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Adventure Title
DDHC-KftGV-04 Prisoner 13
DDHC-KftGV-04 Prisoner 13
Session
Date Played
2023-05-27 17:30:00 UTC
2023-05-27 17:30:00 UTC
Levels Gained
1
1
GP +/-
527
527
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
TimoL
TimoL
DM DCI Number
/
/
Notes
# Loot - 527 GP - Wand of Binding - Slippers of Spider Climbing - Mithral Half-Plate - Dust of Dissappearance - Alchemical Compendium (Rare Golden Vault Reward) - ? AL Level 5 Item? # Level 5 (Artificer 1/Wizard 4) **Class**: Wizard **HP**: +6 **Features**: ASI **ASI**: Lucky **Cantrips**: Mending **2nd Level Spells**: Tasha's Mind Whip, See Invisibility
# Loot - 527 GP - Wand of Binding - Slippers of Spider Climbing - Mithral Half-Plate - Dust of Dissappearance - Alchemical Compendium (Rare Golden Vault Reward) - ? AL Level 5 Item? # Level 5 (Artificer 1/Wizard 4) **Class**: Wizard **HP**: +6 **Features**: ASI **ASI**: Lucky **Cantrips**: Mending **2nd Level Spells**: Tasha's Mind Whip, See Invisibility
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
☐ (R/AT) Wand of Binding | Rare | DDHC-KftGV-04 Prisoner 13 | false | ||
Wand, rare (requires attunement by a spellcaster) This wand has 7 charges for the following properties. It regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells. While holding the wand, you can use an action to expend some of its charges to cast one of the following spells (save DC 17): hold monster (5 charges) or hold person (2 charges). Assisted Escape. While holding the wand, you can use your reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being paralyzed or restrained, or you can expend 1 charge and gain advantage on any check you make to escape a grapple. | |||||
☐ (UC/AT) Slippers of Spider Climbing | Uncommon | DDHC-KftGV-04 Prisoner 13 | false | ||
Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil. | |||||
☐ (UC) Mithral Half-Plate | Uncommon | DDHC-KftGV-04 Prisoner 13 | false | ||
Armor (medium), uncommon Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. | |||||
☐ (R/AT) Alchemical Compendium | Rare | DDHC-KftGV-04 Prisoner 13 | false | ||
Wondrous item, rare (requires attunement by a wizard) Acrid odors cling to this stained, heavy volume. The book's metal fittings are copper, iron, lead, silver, and gold, some frozen mid-transition from one metal to another. When found, the book contains the following spells: - enlarge/reduce - feather fall - flesh to stone - gaseous form - magic weapon - polymorph It functions as a spellbook for you. While you are holding the book, you can use it as a spellcasting focus for your wizard spells. The book has 3 charges, and it regains 1d3 expended charges daily at dawn. You can use the charges in the following ways while holding it: - If you spend 1 minute studying the book, you can expend 1 charge to replace one of your prepared wizard spells with a different spell in the book. The new spell must be of the transmutation school. - As an action, you can touch a nonmagical object that isn't being worn or carried and spend a number of charges to transform the target into another object. For 1 charge, the object can be no larger than 1 foot on a side. You can spend additional charges to increase the maximum dimensions by 2 feet per charge. The new object must have a gold value equal to or less than the original. |