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Adventure Title
5e 2024 adaption
5e 2024 adaption
Session
Date Played
2025-04-08 13:54:00 UTC
2025-04-08 13:54:00 UTC
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# Race: Tasha's Custom Lineage *Flavor*: Steampunk Cyborg **Languages**: Common, Common Sign Language, Draconic ## Features: - Darkvision (60 ft.) - Feat (Gift of the Gem Dragon) # Background: Scientist **ASI**: +2 Int, +1 Con **Skill Proficiencies**: Investigation, Perception **Tool Proficiencies**: Bagpipes **Origin Feat**: Lucky # Ability Scores **Method**: Point Buy **Strength**: 13 **Dexterity**: 14 **Constitution**: 13 +1 =14 **Intelligence**: 15 +2 =17 **Wisdom**: 9 **Charisma**: 8 # Class: Battlesmith Artificer 12 **Skill Proficiencies**: Arcana, Sleight of Hand ## Features Artificer: - Magical Tinkering - Infuse Item - The Right Tool for the Job - Steel Defender - Battle Ready - Battle Smith Spells - Feat (*+2 Int*) - Extra Attack - Tool Expertise - Flash of Genius - Feat (*Great Weapon Master +1 Str*) - Arcane Jolt - Magic Item Adept - *AL-specific: Crafted Level 10 Item, Rare (Stirring Scaled Ornament)* - Spell-Storing Item - Feat (*Resilient: +1 Wis*) - *AL-specific: Crafted Level 12 Item, Very Rare (Wakened Amethyst Dragons Wrath Longbow)* ## Feats: - Level 1 Species - Gift of the Gem Dragon +1 Int - Level 1 Background - Lucky - Level 4 Artificer - +2 Int - Level 8 Artificer - Great Weapon Master +1 Str - Level 12 Artificer - Resilient: +1 Wis
# Race: Tasha's Custom Lineage *Flavor*: Steampunk Cyborg **Languages**: Common, Common Sign Language, Draconic ## Features: - Darkvision (60 ft.) - Feat (Gift of the Gem Dragon) # Background: Scientist **ASI**: +2 Int, +1 Con **Skill Proficiencies**: Investigation, Perception **Tool Proficiencies**: Bagpipes **Origin Feat**: Lucky # Ability Scores **Method**: Point Buy **Strength**: 13 **Dexterity**: 14 **Constitution**: 13 +1 =14 **Intelligence**: 15 +2 =17 **Wisdom**: 9 **Charisma**: 8 # Class: Battlesmith Artificer 12 **Skill Proficiencies**: Arcana, Sleight of Hand ## Features Artificer: - Magical Tinkering - Infuse Item - The Right Tool for the Job - Steel Defender - Battle Ready - Battle Smith Spells - Feat (*+2 Int*) - Extra Attack - Tool Expertise - Flash of Genius - Feat (*Great Weapon Master +1 Str*) - Arcane Jolt - Magic Item Adept - *AL-specific: Crafted Level 10 Item, Rare (Stirring Scaled Ornament)* - Spell-Storing Item - Feat (*Resilient: +1 Wis*) - *AL-specific: Crafted Level 12 Item, Very Rare (Wakened Amethyst Dragons Wrath Longbow)* ## Feats: - Level 1 Species - Gift of the Gem Dragon +1 Int - Level 1 Background - Lucky - Level 4 Artificer - +2 Int - Level 8 Artificer - Great Weapon Master +1 Str - Level 12 Artificer - Resilient: +1 Wis
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
🗹 [craft] (R/AT) Stirring Scaled Ornament | Rare | true | |||
Wondrous item, rare (requires attunement) This ornament can be jewelry, a cloak, or another wearable accessory. It appears to be fashioned from a dragon's scale, tooth, or claw, or it incorporates images in those shapes. You gain a +1 bonus to AC, and you can't be charmed or frightened. Moreover, each creature of your choice within 30 feet of you has advantage on saving throws it makes to avoid being charmed or frightened or to end those conditions on itself. | |||||
🗹 [craft] (VR/AT) Wakened Amethyst Dragon's Wrath Longbow | Very Rare | true | |||
Generic variant (longbow), very rare (requires attunement) This weapon is decorated with dragon heads, claws, wings, scales, or Draconic letters. When it steeps in a dragon's hoard, it absorbs the energy of the dragon's breath weapon and deals damage of that type with its special properties. Whenever you roll a 20 on your attack roll with this weapon, each creature of your choice within 5 feet of the target takes 5 damage of the type dealt by the dragon's breath weapon. You gain a +2 bonus to attack and damage rolls made using the weapon. On a hit, the weapon deals an extra 2d6 damage of the type dealt by the dragon's breath weapon. As an action, you can unleash a 30-foot cone of destructive energy from the weapon. Each creature in that area must make a DC 16 Dexterity saving throw, taking 8d6 damage of the type dealt by the dragon's breath weapon on a failed save, or half as much damage on a successful one. Once this action is used, it can't be used again until the next dawn. |