Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
EA - Harengon Spirit Club common LN-1 Fuzzytail Farm and the Frightful Candy Goat Massacre Character Creation Show
Notes:


Event Award, attached to player

This knotted club houses the spirit of a harengon.
While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.

(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

UC - Boots of Elvenkind uncommon The Wreck of Compass Rose DDHC-DoSI Show
Notes:


Wondrous Item, Uncommon

While you wear these boots, your steps make no sound, regardless of the surface you are moving across. You also have advantage on Dexterity (Stealth) checks that rely on moving silently.

UC - Battleaxe +1 uncommon Clifftop Observatory DoSI Show
Notes:

Weapon (Any), Uncommon

You have a +1 bonus to attack and damage rolls made with this weapon.

UC - Javelin of Lightning “Rrakkma’s Smite” uncommon Astral Sea SJ-DC-Flumph-01 Flurry of Flumphs Show
Notes:


Weapon (javelin), uncommon

This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d6 lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target.
Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 4d6 lightning damage.
The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Proficiency with a javelin allows you to add your proficiency bonus to the attack roll for any attack you make with it.

Dungeon Master's Guide, p. 178

“This obsidian and silver-blue javelin radiates sparks of electricity when it makes contact with metal or flesh, the phrase ‘Rrakkma’ is etched into the metal in Gith.’”

Guardian. The item crackles and electrically shocks a warning to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

UC - Lantern of Revealing uncommon Oar's Rest CCC-ARCON01-02 A Whale of a Tale Show
Notes:


Wondrous Item, uncommon

While lit, this Hooded Lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30 foot radius and dim light in an additional 30 feet. Invisible creatures and Objects are visible as long as they are in the lantern’s bright light.

You can use an action to lower the hood, reducing the light to dim light in a 5 feet radius.