s motto reflects its primary motivation: “Do good, no matter the cost.” Missions from the Golden Vault are often illegal, but they always support a just, moral cause.
.
Meera Raher Kontakt
.
Informationen:
Curator Alda Arkin
Ihr habt (LEIHWEISE!) bekommen: Seil (Seide); Disguise kit; Forgery Kit, Kinderwagen, 5x Rauchbombe
+ FLöte


Bag of Holding
Wondrous item, uncommon

This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action.

If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate.

Placing a bag of holding inside an extradimensional space created by a Heward’s handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can’t be reopened.


Golden Vault Reward:


Cloak of Elvenkind

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.


2023-05-14 18:30 DDHC-KftGV-02 The Stygian Gambit 1 110 10 +1 Rapier, Glaive of Warning Show

Teilnehmer:
(2) C0ldW0lf - Zephyr - Changeling - Artificer 1/Wizard 1 - Golden Vault
(2) Bramymond - Bramymond - Custom Lineage - Shadow Magic Sorcerer - Golden Vault
(2)Arikatzi020 - Eoin "Red Mist" - Halfelf - Rouge lvl 2 - Golden Vault
(1) Claudia N. - Renzo Marchesi - TCL (Otter) - Rogue 1 - Golden Vault
(2) Joscho - Danis Licast - Moon Druid 2 - Golden Vault


Info:
Quentin Togglepocket Besitzer des Afterlife Casino
Verity Auftraggeberin die ihren Besitz wieder haben will und gerne auch zeigt das es auf ihren Mist gewachsen ist.
.
Die Sicherheitsleute haben Armbänder, an denen eine Metallplakette befestigt ist. Diese ist Grün und hat ein Teufelssymbol
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a 12-inch-long rod made of bone with a stylized copper minotaur head mounted at each end of it


Loot: 150gp


+1 Rapier
Weapon, uncommon, Major tier

You have a +1 bonus to attack and damage rolls made with this magic weapon.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.


Golden Vault Reward:


Glaive of Warning
Weapon, uncommon (requires attunement), Major tier
Martial weapon, melee weapon

This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be surprised, except when incapacitated by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.
Heavy.

Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively.
Reach.

This weapon adds 5 feet to your reach when you attack with it. This property also determines your reach for opportunity attacks with a reach weapon.
Two-Handed.

This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it.


+1 lvl Rouge
Subclass Chosen: Phantom


eingekauft:
Studded Leather Armor -45gp
verkauft:
Leater Armor +5gp

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 -2000 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 200 10 Revenge (Vicious Longbow) Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex