Show Log Entry
Adventure Title
DDHC00-GSM Chapter 8: The Styes
DDHC00-GSM Chapter 8: The Styes
Session
2
2
Date Played
2023-02-03 20:00:00 UTC
2023-02-03 20:00:00 UTC
Levels Gained
1
1
GP +/-
4402
4402
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
- -750GP - -30DT - bought: Greatsword of Life Stealing # Loot - 4.402 GP - Potion of Greater Healing - Cli Lyre # Level 13 (Paladin 13) **Class**: Paladin **HP**: +8 **Features**: /
- -750GP - -30DT - bought: Greatsword of Life Stealing # Loot - 4.402 GP - Potion of Greater Healing - Cli Lyre # Level 13 (Paladin 13) **Class**: Paladin **HP**: +8 **Features**: /
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (R/AT) Greatsword of Life Stealing | Rare | false | |||
Weapon (Greatsword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 10 necrotic damage if it isn't a construct or an undead. You also gain 10 temporary hit points. | |||||
☐ (R/AT) Cli Lyre | Rare | false | |||
Wondrous item, rare (requires attunement by a bard) An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. The following table lists the spells common to all instruments, as well as the spells specific to each one and its rarity. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. Instrument Rarity Spells All - Fly, Invisibility, Levitate, Protection from Evil and Good, plus the spells listed for the particular instrument Cli lyre Rare Stone Shape, Wall of Fire, Wind Wall |