Eoin, "Red Mist"

Season:
Forgotten Realms S 13
Race:
Halfelf (Elf/Dhampier)
Class:
Phantom Rouge lvl 16
Background:
Lost Coin (Spy)
Lifestyle:
Modest
Current Level:
16
Total GP:
22306.6
Total Downtime:
350
Tag:
Faction:
Golden Vault
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
49
Magic Item Limit:
6
Bag of Holding,
Cloak of Elvenkind,
+1 Rapier,
Gloves of Thievery,
Wand of Magic Missiles,
Ring of Jumping,
Eldritch Claw Tattoo,
Wand of Binding,
Mithral Armor Plate,
Slippers of Spider Climbing,
Cap of Water Breathing,
Rapier of Life Stealing,
Amulet of the Devout +1,
Boots of Striding and Springing,
Driftglobe,
Stone of Good Luck (Luckstone),
Staff of Healing,
Rogue's Mantle,
Necklace of Fireballs (7 Charges),
Lantern of Revealing,
Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.),
Sending Stones,
Flame Tongue Longsword,
Dragon Scale Mail (red),
Necklace of Fireballs (7 Ladungen),
Battleaxe +1,
Shield +1,
+1 Studded Leather Armor,
Rod of the Pact Keeper +2,
Wand of Magic Missiles,
Decanter of Endless Water,
Dimensional Shackles,
Horn of Valhalla, Silver,
Mithral Armor (Chainmail),
Silvered Greatsword (+3 Greatsword),
Dagger of Venom,
Ring of Evasion,
Gloves of Thievery,
Vidorant's Ring,
Scale Mail +1,
Shortsword +1,
Battleaxe +1,
Serpentine Owl Figurine of Wondrous Power,
Bag of Tricks (Rust-Colored),
Gauntlets of Ogre Power,
Quiver of Ehlonna,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Amulet of Protection from Turning

Log Entries

Date Played Adventure Title Session ▼ Levels GP Downtime Magic Items
2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 1 207 10 Wand of Binding, Mithral Armor Plate, Slippers of Spider Climbing, Cap of Water Breathing, Rapier of Life Stealing, Amulet of the Devout +1 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 1 1082 10 Boots of Striding and Springing, Driftglobe, Stone of Good Luck (Luckstone), Staff of Healing Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2025-06-17 21:00 DDHC-KftGV-08 Vidorants Vault 1 1 4975 10 Ring of Evasion, Gloves of Thievery, Vidorant's Ring, Scale Mail +1, Shortsword +1, Battleaxe +1 Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Echo - Valyn Rosemantle - Ghostwise Halfling - 8 Divine Soul Sorcerer / 2 Warlock - Lords Alliance
(10) Xar - Ponti Goodwill - Aasimar - Cleric 6 Fighter 1 Sorcerer 2 Warlock 1
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault
(10) Sparetime Gamer - Di'Ann - Aasimar - Twilight Cleric 10 - Golden Vault


Info:
Umstrittenes Testament. Ein Pergament trägt das Originaltestament eines kürzlich verstorbenen lokalen Adligen. Da sich die Familienmitglieder des Adligen derzeit um das Anwesen streiten, wäre dieses Testament für die darin genannten Erben von großem Wert.
Goldbarts Geheimnis. Kleine Pergamentfetzen enthalten Notizen von Goldbart. Obwohl Vidorants Hälfte der Korrespondenz fehlt, deuten die Notizen darauf hin, dass Vidorant und Goldenbeard einen vorgetäuschten Raubüberfall planten und ihren "atemberaubenden Erfolg" nutzten, um sich Zugang zur Silver Fingers Society zu verschaffen. Vidorant benutzte diese Information nicht, als sie um die Kontrolle über die Silberfinger wetteiferte, da sie damit auch verwickelt war, aber nichts würde sie davon abhalten, sie jetzt zu nutzen.
Liebesbriefe. Mehrere parfümierte Umschläge enthalten romantische Briefe zwischen einem lokalen Adligen und einem Regierungsbeamten. Die Affäre wäre ein Skandal, wenn sie aufgedeckt würde.
Bestechen. Ein zerfleddertes Pergament beschreibt, wie ein Gefangener, der wegen des Diebstahls von Rennpferden im Gefängnis saß, freigelassen wurde, nachdem ein Adliger einen lokalen Regierungsbeamten bestochen hatte.


Samphith Goldbart, vermisst ein Diadem seiner Familie und wurde von Vidorant zurückgelassen als sie beim klauen erwisch wurden. (Silver Fingers Society)
Nixylanna Vidorant, Ehemaligs Mitglied der Silver Fingers Society.
Pelten, eine ehemalige Wache in Vidorant Herrenhaus.
Turolga, verrückte Katzenlady, die auch unter Vidorant gedient hat.


Loot: 4975gp
Scrolls:
charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).

Potions:
six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.


Ring of Evasion
Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.


Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.


Vidorant's Ring
Wondrous item, rare (requires attunement)

This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn.

Only Vidorant can attune to this ring.


Scale Mail +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


Shortsword +1
Weapon (shortsword), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Battleaxe +1
Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Golden Vault Reward



+1 lvl Rogue Level 10 Feat: Skulker +1 Dex


2024-03-23 19:00 DDHC-KftGV-06 - Masterpiece Imbroglio 1 1 1264 10 Necklace of Fireballs (7 Charges), Lantern of Revealing, Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.), Sending Stones, Staff of the Woodlands Show

Teilnehmer:
(6) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 5 - Golden Vault
(9) C0ldW0lf - Zephyr - Changeling (T.C.L) - Artificer 1, School of Illusion Wizard 8
(6) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 6 - Golden Vault
(7) Folk2K - Gisele - TCL - Ranger3 Druid4 - none
(5) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 5 - none


Info:
Adrisa Carimorte, Cognoscenti Esoterica Mitglied
Grinky Brithwort, ist ein Gefangenes Gang mitglied das uns Informationen gegeben hat.
Die Agile Hand ist eine Diebesgilde, Gildenmeister Dämmerung liebt gold, man weis nicht warum sie das Gemälde gestohlen hat.
Das Gildenhaus ist als Taverne verkleidet und das Hauptgebäude hat die Fenstervernagelt.
Schlüssel haben die Gildenmeisterin
Elix der Heilige, besucht die Taverne Tipsy Krug und trifft dort die Bardame.
Jaymont der Sünder, der Spion der Gilde
Der Meister der Raben, Gwish
Loot wird entweder in Elix Büro untersucht, Keller wo auch die Neuen ausgebildet werden oder im Turm wo die Gildenmeisterin ihre Gemächer hat.


"Eine Gruppe von Gelehrten und Weisen, die als Cognoscenti Esoterica bekannt sind, kaufte kürzlich ein Gemälde von Constantori, einem berühmten Höfling, der angeblich einst der schönste Mann der Welt war. Das Porträt soll okkulte Eigenschaften haben, doch bevor die Weisen es studieren konnten, wurde das Gemälde von der Agilen Hand, einer Diebesgilde, gestohlen. In diesem Abenteuer müssen die Charaktere das Porträt von Constantori aus dem Gildenhaus der Agilen Hand holen und es Adrisa Carimorte, einem Mitglied der Cognoscenti Esoterica, zurückgeben."


Hier sind die Regeln. Achte auf Schlüssel und Schlüssellöcher. Pass auf meine Haustiere auf. Folgen Sie den Pfeilen, aber lassen Sie sich nicht von ihnen treffen. Vertrauen Sie Ihren Ohren und denken Sie daran: Ein wenig Druck kann eine gute Sache sein. Geht lebend raus. Denken Sie daran, dass Sie dies wollten. Viel Glück, Grunzer. – Dämmerung


Loot: 1264 gp


Necklace of Fireballs (7 Charges)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.)
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.


Sending Stones
Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.


Belohnung der Golden Vault:

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.


  • 1 lvl Rouge

2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 1 200 10 Revenge (Vicious Longbow) Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 -2000 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 2150 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



2024-05-26 14:16 DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes 1 2500 10 Flame Tongue Longsword, Dragon Scale Mail (red), Necklace of Fireballs (7 Ladungen), Battleaxe +1, Shield +1 Show

Teilnehmer:
(9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9)
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(9) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 8 - Golden Vault
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault


Info:
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.


Loot: 2500gp
1x Oil of Sharpness
8x Arrows +1


Shield +1
Armor (shield), uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.


Battleaxe +1
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.


Necklace of Fireballs (7 Ladungen)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Dragon Scale Mail (red)
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.


Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Story Award: King Jhaeros´s Faver
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.


Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable)
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration


Belohnung der Golden Vault:


Date Played Adventure Title Tier Session ▼ ACP TCP Downtime Renown
2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 10 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 10 Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2025-06-17 21:00 DDHC-KftGV-08 Vidorants Vault 1 10 Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Echo - Valyn Rosemantle - Ghostwise Halfling - 8 Divine Soul Sorcerer / 2 Warlock - Lords Alliance
(10) Xar - Ponti Goodwill - Aasimar - Cleric 6 Fighter 1 Sorcerer 2 Warlock 1
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault
(10) Sparetime Gamer - Di'Ann - Aasimar - Twilight Cleric 10 - Golden Vault


Info:
Umstrittenes Testament. Ein Pergament trägt das Originaltestament eines kürzlich verstorbenen lokalen Adligen. Da sich die Familienmitglieder des Adligen derzeit um das Anwesen streiten, wäre dieses Testament für die darin genannten Erben von großem Wert.
Goldbarts Geheimnis. Kleine Pergamentfetzen enthalten Notizen von Goldbart. Obwohl Vidorants Hälfte der Korrespondenz fehlt, deuten die Notizen darauf hin, dass Vidorant und Goldenbeard einen vorgetäuschten Raubüberfall planten und ihren "atemberaubenden Erfolg" nutzten, um sich Zugang zur Silver Fingers Society zu verschaffen. Vidorant benutzte diese Information nicht, als sie um die Kontrolle über die Silberfinger wetteiferte, da sie damit auch verwickelt war, aber nichts würde sie davon abhalten, sie jetzt zu nutzen.
Liebesbriefe. Mehrere parfümierte Umschläge enthalten romantische Briefe zwischen einem lokalen Adligen und einem Regierungsbeamten. Die Affäre wäre ein Skandal, wenn sie aufgedeckt würde.
Bestechen. Ein zerfleddertes Pergament beschreibt, wie ein Gefangener, der wegen des Diebstahls von Rennpferden im Gefängnis saß, freigelassen wurde, nachdem ein Adliger einen lokalen Regierungsbeamten bestochen hatte.


Samphith Goldbart, vermisst ein Diadem seiner Familie und wurde von Vidorant zurückgelassen als sie beim klauen erwisch wurden. (Silver Fingers Society)
Nixylanna Vidorant, Ehemaligs Mitglied der Silver Fingers Society.
Pelten, eine ehemalige Wache in Vidorant Herrenhaus.
Turolga, verrückte Katzenlady, die auch unter Vidorant gedient hat.


Loot: 4975gp
Scrolls:
charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).

Potions:
six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.


Ring of Evasion
Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.


Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.


Vidorant's Ring
Wondrous item, rare (requires attunement)

This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn.

Only Vidorant can attune to this ring.


Scale Mail +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


Shortsword +1
Weapon (shortsword), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Battleaxe +1
Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Golden Vault Reward



+1 lvl Rogue Level 10 Feat: Skulker +1 Dex


2024-03-23 19:00 DDHC-KftGV-06 - Masterpiece Imbroglio 1 10 Show

Teilnehmer:
(6) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 5 - Golden Vault
(9) C0ldW0lf - Zephyr - Changeling (T.C.L) - Artificer 1, School of Illusion Wizard 8
(6) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 6 - Golden Vault
(7) Folk2K - Gisele - TCL - Ranger3 Druid4 - none
(5) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 5 - none


Info:
Adrisa Carimorte, Cognoscenti Esoterica Mitglied
Grinky Brithwort, ist ein Gefangenes Gang mitglied das uns Informationen gegeben hat.
Die Agile Hand ist eine Diebesgilde, Gildenmeister Dämmerung liebt gold, man weis nicht warum sie das Gemälde gestohlen hat.
Das Gildenhaus ist als Taverne verkleidet und das Hauptgebäude hat die Fenstervernagelt.
Schlüssel haben die Gildenmeisterin
Elix der Heilige, besucht die Taverne Tipsy Krug und trifft dort die Bardame.
Jaymont der Sünder, der Spion der Gilde
Der Meister der Raben, Gwish
Loot wird entweder in Elix Büro untersucht, Keller wo auch die Neuen ausgebildet werden oder im Turm wo die Gildenmeisterin ihre Gemächer hat.


"Eine Gruppe von Gelehrten und Weisen, die als Cognoscenti Esoterica bekannt sind, kaufte kürzlich ein Gemälde von Constantori, einem berühmten Höfling, der angeblich einst der schönste Mann der Welt war. Das Porträt soll okkulte Eigenschaften haben, doch bevor die Weisen es studieren konnten, wurde das Gemälde von der Agilen Hand, einer Diebesgilde, gestohlen. In diesem Abenteuer müssen die Charaktere das Porträt von Constantori aus dem Gildenhaus der Agilen Hand holen und es Adrisa Carimorte, einem Mitglied der Cognoscenti Esoterica, zurückgeben."


Hier sind die Regeln. Achte auf Schlüssel und Schlüssellöcher. Pass auf meine Haustiere auf. Folgen Sie den Pfeilen, aber lassen Sie sich nicht von ihnen treffen. Vertrauen Sie Ihren Ohren und denken Sie daran: Ein wenig Druck kann eine gute Sache sein. Geht lebend raus. Denken Sie daran, dass Sie dies wollten. Viel Glück, Grunzer. – Dämmerung


Loot: 1264 gp


Necklace of Fireballs (7 Charges)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.)
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.


Sending Stones
Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.


Belohnung der Golden Vault:

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.


  • 1 lvl Rouge

2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 10 Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 10 Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



2024-05-26 14:16 DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes 1 10 Show

Teilnehmer:
(9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9)
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(9) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 8 - Golden Vault
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault


Info:
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.


Loot: 2500gp
1x Oil of Sharpness
8x Arrows +1


Shield +1
Armor (shield), uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.


Battleaxe +1
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.


Necklace of Fireballs (7 Ladungen)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Dragon Scale Mail (red)
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.


Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Story Award: King Jhaeros´s Faver
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.


Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable)
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration


Belohnung der Golden Vault:


Date Played Adventure Title Session ▼ XP GP Downtime Renown Magic Items
2023-10-24 19:00 DDHC-KftGV-04 Prisoner 13 1 207 10 Wand of Binding, Mithral Armor Plate, Slippers of Spider Climbing, Cap of Water Breathing, Rapier of Life Stealing, Amulet of the Devout +1 Show

Teilnehmer:
(4) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 4 - Golden Vault
(4) RaimundoO - Massimiliano Messina - V.Human - Fighter 4 - Harpers
(4) briano
x - Dwite Aegis - human - Oath of Devotion Paladin 4
(4) Jannis D. - Benny - Human - Draconic Sorcerer
(4) Folk2K - Aria - TCL - Bard3Warlock1 - none
(2) Talak - Ssazkhaz Greytale - Yuan Ti Pureblood - Hexblade Warlock 2 - Harpers


Info:
Varrin Axebreaker, beauftrag uns eine Gefangenen (Prisoner 13) das Geheimniss eines Alten Zwergenschatzes zu entlocken. Der Schlüssel dieses schatzes hat die Gefangene bei sich. Axebreaker gab einen kleinen Orangen Edelstein der die Karte des Gefängnisses zu zeigen. https://s3.amazonaws.com/files.d20.io/marketplace/2983510/d0dtGm90ymjV8AhFT1JhsQ/max.png?1672691182&1675656609 Das Personal des Gefängnis wird jeden halben Monat ausgetauscht. Bethra ist ein Informatin die in Luskan auf uns warte. 3% des Schatzes ist unser Lohn wenn wir es schaft.


Zweit Identität: Elena Heartfire, Halbelf, Kochgehilfen.
Marta Marthannis, die Wardin des Gefängnises. (evtl Magierin) Ist Bessesen von einem Geist eines Zwerges (Abenteuerfreund von ihr).
7 Hochsicherheits Gefangene im Moment.
Drei Schichtsystem. Zwei Freie Tage. Alle 20 Minuten Durch das Hexagon.


Drei Councilormitglieder sind anwesen:
.
Councilor Voss Anderton. Voss represents the city of Neverwinter. He is a lawful neutral, human noncombatant who has a precise, lawyerly way of speaking. He never misses a council meeting or parole hearing. He votes with his head, not his heart, and he always weighs the ramifications of commuting a prisoner’s sentence.
.
Councilor Jil Torbo. Jil represents the city of Baldur’s Gate. She is a neutral, halfling noncombatant who loathes her job. She has no sense of humor and sighs deeply when her patience is tested. She likes giving others the benefit of the doubt, however—perhaps as an act of dissent—and votes yes on commutations more often than not.
.
Councilor Kriv Norixius. Kriv represents the town of Daggerford. He is a lawful good, dragonborn noncombatant of silver dragon ancestry. He hopes to impress the Duchess of Daggerford by doing a good job. He has no tolerance for unrepentant criminals and often votes no on commutations.


13 Korda Glintstone, Ehemalige verbündete Agentin der Axebreaker, Gauntlgrim Bank, Netzwergbetreibung, Raubüberfall Diebstahl, Magische Tatoos . Ist Vorbieldlich. Hat aber abgeschlagen eher freigelassen zu werden.
Will ganicht frei sein da sie dort sicher ist. Will nur die Papiere der Wardin (um sich länger hier einzurichten). Hat eine Pinnnummer auf der Hand und Poesi auf der anderen..
.
Prisoner:
1 Gallia Strand (neutral evil human), convicted of smuggling contraband luxuries, has served 1d6 years of a 10-year sentence.
2 Barlo Rageblade (chaotic good human), a famous adventurer convicted of reckless endangerment, has served 1d4 years of a 5-year sentence.
3 Quillion Sardo (lawful neutral halfling), convicted of using magic to influence others, has served 1d4 years of a 5-year sentence.
4 Pirouette (chaotic evil tiefling), a thieves’ guild leader convicted of multiple crimes, has served 1d20 years of a life sentence.
5 Ishar (chaotic evil elf), convicted of conspiracy to murder members of a noble family, has served 1d20 years of a life sentence.
6 Grix (neutral goblin), convicted of espionage, has served 1d6 years of a 10-year sentence.


Loot: 207gp
1x Dust of Disappearance (Voll)


Wand of Binding
Wand, rare (requires attunement by a spellcaster)

This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).

Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.


Mithral Armor Plate
Armor (heavy), uncommon

Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.


Slippers of Spider Climbing
Wondrous item, uncommon (requires attunement)

While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.


Cap of Water Breathing
Wondrous item, uncommon

While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.


Belohnung der Golden Vault:
.
Rapier of Life Stealing
Weapon, rare (requires attunement)Major tier
Martial weapon, melee weapon, 2 lb. 1d8 piercing - finesse

When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points.

Note: According to the SRD, it is an extra 3d6 necrotic damage, although this is incorrect.
Finesse.

When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
Found On: Magic Item Table G


Lvl 5 Item Chose:

Amulet of the Devout +1

Wondrous item, uncommon (requires attunement by a cleric or paladin)

This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +1 bonus to spell attack rolls and the saving throw DCs of your spells.

While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature's uses. Once this property is used, it can't be used again until the next dawn.


2023-11-08 19:09 DDHC-KftGV-05 - Tocksworth's Clockworks 1 1082 10 Boots of Striding and Springing, Driftglobe, Stone of Good Luck (Luckstone), Staff of Healing Show

Teilnehmer:
(5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault
(5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine
(5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault
(5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault
(5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5


Info:
https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604


Loot: 1082gp
1x Potion of Hill Giant Strength
1x Spell Scroll of Magic Weapon
1x potions of healing
1x dust of disappearance (1 Ladung)
1x flasks of alchemist's fire
1x Healer`s Kit


Boots of Striding and Springing

Wondrous item, uncommon (requires attunement)

While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.


Driftglobe

Wondrous item, uncommon

This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.

You can speak another command word as an action to make the illuminated globe rise into the air and float no
more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.


Stone of Good Luck (Luckstone)

Wondrous item, uncommon (requires attunement)

While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.


Belohnung der Golden Vault:

Staff of Healing

Staff, rare (requires attunement by a bard, cleric, or druid)

This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.


2025-06-17 21:00 DDHC-KftGV-08 Vidorants Vault 1 4975 10 Ring of Evasion, Gloves of Thievery, Vidorant's Ring, Scale Mail +1, Shortsword +1, Battleaxe +1 Show

Teilnehmer:
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Echo - Valyn Rosemantle - Ghostwise Halfling - 8 Divine Soul Sorcerer / 2 Warlock - Lords Alliance
(10) Xar - Ponti Goodwill - Aasimar - Cleric 6 Fighter 1 Sorcerer 2 Warlock 1
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault
(10) Sparetime Gamer - Di'Ann - Aasimar - Twilight Cleric 10 - Golden Vault


Info:
Umstrittenes Testament. Ein Pergament trägt das Originaltestament eines kürzlich verstorbenen lokalen Adligen. Da sich die Familienmitglieder des Adligen derzeit um das Anwesen streiten, wäre dieses Testament für die darin genannten Erben von großem Wert.
Goldbarts Geheimnis. Kleine Pergamentfetzen enthalten Notizen von Goldbart. Obwohl Vidorants Hälfte der Korrespondenz fehlt, deuten die Notizen darauf hin, dass Vidorant und Goldenbeard einen vorgetäuschten Raubüberfall planten und ihren "atemberaubenden Erfolg" nutzten, um sich Zugang zur Silver Fingers Society zu verschaffen. Vidorant benutzte diese Information nicht, als sie um die Kontrolle über die Silberfinger wetteiferte, da sie damit auch verwickelt war, aber nichts würde sie davon abhalten, sie jetzt zu nutzen.
Liebesbriefe. Mehrere parfümierte Umschläge enthalten romantische Briefe zwischen einem lokalen Adligen und einem Regierungsbeamten. Die Affäre wäre ein Skandal, wenn sie aufgedeckt würde.
Bestechen. Ein zerfleddertes Pergament beschreibt, wie ein Gefangener, der wegen des Diebstahls von Rennpferden im Gefängnis saß, freigelassen wurde, nachdem ein Adliger einen lokalen Regierungsbeamten bestochen hatte.


Samphith Goldbart, vermisst ein Diadem seiner Familie und wurde von Vidorant zurückgelassen als sie beim klauen erwisch wurden. (Silver Fingers Society)
Nixylanna Vidorant, Ehemaligs Mitglied der Silver Fingers Society.
Pelten, eine ehemalige Wache in Vidorant Herrenhaus.
Turolga, verrückte Katzenlady, die auch unter Vidorant gedient hat.


Loot: 4975gp
Scrolls:
charm person (2 scrolls), cure wounds (1 scroll), detect magic (2 scrolls), dispel magic (1 scroll), false life (1 scroll), identify (4 scrolls), invisibility (1 scroll), lesser restoration (2 scrolls), and nondetection (1 scroll).

Potions:
six vials of acid, a potion of animal friendship, two potions of healing (greater), two potions of resistance (one fire, the other poison), and one potion of water breathing.


Ring of Evasion
Ring, rare (requires attunement)

This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.


Gloves of Thievery
Wondrous item, uncommon

These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.


Vidorant's Ring
Wondrous item, rare (requires attunement)

This ring has 3 charges. While wearing it, you can use an action and expend 1 charge to cast the teleport spell from it. The ring regains 1d3 expended charges daily at dawn.

Only Vidorant can attune to this ring.


Scale Mail +1
Armor (medium), rare

You have a +1 bonus to AC while wearing this armor.


Shortsword +1
Weapon (shortsword), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Battleaxe +1
Weapon (battleaxe), uncommon

You have a +1 bonus to attack and damage rolls made with this magic weapon.


Golden Vault Reward



+1 lvl Rogue Level 10 Feat: Skulker +1 Dex


2024-03-23 19:00 DDHC-KftGV-06 - Masterpiece Imbroglio 1 1264 10 Necklace of Fireballs (7 Charges), Lantern of Revealing, Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.), Sending Stones, Staff of the Woodlands Show

Teilnehmer:
(6) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 5 - Golden Vault
(9) C0ldW0lf - Zephyr - Changeling (T.C.L) - Artificer 1, School of Illusion Wizard 8
(6) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 6 - Golden Vault
(7) Folk2K - Gisele - TCL - Ranger3 Druid4 - none
(5) Stephan - Tonk - Half-Orc - Fighter (Battle Master) 5 - none


Info:
Adrisa Carimorte, Cognoscenti Esoterica Mitglied
Grinky Brithwort, ist ein Gefangenes Gang mitglied das uns Informationen gegeben hat.
Die Agile Hand ist eine Diebesgilde, Gildenmeister Dämmerung liebt gold, man weis nicht warum sie das Gemälde gestohlen hat.
Das Gildenhaus ist als Taverne verkleidet und das Hauptgebäude hat die Fenstervernagelt.
Schlüssel haben die Gildenmeisterin
Elix der Heilige, besucht die Taverne Tipsy Krug und trifft dort die Bardame.
Jaymont der Sünder, der Spion der Gilde
Der Meister der Raben, Gwish
Loot wird entweder in Elix Büro untersucht, Keller wo auch die Neuen ausgebildet werden oder im Turm wo die Gildenmeisterin ihre Gemächer hat.


"Eine Gruppe von Gelehrten und Weisen, die als Cognoscenti Esoterica bekannt sind, kaufte kürzlich ein Gemälde von Constantori, einem berühmten Höfling, der angeblich einst der schönste Mann der Welt war. Das Porträt soll okkulte Eigenschaften haben, doch bevor die Weisen es studieren konnten, wurde das Gemälde von der Agilen Hand, einer Diebesgilde, gestohlen. In diesem Abenteuer müssen die Charaktere das Porträt von Constantori aus dem Gildenhaus der Agilen Hand holen und es Adrisa Carimorte, einem Mitglied der Cognoscenti Esoterica, zurückgeben."


Hier sind die Regeln. Achte auf Schlüssel und Schlüssellöcher. Pass auf meine Haustiere auf. Folgen Sie den Pfeilen, aber lassen Sie sich nicht von ihnen treffen. Vertrauen Sie Ihren Ohren und denken Sie daran: Ein wenig Druck kann eine gute Sache sein. Geht lebend raus. Denken Sie daran, dass Sie dies wollten. Viel Glück, Grunzer. – Dämmerung


Loot: 1264 gp


Necklace of Fireballs (7 Charges)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Lantern of Revealing
Wondrous item, uncommon

While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.


Necklace of Prayer Beads (Blessing, Curing, Favor, and Wind Walking.)
Wondrous item, rare (requires attunement by a cleric, druid, or paladin)

This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic.

Six types of magic beads exist. The DM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead’s spell is cast, that bead can’t be used again until the next dawn.


Sending Stones
Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don’t cast the spell.

Once sending is cast through the stones, they can’t be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.


Belohnung der Golden Vault:

Staff of the Woodlands
Staff, rare (requires attunement by a druid)

This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a +2 bonus to spell attack rolls.

The staff has 10 charges for the following properties. It regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its properties and becomes a nonmagical quarterstaff.

Spells. You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges).

You can also use an action to cast the pass without trace spell from the staff without using any charges.

Tree Form. You can use an action to plant one end of the staff in fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic if targeted by detect magic. While touching the tree and using another action to speak its command word, you return the staff to its normal form. Any creature in the tree falls when it reverts to a staff.


  • 1 lvl Rouge

2024-05-01 18:30 DDHC-KGV-07 Keys from the Golden Vault - Axe from the Grave 1 200 10 Revenge (Vicious Longbow) Show

Teilnehmer:
(7) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 6 - Golden Vault
(7) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 7 - Golden Vault
(8) Flammenklinge – 4e 72 2e 30 Reparatureinheit ( Goblinslayer ) – Autognom – Battle Smith – Artificer – 8 – Golden Volt
(7)Echo - Kyran - Aasimar - Life Cleric 7 - Emerald Enclave
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10


Info:
A famous Bard died, but somehow returned and is missing something Important. Apparently he can't gt it himself, so he reached out for help and the Golden Vault is about to send their best Agents.. you.
Frody Dartwild, ein Toter Barde dem die Mandoline aus dem Grab geklaut wurde und hauntet die Stadt bei nacht wärend er danach sucht.
Sythian Skalderang, hatte eine Farm geerbt aber diese ging zu grunde und sein Haus wurde zu einer Musikschule umgebaut für Reiche.
Mackerel and Trout, zwei Halblinge die auf einer zugrunde Gehenden Farm arbeiteten
Verdächtig da die Angestellten diesen erwähnt haben als würde er nicht dazugehören, Joster Mareeet (rot)
Graz’zt, Schrein im hinteren Turm


verbraucht:
Dust of Disappearance (1 Ladung)


Loot: 200gp
6x Crossbow Bolds +2


Belohnung der Golden Vault:


Revenge (Vicious Longbow)
Ranged weapon (martial, longbow), rare

This longbow is made of dark wood that is decorated with blue runes that light up slightly when an arrow is fired.

This magic weapon deals an extra 2d6 damage to any creature it hits. This extra damage is of the same type as the weapon’s normal damage.


  • 1 lvl Phantom Rouge, API: +2 Dex

2025-07-10 21:00 DDHC-KftGV Fire and Darkness 1 -2000 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis Show

Teilnehmer:
Teilnehmer:
(16) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 16 - Golden Vault
(16) Karrakasz - Barry - Wood Elf - Stars Druid 16 - Emerald Enclave
(16) Echo - Kyran Dawnwalker - TCL Aasimar - 14 Divine Soul Sorcerer / 2 Warlock - None
(16) Bramymond - Sorin Windsdale - V.human - Bard: College of Eloquence 16 - Golden Vault
(16) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 16 - Golden Vault


Info:
Vrakir, der Herr der Festung
Jarazoun, die rechte Hand und Efreeti
Clax, Tiefling Blackmarket Dealer
https://files.d20.io/marketplace/2983530/biDX_9pdVyQH1ekSWhTr1A/med.png?1672690721&1675656627
Auf den Flagen steht: atka ignari (Ignan for "all shall burn")


eingekauft:
5x potions of resistance fire -500gp
5x Potion of Greater Healing -500gp
1x Spell Scroll of Death Ward -1000gp


Loot:


Brazier of Commanding Fire Elementals
Wondrous item, rare

While a fire burns in this brass brazier, you can use an action to speak the brazier’s command word and summon a fire elemental, as if you had cast the conjure elemental spell. The brazier can’t be used this way again until the next dawn. Command Wort: ilkath keri (Ignanisch für "hell lodern")

The brazier weighs 5 pounds.


Instrument of the Bards (Cli Lyre)
Wondrous item, rare (requires attunement by a bard)

The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes

An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage.

You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component.

Spells: Fly, invisibility, levitate, protection from evil and good, stone shape, wall of fire, wind wall


Ring of Telekinesis
Ring, very rare (requires attunement)

While wearing this ring, you can cast the telekinesis spell at will, but you can target only objects that aren’t being worn or carried.


2025-06-18 19:13 DDHC-KftGV-Shard of the Accursed 1 2150 10 Show

Teilnehmer:
(10) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault
(10) Karrakasz - Barry - Wood Elf - Stars Druid 10 - Emerald Enclave
(10) Echo - Kyran Dawnwalker - TCL Aasimar - 8 Divine Soul Sorcerer / 2 Warlock - None
(10) Marcelinho700 - Tsuji Nobuke - Human - Samurai Fighter 10 - Purpel Dragon Knights
(10) Zitzus - Tazith Flammenhand - Brass Dragonborn - Warrior of the Elements Monk 10 - Golden Vault


Infos:
Leandro Sedhar, Forscher.
Grab eines Riesen namens Xeluan.
Stadt Oztocan in der Anaurochwüste.
Onyx Scar Organisation, eine Organisation die Artefakte und anderes auf den Schwarzmarkt verkauft.
Giant's Skull Taverne, in der Stadt Oztocan wo Leandro Sedhar sich ein Quatiert hat.
Bürgermeisters, Tavio Solana der Stadt Stadt Oztocan.
Elfenarchivar namens Rilago ist verschwunden als dir Erdbeben begannen.
Aminta, Schwester des Bürgermeisters die sich den Onyx Scar Organisation angeschlossen.
gekauft:
Dessert Clothing, hot weather -10gp


A mysterious shard made of obsidian places a curse on everyone who bears it. When the shard comes into the characters' possession, they must break its curse by returning the shard to the ancient tomb it came from. But a dangerous crime syndicate controls the tomb and its riches, and the criminals won't take kindly to the characters' intrusion.


Loot: 2160 gp
Trinket: An old key


Oztocanite
commen, Consumeble
A fist-sized chunk of oztocanite can be used as a spellcasting focus that grants a +1 bonus to spell attack rolls. However, if its wielder rolls a 1 on a spell attack roll while using it as a focus, the chunk shatters and the creature takes 10 (3d6) thunder damage.


Golden Vault Reward:



2024-05-26 14:16 DDHC-KGV-10 Keys from the Golden Vault - Heart of Ashes 1 2500 10 Flame Tongue Longsword, Dragon Scale Mail (red), Necklace of Fireballs (7 Ladungen), Battleaxe +1, Shield +1 Show

Teilnehmer:
(9) Deringston Xa'thon - Gnurlan Menthril - (Forrest)Gnome - Evocation Wizard(9)
(10) Rudi - Pandg No - Word Kobold - Mercy Monk 10
(9) Bramymond - Sorin Windsdale - V.human - Sorcerer: Divine Soul 1/Bard: College of Lore 8 - Golden Vault
(9) Arikatzi020 - Eoin, "Red Mist" - Halfelf (Elf/Dhampier) - Phantom Rouge lvl 9 - Golden Vault


Info:
Striking a match against the rock in the hill,
Whit enveloped himself in the thrill.
As fire and smoke and passion did whisper
Of fluttering and risk the first time you kiss her.
The match held elation and a breath on the edge,
The trust strong between you as you lean in and pledge
To throw yourself into the wind with abandon,
A thrill unmatched and she takes your cold hand, and—
Ach! The emotion was gone, snuffed out by a breeze,
And Whit gripped the tinder, loathing the ease
With which mortals could carry this fervor and fire
Without burning inside out from their pyre.
Three matches to go, the impish fey thought,
The next one would give him all that he sought.
The next match would give him a soul bright and stark,
Three matches to go, while the world faded dark.


Loot: 2500gp
1x Oil of Sharpness
8x Arrows +1


Shield +1
Armor (shield), uncommon
While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield’s normal bonus to AC.


Battleaxe +1
Weapon (battleaxe), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.


Necklace of Fireballs (7 Ladungen)
Wondrous item, rare

This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).

You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.


Dragon Scale Mail (red)
Armor (scale mail), very rare (requires attunement)

Dragon scale mail is made of the scales of one kind of dragon. Sometimes dragons collect their cast-off scales and gift them to humanoids. Other times, hunters carefully skin and preserve the hide of a dead dragon. In either case, dragon scale mail is highly valued.

While wearing this armor, you gain a +1 bonus to AC, you have advantage on saving throws against the Frightful Presence and breath weapons of dragons, and you have resistance to one damage type (Fire) that is determined by the kind of dragon that provided the scales (see the table).

Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.


Flame Tongue Longsword
Weapon (longsword), rare (requires attunement)

You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword.


Story Award: King Jhaeros´s Faver
If King Jhaeros survives and Ghalasine is restored, the king gives the characters a tract of land, perhaps even a keep and titles. The estate’s exact location is up to you.


Jalynvyr Nir'Thinn. Jalynvyr reverts to his true form (that of a lawful neutral, drow mage) and is no longer restrained by the fireplace. The next time he encounters the characters, he gives them one or more potions or spell scrolls as gifts for saving his life. (2x rare consumable)
1x Spell Scroll of Revivify
1x Spell Scroll of Greater Restoration


Belohnung der Golden Vault: