Gracie Stafford

Season:
Forgotten Realms S11
Race:
Sea Elf
Class:
Paladin
Background:
Smuggler
Lifestyle:
None
Current Level:
16
Total GP:
30301.4
Total Downtime:
30
Tag:
Faction:
None
Faction Rank:
Seasoned (rank 3)
Magic Item Count:
7
Magic Item Limit:
6
☐ (UC/AT) Pearl of Power,
☐ (UC) Rapier +1,
🗹 (VR/AT) Scimitar of Speed,
🗹 (UC/AT) Amulet of the Devout +1,
☐ (UC/AT) Boots of Striding and Springing,
☐ (UC) Bag of Holding,
☐ (UC) Mithral Half-Plate,
☐ (R) Mace of Smiting,
🗹 (UC/AT) Brooch of Shielding,
☐ (R) Quaal’s feather token (anchor),
☐ (UC/AT) Helm of Underwater Action (Dolphins),
☐ (R/AT) Ring of Free Action,
☐ (UC) Immoveable Rod,
🗹 (R) Folding Boat,
🗹 (UC) Bag of Holding,
🗹 (R) +1 Breastplate,
☐ (R/AT) Charm of Plant Command,
☐ (UC) Googles of the Night,
☐ (R) Chain Mail +1,
☐ (R/AT) Ring of Protection,
🏲 Blessing of Protection,
☐ (R/AT) Armor of Vulnerability (Slashing),
☐ (UC/AT) Boots of Striding and Springing,
☐ (R/AT) Ring of Spell Storing,
☐ (UC/AT) Stone of Good Luck,
☐ (R/AT) Greatsword of Life Stealing,
☐ (R/AT) Cli Lyre,
☐ (R/AT) Bracers of Defense,
🗹 (VR) Studded Leather +2

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
2025-06-14 12:00 DDHC-CM-16 Alkazaar's Appendix 10 Show

Charm of Balance
Supernatural Gift (Charm)
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.
Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Loot

  • 9700 GP
  • Scroll of Wish
  • Tome of Leadership and Influence
  • Candle of Invocation (Mount Celestia)
  • Carpet of Flying, 3 ft. × 5 ft.
  • Ring of Lightning Resistance
  • Ring of Necrotic Resistance
  • Ring of Force Resistance
  • Staff of Healing
  • Wand of Lightning Bolts
  • Amulet of Health
  • Ring of Acid Resistance
  • Animated Shield
  • Wand of Polymorph
  • Staff of Withering
  • +2 Longbow
  • Horn of Blasting
2025-06-13 10:48 Trade Log -5 ☐ (VR/AT) Belt of Stone Giant Strength > 🗹 (VR) Studded Leather +2 Show Trade Log

Traded with Corellius T4
https://www.adventurersleaguelog.com/users/36316/characters/86958

2023-06-24 20:00 DDAL-DRW-14 The City That Should Not Be 3 8000 -10 ☐ (R/AT) Bracers of Defense, ☐ (VR/AT) Belt of Stone Giant Strength Show

Indefinite Madness:

"I find it hard to care about anything that goes on around me."

Story Awards

Bond of Fellowship
You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua

Thay Suspects
The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them.

Xorvintroth Base Security
You secured or didn’t secure (delete as applicable) the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply):
• Gave the magic-draining statues to the star spawn.

Loot

  • 8000 GP
  • Potion of Vitality
  • Scroll of Sending
  • Scroll of Magic Circle
  • Bracers of Defense
  • Belt of Stone Giant Strength

2x Catching Up
- 20 DT
+ 2 Level

2023-02-03 20:00 DDHC00-GSM Chapter 8: The Styes 2 1 4402 10 ☐ (R/AT) Greatsword of Life Stealing, ☐ (R/AT) Cli Lyre Show
  • -750GP
  • -30DT
  • bought: Greatsword of Life Stealing

Loot

  • 4.402 GP
  • Potion of Greater Healing
  • Cli Lyre

Level 13 (Paladin 13)

Class: Paladin
HP: +8

Features: /

2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes 1 1 840 10 Show

Loot

  • 940 GP
  • -100GP Bestechung

Level 12 (Paladin 12)

Class: Paladin
HP: +8

Features: ASI
ASI: Sentinel

2023-01-24 18:00 Purchase Log -5 Show Purchase

Used 5 Downtime for Story Award

2023-01-19 18:00 DDHC-TYP - White Plume Mountain 1 6893 10 ☐ (R) Chain Mail +1, ☐ (R/AT) Ring of Protection, ☐ (UC) Googles of the Night, 🏲 Blessing of Protection, ☐ (R/AT) Armor of Vulnerability (Slashing), ☐ (UC/AT) Boots of Striding and Springing, ☐ (R/AT) Ring of Spell Storing, ☐ (UC/AT) Stone of Good Luck Show

Loot

  • 6893,6 GP
  • Potion of Flying
  • Potion of Mind Reading
  • Potion of Greater Healing
  • Scroll of Fear
  • Scroll of Hold Person
  • Scroll of Conjure Minor Elementals
  • Scroll of Dispel Magic
  • Scroll of Magic Mouth
  • Snarla's Spellbook
  • Scroll of Protection (Fiends)
  • +1 Chain mail
  • Goggles of Night
  • Stone of Good Luck
  • Boots of Striding and Springing
  • Armor of Vulnerability (slashing)
  • Ring of Protection
  • Ring of Spell Storing

1. First Weapon Returned. five rare consumables:
2x Spellscroll Revivify
2x Spellscroll Greater Restoration
Spellscroll Raise Dead
2. Second Weapon Returned. (Arrow Catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (six beads), Staff of the Woodlands, +2 Wand of the Warmage, or +2 weapon of choice.)
3. Third Weapon Returned. blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions.

Level 11 (Paladin 11)

Class: Paladin
HP: +8

Features: Improved Divine Smite

2023-01-17 19:00 DDHC00-GSM-7: Tammraut's Fate 1 1437.5 5 🗹 (UC/AT) Brooch of Shielding, ☐ (R) Quaal’s feather token (anchor), ☐ (UC/AT) Helm of Underwater Action (Dolphins), ☐ (R/AT) Ring of Free Action, ☐ (UC) Immoveable Rod, 🗹 (R) Folding Boat, 🗹 (UC) Bag of Holding, 🗹 (R) +1 Breastplate, ☐ (R/AT) Charm of Plant Command Show

Story Awards

Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn Virgil’s trust, contemplate the nature of conjuration magic, and finally cast find familiar.
Virgil’s Trust. For Virgil to consider becoming a character’s familiar, that character must reseal the Pit of Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence (Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.

Used Story Award

used 5 DT to reduce the DC to 10
Rolled for Success (Rolled 10 -1intelligence mod +1Guidance from Rafiel)
used 2x Find Familiar Kit to Summon Virgil

Loot

  • 1437,5 GP
  • - 1 Potion of Superior Healing (used)
  • Brooch of Shielding
  • Quaal’s feather token (anchor)
  • Helm of Underwater Action (Dolphins)
  • Ring of Free Action
  • Immovable Rod
  • Folding Boat
  • Bag of Holding
  • +1 Breastplate
  • Charm of Plant Command
  • 3x Oil of Slipperiness
  • 3x Potion of Water Breathing
  • 6x Pressure Capsule
  • Torch with Continual Flame cast on it
  • Scroll gust of wind
  • Scroll of speak with animals
  • Scroll of speak with plants
  • Scroll of control water

Level 10 (Paladin 10)

Class: Paladin
HP: +8

Features: Aura of Courage

2023-01-17 18:30 Purchase Log -1200 Show Purchase

Spellscrolls

  • 2x Scroll of Revivfy (2x 600 GP)

Spell Components

  • 5x Find Familiar Kit (5x 10 GP)
2023-01-17 16:00 Background Rebuild Show

Background Fear: Magic Initiate Wizard: Prestidigitation, Minor Illusion, Find Familiar

2022-12-05 18:30 DDAL08-07 - Into the Dark 3 600 -10 ☐ (R) Mace of Smiting Show

Loot

  • 600 GP
  • -2 Potion of Healing (used)
  • Mace of Smiting

Level 7 (Paladin 7)

Class: Paladin
HP: +8

Features: Relentless Avenger

Level 8 (Paladin 8)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: ASI
ASI +2 Cha

Level 9 (Paladin 9)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: /

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 1 915 10 ☐ (UC/AT) Boots of Striding and Springing, ☐ (UC) Bag of Holding, ☐ (UC) Mithral Half-Plate Show

Story Awards

/

Loot

  • 915 GP
  • Potions of healing
  • Boots of Striding and Springing
  • Bag of Holding
  • Mithral Half-Plate
  • scroll of silent image
  • scroll of phantasmal force
  • scroll of command
  • scroll of hold person
  • scroll of light
  • scroll of bless

Level 6 (Paladin 6)

Class: Paladin
HP: +8

Features: Aura of Protection

2022-09-13 18:59 Purchase Log -2000 Show Purchase

Potions

  • 4x Potion of Superior Healing (2x 500GP)
2022-09-06 15:41 Purchase Log 10000 Show Purchase

Season 11 GP Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/947104

2022-07-05 20:00 DDHC00-GSM The Sinnister Secret of Saltmarsh 2 409.4 Show

Story Awards

/

Loot

  • 409,4 GP
  • Scroll of Gust of Wind
  • Potion of Healing
  • Antitoxin

Level 3 (Paladin 3)

Class: Paladin
Subclass: Vengeance
HP: +8

Features: Divine Health, Channel Divinity
Channel Divinity: Abjure Enemy, Vow of Enmity, Harness Divine Power

Level 4 (Paladin 4)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: ASI
ASI: Elven Accuracy (+1 Cha)

2022-07-05 19:50 Purchase Log -75 Show Purchase

Potions

  • Potion of Healing (50 GP)

Spell Components

  • Holy Water (25 GP)
2022-07-05 09:34 Trade Log -5 ☐ (UC/AT) Helm of Underwater Action > ☐ (UC) Rapier +1 Show Trade Log

Traded with Sayhan
https://www.adventurersleaguelog.com/users/36316/characters/86988

2022-07-04 19:30 DDHC00-GSM-03 Danger at Dunwater 1 67 10 ☐ (UC/AT) Helm of Underwater Action, ☐ (UC/AT) Pearl of Power Show

Story Awards

/

Loot

  • 67 GP
  • Potion of Water Breathin
  • Potion of Superior Healing
  • Helm of Underwater Action
  • Pearl of Power

  • Book to Learn Draconic
    Intensive study of this book allows the reader to learn Draconic, the native language of the lizardfolk.
    Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed). Training costs 25 gp per workweek.
    By using this book, a character can decrease the time needed to learn draconic by an additional 4 workweeks.

Level 2 (Paladin 2)

Class: Paladin
HP: +8

Features: Divine Smite, Fighting Style, Spellcasting
Fighting Style: Blind Fighting

2022-06-20 21:10 creation 12.5 Show

Race: Sea Elf

Size: medium
Speed: 30 feet
Languages: Common, Elvish
Proficiencies: Perception
ASI: +1 Dex, +2 Cha
Features: Darkvision (60 ft.), Child of the Sea, Friend of the Sea, Fey Ancestry, Trance

Class: Paladin

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Heavy Shields
Weapons: Simple, Martial
Saving Throws: Wisdom, Charisma
Skills: Insight, Persuation

Features: Divine Sense, Lay on Hands

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +1 = 16
Constitution: 14
Intelligence: 8
Wisdom: 10
Charisma: 15 +2 = 17

Description

Alignment:
Deity:
Faction:
Age:
Height:
Weight:
Flavor:

Background: Smuggler

Skills: Deception, Stealth (Customized - Spy)
Tools: Navigator's tools, vehicles (water) (Costomized - Sailor)
Feature: Down Low
Claim to Fame: Gold-Hearted
Personality Trait 1: I enjoy doing things others believe to be impossible.
Personality Trait 2: I love gold but won't cheat a friend.
Ideals: Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good)
Bonds: I owe a debt that cannot be repaid in gold.
Flaws: I believe everyone has a price and am cynical toward those who present themselves as virtuous.

Starting Equipment

by class
2x Hand Crossbow
a Dagger
an explorer's pack
Chain mail
a holy symbol

by background
a fancy leather vest or a pair of leather boots
a set of common clothes
a leather pouch with 15 gp

sold
2x Hand Crossbow (2x 37,5 GP)
Chain Mail (37,5 GP)

bought
Studded Leather (45 GP)
Shield (10 GP)
Rapier (25 GP)
2x Shortsword (2x 10 GP)

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
2025-06-14 12:00 DDHC-CM-16 Alkazaar's Appendix 10 Show

Charm of Balance
Supernatural Gift (Charm)
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.
Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Loot

  • 9700 GP
  • Scroll of Wish
  • Tome of Leadership and Influence
  • Candle of Invocation (Mount Celestia)
  • Carpet of Flying, 3 ft. × 5 ft.
  • Ring of Lightning Resistance
  • Ring of Necrotic Resistance
  • Ring of Force Resistance
  • Staff of Healing
  • Wand of Lightning Bolts
  • Amulet of Health
  • Ring of Acid Resistance
  • Animated Shield
  • Wand of Polymorph
  • Staff of Withering
  • +2 Longbow
  • Horn of Blasting
2025-06-13 10:48 Trade Log -5 Show Trade Log

Traded with Corellius T4
https://www.adventurersleaguelog.com/users/36316/characters/86958

2023-06-24 20:00 DDAL-DRW-14 The City That Should Not Be -10 Show

Indefinite Madness:

"I find it hard to care about anything that goes on around me."

Story Awards

Bond of Fellowship
You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua

Thay Suspects
The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them.

Xorvintroth Base Security
You secured or didn’t secure (delete as applicable) the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply):
• Gave the magic-draining statues to the star spawn.

Loot

  • 8000 GP
  • Potion of Vitality
  • Scroll of Sending
  • Scroll of Magic Circle
  • Bracers of Defense
  • Belt of Stone Giant Strength

2x Catching Up
- 20 DT
+ 2 Level

2023-02-03 20:00 DDHC00-GSM Chapter 8: The Styes 2 10 Show
  • -750GP
  • -30DT
  • bought: Greatsword of Life Stealing

Loot

  • 4.402 GP
  • Potion of Greater Healing
  • Cli Lyre

Level 13 (Paladin 13)

Class: Paladin
HP: +8

Features: /

2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes 1 10 Show

Loot

  • 940 GP
  • -100GP Bestechung

Level 12 (Paladin 12)

Class: Paladin
HP: +8

Features: ASI
ASI: Sentinel

2023-01-24 18:00 Purchase Log -5 Show Purchase

Used 5 Downtime for Story Award

2023-01-19 18:00 DDHC-TYP - White Plume Mountain 10 Show

Loot

  • 6893,6 GP
  • Potion of Flying
  • Potion of Mind Reading
  • Potion of Greater Healing
  • Scroll of Fear
  • Scroll of Hold Person
  • Scroll of Conjure Minor Elementals
  • Scroll of Dispel Magic
  • Scroll of Magic Mouth
  • Snarla's Spellbook
  • Scroll of Protection (Fiends)
  • +1 Chain mail
  • Goggles of Night
  • Stone of Good Luck
  • Boots of Striding and Springing
  • Armor of Vulnerability (slashing)
  • Ring of Protection
  • Ring of Spell Storing

1. First Weapon Returned. five rare consumables:
2x Spellscroll Revivify
2x Spellscroll Greater Restoration
Spellscroll Raise Dead
2. Second Weapon Returned. (Arrow Catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (six beads), Staff of the Woodlands, +2 Wand of the Warmage, or +2 weapon of choice.)
3. Third Weapon Returned. blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions.

Level 11 (Paladin 11)

Class: Paladin
HP: +8

Features: Improved Divine Smite

2023-01-17 19:00 DDHC00-GSM-7: Tammraut's Fate 5 Show

Story Awards

Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn Virgil’s trust, contemplate the nature of conjuration magic, and finally cast find familiar.
Virgil’s Trust. For Virgil to consider becoming a character’s familiar, that character must reseal the Pit of Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence (Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.

Used Story Award

used 5 DT to reduce the DC to 10
Rolled for Success (Rolled 10 -1intelligence mod +1Guidance from Rafiel)
used 2x Find Familiar Kit to Summon Virgil

Loot

  • 1437,5 GP
  • - 1 Potion of Superior Healing (used)
  • Brooch of Shielding
  • Quaal’s feather token (anchor)
  • Helm of Underwater Action (Dolphins)
  • Ring of Free Action
  • Immovable Rod
  • Folding Boat
  • Bag of Holding
  • +1 Breastplate
  • Charm of Plant Command
  • 3x Oil of Slipperiness
  • 3x Potion of Water Breathing
  • 6x Pressure Capsule
  • Torch with Continual Flame cast on it
  • Scroll gust of wind
  • Scroll of speak with animals
  • Scroll of speak with plants
  • Scroll of control water

Level 10 (Paladin 10)

Class: Paladin
HP: +8

Features: Aura of Courage

2023-01-17 18:30 Purchase Log Show Purchase

Spellscrolls

  • 2x Scroll of Revivfy (2x 600 GP)

Spell Components

  • 5x Find Familiar Kit (5x 10 GP)
2023-01-17 16:00 Background Rebuild Show

Background Fear: Magic Initiate Wizard: Prestidigitation, Minor Illusion, Find Familiar

2022-12-05 18:30 DDAL08-07 - Into the Dark -10 Show

Loot

  • 600 GP
  • -2 Potion of Healing (used)
  • Mace of Smiting

Level 7 (Paladin 7)

Class: Paladin
HP: +8

Features: Relentless Avenger

Level 8 (Paladin 8)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: ASI
ASI +2 Cha

Level 9 (Paladin 9)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: /

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 10 Show

Story Awards

/

Loot

  • 915 GP
  • Potions of healing
  • Boots of Striding and Springing
  • Bag of Holding
  • Mithral Half-Plate
  • scroll of silent image
  • scroll of phantasmal force
  • scroll of command
  • scroll of hold person
  • scroll of light
  • scroll of bless

Level 6 (Paladin 6)

Class: Paladin
HP: +8

Features: Aura of Protection

2022-09-13 18:59 Purchase Log Show Purchase

Potions

  • 4x Potion of Superior Healing (2x 500GP)
2022-09-06 15:41 Purchase Log Show Purchase

Season 11 GP Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/947104

2022-07-05 20:00 DDHC00-GSM The Sinnister Secret of Saltmarsh Show

Story Awards

/

Loot

  • 409,4 GP
  • Scroll of Gust of Wind
  • Potion of Healing
  • Antitoxin

Level 3 (Paladin 3)

Class: Paladin
Subclass: Vengeance
HP: +8

Features: Divine Health, Channel Divinity
Channel Divinity: Abjure Enemy, Vow of Enmity, Harness Divine Power

Level 4 (Paladin 4)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: ASI
ASI: Elven Accuracy (+1 Cha)

2022-07-05 19:50 Purchase Log Show Purchase

Potions

  • Potion of Healing (50 GP)

Spell Components

  • Holy Water (25 GP)
2022-07-05 09:34 Trade Log -5 Show Trade Log

Traded with Sayhan
https://www.adventurersleaguelog.com/users/36316/characters/86988

2022-07-04 19:30 DDHC00-GSM-03 Danger at Dunwater 10 Show

Story Awards

/

Loot

  • 67 GP
  • Potion of Water Breathin
  • Potion of Superior Healing
  • Helm of Underwater Action
  • Pearl of Power

  • Book to Learn Draconic
    Intensive study of this book allows the reader to learn Draconic, the native language of the lizardfolk.
    Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed). Training costs 25 gp per workweek.
    By using this book, a character can decrease the time needed to learn draconic by an additional 4 workweeks.

Level 2 (Paladin 2)

Class: Paladin
HP: +8

Features: Divine Smite, Fighting Style, Spellcasting
Fighting Style: Blind Fighting

2022-06-20 21:10 creation Show

Race: Sea Elf

Size: medium
Speed: 30 feet
Languages: Common, Elvish
Proficiencies: Perception
ASI: +1 Dex, +2 Cha
Features: Darkvision (60 ft.), Child of the Sea, Friend of the Sea, Fey Ancestry, Trance

Class: Paladin

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Heavy Shields
Weapons: Simple, Martial
Saving Throws: Wisdom, Charisma
Skills: Insight, Persuation

Features: Divine Sense, Lay on Hands

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +1 = 16
Constitution: 14
Intelligence: 8
Wisdom: 10
Charisma: 15 +2 = 17

Description

Alignment:
Deity:
Faction:
Age:
Height:
Weight:
Flavor:

Background: Smuggler

Skills: Deception, Stealth (Customized - Spy)
Tools: Navigator's tools, vehicles (water) (Costomized - Sailor)
Feature: Down Low
Claim to Fame: Gold-Hearted
Personality Trait 1: I enjoy doing things others believe to be impossible.
Personality Trait 2: I love gold but won't cheat a friend.
Ideals: Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good)
Bonds: I owe a debt that cannot be repaid in gold.
Flaws: I believe everyone has a price and am cynical toward those who present themselves as virtuous.

Starting Equipment

by class
2x Hand Crossbow
a Dagger
an explorer's pack
Chain mail
a holy symbol

by background
a fancy leather vest or a pair of leather boots
a set of common clothes
a leather pouch with 15 gp

sold
2x Hand Crossbow (2x 37,5 GP)
Chain Mail (37,5 GP)

bought
Studded Leather (45 GP)
Shield (10 GP)
Rapier (25 GP)
2x Shortsword (2x 10 GP)

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
2025-06-14 12:00 DDHC-CM-16 Alkazaar's Appendix 10 Show

Charm of Balance
Supernatural Gift (Charm)
When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you.
Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.

Loot

  • 9700 GP
  • Scroll of Wish
  • Tome of Leadership and Influence
  • Candle of Invocation (Mount Celestia)
  • Carpet of Flying, 3 ft. × 5 ft.
  • Ring of Lightning Resistance
  • Ring of Necrotic Resistance
  • Ring of Force Resistance
  • Staff of Healing
  • Wand of Lightning Bolts
  • Amulet of Health
  • Ring of Acid Resistance
  • Animated Shield
  • Wand of Polymorph
  • Staff of Withering
  • +2 Longbow
  • Horn of Blasting
2025-06-13 10:48 Trade Log -5 ☐ (VR/AT) Belt of Stone Giant Strength > 🗹 (VR) Studded Leather +2 Show Trade Log

Traded with Corellius T4
https://www.adventurersleaguelog.com/users/36316/characters/86958

2023-06-24 20:00 DDAL-DRW-14 The City That Should Not Be 8000 -10 ☐ (R/AT) Bracers of Defense, ☐ (VR/AT) Belt of Stone Giant Strength Show

Indefinite Madness:

"I find it hard to care about anything that goes on around me."

Story Awards

Bond of Fellowship
You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didn’t survive):
• Amri Thistlebrick
• Salros Eventide
• Tua

Thay Suspects
The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them.

Xorvintroth Base Security
You secured or didn’t secure (delete as applicable) the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that don’t apply):
• Gave the magic-draining statues to the star spawn.

Loot

  • 8000 GP
  • Potion of Vitality
  • Scroll of Sending
  • Scroll of Magic Circle
  • Bracers of Defense
  • Belt of Stone Giant Strength

2x Catching Up
- 20 DT
+ 2 Level

2023-02-03 20:00 DDHC00-GSM Chapter 8: The Styes 2 4402 10 ☐ (R/AT) Greatsword of Life Stealing, ☐ (R/AT) Cli Lyre Show
  • -750GP
  • -30DT
  • bought: Greatsword of Life Stealing

Loot

  • 4.402 GP
  • Potion of Greater Healing
  • Cli Lyre

Level 13 (Paladin 13)

Class: Paladin
HP: +8

Features: /

2023-01-24 18:30 DDHC00-GSM Chapter 8: The Styes 1 840 10 Show

Loot

  • 940 GP
  • -100GP Bestechung

Level 12 (Paladin 12)

Class: Paladin
HP: +8

Features: ASI
ASI: Sentinel

2023-01-24 18:00 Purchase Log -5 Show Purchase

Used 5 Downtime for Story Award

2023-01-19 18:00 DDHC-TYP - White Plume Mountain 6893 10 ☐ (R) Chain Mail +1, ☐ (R/AT) Ring of Protection, ☐ (UC) Googles of the Night, 🏲 Blessing of Protection, ☐ (R/AT) Armor of Vulnerability (Slashing), ☐ (UC/AT) Boots of Striding and Springing, ☐ (R/AT) Ring of Spell Storing, ☐ (UC/AT) Stone of Good Luck Show

Loot

  • 6893,6 GP
  • Potion of Flying
  • Potion of Mind Reading
  • Potion of Greater Healing
  • Scroll of Fear
  • Scroll of Hold Person
  • Scroll of Conjure Minor Elementals
  • Scroll of Dispel Magic
  • Scroll of Magic Mouth
  • Snarla's Spellbook
  • Scroll of Protection (Fiends)
  • +1 Chain mail
  • Goggles of Night
  • Stone of Good Luck
  • Boots of Striding and Springing
  • Armor of Vulnerability (slashing)
  • Ring of Protection
  • Ring of Spell Storing

1. First Weapon Returned. five rare consumables:
2x Spellscroll Revivify
2x Spellscroll Greater Restoration
Spellscroll Raise Dead
2. Second Weapon Returned. (Arrow Catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (six beads), Staff of the Woodlands, +2 Wand of the Warmage, or +2 weapon of choice.)
3. Third Weapon Returned. blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions.

Level 11 (Paladin 11)

Class: Paladin
HP: +8

Features: Improved Divine Smite

2023-01-17 19:00 DDHC00-GSM-7: Tammraut's Fate 1437.5 5 🗹 (UC/AT) Brooch of Shielding, ☐ (R) Quaal’s feather token (anchor), ☐ (UC/AT) Helm of Underwater Action (Dolphins), ☐ (R/AT) Ring of Free Action, ☐ (UC) Immoveable Rod, 🗹 (R) Folding Boat, 🗹 (UC) Bag of Holding, 🗹 (R) +1 Breastplate, ☐ (R/AT) Charm of Plant Command Show

Story Awards

Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn Virgil’s trust, contemplate the nature of conjuration magic, and finally cast find familiar.
Virgil’s Trust. For Virgil to consider becoming a character’s familiar, that character must reseal the Pit of Hatred.
Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence (Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9.

Used Story Award

used 5 DT to reduce the DC to 10
Rolled for Success (Rolled 10 -1intelligence mod +1Guidance from Rafiel)
used 2x Find Familiar Kit to Summon Virgil

Loot

  • 1437,5 GP
  • - 1 Potion of Superior Healing (used)
  • Brooch of Shielding
  • Quaal’s feather token (anchor)
  • Helm of Underwater Action (Dolphins)
  • Ring of Free Action
  • Immovable Rod
  • Folding Boat
  • Bag of Holding
  • +1 Breastplate
  • Charm of Plant Command
  • 3x Oil of Slipperiness
  • 3x Potion of Water Breathing
  • 6x Pressure Capsule
  • Torch with Continual Flame cast on it
  • Scroll gust of wind
  • Scroll of speak with animals
  • Scroll of speak with plants
  • Scroll of control water

Level 10 (Paladin 10)

Class: Paladin
HP: +8

Features: Aura of Courage

2023-01-17 18:30 Purchase Log -1200 Show Purchase

Spellscrolls

  • 2x Scroll of Revivfy (2x 600 GP)

Spell Components

  • 5x Find Familiar Kit (5x 10 GP)
2023-01-17 16:00 Background Rebuild Show

Background Fear: Magic Initiate Wizard: Prestidigitation, Minor Illusion, Find Familiar

2022-12-05 18:30 DDAL08-07 - Into the Dark 600 -10 ☐ (R) Mace of Smiting Show

Loot

  • 600 GP
  • -2 Potion of Healing (used)
  • Mace of Smiting

Level 7 (Paladin 7)

Class: Paladin
HP: +8

Features: Relentless Avenger

Level 8 (Paladin 8)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: ASI
ASI +2 Cha

Level 9 (Paladin 9)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: /

2022-09-13 19:00 DDHC00-GSM-5 Isle of the Abbey 915 10 ☐ (UC/AT) Boots of Striding and Springing, ☐ (UC) Bag of Holding, ☐ (UC) Mithral Half-Plate Show

Story Awards

/

Loot

  • 915 GP
  • Potions of healing
  • Boots of Striding and Springing
  • Bag of Holding
  • Mithral Half-Plate
  • scroll of silent image
  • scroll of phantasmal force
  • scroll of command
  • scroll of hold person
  • scroll of light
  • scroll of bless

Level 6 (Paladin 6)

Class: Paladin
HP: +8

Features: Aura of Protection

2022-09-13 18:59 Purchase Log -2000 Show Purchase

Potions

  • 4x Potion of Superior Healing (2x 500GP)
2022-09-06 15:41 Purchase Log 10000 Show Purchase

Season 11 GP Adjustment
https://www.adventurersleaguelog.com/users/36316/dm_log_entries/947104

2022-07-05 20:00 DDHC00-GSM The Sinnister Secret of Saltmarsh 409.4 Show

Story Awards

/

Loot

  • 409,4 GP
  • Scroll of Gust of Wind
  • Potion of Healing
  • Antitoxin

Level 3 (Paladin 3)

Class: Paladin
Subclass: Vengeance
HP: +8

Features: Divine Health, Channel Divinity
Channel Divinity: Abjure Enemy, Vow of Enmity, Harness Divine Power

Level 4 (Paladin 4)

Downtime Ability: Catching Up (-10 Days)
Class: Paladin
HP: +8

Features: ASI
ASI: Elven Accuracy (+1 Cha)

2022-07-05 19:50 Purchase Log -75 Show Purchase

Potions

  • Potion of Healing (50 GP)

Spell Components

  • Holy Water (25 GP)
2022-07-05 09:34 Trade Log -5 ☐ (UC/AT) Helm of Underwater Action > ☐ (UC) Rapier +1 Show Trade Log

Traded with Sayhan
https://www.adventurersleaguelog.com/users/36316/characters/86988

2022-07-04 19:30 DDHC00-GSM-03 Danger at Dunwater 67 10 ☐ (UC/AT) Helm of Underwater Action, ☐ (UC/AT) Pearl of Power Show

Story Awards

/

Loot

  • 67 GP
  • Potion of Water Breathin
  • Potion of Superior Healing
  • Helm of Underwater Action
  • Pearl of Power

  • Book to Learn Draconic
    Intensive study of this book allows the reader to learn Draconic, the native language of the lizardfolk.
    Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed). Training costs 25 gp per workweek.
    By using this book, a character can decrease the time needed to learn draconic by an additional 4 workweeks.

Level 2 (Paladin 2)

Class: Paladin
HP: +8

Features: Divine Smite, Fighting Style, Spellcasting
Fighting Style: Blind Fighting

2022-06-20 21:10 creation 12.5 Show

Race: Sea Elf

Size: medium
Speed: 30 feet
Languages: Common, Elvish
Proficiencies: Perception
ASI: +1 Dex, +2 Cha
Features: Darkvision (60 ft.), Child of the Sea, Friend of the Sea, Fey Ancestry, Trance

Class: Paladin

Hit Dice: d10
HP: +12

Proficiencies

Armor: Light, Medium, Heavy Shields
Weapons: Simple, Martial
Saving Throws: Wisdom, Charisma
Skills: Insight, Persuation

Features: Divine Sense, Lay on Hands

Ability Scores

Method: Point Buy
Strength: 8
Dexterity: 15 +1 = 16
Constitution: 14
Intelligence: 8
Wisdom: 10
Charisma: 15 +2 = 17

Description

Alignment:
Deity:
Faction:
Age:
Height:
Weight:
Flavor:

Background: Smuggler

Skills: Deception, Stealth (Customized - Spy)
Tools: Navigator's tools, vehicles (water) (Costomized - Sailor)
Feature: Down Low
Claim to Fame: Gold-Hearted
Personality Trait 1: I enjoy doing things others believe to be impossible.
Personality Trait 2: I love gold but won't cheat a friend.
Ideals: Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good)
Bonds: I owe a debt that cannot be repaid in gold.
Flaws: I believe everyone has a price and am cynical toward those who present themselves as virtuous.

Starting Equipment

by class
2x Hand Crossbow
a Dagger
an explorer's pack
Chain mail
a holy symbol

by background
a fancy leather vest or a pair of leather boots
a set of common clothes
a leather pouch with 15 gp

sold
2x Hand Crossbow (2x 37,5 GP)
Chain Mail (37,5 GP)

bought
Studded Leather (45 GP)
Shield (10 GP)
Rapier (25 GP)
2x Shortsword (2x 10 GP)