Show Log Entry

Adventure Title
DDHC00-GSM-5 Isle of the Abbey
Session
Date Played
2022-09-13 19:00:00 UTC
Levels Gained
1
GP +/-
915
Downtime +/-
10.0
Location Played
Roll20
DM Name
thebaconing
DM DCI Number
4320843938
Notes
# Story Awards / # Loot - 915 GP - Potions of healing - Boots of Striding and Springing - Bag of Holding - Mithral Half-Plate - scroll of silent image - scroll of phantasmal force - scroll of command - scroll of hold person - scroll of light - scroll of bless # Level 6 (Paladin 6) **Class**: Paladin **HP**: +8 **Features**: Aura of Protection

Magic Items

Name Rarity Location Table Result Counts?
☐ (UC/AT) Boots of Striding and Springing Uncommon DDHC00-GSM-5 Isle of the Abbey false
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn't reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can't jump farther than your remaining movement would allow.
☐ (UC) Bag of Holding Uncommon DDHC00-GSM-5 Isle of the Abbey false
Wondrous item, uncommon This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. The bag can hold up to 500 pounds, not exceeding a volume of 64 cubic feet. The bag weighs 15 pounds, regardless of its contents. Retrieving an item from the bag requires an action. If the bag is overloaded, pierced, or torn, it ruptures and is destroyed, and its contents are scattered in the Astral Plane. If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. Placing a bag of holding inside an extradimensional space created by a handy haversack, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it to a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened.
☐ (UC) Mithral Half-Plate Uncommon DDHC00-GSM-5 Isle of the Abbey false
Armor (medium or heavy, but not hide), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't.