Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
☐ (R/AT) Dragon Scale Mail (Brass, Gold, or Red)
common
DDHC-KftGV-10 - Heart of Ashes
Show
(R/AT) Necklace of Prayer Beads (1x Blessing, 1x Curing, 1x Favor, 1x Wind Walk)
common
DDHC-KftGV-06 - Masterpiece Imbroglio
Show
☐ (R/AT) Armor of Vulnerability (Slashing),
common
Trade Log
Show
☐ (UC) Battleaxe +1
common
DDHC-KftGV-10 - Heart of Ashes
Show
☐ (UC) Lantern of Revealing
common
DDHC-KftGV-06 - Masterpiece Imbroglio
Show
Notes:
Wondrous item, uncommon
While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius.
☐ (R/AT) Necklace of Fireballs (6 Charges)
common
DDHC-KftGV-10 - Heart of Ashes
Show
☐ (R) Necklace of Fireballs (7 Charges)
common
DDHC-KftGV-06 - Masterpiece Imbroglio
Show
Notes:
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15).
You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first.
(UC) Sending Stones
common
DDHC-KftGV-06 - Masterpiece Imbroglio
Show
☐ (R/AT) Flame Tongue Longsword
common
DDHC-KftGV-10 - Heart of Ashes
Show
☐ (UC) Shield +1
common
DDHC-KftGV-10 - Heart of Ashes
Show
☐ (UC/AT) Hat of Disguise (Beacon)
uncommon
SJ-DC-RTR-02 The Ship
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed.
Minor Property: Beacon
The bearer can use a bonus action to cause the item to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light.
☐ (UC/AT) Stone of Good Luck (Luckstone)
uncommon
DDHC-KftGV-05 Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws.
☐ (UC) Driftglobe
uncommon
DDHC-KftGV-05 Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn.
You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out.
☐ (UC/AT) Gloves of Thievery
uncommon
Season 12B Service Rewards
Assigne Service Reward
Show
Notes:
Wondrous item, uncommon
These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.
☐ (UC/AT) Tiara of Telepathy (Helm...)
uncommon
CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines
Trade Log
Show
Notes:
Wondrous item, uncommon (requires attunement)
This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats.
While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. As long as you maintain concentration on the spell, you can use a bonus action to send a telepathic message to a creature you are focused on. It can reply-using a bonus action to do so-while your focus on it continues. While focusing on a creature with detect thoughts, you can use an action to cast the suggestion spell (save DC 13) from the helm on that creature. Once used, the suggestion property can't be used again until the next dawn.
This item can be found in the Dungeon Master’s Guide.
☐ (R/AT) Boots of Striding and Springing
uncommon
DDHC-KftGV-05 Tockworth's Clockworks
Show
Notes:
Wondrous item, uncommon (requires attunement)
While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow.
☐ (UC/AT) Wand of Magic Missiles
uncommon
DDHC-KftGV-03 Reach for the Stars
DDHC-KftGV-03 Reach for the Stars
Show
Notes:
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
☐ (UC) Rapier +1
uncommon
DDHC-KftGV-02 The Stygian Gambit
DDHC-KftGV-02 The Stygian Gambit
Show
Notes:
Weapon (rapier), uncommon
You have a +1 bonus to attack and damage rolls made with this magic weapon.
☐ (UC) Mithral Half-Plate
uncommon
DDHC-KftGV-04 Prisoner 13
DDHC-KftGV-04 Prisoner 13
Show
Notes:
Armor (medium), uncommon
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t.
☐ (UC/AT) Ring of Jumping
uncommon
DDHC-KftGV-03 Reach for the Stars
DDHC-KftGV-03 Reach for the Stars
Show
Notes:
Ring, uncommon (requires attunement)
While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so.
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
☐ (R/AT) Dragon Scale Mail (Brass, Gold, or Red) | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
(R/AT) Necklace of Prayer Beads (1x Blessing, 1x Curing, 1x Favor, 1x Wind Walk) | common | DDHC-KftGV-06 - Masterpiece Imbroglio | Show | |||
☐ (R/AT) Armor of Vulnerability (Slashing), | common | Trade Log | Show | |||
☐ (UC) Battleaxe +1 | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
☐ (UC) Lantern of Revealing | common | DDHC-KftGV-06 - Masterpiece Imbroglio | Show | |||
Notes:
Wondrous item, uncommon While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5-foot radius. |
||||||
☐ (R/AT) Necklace of Fireballs (6 Charges) | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
☐ (R) Necklace of Fireballs (7 Charges) | common | DDHC-KftGV-06 - Masterpiece Imbroglio | Show | |||
Notes:
This necklace has 1d6 + 3 beads hanging from it. You can use an action to detach a bead and throw it up to 60 feet away. When it reaches the end of its trajectory, the bead detonates as a 3rd-level fireball spell (save DC 15). You can hurl multiple beads, or even the whole necklace, as one action. When you do so, increase the level of the fireball by 1 for each bead beyond the first. |
||||||
(UC) Sending Stones | common | DDHC-KftGV-06 - Masterpiece Imbroglio | Show | |||
☐ (R/AT) Flame Tongue Longsword | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
☐ (UC) Shield +1 | common | DDHC-KftGV-10 - Heart of Ashes | Show | |||
☐ (UC/AT) Hat of Disguise (Beacon) | uncommon | SJ-DC-RTR-02 The Ship | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this hat, you can use an action to cast the disguise self spell from it at will. The spell ends if the hat is removed. Minor Property: Beacon |
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☐ (UC/AT) Stone of Good Luck (Luckstone) | uncommon | DDHC-KftGV-05 Tockworth's Clockworks | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While this polished agate is on your person, you gain a +1 bonus to ability checks and saving throws. |
||||||
☐ (UC) Driftglobe | uncommon | DDHC-KftGV-05 Tockworth's Clockworks | Show | |||
Notes:
Wondrous item, uncommon This small sphere of thick glass weighs 1 pound. If you are within 60 feet of it, you can speak its command word and cause it to emanate the light or daylight spell. Once used, the daylight effect can’t be used again until the next dawn. You can speak another command word as an action to make the illuminated globe rise into the air and float no more than 5 feet off the ground. The globe hovers in this way until you or another creature grasps it. If you move more than 60 feet from the hovering globe, it follows you until it is within 60 feet of you. It takes the shortest route to do so. If prevented from moving, the globe sinks gently to the ground and becomes inactive, and its light winks out. |
||||||
☐ (UC/AT) Gloves of Thievery | uncommon | Season 12B Service Rewards | Assigne Service Reward | Show | ||
Notes:
Wondrous item, uncommon These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks. |
||||||
☐ (UC/AT) Tiara of Telepathy (Helm...) | uncommon | CCC-GHC-BK1-07 The Peculiar Case of the Selptan Felines | Trade Log | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) This helm of telepathy takes the form of bejeweled tiara sporting a tiger’s eye stone and the heraldry of the Dukes of Scelptar. When worn, you feel an affection for house cats. |
||||||
☐ (R/AT) Boots of Striding and Springing | uncommon | DDHC-KftGV-05 Tockworth's Clockworks | Show | |||
Notes:
Wondrous item, uncommon (requires attunement) While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isn’t reduced if you are encumbered or wearing heavy armor. In addition, you can jump three times the normal distance, though you can’t jump farther than your remaining movement would allow. |
||||||
☐ (UC/AT) Wand of Magic Missiles | uncommon | DDHC-KftGV-03 Reach for the Stars | DDHC-KftGV-03 Reach for the Stars | Show | ||
Notes:
Wand, uncommon This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. |
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☐ (UC) Rapier +1 | uncommon | DDHC-KftGV-02 The Stygian Gambit | DDHC-KftGV-02 The Stygian Gambit | Show | ||
Notes:
Weapon (rapier), uncommon You have a +1 bonus to attack and damage rolls made with this magic weapon. |
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☐ (UC) Mithral Half-Plate | uncommon | DDHC-KftGV-04 Prisoner 13 | DDHC-KftGV-04 Prisoner 13 | Show | ||
Notes:
Armor (medium), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. |
||||||
☐ (UC/AT) Ring of Jumping | uncommon | DDHC-KftGV-03 Reach for the Stars | DDHC-KftGV-03 Reach for the Stars | Show | ||
Notes:
Ring, uncommon (requires attunement) While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. |