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Adventure Title
5e 2024 adaption
Session
Date Played
2025-04-08 13:54:00 UTC
Levels Gained
GP +/-
Downtime +/-
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Notes
# Race: Tasha's Custom Lineage *Flavor*: Steampunk Cyborg **Languages**: Common, Common Sign Language, Draconic ## Features: - Darkvision (60 ft.) - Feat (Gift of the Gem Dragon) # Background: Scientist **ASI**: +2 Int, +1 Con **Skill Proficiencies**: Investigation, Perception **Tool Proficiencies**: Bagpipes **Origin Feat**: Lucky # Ability Scores **Method**: Point Buy **Strength**: 13 **Dexterity**: 14 **Constitution**: 13 +1 =14 **Intelligence**: 15 +2 =17 **Wisdom**: 9 **Charisma**: 8 # Class: Battlesmith Artificer 12 **Skill Proficiencies**: Arcana, Sleight of Hand ## Features Artificer: - Magical Tinkering - Infuse Item - The Right Tool for the Job - Steel Defender - Battle Ready - Battle Smith Spells - Feat (*+2 Int*) - Extra Attack - Tool Expertise - Flash of Genius - Feat (*Great Weapon Master +1 Str*) - Arcane Jolt - Magic Item Adept - *AL-specific: Crafted Level 10 Item, Rare (Stirring Scaled Ornament)* - Spell-Storing Item - Feat (*Resilient: +1 Wis*) - *AL-specific: Crafted Level 12 Item, Very Rare (Bloodshed Greatsword)* ## Feats: - Level 1 Species - Gift of the Gem Dragon +1 Int - Level 1 Background - Lucky - Level 4 Artificer - +2 Int - Level 8 Artificer - Great Weapon Master +1 Str - Level 12 Artificer - Resilient: +1 Wis

Magic Items

Name Rarity Location Table Result Counts?
🗹 [craft] (R/AT) Stirring Scaled Ornament Rare true
Wondrous item, rare (requires attunement) This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself.
🗹 [craft] (VR/AT) Bloodshed Greatsword Very Rare true
Weapon, very rare (requires attunement) The hilt of this sword bears a carnelian engraved with the blood rune. You can add your Constitution modifier (minimum of +1) to the damage rolls of attacks made with this weapon. Invoking the Rune. When you target a creature with an attack using this weapon, you can invoke the sword's rune, causing it to flare with crimson light and infusing your attack with bloodthirsty precision. You then spend and roll one of your unspent Hit Dice and add the number rolled to the attack roll. You can choose to invoke the rune after rolling the d20. If this attack hits, you can also spend and roll any number of your unspent Hit Dice and add the total rolled to the weapon's damage. Once the rune has been invoked, it can't be invoked again until the next dawn.