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Adventure Title
DDHC-KftGV-05 - Tocksworth's Clockworks
DDHC-KftGV-05 - Tocksworth's Clockworks
Session
1
1
Date Played
2023-11-08 19:09:00 UTC
2023-11-08 19:09:00 UTC
Levels Gained
1
1
GP +/-
1082
1082
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Bramymond
Bramymond
DM DCI Number
7546445646
7546445646
Notes
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault (5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine (5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault (5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault (5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5 ------------------------------------------------------------------------------------------------------------------------------------------ Info: https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604 ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1082gp 1x Potion of Hill Giant Strength 1x Spell Scroll of Magic Weapon 1x potions of healing 1x dust of disappearance (1 Ladung) 1x flasks of alchemist's fire 1x Healer`s Kit ------------------------------------------------------------------------------------------------------------------------------------------ Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. ------------------------------------------------------------------------------------------------------------------------------------------ Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. ------------------------------------------------------------------------------------------------------------------------------------------ Stone of Good Luck (Luckstone) Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. ------------------------------------------------------------------------------------------------------------------------------------------ **Belohnung der Golden Vault:** Staff of Healing Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. ------------------------------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------------------------------------------------------------------ Teilnehmer: (5) Arikatzi020 - Eoin "Red Mist" - Halfelf (Dhampier) - Phantom Rouge lvl 5 - Golden Vault (5) Talak - Morrec Galreth - V.Human - Circle of Spores Druid (5) - keine (5) Trava - Kyara Nox - Customize Race - Monk 5 - Golden Vault (5) Folk2K - Aria - V.Human - Bard/Warlock - Golden Vault (5) thebaconing - Dortor Strongflight - Rock Gnome - Wizard 5 ------------------------------------------------------------------------------------------------------------------------------------------ Info: https://s3.amazonaws.com/files.d20.io/marketplace/2983505/Je7-dOylZGGmd9MqrlUjVg/med.png?1672691250&1675656604 ------------------------------------------------------------------------------------------------------------------------------------------ Loot: 1082gp 1x Potion of Hill Giant Strength 1x Spell Scroll of Magic Weapon 1x potions of healing 1x dust of disappearance (1 Ladung) 1x flasks of alchemist's fire 1x Healer`s Kit ------------------------------------------------------------------------------------------------------------------------------------------ Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. ------------------------------------------------------------------------------------------------------------------------------------------ Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. ------------------------------------------------------------------------------------------------------------------------------------------ Stone of Good Luck (Luckstone) Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. ------------------------------------------------------------------------------------------------------------------------------------------ **Belohnung der Golden Vault:** Staff of Healing Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. ------------------------------------------------------------------------------------------------------------------------------------------
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Boots of Striding and Springing | Uncommon | DDHC-KftGV-05 - Tocksworth's Clockworks | true | ||
Boots of Striding and Springing Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. | |||||
Driftglobe | Uncommon | DDHC-KftGV-05 - Tocksworth's Clockworks | true | ||
Driftglobe Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. | |||||
Stone of Good Luck (Luckstone) | Uncommon | DDHC-KftGV-05 - Tocksworth's Clockworks | true | ||
Stone of Good Luck (Luckstone) Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. | |||||
Staff of Healing | Rare | DDHC-KftGV-05 - Tocksworth's Clockworks | true | ||
Staff of Healing Staff, rare (requires attunement by a bard, cleric, or druid) This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges). The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. |