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Adventure Title
DoSI
Session
3
Date Played
2022-11-07 19:00:00 UTC
Levels Gained
1
GP +/-
113.75
Downtime +/-
10.0
Location Played
Roll20
DM Name
Sebastian W.
DM DCI Number
0000
Notes
**Played:** 4 h **Used:** -1 Arrow = 34 -1 Potion of Healing = 3 **Treasure:** * Potion of Healing (+1 = 4) You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated. * Potion of Lightning Resistance When you drink this potion, you gain resistance to lightning damage for 1 hour. * Spell Scroll of Hold Person Save DC 13, Attack Bonus +5 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. *Hold Person* 2nd-Level enchantment Casting Time: 1 Action Range: 60 feet Components: V, S, M (a small, straight piece of iron) Duration: Concentration, up to 1 minute Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target. **Gold:** +213.75 GP (Treasure) -100 GP (Purchase, s. b.) = +113.75 GP (Balance) **Purchase:** +1 Studded Leather Armor (-45 GP) +1 Alchemist's supplies (-50 GP) +1 Mason's tools (-10 GP) -1 Leather Armor (+5 GP) **Party:** * Lororoth Woundfixer - Goliath - Cleric 1 - The Lords' Alliance * Manny Lepundo - Harengon - Ranger 1 - none * Vondal Reirak - Half-Elf - Sorcerer 1 - none **Locations:** Stormwreck Isle (Dragon's Rest, Clifftop Observatory) **Encounters:** social: Runara (Bronze Dragon), Blepp (Kobold), Aidron (Bronze Dragon Wyrmling) hostile: Owlbear, Stirges, Sparkrender (Blue Dragon Wyrmling), Kobolds **Level Up:** Rogue +1 = 4 ASI: Dex +2 = 4 HP: +6 = 27

Magic Items

Name Rarity Location Table Result Counts?
UC - Battleaxe +1 Uncommon Clifftop Observatory true
*Weapon (Any), Uncommon* You have a +1 bonus to attack and damage rolls made with this weapon.