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Kyron

Season:
Race:
Halfling
Class:
Warlock 19
Background:
Urchin
Lifestyle:
Aristocratic
Current Level:
19
ACP to Level:
6.0
Total GP:
10652
Total Downtime:
362.5
Tag:
Faction:
Harpers
Renown Rank:
Wise Owl (rank 4)
Total Renown:
24
Treasure CPs:
0.5/21.5/0/0
Yellow Elemental Gem,
Rod of the Pact Keeper,
Ring of Spell Storing,
Wand of the War Mage +2,
Helm of Devil Command,
Black Crystal Tablet,
Instrument of the Bards, Anstruth Harp

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Trade Log Pipes of the Sewers > Show Trade Log
Trade Log Cloak of Elvenkind > Show Trade Log
2023-06-27 09:20 DDAL00-02F, The Definition of Heroism 1 2240 10 Show

Gained a couple of story awards. spent the whole final encounter stun locked or dead. Spent 300gp on revivify at the end of the game

2020-07-03 10:50 Trade Log Battle Standard of Infernal Power > Show Trade Log
2020-07-02 10:43 DDHC-DMM Halasters Lair 1 750 20 Instrument of the Bards, Anstruth Harp Show
2020-06-25 10:59 DDHC-DMM Dungeon of the Mad Mage - Floor 22 2 1 3000 20 Show
2020-05-15 04:00 DDHC-DMM Dungeon of the Mad Mage - Floor 22 1 0 Black Crystal Tablet Show

Killed an Archmage

2020-05-15 01:15 DDAL07-01 A City on the Edge - Mission 2 Grand Prize of the Oracle 1 1 20 Show DM Log
2020-04-23 09:22 Baldurs Gate Descent into Avernus - Chapter 5 15 1 800 20 Battle Standard of Infernal Power, Helm of Devil Command Show

Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION.

Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
Matalotok
battle standard of infernal power


Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition

By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers.

You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character.

Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest.

When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule

2020-04-17 04:42 Baldurs Gate Descent into Avernus - Chapter 4 14 1 600 Show

Good combat session rescued some townsfolk from demons. Killed Gnolls and then fought their demon god. Azriel came down and killed it awarding us each a Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. - Awarded by Zariel after killing Yeenoghu the Gnoll demon. PENULTIMATE DIA SESSION

2020-04-02 04:07 Baldurs Gate Descent into Avernus - Chapter 4 Session 13 13 0 600 5 Show

Gained 1 soul coin for killing a hag. Total owned is 4. Ended the session by finding the holy sword

2020-02-28 02:29 Baldurs Gate Descent into Avernus - Chapter 3 Session 12 12 1 300 5 Show

Spent 1 soul coin at Mahadis Emporium for a Heroes Feast which came in handy for avoiding the damage from a cloud kill spell.

Won the semie finals of the Blood Bowl Racing tournament after i banaished the leader of the opposing team back to Faerun winning the match by default.

Completed Chapter 3!!!!!!!!!!!!!!!!!

2020-01-30 03:38 Baldurs Gate Descent into Avernus - Chapter 3 Session 9 9 0 400 10 Show

****Killed a load of hell hounds in Mahadi's camp, Saved a tiefling girl called Adrastae. Bought a heros feast which came in handy for a fight with some banshees. Spent 1 soul coin on this.

Lost then gained 2 soul coins in a game of cards with a succubus and an incubus.

Gained a new Ideal: The rich need to be shown what life and death are like in the gutters. (Evil) after failing a wis save

Ended the game at Arkhan's fortress where we are hoping to get Tiamat's blood from Arkhan the Cruel who wears it around his neck at his tower.

2020-01-17 01:48 Baldurs Gate Descent into Avernus - Chapter 3 Session 7 7 1 400 Circlet of Blasting Show

Got my dagger silvered and obtained 1 soul coin after helping out an old lady Mad Maggy in the Fort Knucklebone with a dream sequence ritual.

Got given a devils ride which i called 'Hell Hog'

Great chase through hell. Gripper died as i crashed the Hell Hog. Banished the driver of the enemy vehicle dumping him on the ground to fight the chasing monster.

Turned the bodies of the chasing Gorguts gang members into 3 Ghouls to serve as crew for the new vehicle.

2019-12-05 04:26 Baldurs Gate Descent into Avernus - Chapter 2 Session 5 5 1 300 10 Show

Killed some wraiths and undead minotaurs to get into a temple in Enturel in the Abyss. Met a priest and explored the basement of the temple. Fought live minotaurs. and turns out the cleric can raise dead and created all the undead nearby.

We saved a older ravenguard, guy who has a cursed helmet on his head. Completed chapter 2!!!!!!!

2019-10-24 03:00 Baldurs Gate Descent Into Avernus 2 Pipes of the Sewers Show

Played 3 hours. Killed Amrik Vanthampur. Met a red headed female who is invsestigating the disapearance of city of Elturel. Found a magical puzzle box.

Found
Pipes of the Sewers
Wondrous item, uncommon (requires atunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.

2019-05-09 03:19 DDHC-DMM-Floor 3 Session 2 2 0 Show

Finishing out the floor before i tier out of the next one. Killed some gia nt spiders and a high elf who betrayed us and was working for the drow

2019-05-02 05:50 DDHC-DMM-Floor 3 Session 1 1 10 Show

Big fight with loads of spiders and Drows. first trip into floor 3. Gained level 11. T3 NEXT TIME!!!
Short rested at end. Used my rod of pact keeper to regain a spell slot.

2019-04-19 03:36 Purchase Log Wand of the War Mage +2 Show Purchase

Wand of the War Mage, +2
DMG
Wand, Major, Rare (Requires Attunement by a Spellcaster)
1 lb.

While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Found On: Magic Item Table G

2019-04-19 03:22 Trade Log -10 Ring of Evasion > Ring of Spell Storing Show Trade Log

Traded my ring of evasion for ring of Spell Storing with character Drygor Rax. One of my characters

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Trade Log Show Trade Log
Trade Log Show Trade Log
2023-06-27 09:20 DDAL00-02F, The Definition of Heroism 1 10 Show

Gained a couple of story awards. spent the whole final encounter stun locked or dead. Spent 300gp on revivify at the end of the game

2020-07-03 10:50 Trade Log Show Trade Log
2020-07-02 10:43 DDHC-DMM Halasters Lair 20 Show
2020-06-25 10:59 DDHC-DMM Dungeon of the Mad Mage - Floor 22 2 20 Show
2020-05-15 04:00 DDHC-DMM Dungeon of the Mad Mage - Floor 22 1 Show

Killed an Archmage

2020-05-15 01:15 DDAL07-01 A City on the Edge - Mission 2 Grand Prize of the Oracle 1 1 Show DM Log
2020-04-23 09:22 Baldurs Gate Descent into Avernus - Chapter 5 15 20 Show

Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION.

Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
Matalotok
battle standard of infernal power


Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition

By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers.

You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character.

Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest.

When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule

2020-04-17 04:42 Baldurs Gate Descent into Avernus - Chapter 4 14 Show

Good combat session rescued some townsfolk from demons. Killed Gnolls and then fought their demon god. Azriel came down and killed it awarding us each a Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. - Awarded by Zariel after killing Yeenoghu the Gnoll demon. PENULTIMATE DIA SESSION

2020-04-02 04:07 Baldurs Gate Descent into Avernus - Chapter 4 Session 13 13 5 Show

Gained 1 soul coin for killing a hag. Total owned is 4. Ended the session by finding the holy sword

2020-02-28 02:29 Baldurs Gate Descent into Avernus - Chapter 3 Session 12 12 5 Show

Spent 1 soul coin at Mahadis Emporium for a Heroes Feast which came in handy for avoiding the damage from a cloud kill spell.

Won the semie finals of the Blood Bowl Racing tournament after i banaished the leader of the opposing team back to Faerun winning the match by default.

Completed Chapter 3!!!!!!!!!!!!!!!!!

2020-01-30 03:38 Baldurs Gate Descent into Avernus - Chapter 3 Session 9 9 10 Show

****Killed a load of hell hounds in Mahadi's camp, Saved a tiefling girl called Adrastae. Bought a heros feast which came in handy for a fight with some banshees. Spent 1 soul coin on this.

Lost then gained 2 soul coins in a game of cards with a succubus and an incubus.

Gained a new Ideal: The rich need to be shown what life and death are like in the gutters. (Evil) after failing a wis save

Ended the game at Arkhan's fortress where we are hoping to get Tiamat's blood from Arkhan the Cruel who wears it around his neck at his tower.

2020-01-17 01:48 Baldurs Gate Descent into Avernus - Chapter 3 Session 7 7 Show

Got my dagger silvered and obtained 1 soul coin after helping out an old lady Mad Maggy in the Fort Knucklebone with a dream sequence ritual.

Got given a devils ride which i called 'Hell Hog'

Great chase through hell. Gripper died as i crashed the Hell Hog. Banished the driver of the enemy vehicle dumping him on the ground to fight the chasing monster.

Turned the bodies of the chasing Gorguts gang members into 3 Ghouls to serve as crew for the new vehicle.

2019-12-05 04:26 Baldurs Gate Descent into Avernus - Chapter 2 Session 5 5 10 Show

Killed some wraiths and undead minotaurs to get into a temple in Enturel in the Abyss. Met a priest and explored the basement of the temple. Fought live minotaurs. and turns out the cleric can raise dead and created all the undead nearby.

We saved a older ravenguard, guy who has a cursed helmet on his head. Completed chapter 2!!!!!!!

2019-10-24 03:00 Baldurs Gate Descent Into Avernus 2 Show

Played 3 hours. Killed Amrik Vanthampur. Met a red headed female who is invsestigating the disapearance of city of Elturel. Found a magical puzzle box.

Found
Pipes of the Sewers
Wondrous item, uncommon (requires atunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.

2019-05-09 03:19 DDHC-DMM-Floor 3 Session 2 2 2 0 0 0 0 Show

Finishing out the floor before i tier out of the next one. Killed some gia nt spiders and a high elf who betrayed us and was working for the drow

2019-05-02 05:50 DDHC-DMM-Floor 3 Session 1 2 1 2.5 2.5 10 1 Show

Big fight with loads of spiders and Drows. first trip into floor 3. Gained level 11. T3 NEXT TIME!!!
Short rested at end. Used my rod of pact keeper to regain a spell slot.

2019-04-19 03:36 Purchase Log Show Purchase

Wand of the War Mage, +2
DMG
Wand, Major, Rare (Requires Attunement by a Spellcaster)
1 lb.

While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Found On: Magic Item Table G

2019-04-19 03:22 Trade Log -10 Show Trade Log

Traded my ring of evasion for ring of Spell Storing with character Drygor Rax. One of my characters

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Trade Log Pipes of the Sewers > Show Trade Log
Trade Log Cloak of Elvenkind > Show Trade Log
2023-06-27 09:20 DDAL00-02F, The Definition of Heroism 1 2240 10 Show

Gained a couple of story awards. spent the whole final encounter stun locked or dead. Spent 300gp on revivify at the end of the game

2020-07-03 10:50 Trade Log Battle Standard of Infernal Power > Show Trade Log
2020-07-02 10:43 DDHC-DMM Halasters Lair 750 20 Instrument of the Bards, Anstruth Harp Show
2020-06-25 10:59 DDHC-DMM Dungeon of the Mad Mage - Floor 22 2 3000 20 Show
2020-05-15 04:00 DDHC-DMM Dungeon of the Mad Mage - Floor 22 1 Black Crystal Tablet Show

Killed an Archmage

2020-05-15 01:15 DDAL07-01 A City on the Edge - Mission 2 Grand Prize of the Oracle 1 20 Show DM Log
2020-04-23 09:22 Baldurs Gate Descent into Avernus - Chapter 5 15 800 20 Battle Standard of Infernal Power, Helm of Devil Command Show

Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION.

Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22.
Matalotok
battle standard of infernal power


Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition

By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers.

You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character.

Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest.

When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule

2020-04-17 04:42 Baldurs Gate Descent into Avernus - Chapter 4 14 600 Show

Good combat session rescued some townsfolk from demons. Killed Gnolls and then fought their demon god. Azriel came down and killed it awarding us each a Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. - Awarded by Zariel after killing Yeenoghu the Gnoll demon. PENULTIMATE DIA SESSION

2020-04-02 04:07 Baldurs Gate Descent into Avernus - Chapter 4 Session 13 13 600 5 Show

Gained 1 soul coin for killing a hag. Total owned is 4. Ended the session by finding the holy sword

2020-02-28 02:29 Baldurs Gate Descent into Avernus - Chapter 3 Session 12 12 300 5 Show

Spent 1 soul coin at Mahadis Emporium for a Heroes Feast which came in handy for avoiding the damage from a cloud kill spell.

Won the semie finals of the Blood Bowl Racing tournament after i banaished the leader of the opposing team back to Faerun winning the match by default.

Completed Chapter 3!!!!!!!!!!!!!!!!!

2020-01-30 03:38 Baldurs Gate Descent into Avernus - Chapter 3 Session 9 9 400 10 Show

****Killed a load of hell hounds in Mahadi's camp, Saved a tiefling girl called Adrastae. Bought a heros feast which came in handy for a fight with some banshees. Spent 1 soul coin on this.

Lost then gained 2 soul coins in a game of cards with a succubus and an incubus.

Gained a new Ideal: The rich need to be shown what life and death are like in the gutters. (Evil) after failing a wis save

Ended the game at Arkhan's fortress where we are hoping to get Tiamat's blood from Arkhan the Cruel who wears it around his neck at his tower.

2020-01-17 01:48 Baldurs Gate Descent into Avernus - Chapter 3 Session 7 7 400 Circlet of Blasting Show

Got my dagger silvered and obtained 1 soul coin after helping out an old lady Mad Maggy in the Fort Knucklebone with a dream sequence ritual.

Got given a devils ride which i called 'Hell Hog'

Great chase through hell. Gripper died as i crashed the Hell Hog. Banished the driver of the enemy vehicle dumping him on the ground to fight the chasing monster.

Turned the bodies of the chasing Gorguts gang members into 3 Ghouls to serve as crew for the new vehicle.

2019-12-05 04:26 Baldurs Gate Descent into Avernus - Chapter 2 Session 5 5 300 10 Show

Killed some wraiths and undead minotaurs to get into a temple in Enturel in the Abyss. Met a priest and explored the basement of the temple. Fought live minotaurs. and turns out the cleric can raise dead and created all the undead nearby.

We saved a older ravenguard, guy who has a cursed helmet on his head. Completed chapter 2!!!!!!!

2019-10-24 03:00 Baldurs Gate Descent Into Avernus 2 Pipes of the Sewers Show

Played 3 hours. Killed Amrik Vanthampur. Met a red headed female who is invsestigating the disapearance of city of Elturel. Found a magical puzzle box.

Found
Pipes of the Sewers
Wondrous item, uncommon (requires atunement)

You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them.

The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn.

Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.

2019-05-09 03:19 DDHC-DMM-Floor 3 Session 2 2 0 0 Show

Finishing out the floor before i tier out of the next one. Killed some gia nt spiders and a high elf who betrayed us and was working for the drow

2019-05-02 05:50 DDHC-DMM-Floor 3 Session 1 1 10 1 Show

Big fight with loads of spiders and Drows. first trip into floor 3. Gained level 11. T3 NEXT TIME!!!
Short rested at end. Used my rod of pact keeper to regain a spell slot.

2019-04-19 03:36 Purchase Log Wand of the War Mage +2 Show Purchase

Wand of the War Mage, +2
DMG
Wand, Major, Rare (Requires Attunement by a Spellcaster)
1 lb.

While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack.

Found On: Magic Item Table G

2019-04-19 03:22 Trade Log -10 Ring of Evasion > Ring of Spell Storing Show Trade Log

Traded my ring of evasion for ring of Spell Storing with character Drygor Rax. One of my characters