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Adventure Title
Baldurs Gate Descent into Avernus - Chapter 5
Baldurs Gate Descent into Avernus - Chapter 5
Session
15
15
Date Played
2020-04-23 09:22:00 UTC
2020-04-23 09:22:00 UTC
Levels Gained
1
1
GP +/-
800
800
Downtime +/-
20.0
20.0
Location Played
ONLINE - UK
ONLINE - UK
DM Name
Red Pelaez
Red Pelaez
DM DCI Number
4317018046
4317018046
Notes
Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION. Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22. Matalotok battle standard of infernal power ------------------------------------------------------------------------------------------------------------------------ Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers. You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character. Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule
Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION. Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22. Matalotok battle standard of infernal power ------------------------------------------------------------------------------------------------------------------------ Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers. You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character. Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Battle Standard of Infernal Power | Very Rare | Baldurs Gate Descent into Avernus - Chapter 5 | true | ||
Wondrous item, very rare (requires attunement) This hell-forged battle standard is made of infernal iron and fitted with a small, unopenable cage containing a quasit. The trapped quasit is incapacitated, and its cage has AC 19, 10 hit points, and immunity to all types of damage except force damage. If killed or somehow released, the quasit disappears in a cloud of smoke, and a new one appears in the cage, provided the cage is intact. While you hold the banner, your weapon attacks and those of all allied creatures within 300 feet of you count as magical for the purposes of overcoming damage immunities and resistances. | |||||
Helm of Devil Command | Very Rare | Baldurs Gate Descent into Avernus - Chapter 5 | true | ||
Wondrous item, very rare (requires attunement by a creature that can speak Infernal) This bulky, eyeless helmet is made for a pit fiend but magically resizes to fit the heads of other wearers. While wearing the helm, you can see out of it as though you weren’t wearing it. In addition, you know the exact location and type of all devils within 1,000 feet of you. You can telepathically communicate with a devil within range, or you can broadcast your thoughts to all devils within range. The devils receiving your broadcasted thoughts have no special means of replying to them. The helm has 3 charges. As an action, you can expend 1 charge to cast dominate monster (save DC 21), which affects devils only. (The spell fails and the charge is wasted if you target any creature that’s not a devil.) If a devil can see you when you cast this spell on it, the devil knows you tried to charm it. The helm regains all its charges 24 hours after its last charge is expended. If you are not a devil, using the helm’s dominate monster property in the Nine Hells has a 20 percent chance of attracting a narzugon, which arrives on the back of a nightmare mount in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master. |