Adventure Logsheet
Race: Sea Elf Size: medium Speed: 30 feet Languages: Common, Elvish Proficiencies: Perception ASI: +1 Dex, +2 Cha Features: Darkvision (60 ft.), Child of the Sea, Friend of the Sea, Fey Ancestry, Trance Class: Paladin Hit Dice: d10 HP: +12 Proficiencies Armor: Light, Medium, Heavy Shields Weapons: Simple, Martial Saving Throws: Wisdom, Charisma Skills: Insight, Persuation Features: Divine Sense, Lay on Hands Ability Scores Method: Point Buy Strength: 8 Dexterity: 15 +1 = 16 Constitution: 14 Intelligence: 8 Wisdom: 10 Charisma: 15 +2 = 17 Description Alignment: Deity: Faction: Age: Height: Weight: Flavor: Background: Smuggler Skills: Deception, Stealth (Customized - Spy) Tools: Navigator's tools, vehicles (water) (Costomized - Sailor) Feature: Down Low Claim to Fame: Gold-Hearted Personality Trait 1: I enjoy doing things others believe to be impossible. Personality Trait 2: I love gold but won't cheat a friend. Ideals: Peace and Prosperity I smuggle only to achieve a greater goal that benefits my community. (Good) Bonds: I owe a debt that cannot be repaid in gold. Flaws: I believe everyone has a price and am cynical toward those who present themselves as virtuous. Starting Equipment by class 2x Hand Crossbow a Dagger an explorer's pack Chain mail a holy symbol by background a fancy leather vest or a pair of leather boots a set of common clothes a leather pouch with 15 gp sold 2x Hand Crossbow (2x 37,5 GP) Chain Mail (37,5 GP) bought Studded Leather (45 GP) Shield (10 GP) Rapier (25 GP) 2x Shortsword (2x 10 GP)
Story Awards / Loot 67 GP Potion of Water Breathin Potion of Superior Healing Helm of Underwater Action Pearl of Power Book to Learn Draconic Intensive study of this book allows the reader to learn Draconic, the native language of the lizardfolk. Receiving training in a language or tool typically takes at least ten workweeks, but this time is reduced by a number of workweeks equal to the character's Intelligence modifier (an Intelligence penalty doesn't increase the time needed). Training costs 25 gp per workweek. By using this book, a character can decrease the time needed to learn draconic by an additional 4 workweeks. Level 2 (Paladin 2) Class: Paladin HP: +8 Features: Divine Smite, Fighting Style, Spellcasting Fighting Style: Blind Fighting
*** TRADE ENTRY ***
Traded with Sayhan https://www.adventurersleaguelog.com/users/36316/characters/86988
*** PURCHASE ENTRY ***
Potions Potion of Healing (50 GP) Spell Components Holy Water (25 GP)
Story Awards / Loot 409,4 GP Scroll of Gust of Wind Potion of Healing Antitoxin Level 3 (Paladin 3) Class: Paladin Subclass: Vengeance HP: +8 Features: Divine Health, Channel Divinity Channel Divinity: Abjure Enemy, Vow of Enmity, Harness Divine Power Level 4 (Paladin 4) Downtime Ability: Catching Up (-10 Days) Class: Paladin HP: +8 Features: ASI ASI: Elven Accuracy (+1 Cha)
*** DM ENTRY ***
Reward Choice Price: 20 hours Scimitar of Speed 10.000 GP +1 Level-UP Level 5 (Paladin 5) Class: Paladin HP: +8 Features: Extra Attack Item: Amulet of the Devout +1
*** PURCHASE ENTRY ***
Season 11 GP Adjustment https://www.adventurersleaguelog.com/users/36316/dmlogentries/947104
*** PURCHASE ENTRY ***
Potions 4x Potion of Superior Healing (2x 500GP)
Story Awards / Loot 915 GP Potions of healing Boots of Striding and Springing Bag of Holding Mithral Half-Plate scroll of silent image scroll of phantasmal force scroll of command scroll of hold person scroll of light scroll of bless Level 6 (Paladin 6) Class: Paladin HP: +8 Features: Aura of Protection
Loot 600 GP -2 Potion of Healing (used) Mace of Smiting Level 7 (Paladin 7) Class: Paladin HP: +8 Features: Relentless Avenger Level 8 (Paladin 8) Downtime Ability: Catching Up (-10 Days) Class: Paladin HP: +8 Features: ASI ASI +2 Cha Level 9 (Paladin 9) Downtime Ability: Catching Up (-10 Days) Class: Paladin HP: +8 Features: /
Background Fear: Magic Initiate Wizard: Prestidigitation, Minor Illusion, Find Familiar
*** PURCHASE ENTRY ***
Spellscrolls 2x Scroll of Revivfy (2x 600 GP) Spell Components 5x Find Familiar Kit (5x 10 GP)
Story Awards Any character who can cast find familiar can attempt to restore Virgil to its former role, taking the gull as their own familiar. To accomplish this, the character must earn Virgilโs trust, contemplate the nature of conjuration magic, and finally cast find familiar. Virgilโs Trust. For Virgil to consider becoming a characterโs familiar, that character must reseal the Pit of Hatred. Research. The character must spend time researching the nature of familiars that have bonded with new masters. When the character feels ready, they must succeed on a DC 15 Intelligence (Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand. Casting the Spell. The character must have Virgil present for the casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull. Success. If the characters end the threat posed by the drowned ones, Virgil is indebted to them for avenging his former master. The bird follows the group and does what it can to help. It can warn of danger, carry notes or messages, and so forth. Use the stat block for a hawk, but increase its Intelligence to 9. Used Story Award used 5 DT to reduce the DC to 10 Rolled for Success (Rolled 10 -1intelligence mod +1Guidance from Rafiel) used 2x Find Familiar Kit to Summon Virgil Loot 1437,5 GP - 1 Potion of Superior Healing (used) Brooch of Shielding Quaalโs feather token (anchor) Helm of Underwater Action (Dolphins) Ring of Free Action Immovable Rod Folding Boat Bag of Holding +1 Breastplate Charm of Plant Command 3x Oil of Slipperiness 3x Potion of Water Breathing 6x Pressure Capsule Torch with Continual Flame cast on it Scroll gust of wind Scroll of speak with animals Scroll of speak with plants Scroll of control water Level 10 (Paladin 10) Class: Paladin HP: +8 Features: Aura of Courage
Loot 6893,6 GP Potion of Flying Potion of Mind Reading Potion of Greater Healing Scroll of Fear Scroll of Hold Person Scroll of Conjure Minor Elementals Scroll of Dispel Magic Scroll of Magic Mouth Snarla's Spellbook Scroll of Protection (Fiends) +1 Chain mail Goggles of Night Stone of Good Luck Boots of Striding and Springing Armor of Vulnerability (slashing) Ring of Protection Ring of Spell Storing 1. First Weapon Returned. five rare consumables: 2x Spellscroll Revivify 2x Spellscroll Greater Restoration Spellscroll Raise Dead 2. Second Weapon Returned. (Arrow Catching Shield, Bracers of Defense, Canaith Mandolin, Necklace of Prayer Beads (six beads), Staff of the Woodlands, +2 Wand of the Warmage, or +2 weapon of choice.) 3. Third Weapon Returned. blessing of protection, when the character gains 17th level can claim one of these legendary items (Blackrazor, Whelm, Wave) for their own use subject to the MIL restrictions. Level 11 (Paladin 11) Class: Paladin HP: +8 Features: Improved Divine Smite
*** PURCHASE ENTRY ***
Used 5 Downtime for Story Award
Loot 940 GP -100GP Bestechung Level 12 (Paladin 12) Class: Paladin HP: +8 Features: ASI ASI: Sentinel
-750GP -30DT bought: Greatsword of Life Stealing Loot 4.402 GP Potion of Greater Healing Cli Lyre Level 13 (Paladin 13) Class: Paladin HP: +8 Features: /
Indefinite Madness: "I find it hard to care about anything that goes on around me." Story Awards Bond of Fellowship You encountered three Harper agents during your time in Xorvintroth (cross out anyone who didnโt survive): โข Amri Thistlebrick โข Salros Eventide โข Tua Thay Suspects The Red Wizards at Xorvintroth suspect outside agents have infiltrated the city and actively search for them. Xorvintroth Base Security You secured or didnโt secure (delete as applicable) the hidden base against discovery by the Red Wizards and against being breached by wandering dangers. In addition to the minimum preparations, you also did the following (cross out any that donโt apply): โข Gave the magic-draining statues to the star spawn. Loot 8000 GP Potion of Vitality Scroll of Sending Scroll of Magic Circle Bracers of Defense Belt of Stone Giant Strength 2x Catching Up - 20 DT + 2 Level
*** TRADE ENTRY ***
Traded with Corellius T4 https://www.adventurersleaguelog.com/users/36316/characters/86958
Charm of Balance Supernatural Gift (Charm) When a creature you can see within 60 feet of you damages you, you can use your reaction to deal an amount of force damage to that creature equal to half the damage you took. Once used three times, the charm vanishes from you. Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. Loot 9700 GP Scroll of Wish Tome of Leadership and Influence Candle of Invocation (Mount Celestia) Carpet of Flying, 3 ft. ร 5 ft. Ring of Lightning Resistance Ring of Necrotic Resistance Ring of Force Resistance Staff of Healing Wand of Lightning Bolts Amulet of Health Ring of Acid Resistance Animated Shield Wand of Polymorph Staff of Withering +2 Longbow Horn of Blasting