Magic Items
Purchased Magic Items
Name
Rarity
Location
Table
Result ▲
Source
EA - Harengon Spirit Club
common
LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre
Character Creation
Show
Notes:
Event Award, attached to player
This knotted club houses the spirit of a harengon.
While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)
UC - Boots of Elvenkind
uncommon
The Wreck of Compass Rose
DDHC-DoSI
Show
Notes:

Wondrous Item, Uncommon
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.
UC - Battleaxe +1
uncommon
Clifftop Observatory
DoSI
Show
Notes:
Weapon (Any), Uncommon
You have a +1 bonus to attack and damage rolls made with this weapon.
UC - Javelin of Lightning “Rrakkma’s Smite”
uncommon
Astral Sea
SJ-DC-Flumph-01 Flurry of Flumphs
Show
Notes:

Weapon (javelin), uncommon
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.
Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.
Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Dungeon Master's Guide, p. 178
“This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’”
Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
UC - Lantern of Revealing
uncommon
Oar's Rest
CCC-ARCON01-02 A Whale of a Tale
Show
Notes:

Wondrous Item, uncommon
While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.
You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.
Name | Rarity | Location | Table | Result ▲ | Source | |
---|---|---|---|---|---|---|
EA - Harengon Spirit Club | common | LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre | Character Creation | Show | ||
Notes:
This knotted club houses the spirit of a harengon. (https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875) |
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UC - Boots of Elvenkind | uncommon | The Wreck of Compass Rose | DDHC-DoSI | Show | ||
Notes:
While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently. |
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UC - Battleaxe +1 | uncommon | Clifftop Observatory | DoSI | Show | ||
Notes:
Weapon (Any), Uncommon You have a +1 bonus to attack and damage rolls made with this weapon. |
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UC - Javelin of Lightning “Rrakkma’s Smite” | uncommon | Astral Sea | SJ-DC-Flumph-01 Flurry of Flumphs | Show | ||
Notes:
This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it. Dungeon Master's Guide, p. 178 “This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’” Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
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UC - Lantern of Revealing | uncommon | Oar's Rest | CCC-ARCON01-02 A Whale of a Tale | Show | ||
Notes:
While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light. You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius. |