Magic Items
Purchased Magic Items
Name ▲
Rarity
Location
Table
Result
Source
Brazier of Commanding Fire Elemental
rare
DDHC-KftGV-13 - Fire and Darkness
Show
🗹 [craft] (R/AT) Stirring Scaled Ornament
rare
5e 2024 adaption
Show
Notes:
Wondrous item, rare (requires attunement)
This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes.
You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.
🗹 [craft] (VR/AT) Wakened Amethyst Dragon's Wrath Longbow
very_rare
5e 2024 adaption
Show
Notes:
Generic variant (longbow), very rare (requires attunement)
This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties.
Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon.
You gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragon's breath weapon.
As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn.
Instrument of the Bards (Cli Lyre)
rare
DDHC-KftGV-13 - Fire and Darkness
Show
☐ (L/AT) Crystal Ball of True Seeing
legendary
DDHC-CM-14 The Canopic Being
Show
Notes:
Wondrous item, legendary (requires attunement)
While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor.
☐ (R/AT) Alchemical Compendium
rare
DDHC-KftGV-04 Prisoner 13
DDHC-KftGV-04 Prisoner 13
Show
Notes:
Wondrous item, rare (requires attunement by a wizard)
Acrid odors cling to this stained, heavy volume. The book's metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another.
When found, the book contains the following spells:
- enlarge/reduce
- feather fall
- flesh to stone
- gaseous form
- magic weapon
- polymorph
It functions as a spellbook for you.
While you are holding the book, you can use it as a spellcasting focus for your wizard spells.
The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it:
- If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school.
- As an action, you can touch a nonmagical object that isn't being worn or carried and spend a number of charges to transform the target into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original.
☐ (R/AT) Arcane Grimoire +2
rare
DDHC-KftGV-07 - Axe from the Grave
Show
Notes:
Wondrous item, rare (+2) (requires attunement by a wizard)
While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity.
You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1.
☐ (R/AT) Armor of Vulnerability (Slashing),
common
Trade Log
Show
☐ (R/AT) Boots of Striding and Springing
uncommon
DDHC-KftGV-05 Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
☐ (R/AT) Bracers of Flying Daggers
rare
Trade Log
Show
Notes:
Wondrous item, rare (requires attunement)
This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers.
☐ (R/AT) Devotee's Censer
rare
DDHC-KftGV-05 Tockworth's Clockworks
Show
Notes:
Weapon (flail), rare (requires attunement by a cleric or paladin)
Martial weapon, melee weapon
The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage.
As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn.
☐ (R/AT) Dragon Scale Mail (Brass, Gold, or Red)
common
DDHC-KftGV-10 - Heart of Ashes
Show
☐ (R/AT) Flame Tongue Longsword
common
DDHC-KftGV-10 - Heart of Ashes
Show
☐ (R/AT) Necklace of Fireballs (6 Charges)
common
DDHC-KftGV-10 - Heart of Ashes
Show
(R/AT) Necklace of Prayer Beads (1x Blessing, 1x Curing, 1x Favor, 1x Wind Walk)
common
DDHC-KftGV-06 - Masterpiece Imbroglio
Show
☐ (R/AT) Ring of Protection
rare
Trade Log
Show
☐ (R/AT) Ring of Protection
rare
Trade Log
Show
☐ (R/AT) Ring of Spell Storing (Revivfy, Bless)
rare
DDHC-CM-14 The Canopic Being
Show
Notes:
Ring, rare (requires attunement)
This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM.
Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses.
While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space.
☐ (R/AT) Sun Blade
rare
DDHC-CM-14 The Canopic Being
Show
Notes:
Weapon (Longsword), rare (requires attunement)
This item appears to be a sword hilt.
Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with Finesse. If you are proficient with Longswords or Shortswords, you are proficient with the Sun Blade.
You gain a +2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage.
Sunlight. The sword's luminous blade emits Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. The light is sunlight. While the blade persists, you can take a Magic action to expand or reduce its radius of Bright Light and Dim Light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each.
☐ (R/AT) Wand of Binding
rare
DDHC-KftGV-04 Prisoner 13
DDHC-KftGV-04 Prisoner 13
Show
Notes:
Wand, rare (requires attunement by a spellcaster)
This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges).
Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple.
Name ▲ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Brazier of Commanding Fire Elemental | rare | DDHC-KftGV-13 - Fire and Darkness | Show | |||
🗹 [craft] (R/AT) Stirring Scaled Ornament | rare | 5e 2024 adaption | Show | |||
Notes:
Wondrous item, rare (requires attunement) You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. |
||||||
🗹 [craft] (VR/AT) Wakened Amethyst Dragon's Wrath Longbow | very_rare | 5e 2024 adaption | Show | |||
Notes:
Generic variant (longbow), very rare (requires attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. You gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragon's breath weapon. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn. |
||||||
Instrument of the Bards (Cli Lyre) | rare | DDHC-KftGV-13 - Fire and Darkness | Show | |||
☐ (L/AT) Crystal Ball of True Seeing | legendary | DDHC-CM-14 The Canopic Being | Show | |||
Notes:
Wondrous item, legendary (requires attunement) While touching this crystal orb, you can cast Scrying (save DC 17) with it. In addition, you have Truesight with a range of 120 feet centered on the spell's sensor. |
||||||
☐ (R/AT) Alchemical Compendium | rare | DDHC-KftGV-04 Prisoner 13 | DDHC-KftGV-04 Prisoner 13 | Show | ||
Notes:
Wondrous item, rare (requires attunement by a wizard) Acrid odors cling to this stained, heavy volume. The book's metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: |
||||||
☐ (R/AT) Arcane Grimoire +2 | rare | DDHC-KftGV-07 - Axe from the Grave | Show | |||
Notes:
Wondrous item, rare (+2) (requires attunement by a wizard) While you are holding this leather-bound book, you can use it as a spellcasting focus for your wizard spells, and you gain a bonus to spell attack rolls and to the saving throw DCs of your wizard spells. The bonus is determined by the book's rarity. You can use this book as a spellbook. In addition, when you use your Arcane Recovery feature, you can increase the number of spell slot levels you regain by 1. |
||||||
☐ (R/AT) Armor of Vulnerability (Slashing), | common | Trade Log | Show | |||
☐ (R/AT) Boots of Striding and Springing | uncommon | DDHC-KftGV-05 Tockworth's Clockworks | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. |
||||||
☐ (R/AT) Bracers of Flying Daggers | rare | Trade Log | Show | |||
Notes:
Wondrous item, rare (requires attunement) This armband appears to have thin daggers strapped to it. As an action, you can pull up to two magic daggers from the bracer and immediately hurl them, making a ranged attack with each dagger. A dagger vanishes if you don't hurl it right away, and the daggers disappear right after they hit or miss. The bracer never runs out of daggers. |
||||||
☐ (R/AT) Devotee's Censer | rare | DDHC-KftGV-05 Tockworth's Clockworks | Show | |||
Notes:
Weapon (flail), rare (requires attunement by a cleric or paladin) The rounded head of this flail is perforated with tiny holes, arranged in symbols and patterns. The flail counts as a holy symbol for you. When you hit with an attack using this magic flail, the target takes an extra 1d8 radiant damage. As a bonus action, you can speak the command word to cause the flail to emanate a thin cloud of incense out to 10 feet for 1 minute. At the start of each of your turns, you and any other creatures in the incense each regain 1d4 hit points. This property can't be used again until the next dawn. |
||||||
☐ (R/AT) Dragon Scale Mail (Brass, Gold, or Red) | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
☐ (R/AT) Flame Tongue Longsword | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
☐ (R/AT) Necklace of Fireballs (6 Charges) | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
(R/AT) Necklace of Prayer Beads (1x Blessing, 1x Curing, 1x Favor, 1x Wind Walk) | common | DDHC-KftGV-06 - Masterpiece Imbroglio | Show | |||
☐ (R/AT) Ring of Protection | rare | Trade Log | Show | |||
☐ (R/AT) Ring of Protection | rare | Trade Log | Show | |||
☐ (R/AT) Ring of Spell Storing (Revivfy, Bless) | rare | DDHC-CM-14 The Canopic Being | Show | |||
Notes:
Ring, rare (requires attunement) This ring stores spells cast into it, holding them until the attuned wearer uses them. The ring can store up to 5 levels worth of spells at a time. When found, it contains 1d6 - 1 levels of stored spells chosen by the DM. Any creature can cast a spell of level 1 through 5 into the ring by touching the ring as the spell is cast. The spell has no effect other than to be stored in the ring. If the ring can't hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While wearing this ring, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster but is otherwise treated as if you cast the spell. The spell cast from the ring is no longer stored in it, freeing up space. |
||||||
☐ (R/AT) Sun Blade | rare | DDHC-CM-14 The Canopic Being | Show | |||
Notes:
Weapon (Longsword), rare (requires attunement) This item appears to be a sword hilt. Blade of Radiance. While grasping the hilt, you can take a Bonus Action to cause a blade of pure radiance to spring into existence or make the blade disappear. While the blade exists, this magic weapon functions as a Longsword with Finesse. If you are proficient with Longswords or Shortswords, you are proficient with the Sun Blade. You gain a +2 bonus to attack rolls and damage rolls made with this weapon, which deals Radiant damage instead of Slashing damage. When you hit an Undead with it, that target takes an extra 1d8 Radiant damage. Sunlight. The sword's luminous blade emits Bright Light in a 15-foot radius and Dim Light for an additional 15 feet. The light is sunlight. While the blade persists, you can take a Magic action to expand or reduce its radius of Bright Light and Dim Light by 5 feet each, to a maximum of 30 feet each or a minimum of 10 feet each. |
||||||
☐ (R/AT) Wand of Binding | rare | DDHC-KftGV-04 Prisoner 13 | DDHC-KftGV-04 Prisoner 13 | Show | ||
Notes:
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. |