Adventure Logsheet
Gained story award. You have won the favor of two of the great factions: The Harpers, or Force Grey. As the bearer of this award, you may at any time replace your own background feature with the Safe Haven background feature (Sword Coast Adventurer’s Guide). In addition, you may call upon these factions to cast raise dead on your character if your remains are taken to Waterdeep. Doing so removes this story award from your record. You can use this favor even if you don’t have the Faction Agent background
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Session 1 of our hardcover. Volo paid us 10 gp to find his friend Floon Blagmaar. We went into Old Xoblob Shop where everything was purple and the owner had adopted the name of the previouis owner who is a stuffed beholder that now resides on a shelf in the shop. One of our players bought a mummified goblin hand. We also saw a couple of faction people who were blood covered and in the process of being arrested. Seems tensions are high between the factions at the moment
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double award for online DM
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bought thieves tools
Good module from Red. Found some of the clues for the map to find the treasure location.
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Bought 10 x Find Familiar components
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Bought 2 x healing potions
Have 18 candicorn to spend for holiday event.
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good game killed a load of drow. Found who was making the maps Jarlaxle was involved. Earned 5 Candicorn. Hat of Disguise Found
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bought 2 x healing potions
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gained 75gp for level up
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Bought Light Crossbow plus 20 crossbow bolts
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Bought 2 x healing potions and 1 flask of alchemists fire
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Dedicated DM reward Awarded Ring of Evasion to Kyron. Using final pre Season 8 award. 5 of 5 used.
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DM reward dedicated dm
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Good game. broke into a mansion and found some evil holy symbols in a trunk after we killed all the guards inside. Managed to blag our way out though. On the trail of some kind of creature called Nim that fireballed the Lucky Lyre.
Good fun game, we got rid of the Lich that was ihabiting the Lucky Lyre Inn. I asked around about the symbols that i found. These were Asmodeus, evil deity. North and Sea Wards are clear of Nim. Kyron died and i crossed off materials to resummon. Down to 7 sets now
Chased a woman around the rooftops of waterdeep to try and get the stone of Galor. Killed Nim and rewarded some items. Gained Adjustable Stilts. The stilts take 1 minute to put on or remove. They increase the height of any humanoid wearing them by 2 to 5 feet. Each stilt weighs 8 pounds and is 1 foot long when fully collapsed.
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DM reward from dedicated DM
Got myself on the lucky Lyre ownership list killed some intellect devourers and rescued Volo's mate
Spent 50dt on upgrading the Lucky Lyre
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Ok game. Chased the evil geezer and killed some henchmen. Helped by some Zents who were OP as hell. Never in doubt. Found: Robes of the Archmagi [Black] Staff of Power [Bracers of Archery] * [A Sailing Boat] * Yellow Elemental Gem Ledger for Blackmail
Nice session. Found our way to the dragons hoard who we befriended. Gained a mark of prestige TBC!!!!! DOWNTIME COST TO LEARN A SKILL and bonus TCP.
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Elemental Gem, Yellow Diamond DMG Magic Item table B - TCP Cost 8 - Tiers 1-4 Wondrous Item, Minor, Uncommon This gem contains a mote of elemental energy. When you use an action to break the gem, an earth elemental is summoned as if you had cast the conjure elemental spell, and the gem's magic is lost. Source: DMG, page 167
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Good first session killed loads of goblinoids and intellect devourers. Bypassed the ghouls by feeding them with the goblin corpses.
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Bought 3 healing potions and 2 anti-toxin vials
Nice session. Talked our way out of a fight with some vampires. Explored most of the rest of the floor. Found a still beating heart which is in Leucis bag of holding
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Finished after putting on the bronze masks and teleported into the Mad Mages lair. Killed a troll and some Chimeras and a black pudding. Ask 3 questions get 3 answers. 2 true, 1 false you have until the end of Sunday to come up with questions
Returned a geezer to yawning portal. Got awarded 333 gold. Also purchased a Rod of the Pact Keeper +2
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Rod of the Pact Keeper, +2 DMG Rod, Major, Rare (Requires Attunement by a Warlock) 2 lbs. While holding this rod, you gain a +2 bonus to spell attack rolls and to the saving throw DCs of your warlock spells. In addition, you can regain one warlock spell slot as an action while holding the rod. You can't use this property again until you finish a long rest. Found On: Magic Item Table G Source: DMG, page 197
Adventure Logsheet
Short rested at the end of the session. Killed loads of goblins and bugbears. Got some new quests. Need to find 2 more blokes for the revenent who is travelling with us.
Good game cleared much of floor 2 and found the stairs to floor 3. Killed some owl bears, hobgoblins etc... Found a mysterious ring.
Decent game played in text chat from Poland. Killed lots of bugbears and intellect devourers. Defeated a zombie beholder who was pickled in a giant barrell of beer. Found a massive stash of ale. Hopefully we can ship it back to the Lucky Lyre. Still clearing floor 3 for kicks.
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Cool came investigated lots of places, found a claptrap style construct which we destroyed, fought some ghouls and a flesh golem and some mimics. found a secret tomb and a magical pot. See magical item description. Split into 2 sessions to allow trading. Bought a wand of the war mage and traded for a ring of spell storing.
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Traded my ring of evasion for ring of Spell Storing with character Drygor Rax. One of my characters
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Wand of the War Mage, +2 DMG Wand, Major, Rare (Requires Attunement by a Spellcaster) 1 lb. While you are holding this wand, you gain a +2 bonus to spell attack rolls. In addition, you ignore half cover when making a spell attack. Found On: Magic Item Table G
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Big fight with loads of spiders and Drows. first trip into floor 3. Gained level 11. T3 NEXT TIME!!! Short rested at end. Used my rod of pact keeper to regain a spell slot.
Finishing out the floor before i tier out of the next one. Killed some gia nt spiders and a high elf who betrayed us and was working for the drow
Played 3 hours. Killed Amrik Vanthampur. Met a red headed female who is invsestigating the disapearance of city of Elturel. Found a magical puzzle box. Found Pipes of the Sewers Wondrous item, uncommon (requires atunement) You must be proficient with wind instruments to use these pipes. While you are attuned to the pipes, ordinary rats and giant rats are indifferent toward you and will not attack you unless you threaten or harm them. The pipes have 3 charges. If you play the pipes as an action, you can use a bonus action to expend 1 to 3 charges, calling forth one swarm of rats (see the Monster Manual for statistics) with each expended charge, provided that enough rats are within half a mile of you to be called in this fashion (as determined by the DM). If there aren't enough rats to form a swarm, the charge is wasted. Called swarms move toward the music by the shortest available route but aren't under your control otherwise. The pipes regain 1d3 expended charges daily at dawn. Whenever a swarm of rats that isn't under another creature's control comes within 30 feet of you while you are playing the pipes, you can make a Charisma check contested by the swarm's Wisdom check. If you lose the contest, the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours. If you win the contest, the swarm is swayed by the pipes' music and becomes friendly to you and your companions for as long as you continue to play the pipes each round as an action. A friendly swarm obeys your commands. If you issue no commands to a friendly swarm, it defends itself but otherwise takes no actions. If a friendly swarm starts its turn and can't hear the pipes' music, your control over that swarm ends, and the swarm behaves as it normally would and can't be swayed by the pipes' music for the next 24 hours.
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Killed some wraiths and undead minotaurs to get into a temple in Enturel in the Abyss. Met a priest and explored the basement of the temple. Fought live minotaurs. and turns out the cleric can raise dead and created all the undead nearby. We saved a older ravenguard, guy who has a cursed helmet on his head. Completed chapter 2!!!!!!!
Got my dagger silvered and obtained 1 soul coin after helping out an old lady Mad Maggy in the Fort Knucklebone with a dream sequence ritual. Got given a devils ride which i called 'Hell Hog' Great chase through hell. Gripper died as i crashed the Hell Hog. Banished the driver of the enemy vehicle dumping him on the ground to fight the chasing monster. Turned the bodies of the chasing Gorguts gang members into 3 Ghouls to serve as crew for the new vehicle.
****Killed a load of hell hounds in Mahadi's camp, Saved a tiefling girl called Adrastae. Bought a heros feast which came in handy for a fight with some banshees. Spent 1 soul coin on this. Lost then gained 2 soul coins in a game of cards with a succubus and an incubus. Gained a new Ideal: The rich need to be shown what life and death are like in the gutters. (Evil) after failing a wis save Ended the game at Arkhan's fortress where we are hoping to get Tiamat's blood from Arkhan the Cruel who wears it around his neck at his tower.
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Spent 1 soul coin at Mahadis Emporium for a Heroes Feast which came in handy for avoiding the damage from a cloud kill spell. Won the semie finals of the Blood Bowl Racing tournament after i banaished the leader of the opposing team back to Faerun winning the match by default. Completed Chapter 3!!!!!!!!!!!!!!!!!
Gained 1 soul coin for killing a hag. Total owned is 4. Ended the session by finding the holy sword
Good combat session rescued some townsfolk from demons. Killed Gnolls and then fought their demon god. Azriel came down and killed it awarding us each a Charm of Vitality: This charm allows you to give yourself the benefit of a potion of vitality as an action. Once you do so, the charm vanishes from you. - Awarded by Zariel after killing Yeenoghu the Gnoll demon. PENULTIMATE DIA SESSION
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Good final session. Fought Bel and redeemed Zariel and got a shit tonne of fine rewards for doing so in this FINAL SESSION. Blessing of Health. Your Constitution score increases by 2, up to a maximum of 22. Matalotok battle standard of infernal power Baldur's Gate: Descent to Avernus - Beadle & Grimm Platinum Edition By restoring Zariel to her proper place in the heavens, you have corrected a grave error in the divine ranks. Her rage manifests in the form of the Flamesoul Aasimar, a subrace that is uniquely hers. You may choose Flamesoul Aasimar as a character option next time you create an Aasimar character. Flamesoul Aasimar characters increase their Strength score by 1, and they know the thaumaturgy cantrip. When they reach 3rd level, they can cast the searing smite spell as a 2nd-level spell once with this trait and regain the ability to do so when they finish a long rest. When they reach 5th level, they can cast the branding smite spell once with this trait and regain the ability to do so when they finish a long rest. Charisma is their spellcasting ability for these spells. Using this certificate does not count against the PHB+1 campaign rule
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Killed an Archmage
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Gained a couple of story awards. spent the whole final encounter stun locked or dead. Spent 300gp on revivify at the end of the game