Dayeykos Haerlgent

Season:
Forgotten Realms
Race:
Eladrin
Class:
Rogue
Background:
Cloistered Scholar
Lifestyle:
Poor
Current Level:
4
Total GP:
283.08
Total Downtime:
47
Tag:
DoSI, SJ-DC
Faction:
Gilded Gallows
Faction Rank:
Novice (rank 1)
Magic Item Count:
4
Magic Item Limit:
1
EA - Harengon Spirit Club,
UC - Boots of Elvenkind,
UC - Battleaxe +1,
UC - Javelin of Lightning “Rrakkma’s Smite”,
UC - Lantern of Revealing

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  1. Boots of Elvenkind

Common

none

Consumable

  1. Elixir of Health
  2. Potion of Lightning Resistance
  3. Potion of Greater Healing
  4. Potion of Healing
  5. Potion of Comprehension

Event Award

Harengon Spirit Club

2024-01-25 21:30 CCC-ARCON01-02 A Whale of a Tale 80 10 UC - Lantern of Revealing Show

Party:
* (1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
* (3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none
* (2) Payz - Uras - Tiefling - Cleric 2 - No Factions
* (4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
Played: 4 h
Locations: Moonsea (The Platinum Wing, Oar's Rest)
Encounters:
social: Billy Batts (Halfling Bard), Teren Nataca (Halfling), Linric (Gnome), Dwalin (Dwarf), Balin (Dwarf), Fildo (Halfling), Melvar (Half-elf), Bronrar (Half-orc), Zampono (Dwarf), Krag (Dwarf), Laranduil (Elf), Alrick (Human), Borkhild, Marl Donnerbalken, Morwaag Gutgrind (Dwarf)
hostile: Pirate Captain, Pirate First Mate, Pirate Bosuns
Used:
-45 GP (Festival Games)
Treasure:
* 125 GP
* Potion of Greater Healing
Potion, uncommon
You regain 4d4+2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Purchase:
+ 1 brooch (-0.15 GP)
Gold:
+125 GP (Treasure)
-45 GP (Usd)
= +80 GP (Balance)
Level up: declined
Notes:
Auf dem Weg, um ein Paket bewacht zuzustellen, wird unser Schiff von Piraten angegriffen. Wir versuchen uns der Übermacht zu erwehren, wobei Dayeykos einen Piraten während seines Fey Step bezaubern kann. Als ein Kraken auftaucht, verlassen die Piraten schnell unser Schiff, um die Flucht anzutreten. Auch wir beeilen uns, davonzkommen und legen alle mit Hand an, da der Kapitän ohnmächtig ist. Schließlich gelingt es uns davonzukommen. Am Horizont erkennen wir, wie der Kraken das Piratenschiff unter Wasser zieht.
Wir erreichen Oar's Rest und können das Paket sicher übergeben, wofür wir neben einer Geldbelohnung jeder einen Gutschein für ein Freispiel auf der Herbstkirmes erhalten. Also gehen wir zusammen zur Kirmes und versuchen uns an allen Spielen. Dayeykos ist erwartungsgemäß herorragend bei zwei Wurfspielen und ist selbst überrascht über seinen Sieg beim Beledigungswettbewerb. Nach der Teilnahme am Trink- sowie Essens-Wettstreit sind die meisten von uns so sehr beeinträchtigt, dass wir uns eine kurze Rast gönnen, bevor wir uns weiter den Jahrmarktsspielen widmen. Schließlich gewinnen wir gemeinsam eine kleine Laterne als Hauptpreis.

2022-12-26 20:00 SJ-DC-Flumph-01 Flurry of Flumphs 43.33 10 UC - Javelin of Lightning “Rrakkma’s Smite” Show

Played: 2 h
Used: -1 Arrow = 33
Treasure:
* Potion of Comprehension
When you drink this potion, you gain the effect of a comprehend languages spell for 1 hour. This liquid is a clear concoction with bits of salt and soot swirling in it.
Comprehend Languages
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This potion doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
* Spell Scroll of Find Familiar
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Find Familiar
1st level conjuration
Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous
Classes: Wizard
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
Story Awards:
* Blessing of the Flux
The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll once per dawn while in Fluxspace.
* Friend of Flumphs
Characters gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs.
* The Nutty Professor
You have given the eccentric professor Lucius N. R'Volt a genetic sample of yourself. Who knows what he will do with it!
Gold:
+83.33 GP (Treasure)
-40 GP (Purchase, s. b.)
= +43.33 GP (Balance)
Purchase:
+1 Glassblower's tools (-30 GP)
+1 Painter's supplies (-10 GP)
Party:
* Gnabs - Goblin - Ranger 1 - none
* Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - none
* Oil'iver van Petrol - Plasmoid - Monk 2
* Sheila Elacs - TCL Awakend Cobra - Fighter 2 - none
* Winfried Durnwald- V.Human- Fighter 1 Wizard 3 - Harpers
Locations: Waterdeep, Realm Space, Astral Sea, Fluxspace
Encounters:
social: Lucius R'Volt (Professor), Space Guppies, Chwingas, Flumphs
hostile: Scavvers, Astral Reavers, Captain Sardax (Space Mollymawk), Hun'Ter Mik'Hail (Githyanki),
Level Up: declined

2022-11-07 19:00 DoSI 3 1 113.75 10 UC - Battleaxe +1 Show

Played: 4 h
Used:
-1 Arrow = 34
-1 Potion of Healing = 3
Treasure:
* Potion of Healing (+1 = 4)
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
* Potion of Lightning Resistance
When you drink this potion, you gain resistance to lightning damage for 1 hour.
* Spell Scroll of Hold Person
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Hold Person
2nd-Level enchantment
Casting Time: 1 Action
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Gold:
+213.75 GP (Treasure)
-100 GP (Purchase, s. b.)
= +113.75 GP (Balance)
Purchase:
+1 Studded Leather Armor (-45 GP)
+1 Alchemist's supplies (-50 GP)
+1 Mason's tools (-10 GP)
-1 Leather Armor (+5 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 1 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 1 - none
* Vondal Reirak - Half-Elf - Sorcerer 1 - none
Locations: Stormwreck Isle (Dragon's Rest, Clifftop Observatory)
Encounters:
social: Runara (Bronze Dragon), Blepp (Kobold), Aidron (Bronze Dragon Wyrmling)
hostile: Owlbear, Stirges, Sparkrender (Blue Dragon Wyrmling), Kobolds
Level Up: Rogue +1 = 4
ASI: Dex +2 = 4

HP: +6 = 27

2022-10-24 22:00 Downtime Activity -75 -3 Show

Brewing Potions of Healing

+3 Potions of Healing
(-3 Downtime Days, -75 GP)

2022-10-24 19:00 DDHC-DoSI 2 1 97 10 UC - Boots of Elvenkind Show

Played: 3 h
Used: -4 Arrows = 35
Gold:
+127 GP (Treasure)
-30 GP (Purchase, s. b.)
= +97 GP (Balance)
Purchase:
+1 Shortsword = 2 Shortswords (-10 GP)
+1 Herbalism Kit (-5 GP)
+1 Cartographer's Tools (-15 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 2 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 2 - none
* Sil - Human - Artificer 2
* Vondal Reirak - Half-Elf - Sorcerer 2 - none
Locations: Stormwreck Isle (Dragon's Rest, The Wreck of Compass Rose)
Encounters:
social: Varnoth, Runara (Human), Tarak, Kobolds (Agga, Blepp)
hostile: Fume Drakes, Zombies, Ghoul, Harpy
Level Up: Rogue +1 = 3
Subclass: Inquisitive
new Features: Ear for Deceit, Eye for Detail, Insightful Fighting, Sneak Attack ncrease, Steady Aim

HP: +6 = 21

2022-10-10 19:00 DDHC-DoSI 1 1 14 10 Show

Played: 3.5 h
Used: -1 Arrow = 19
Treasure:
* Elixir of Health
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
* Potion of Healing
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Gold:
+50 GP (Treasure)
-36 GP (Purchase, s. b.)
= +14 GP (Balance)
Purchase:
+20 Arrows = 39 Arrows (-1 GP)
+1 Calligrapher's Supplies (-10 GP)
+1 Disguise Kit (-25 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 1 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 1 - none
* Sil - Human - Artificer 1
* Vondal Reirak - Half-Elf - Sorcerer 1 - none
Locations: Stormwreck Isle (Dragon's Rest, Seagrow Caves)
Encounters:
social: Agga and other Kobolds, Runara (Human), Tarak, Sinensa and other Myconids,
hostile: Zombies, Violet Funguses, Fume Drakes, Fire Snake
Level Up: Rogue +1 = 2
new Feature: Cunning Action

HP: +6 = 15

2022-10-06 08:33 Character Creation 10 EA - Harengon Spirit Club Show

Sources: PHB, SCAG, MMoM

Race: Eladrin

ASI: Dex +2, Int +1
Creature Type: Humanoid
Size: Medium
Speed: 30
Proficiencies
Languages: Common, Elvish
Skills: Perception
Features: Darkvision, Fey Ancestry, Fey Step, Trance

Class: Rogue

Hit Die: 1d8
Proficiencies
Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword
Armor: Light
Skills: Acrobatics, Investigation, Sleight of Hand, Stealth
Tool: Thieves' Tools
Language: Thieves' Cant
Saving Throws: DEX, INT
Expertise: Stealth, Thieves' Tools
Features: Sneak Attack

Ability Scores

Method: Standard Array
Strength: 8
Dexterity: 15 +2 ASI = 17
Constitution: 12
Intelligence: 14 +1 ASI = 15
Wisdom: 13
Charisma: 10

Background: Cloistered Scholar

Proficiencies
Skills: History, Arcana
Languages: Dwarvish, Sylvan
Feature: Library Access
Personality Traits:
I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.
I am horribly, horribly awkward in social situations.
Ideals: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Bonds: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
Flaws: Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Starting Equipment

by Class

Armor: Leather
Weapon: 2 Daggers, Shortsword, Shortbow, Quiver, 20 Arrows
Thieves' Tools, Burglar's Pack

by Background

The scholar's robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small
penknife), a borrowed book on the subject of your current study, Pouch (10 Gp)

by AL Player's Guide

Trinket: An enormous scale, perhaps from a dragon
Event Award: Harengon Spirit Club (attached to Player)

Description

Alignment: Chaotic Good
Faction: Gilded Gallows
Age: 183
Height: 6 ft = 180 cm
Weight: 170 lb
Eyes: blue
Hair: blonde and red
Skin: white
Deity: no specific

HP: 9

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  1. Boots of Elvenkind

Common

none

Consumable

  1. Elixir of Health
  2. Potion of Lightning Resistance
  3. Potion of Greater Healing
  4. Potion of Healing
  5. Potion of Comprehension

Event Award

Harengon Spirit Club

2024-01-25 21:30 CCC-ARCON01-02 A Whale of a Tale 10 Show

Party:
* (1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
* (3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none
* (2) Payz - Uras - Tiefling - Cleric 2 - No Factions
* (4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
Played: 4 h
Locations: Moonsea (The Platinum Wing, Oar's Rest)
Encounters:
social: Billy Batts (Halfling Bard), Teren Nataca (Halfling), Linric (Gnome), Dwalin (Dwarf), Balin (Dwarf), Fildo (Halfling), Melvar (Half-elf), Bronrar (Half-orc), Zampono (Dwarf), Krag (Dwarf), Laranduil (Elf), Alrick (Human), Borkhild, Marl Donnerbalken, Morwaag Gutgrind (Dwarf)
hostile: Pirate Captain, Pirate First Mate, Pirate Bosuns
Used:
-45 GP (Festival Games)
Treasure:
* 125 GP
* Potion of Greater Healing
Potion, uncommon
You regain 4d4+2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Purchase:
+ 1 brooch (-0.15 GP)
Gold:
+125 GP (Treasure)
-45 GP (Usd)
= +80 GP (Balance)
Level up: declined
Notes:
Auf dem Weg, um ein Paket bewacht zuzustellen, wird unser Schiff von Piraten angegriffen. Wir versuchen uns der Übermacht zu erwehren, wobei Dayeykos einen Piraten während seines Fey Step bezaubern kann. Als ein Kraken auftaucht, verlassen die Piraten schnell unser Schiff, um die Flucht anzutreten. Auch wir beeilen uns, davonzkommen und legen alle mit Hand an, da der Kapitän ohnmächtig ist. Schließlich gelingt es uns davonzukommen. Am Horizont erkennen wir, wie der Kraken das Piratenschiff unter Wasser zieht.
Wir erreichen Oar's Rest und können das Paket sicher übergeben, wofür wir neben einer Geldbelohnung jeder einen Gutschein für ein Freispiel auf der Herbstkirmes erhalten. Also gehen wir zusammen zur Kirmes und versuchen uns an allen Spielen. Dayeykos ist erwartungsgemäß herorragend bei zwei Wurfspielen und ist selbst überrascht über seinen Sieg beim Beledigungswettbewerb. Nach der Teilnahme am Trink- sowie Essens-Wettstreit sind die meisten von uns so sehr beeinträchtigt, dass wir uns eine kurze Rast gönnen, bevor wir uns weiter den Jahrmarktsspielen widmen. Schließlich gewinnen wir gemeinsam eine kleine Laterne als Hauptpreis.

2022-12-26 20:00 SJ-DC-Flumph-01 Flurry of Flumphs 10 Show

Played: 2 h
Used: -1 Arrow = 33
Treasure:
* Potion of Comprehension
When you drink this potion, you gain the effect of a comprehend languages spell for 1 hour. This liquid is a clear concoction with bits of salt and soot swirling in it.
Comprehend Languages
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This potion doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
* Spell Scroll of Find Familiar
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Find Familiar
1st level conjuration
Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous
Classes: Wizard
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
Story Awards:
* Blessing of the Flux
The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll once per dawn while in Fluxspace.
* Friend of Flumphs
Characters gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs.
* The Nutty Professor
You have given the eccentric professor Lucius N. R'Volt a genetic sample of yourself. Who knows what he will do with it!
Gold:
+83.33 GP (Treasure)
-40 GP (Purchase, s. b.)
= +43.33 GP (Balance)
Purchase:
+1 Glassblower's tools (-30 GP)
+1 Painter's supplies (-10 GP)
Party:
* Gnabs - Goblin - Ranger 1 - none
* Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - none
* Oil'iver van Petrol - Plasmoid - Monk 2
* Sheila Elacs - TCL Awakend Cobra - Fighter 2 - none
* Winfried Durnwald- V.Human- Fighter 1 Wizard 3 - Harpers
Locations: Waterdeep, Realm Space, Astral Sea, Fluxspace
Encounters:
social: Lucius R'Volt (Professor), Space Guppies, Chwingas, Flumphs
hostile: Scavvers, Astral Reavers, Captain Sardax (Space Mollymawk), Hun'Ter Mik'Hail (Githyanki),
Level Up: declined

2022-11-07 19:00 DoSI 3 10 Show

Played: 4 h
Used:
-1 Arrow = 34
-1 Potion of Healing = 3
Treasure:
* Potion of Healing (+1 = 4)
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
* Potion of Lightning Resistance
When you drink this potion, you gain resistance to lightning damage for 1 hour.
* Spell Scroll of Hold Person
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Hold Person
2nd-Level enchantment
Casting Time: 1 Action
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Gold:
+213.75 GP (Treasure)
-100 GP (Purchase, s. b.)
= +113.75 GP (Balance)
Purchase:
+1 Studded Leather Armor (-45 GP)
+1 Alchemist's supplies (-50 GP)
+1 Mason's tools (-10 GP)
-1 Leather Armor (+5 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 1 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 1 - none
* Vondal Reirak - Half-Elf - Sorcerer 1 - none
Locations: Stormwreck Isle (Dragon's Rest, Clifftop Observatory)
Encounters:
social: Runara (Bronze Dragon), Blepp (Kobold), Aidron (Bronze Dragon Wyrmling)
hostile: Owlbear, Stirges, Sparkrender (Blue Dragon Wyrmling), Kobolds
Level Up: Rogue +1 = 4
ASI: Dex +2 = 4

HP: +6 = 27

2022-10-24 22:00 Downtime Activity -3 Show

Brewing Potions of Healing

+3 Potions of Healing
(-3 Downtime Days, -75 GP)

2022-10-24 19:00 DDHC-DoSI 2 10 Show

Played: 3 h
Used: -4 Arrows = 35
Gold:
+127 GP (Treasure)
-30 GP (Purchase, s. b.)
= +97 GP (Balance)
Purchase:
+1 Shortsword = 2 Shortswords (-10 GP)
+1 Herbalism Kit (-5 GP)
+1 Cartographer's Tools (-15 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 2 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 2 - none
* Sil - Human - Artificer 2
* Vondal Reirak - Half-Elf - Sorcerer 2 - none
Locations: Stormwreck Isle (Dragon's Rest, The Wreck of Compass Rose)
Encounters:
social: Varnoth, Runara (Human), Tarak, Kobolds (Agga, Blepp)
hostile: Fume Drakes, Zombies, Ghoul, Harpy
Level Up: Rogue +1 = 3
Subclass: Inquisitive
new Features: Ear for Deceit, Eye for Detail, Insightful Fighting, Sneak Attack ncrease, Steady Aim

HP: +6 = 21

2022-10-10 19:00 DDHC-DoSI 1 10 Show

Played: 3.5 h
Used: -1 Arrow = 19
Treasure:
* Elixir of Health
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
* Potion of Healing
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Gold:
+50 GP (Treasure)
-36 GP (Purchase, s. b.)
= +14 GP (Balance)
Purchase:
+20 Arrows = 39 Arrows (-1 GP)
+1 Calligrapher's Supplies (-10 GP)
+1 Disguise Kit (-25 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 1 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 1 - none
* Sil - Human - Artificer 1
* Vondal Reirak - Half-Elf - Sorcerer 1 - none
Locations: Stormwreck Isle (Dragon's Rest, Seagrow Caves)
Encounters:
social: Agga and other Kobolds, Runara (Human), Tarak, Sinensa and other Myconids,
hostile: Zombies, Violet Funguses, Fume Drakes, Fire Snake
Level Up: Rogue +1 = 2
new Feature: Cunning Action

HP: +6 = 15

2022-10-06 08:33 Character Creation Show

Sources: PHB, SCAG, MMoM

Race: Eladrin

ASI: Dex +2, Int +1
Creature Type: Humanoid
Size: Medium
Speed: 30
Proficiencies
Languages: Common, Elvish
Skills: Perception
Features: Darkvision, Fey Ancestry, Fey Step, Trance

Class: Rogue

Hit Die: 1d8
Proficiencies
Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword
Armor: Light
Skills: Acrobatics, Investigation, Sleight of Hand, Stealth
Tool: Thieves' Tools
Language: Thieves' Cant
Saving Throws: DEX, INT
Expertise: Stealth, Thieves' Tools
Features: Sneak Attack

Ability Scores

Method: Standard Array
Strength: 8
Dexterity: 15 +2 ASI = 17
Constitution: 12
Intelligence: 14 +1 ASI = 15
Wisdom: 13
Charisma: 10

Background: Cloistered Scholar

Proficiencies
Skills: History, Arcana
Languages: Dwarvish, Sylvan
Feature: Library Access
Personality Traits:
I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.
I am horribly, horribly awkward in social situations.
Ideals: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Bonds: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
Flaws: Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Starting Equipment

by Class

Armor: Leather
Weapon: 2 Daggers, Shortsword, Shortbow, Quiver, 20 Arrows
Thieves' Tools, Burglar's Pack

by Background

The scholar's robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small
penknife), a borrowed book on the subject of your current study, Pouch (10 Gp)

by AL Player's Guide

Trinket: An enormous scale, perhaps from a dragon
Event Award: Harengon Spirit Club (attached to Player)

Description

Alignment: Chaotic Good
Faction: Gilded Gallows
Age: 183
Height: 6 ft = 180 cm
Weight: 170 lb
Eyes: blue
Hair: blonde and red
Skin: white
Deity: no specific

HP: 9

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  1. Boots of Elvenkind

Common

none

Consumable

  1. Elixir of Health
  2. Potion of Lightning Resistance
  3. Potion of Greater Healing
  4. Potion of Healing
  5. Potion of Comprehension

Event Award

Harengon Spirit Club

2024-01-25 21:30 CCC-ARCON01-02 A Whale of a Tale 80 10 UC - Lantern of Revealing Show

Party:
* (1) Jarlsson - Lin Lin Gong - Wood Elf - Monk 1 - none
* (3) Marcelinho700 - Thorin Healhammer - Standart Human - Life Domain Cleric - none
* (2) Payz - Uras - Tiefling - Cleric 2 - No Factions
* (4) Dixer - Dayeykos Haerlgent - Eladrin - Inquisitive Rogue 4 - Gilded Gallows
Played: 4 h
Locations: Moonsea (The Platinum Wing, Oar's Rest)
Encounters:
social: Billy Batts (Halfling Bard), Teren Nataca (Halfling), Linric (Gnome), Dwalin (Dwarf), Balin (Dwarf), Fildo (Halfling), Melvar (Half-elf), Bronrar (Half-orc), Zampono (Dwarf), Krag (Dwarf), Laranduil (Elf), Alrick (Human), Borkhild, Marl Donnerbalken, Morwaag Gutgrind (Dwarf)
hostile: Pirate Captain, Pirate First Mate, Pirate Bosuns
Used:
-45 GP (Festival Games)
Treasure:
* 125 GP
* Potion of Greater Healing
Potion, uncommon
You regain 4d4+2 hit points when you drink this potion. The potion’s red liquid glimmers when agitated.
Purchase:
+ 1 brooch (-0.15 GP)
Gold:
+125 GP (Treasure)
-45 GP (Usd)
= +80 GP (Balance)
Level up: declined
Notes:
Auf dem Weg, um ein Paket bewacht zuzustellen, wird unser Schiff von Piraten angegriffen. Wir versuchen uns der Übermacht zu erwehren, wobei Dayeykos einen Piraten während seines Fey Step bezaubern kann. Als ein Kraken auftaucht, verlassen die Piraten schnell unser Schiff, um die Flucht anzutreten. Auch wir beeilen uns, davonzkommen und legen alle mit Hand an, da der Kapitän ohnmächtig ist. Schließlich gelingt es uns davonzukommen. Am Horizont erkennen wir, wie der Kraken das Piratenschiff unter Wasser zieht.
Wir erreichen Oar's Rest und können das Paket sicher übergeben, wofür wir neben einer Geldbelohnung jeder einen Gutschein für ein Freispiel auf der Herbstkirmes erhalten. Also gehen wir zusammen zur Kirmes und versuchen uns an allen Spielen. Dayeykos ist erwartungsgemäß herorragend bei zwei Wurfspielen und ist selbst überrascht über seinen Sieg beim Beledigungswettbewerb. Nach der Teilnahme am Trink- sowie Essens-Wettstreit sind die meisten von uns so sehr beeinträchtigt, dass wir uns eine kurze Rast gönnen, bevor wir uns weiter den Jahrmarktsspielen widmen. Schließlich gewinnen wir gemeinsam eine kleine Laterne als Hauptpreis.

2022-12-26 20:00 SJ-DC-Flumph-01 Flurry of Flumphs 43.33 10 UC - Javelin of Lightning “Rrakkma’s Smite” Show

Played: 2 h
Used: -1 Arrow = 33
Treasure:
* Potion of Comprehension
When you drink this potion, you gain the effect of a comprehend languages spell for 1 hour. This liquid is a clear concoction with bits of salt and soot swirling in it.
Comprehend Languages
For the duration, you understand the literal meaning of any spoken language that you hear. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
This potion doesn’t decode secret messages in a text or a glyph, such as an arcane sigil, that isn’t part of a written language.
* Spell Scroll of Find Familiar
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Find Familiar
1st level conjuration
Casting Time: 1 hour
Range: 10 feet
Components: V, S, M (10 gp worth of charcoal, incense, and herbs that must be consumed by fire in a brass brazier)
Duration: Instantaneous
Classes: Wizard
You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk, lizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a celestial, fey, or fiend (your choice) instead of a beast.
Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.
When the familiar drops to 0 hit points, it disappears, leaving behind no physical form. It reappears after you cast this spell again
While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.
As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 30 feet of you.
You can’t have more than one familiar at a time. If you cast this spell while you already have a familiar, you instead cause it to adopt a new form. Choose one of the forms from the above list. Your familiar transforms into the chosen creature.
Finally, when you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.
Story Awards:
* Blessing of the Flux
The Flux blesses you with a small essence of the Flux. Characters with this blessing may use it as a special action to add a 1d4 to one roll once per dawn while in Fluxspace.
* Friend of Flumphs
Characters gain the gratitude of the super-cloisters of flumphs. Characters gain advantage on all Charisma ability checks against flumphs.
* The Nutty Professor
You have given the eccentric professor Lucius N. R'Volt a genetic sample of yourself. Who knows what he will do with it!
Gold:
+83.33 GP (Treasure)
-40 GP (Purchase, s. b.)
= +43.33 GP (Balance)
Purchase:
+1 Glassblower's tools (-30 GP)
+1 Painter's supplies (-10 GP)
Party:
* Gnabs - Goblin - Ranger 1 - none
* Nyx Vulpin - Shifter - Bladesinging Wizard lvl 4 - none
* Oil'iver van Petrol - Plasmoid - Monk 2
* Sheila Elacs - TCL Awakend Cobra - Fighter 2 - none
* Winfried Durnwald- V.Human- Fighter 1 Wizard 3 - Harpers
Locations: Waterdeep, Realm Space, Astral Sea, Fluxspace
Encounters:
social: Lucius R'Volt (Professor), Space Guppies, Chwingas, Flumphs
hostile: Scavvers, Astral Reavers, Captain Sardax (Space Mollymawk), Hun'Ter Mik'Hail (Githyanki),
Level Up: declined

2022-11-07 19:00 DoSI 3 113.75 10 UC - Battleaxe +1 Show

Played: 4 h
Used:
-1 Arrow = 34
-1 Potion of Healing = 3
Treasure:
* Potion of Healing (+1 = 4)
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
* Potion of Lightning Resistance
When you drink this potion, you gain resistance to lightning damage for 1 hour.
* Spell Scroll of Hold Person
Save DC 13, Attack Bonus +5
A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
Hold Person
2nd-Level enchantment
Casting Time: 1 Action
Range: 60 feet
Components: V, S, M (a small, straight piece of iron)
Duration: Concentration, up to 1 minute
Choose a Humanoid that you can see within range. The target must succeed on a Wisdom saving throw or be Paralyzed for the Duration. At the end of each of its turns, the target can make another Wisdom saving throw. On a success, the spell ends on the target.
Gold:
+213.75 GP (Treasure)
-100 GP (Purchase, s. b.)
= +113.75 GP (Balance)
Purchase:
+1 Studded Leather Armor (-45 GP)
+1 Alchemist's supplies (-50 GP)
+1 Mason's tools (-10 GP)
-1 Leather Armor (+5 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 1 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 1 - none
* Vondal Reirak - Half-Elf - Sorcerer 1 - none
Locations: Stormwreck Isle (Dragon's Rest, Clifftop Observatory)
Encounters:
social: Runara (Bronze Dragon), Blepp (Kobold), Aidron (Bronze Dragon Wyrmling)
hostile: Owlbear, Stirges, Sparkrender (Blue Dragon Wyrmling), Kobolds
Level Up: Rogue +1 = 4
ASI: Dex +2 = 4

HP: +6 = 27

2022-10-24 22:00 Downtime Activity -75 -3 Show

Brewing Potions of Healing

+3 Potions of Healing
(-3 Downtime Days, -75 GP)

2022-10-24 19:00 DDHC-DoSI 2 97 10 UC - Boots of Elvenkind Show

Played: 3 h
Used: -4 Arrows = 35
Gold:
+127 GP (Treasure)
-30 GP (Purchase, s. b.)
= +97 GP (Balance)
Purchase:
+1 Shortsword = 2 Shortswords (-10 GP)
+1 Herbalism Kit (-5 GP)
+1 Cartographer's Tools (-15 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 2 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 2 - none
* Sil - Human - Artificer 2
* Vondal Reirak - Half-Elf - Sorcerer 2 - none
Locations: Stormwreck Isle (Dragon's Rest, The Wreck of Compass Rose)
Encounters:
social: Varnoth, Runara (Human), Tarak, Kobolds (Agga, Blepp)
hostile: Fume Drakes, Zombies, Ghoul, Harpy
Level Up: Rogue +1 = 3
Subclass: Inquisitive
new Features: Ear for Deceit, Eye for Detail, Insightful Fighting, Sneak Attack ncrease, Steady Aim

HP: +6 = 21

2022-10-10 19:00 DDHC-DoSI 1 14 10 Show

Played: 3.5 h
Used: -1 Arrow = 19
Treasure:
* Elixir of Health
When you drink this potion, it cures any disease afflicting you, and it removes the blinded, deafened, paralyzed, and poisoned conditions. The clear red liquid has tiny bubbles of light in it.
* Potion of Healing
You regain 2d4+2 Hit Points when you drink this potion. Whatever its potency, the potion’s red liquid glimmers when agitated.
Gold:
+50 GP (Treasure)
-36 GP (Purchase, s. b.)
= +14 GP (Balance)
Purchase:
+20 Arrows = 39 Arrows (-1 GP)
+1 Calligrapher's Supplies (-10 GP)
+1 Disguise Kit (-25 GP)
Party:
* Lororoth Woundfixer - Goliath - Cleric 1 - The Lords' Alliance
* Manny Lepundo - Harengon - Ranger 1 - none
* Sil - Human - Artificer 1
* Vondal Reirak - Half-Elf - Sorcerer 1 - none
Locations: Stormwreck Isle (Dragon's Rest, Seagrow Caves)
Encounters:
social: Agga and other Kobolds, Runara (Human), Tarak, Sinensa and other Myconids,
hostile: Zombies, Violet Funguses, Fume Drakes, Fire Snake
Level Up: Rogue +1 = 2
new Feature: Cunning Action

HP: +6 = 15

2022-10-06 08:33 Character Creation 10 EA - Harengon Spirit Club Show

Sources: PHB, SCAG, MMoM

Race: Eladrin

ASI: Dex +2, Int +1
Creature Type: Humanoid
Size: Medium
Speed: 30
Proficiencies
Languages: Common, Elvish
Skills: Perception
Features: Darkvision, Fey Ancestry, Fey Step, Trance

Class: Rogue

Hit Die: 1d8
Proficiencies
Weapons: Simple, Hand Crossbow, Longsword, Rapier, Shortsword
Armor: Light
Skills: Acrobatics, Investigation, Sleight of Hand, Stealth
Tool: Thieves' Tools
Language: Thieves' Cant
Saving Throws: DEX, INT
Expertise: Stealth, Thieves' Tools
Features: Sneak Attack

Ability Scores

Method: Standard Array
Strength: 8
Dexterity: 15 +2 ASI = 17
Constitution: 12
Intelligence: 14 +1 ASI = 15
Wisdom: 13
Charisma: 10

Background: Cloistered Scholar

Proficiencies
Skills: History, Arcana
Languages: Dwarvish, Sylvan
Feature: Library Access
Personality Traits:
I'm used to helping out those who aren't as smart as I am, and I patiently explain anything and everything to others.
I am horribly, horribly awkward in social situations.
Ideals: No Limits. Nothing should fetter the infinite possibility inherent in all existence. (Chaotic)
Bonds: I have an ancient text that holds terrible secrets that must not fall into the wrong hands.
Flaws: Most people scream and run when they see a demon. I stop and take notes on its anatomy.

Starting Equipment

by Class

Armor: Leather
Weapon: 2 Daggers, Shortsword, Shortbow, Quiver, 20 Arrows
Thieves' Tools, Burglar's Pack

by Background

The scholar's robes of your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small
penknife), a borrowed book on the subject of your current study, Pouch (10 Gp)

by AL Player's Guide

Trinket: An enormous scale, perhaps from a dragon
Event Award: Harengon Spirit Club (attached to Player)

Description

Alignment: Chaotic Good
Faction: Gilded Gallows
Age: 183
Height: 6 ft = 180 cm
Weight: 170 lb
Eyes: blue
Hair: blonde and red
Skin: white
Deity: no specific

HP: 9