Lonk Akoclark

Season:
Forgotten Realms
Race:
Changeling
Class:
Aberrant Mind Sorcerer
Background:
Pirate
Lifestyle:
Modest
Current Level:
4
Total GP:
791.8
Total Downtime:
30
Tag:
KGV
Faction:
Golden Vault
Faction Rank:
Novice (rank 1)
Magic Item Count:
5
Magic Item Limit:
1
UC/A - Bloodwell Vial +1,
UC - Rapier +1,
UC/A - Ring of Jumping,
UC - Wand of Magic Missiles,
UC - Wand of Magic Detection

Log Entries

Date Played ▼ Adventure Title Session Levels GP Downtime Magic Items
Spells Known Show

Spells Known

Cantrips

  • Mind Sliver (Psionic Spell)
  • Dancing Lights
  • Mage Hand
  • Minor Illusion
  • Shocking Grasp

Level 1

  • Arms of Hadar (Psionic Spell)
  • Dissonant Whispers (Psionic Spell)
  • Charm Person
  • Silent Image
  • Detect Magic

Level 2

  • Calm Emotions (Psionic Spell)
  • Detect Thoughts (Psionic Spell)
  • Invisibility
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  1. Bloodwell Vial +1

Common

  1. N. N.

Consumable

  1. Potion of Healing

Event Award

Harengon Spirit Club

2024-05-28 18:30 DDHC-KGV-03 Reach for the Stars 1 668.75 10 UC/A - Ring of Jumping, UC - Wand of Magic Missiles, UC - Wand of Magic Detection Show

Party:
* (1) Drakolokison - Ulfgar Stoneforge - Zwerg - Forge Domain Cleric - 1 - keine Faction
* (1) Rudi - Spoopy - Ghostwise Halfling - Druid 1
* (4) Bramymond - Sir Crick Wellsley - V.human - Paladin: Oath of Devotion 4 - OotG
* (3) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 3 - none
Played: 5 h
Locations: Golden Vault, Waterdeep (Mage Tower of Vasil Talistrome), Elra's Camp, Delphi Mansion (Dining Room, Kitchen, Pantry, Wine Cellar, Foyer, Balcony, Gallery, Alchemy Lab, Marko's Bedroom, Tower Stairs, Meditation Room, Bathroom, Third-Floor Hall, Storage Rooms, Stargazer's Roost, Eldritch Observation Room, Star-Map Room, Component Storage, Temple, Storage, Vestry, Ceremony Room, Ritual Room)
Encounters:
social: Meera Raheer (Golden Vault handler, Human Commoner), Vasil Talistrome (Human Sage), Elra Lionheart (Spirit of Human Warrior), Xander (Researcher, Human Cult Fanatic), Kura (Apprentice, Human Cultist), Crawling Claws, Zala Morphus (Nothic/Human Mage), Esquire (Butler, Hook Horror), Farenhel (Ghost of Elf Researcher), Human Cultists
hostile: Crawling Claws, Slaad Tadpoles, Mimic, Stirges, Markos Delphi, Fragment of Krokulmar, Star Spawn Grues
Used:
-1 Potion of Healing= 0
-2 Crossbow Bolts = 18
Treasure:
* 668,75 GP
* Potion of Healing = 1
* Far Realm Potion

Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.
* Potion of Gaseous Form
* Oil of Slipperiness
* Spell Scroll of Armor of Agathys
* Spell Scroll of Arms of Hadar
* Spell Scroll of Bane
* Spell Scroll of Crown of Madness
* Spell Scroll of Dimension Door
* Spell Scroll of Sleep
* Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, Suggestion
* Alchemist's Fire (Mundane Item)
* Assassin's Blood Poison (Mundane Item)
* Owlbear Rug (50 pounds, Trinket)
Story Award: For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Choice: Wand of Magic Detection (s. b.)
Purchase:
+ 1 brooch (-0.15 GP)
Gold:
+x GP (Treasure)
-x GP (Purchase)
= +x GP (Balance)
Level up:

Notes:
...

2023-06-03 19:00 DDHC-KGV-02 The Stygian Gambit 1 113.05 10 UC/A - Bloodwell Vial +1, UC - Rapier +1 Show

Party:
(2) Yaidz - Prof. Dr. Maximus van der Smashes - TCL - Fighter 2
(2) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 2 – none
(2) Captain Blackeye - Chrimax - Rock Gnome - Wizzard 2
(3) Claudia N. - Gigi - V. Human - Alchemist 3
(3) Stephan - Zanshin Wood Elf - Monk 3 - none
Played: 4.5 h
Locations: Taverne Salzwitwe, Afterlife-Casino (Region Waterdeep)
Encounters:
social: Tieflings (Verity Kye, Ferrier, Attendants, Cashiers, Security Guards, Acrobats)
hostile: Virgil (Minotaur Skeleton), Quentin Togglepocket (Noble Gnome), Security Guards (Tiefling), Spined Devils
Used:
-2 GM (Bath Pass)
Treasure:
* 165 GP (Reward)
* 0.05 GP (Prize)
Story Awards:
Purchase:
+1 Potion of Healing (-50 GP)
Gold:
+165 GP (Treasure)
+0.05 GP (Prize)
-2 GP (Used)
-50 GP (Purchase)
= +113.05 GP (Balance)
Level up: Sorcerer +1 = 3
New Features: Psionic Spells (Calm Emotions, Detect Thoughts), Quickened Spell, Sorcery Points +1 = 3, Twinned Spell
New Spell: Invisibility
HP: +7 = 23
Notes: MISSION SUCCESFUL
Um gestohlenes Geld und eine Statue aus dem Afterlife-Casino zurückzuholen, ließen wir uns über Nacht dort einschließen. Lonk und Gigi verkleideten sich als Wachen und konnten sich mit einer erbeuteten Schlüsselkarte ziemlich frei bewegen. Gigi gelang es, die Wachen in der Sicherheitszentrale davon zu überzeugen, dass die Überwachungsspiegel defekt sind. Durch diese Ablenkung konnten sch alle in Richtung Tresorraum vorbei schleichen, ie selbst wude zur Kontrolle sogar in diese Richtung geschickt und es war auch nicht auffällig, dass wir den Spiegel im Tresorraum zerstörten. Das dort befindliche Miontaurenskelett war einfach auszuschalten und wir konnten das Geld mitnehmen, aber durch sein Tod war der Kontrollstab des Miontauren zerstört worden, weshalb Quentin misstrauisch geworden war und uns im Überwachungsraum die Wachen auf den Hals hetzte. Während er fliehen wollte, beschwor er zwei Spined Devils. Leider fielen dem ausbrechenden Kampf mehrere Wachen zum Opfer und Lonk tötete versehentlich auch Quentin. Von Qunetins Teufelspakt entsetzt halfen uns die verbliebenen Wachen aber, mit den Spined Devils fertig zu werden und mit der Statue ungestört davonzukommen. Unsere Auftraggeberin und der Golden Vault waren zufrieden und ließen uns die versprochene Belohnung zukommen.

2023-05-05 18:08 The Murkmire Malevolence 1 10 Show

Party:
* (1) Maluku Seito - Carmen - Human - Barbarian 1 - Golden Vault
* (1) Ineverexist - Bullric Dairyson - Minotaur - Druid 1 - Golden Vault
* (1) Marie - Analinda Bellastares - Variant Human - Knowledge Cleric 1 - Zhentarim/Golden Vault
* (2) JinxedBear - Asgar Avarita - Yuan-ti - Rogue 1, Monk 1 - Harpers/Golden Vault
Played: 4.5 h
Locations: Varkenbluff (Federkiel der Weisen, Museum)
Encounters:
social: Meera Raheer, Dr. Cassee Dannell, Giacina (Elfin), Alda Arkin (Kuratorin)
hostile: Guards
Level up: Sorcerer +1 = 2
new Features: Flexible Casting, Sorcery Points (2), Spell Slots (+1 = 3)
Spell learnt: Detect Magic
Notes: MISSION FAILED
Der Versuch, den Murkmire-Stein nachts heimlich auszutauschen, ging schief. Lonk konnte den Ersatzstein nicht richtig auf dem Podest platzieren, so dass die Alarmsysteme ansprachen und er mit Analinda im Ausstellungsraum eingeschlossen wurden. Die Wachen konnten alle Gruppenmitglieder einzeln ausschalten und verhaften lassen.
Der Golden Vault konnte uns zwar frei bekommen, aber der Eldritch Horror war mittlerweile geschlüpft und hatte eine Spur der Verwüstung im Museum hinterlassen. Entsprechend gab es keine Belohnung.

2023-05-02 23:22 Character Creation 10 Show

Source: PHB, MMoM, TCE

Race: Changeling

ASI: WIS +1, CHA +2
Alignment: Neutral Good
Creature Type: Humanoid
Size: Medium
Speed: 30 feet/9 m
Languages: Common, Elvish
Features: Changeling Instincts (Deception, Insight), Shapechanger

Class: Sorcerer

Hit Dice: d6

Proficiencies

Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Saving Throws: CON, CHA
Skills: Intimidation, Persuasion

Subclass: Aberrant Mind

Psionic Spells, Telepathic Speech

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 10
Constitution: 13
Intelligence: 12
Wisdom: 14 +1 ASI = 15
Charisma: 15 +2 ASI = 17

Background: Pirate

Skill Proficiencies: Athletics, Perception
Tool Proficiency: Navigator's Tool, Water Vehicles
Feature: Bad Reputation
Personality Traits:
My friends know they can rely on me, no matter what.
I never pass up a friendly wager.
Ideals: Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
Bonds: In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
Flaws: Once I start drinking, it’s hard for me to stop.

Starting Equipment

by class

Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts
Arcane Focus, Dungeoneer's Pack

by background

Belaying Pin, Silk Rope, Lucky Charm, Common Clothes
Belt Pouch: 10 gp

Event Award

Harengon Spirit Club (attached to Player)
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Trinket

Two toy soldiers, one with a missing head

Spells

Cantrips: Dancing Lights, Mage Hand, Minor Illusion, Shocking Grasp, Mind Sliver
Level 1: Arms of Hadar, Dissonant Whispers, Charm Person, Silent Image

Feat

Tough (DDAL Players Guide V 13.0)
-> HP +2 = 9

Description

Age: 38
Height: 6 ft
Weight: 180 lb
Eyes: yellow
Hair: Brown
Skin: white
Deity: none
Faction: none

Date Played ▼ Adventure Title Tier Session ACP TCP Downtime Renown
Spells Known Show

Spells Known

Cantrips

  • Mind Sliver (Psionic Spell)
  • Dancing Lights
  • Mage Hand
  • Minor Illusion
  • Shocking Grasp

Level 1

  • Arms of Hadar (Psionic Spell)
  • Dissonant Whispers (Psionic Spell)
  • Charm Person
  • Silent Image
  • Detect Magic

Level 2

  • Calm Emotions (Psionic Spell)
  • Detect Thoughts (Psionic Spell)
  • Invisibility
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  1. Bloodwell Vial +1

Common

  1. N. N.

Consumable

  1. Potion of Healing

Event Award

Harengon Spirit Club

2024-05-28 18:30 DDHC-KGV-03 Reach for the Stars 10 Show

Party:
* (1) Drakolokison - Ulfgar Stoneforge - Zwerg - Forge Domain Cleric - 1 - keine Faction
* (1) Rudi - Spoopy - Ghostwise Halfling - Druid 1
* (4) Bramymond - Sir Crick Wellsley - V.human - Paladin: Oath of Devotion 4 - OotG
* (3) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 3 - none
Played: 5 h
Locations: Golden Vault, Waterdeep (Mage Tower of Vasil Talistrome), Elra's Camp, Delphi Mansion (Dining Room, Kitchen, Pantry, Wine Cellar, Foyer, Balcony, Gallery, Alchemy Lab, Marko's Bedroom, Tower Stairs, Meditation Room, Bathroom, Third-Floor Hall, Storage Rooms, Stargazer's Roost, Eldritch Observation Room, Star-Map Room, Component Storage, Temple, Storage, Vestry, Ceremony Room, Ritual Room)
Encounters:
social: Meera Raheer (Golden Vault handler, Human Commoner), Vasil Talistrome (Human Sage), Elra Lionheart (Spirit of Human Warrior), Xander (Researcher, Human Cult Fanatic), Kura (Apprentice, Human Cultist), Crawling Claws, Zala Morphus (Nothic/Human Mage), Esquire (Butler, Hook Horror), Farenhel (Ghost of Elf Researcher), Human Cultists
hostile: Crawling Claws, Slaad Tadpoles, Mimic, Stirges, Markos Delphi, Fragment of Krokulmar, Star Spawn Grues
Used:
-1 Potion of Healing= 0
-2 Crossbow Bolts = 18
Treasure:
* 668,75 GP
* Potion of Healing = 1
* Far Realm Potion

Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.
* Potion of Gaseous Form
* Oil of Slipperiness
* Spell Scroll of Armor of Agathys
* Spell Scroll of Arms of Hadar
* Spell Scroll of Bane
* Spell Scroll of Crown of Madness
* Spell Scroll of Dimension Door
* Spell Scroll of Sleep
* Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, Suggestion
* Alchemist's Fire (Mundane Item)
* Assassin's Blood Poison (Mundane Item)
* Owlbear Rug (50 pounds, Trinket)
Story Award: For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Choice: Wand of Magic Detection (s. b.)
Purchase:
+ 1 brooch (-0.15 GP)
Gold:
+x GP (Treasure)
-x GP (Purchase)
= +x GP (Balance)
Level up:

Notes:
...

2023-06-03 19:00 DDHC-KGV-02 The Stygian Gambit 10 Show

Party:
(2) Yaidz - Prof. Dr. Maximus van der Smashes - TCL - Fighter 2
(2) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 2 – none
(2) Captain Blackeye - Chrimax - Rock Gnome - Wizzard 2
(3) Claudia N. - Gigi - V. Human - Alchemist 3
(3) Stephan - Zanshin Wood Elf - Monk 3 - none
Played: 4.5 h
Locations: Taverne Salzwitwe, Afterlife-Casino (Region Waterdeep)
Encounters:
social: Tieflings (Verity Kye, Ferrier, Attendants, Cashiers, Security Guards, Acrobats)
hostile: Virgil (Minotaur Skeleton), Quentin Togglepocket (Noble Gnome), Security Guards (Tiefling), Spined Devils
Used:
-2 GM (Bath Pass)
Treasure:
* 165 GP (Reward)
* 0.05 GP (Prize)
Story Awards:
Purchase:
+1 Potion of Healing (-50 GP)
Gold:
+165 GP (Treasure)
+0.05 GP (Prize)
-2 GP (Used)
-50 GP (Purchase)
= +113.05 GP (Balance)
Level up: Sorcerer +1 = 3
New Features: Psionic Spells (Calm Emotions, Detect Thoughts), Quickened Spell, Sorcery Points +1 = 3, Twinned Spell
New Spell: Invisibility
HP: +7 = 23
Notes: MISSION SUCCESFUL
Um gestohlenes Geld und eine Statue aus dem Afterlife-Casino zurückzuholen, ließen wir uns über Nacht dort einschließen. Lonk und Gigi verkleideten sich als Wachen und konnten sich mit einer erbeuteten Schlüsselkarte ziemlich frei bewegen. Gigi gelang es, die Wachen in der Sicherheitszentrale davon zu überzeugen, dass die Überwachungsspiegel defekt sind. Durch diese Ablenkung konnten sch alle in Richtung Tresorraum vorbei schleichen, ie selbst wude zur Kontrolle sogar in diese Richtung geschickt und es war auch nicht auffällig, dass wir den Spiegel im Tresorraum zerstörten. Das dort befindliche Miontaurenskelett war einfach auszuschalten und wir konnten das Geld mitnehmen, aber durch sein Tod war der Kontrollstab des Miontauren zerstört worden, weshalb Quentin misstrauisch geworden war und uns im Überwachungsraum die Wachen auf den Hals hetzte. Während er fliehen wollte, beschwor er zwei Spined Devils. Leider fielen dem ausbrechenden Kampf mehrere Wachen zum Opfer und Lonk tötete versehentlich auch Quentin. Von Qunetins Teufelspakt entsetzt halfen uns die verbliebenen Wachen aber, mit den Spined Devils fertig zu werden und mit der Statue ungestört davonzukommen. Unsere Auftraggeberin und der Golden Vault waren zufrieden und ließen uns die versprochene Belohnung zukommen.

2023-05-05 18:08 The Murkmire Malevolence 10 Show

Party:
* (1) Maluku Seito - Carmen - Human - Barbarian 1 - Golden Vault
* (1) Ineverexist - Bullric Dairyson - Minotaur - Druid 1 - Golden Vault
* (1) Marie - Analinda Bellastares - Variant Human - Knowledge Cleric 1 - Zhentarim/Golden Vault
* (2) JinxedBear - Asgar Avarita - Yuan-ti - Rogue 1, Monk 1 - Harpers/Golden Vault
Played: 4.5 h
Locations: Varkenbluff (Federkiel der Weisen, Museum)
Encounters:
social: Meera Raheer, Dr. Cassee Dannell, Giacina (Elfin), Alda Arkin (Kuratorin)
hostile: Guards
Level up: Sorcerer +1 = 2
new Features: Flexible Casting, Sorcery Points (2), Spell Slots (+1 = 3)
Spell learnt: Detect Magic
Notes: MISSION FAILED
Der Versuch, den Murkmire-Stein nachts heimlich auszutauschen, ging schief. Lonk konnte den Ersatzstein nicht richtig auf dem Podest platzieren, so dass die Alarmsysteme ansprachen und er mit Analinda im Ausstellungsraum eingeschlossen wurden. Die Wachen konnten alle Gruppenmitglieder einzeln ausschalten und verhaften lassen.
Der Golden Vault konnte uns zwar frei bekommen, aber der Eldritch Horror war mittlerweile geschlüpft und hatte eine Spur der Verwüstung im Museum hinterlassen. Entsprechend gab es keine Belohnung.

2023-05-02 23:22 Character Creation Show

Source: PHB, MMoM, TCE

Race: Changeling

ASI: WIS +1, CHA +2
Alignment: Neutral Good
Creature Type: Humanoid
Size: Medium
Speed: 30 feet/9 m
Languages: Common, Elvish
Features: Changeling Instincts (Deception, Insight), Shapechanger

Class: Sorcerer

Hit Dice: d6

Proficiencies

Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Saving Throws: CON, CHA
Skills: Intimidation, Persuasion

Subclass: Aberrant Mind

Psionic Spells, Telepathic Speech

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 10
Constitution: 13
Intelligence: 12
Wisdom: 14 +1 ASI = 15
Charisma: 15 +2 ASI = 17

Background: Pirate

Skill Proficiencies: Athletics, Perception
Tool Proficiency: Navigator's Tool, Water Vehicles
Feature: Bad Reputation
Personality Traits:
My friends know they can rely on me, no matter what.
I never pass up a friendly wager.
Ideals: Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
Bonds: In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
Flaws: Once I start drinking, it’s hard for me to stop.

Starting Equipment

by class

Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts
Arcane Focus, Dungeoneer's Pack

by background

Belaying Pin, Silk Rope, Lucky Charm, Common Clothes
Belt Pouch: 10 gp

Event Award

Harengon Spirit Club (attached to Player)
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Trinket

Two toy soldiers, one with a missing head

Spells

Cantrips: Dancing Lights, Mage Hand, Minor Illusion, Shocking Grasp, Mind Sliver
Level 1: Arms of Hadar, Dissonant Whispers, Charm Person, Silent Image

Feat

Tough (DDAL Players Guide V 13.0)
-> HP +2 = 9

Description

Age: 38
Height: 6 ft
Weight: 180 lb
Eyes: yellow
Hair: Brown
Skin: white
Deity: none
Faction: none

Date Played ▼ Adventure Title Session XP GP Downtime Renown Magic Items
Spells Known Show

Spells Known

Cantrips

  • Mind Sliver (Psionic Spell)
  • Dancing Lights
  • Mage Hand
  • Minor Illusion
  • Shocking Grasp

Level 1

  • Arms of Hadar (Psionic Spell)
  • Dissonant Whispers (Psionic Spell)
  • Charm Person
  • Silent Image
  • Detect Magic

Level 2

  • Calm Emotions (Psionic Spell)
  • Detect Thoughts (Psionic Spell)
  • Invisibility
Magic Items Brought Show

Magic Items Brought

Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award

Uncommon+

  1. Bloodwell Vial +1

Common

  1. N. N.

Consumable

  1. Potion of Healing

Event Award

Harengon Spirit Club

2024-05-28 18:30 DDHC-KGV-03 Reach for the Stars 668.75 10 UC/A - Ring of Jumping, UC - Wand of Magic Missiles, UC - Wand of Magic Detection Show

Party:
* (1) Drakolokison - Ulfgar Stoneforge - Zwerg - Forge Domain Cleric - 1 - keine Faction
* (1) Rudi - Spoopy - Ghostwise Halfling - Druid 1
* (4) Bramymond - Sir Crick Wellsley - V.human - Paladin: Oath of Devotion 4 - OotG
* (3) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 3 - none
Played: 5 h
Locations: Golden Vault, Waterdeep (Mage Tower of Vasil Talistrome), Elra's Camp, Delphi Mansion (Dining Room, Kitchen, Pantry, Wine Cellar, Foyer, Balcony, Gallery, Alchemy Lab, Marko's Bedroom, Tower Stairs, Meditation Room, Bathroom, Third-Floor Hall, Storage Rooms, Stargazer's Roost, Eldritch Observation Room, Star-Map Room, Component Storage, Temple, Storage, Vestry, Ceremony Room, Ritual Room)
Encounters:
social: Meera Raheer (Golden Vault handler, Human Commoner), Vasil Talistrome (Human Sage), Elra Lionheart (Spirit of Human Warrior), Xander (Researcher, Human Cult Fanatic), Kura (Apprentice, Human Cultist), Crawling Claws, Zala Morphus (Nothic/Human Mage), Esquire (Butler, Hook Horror), Farenhel (Ghost of Elf Researcher), Human Cultists
hostile: Crawling Claws, Slaad Tadpoles, Mimic, Stirges, Markos Delphi, Fragment of Krokulmar, Star Spawn Grues
Used:
-1 Potion of Healing= 0
-2 Crossbow Bolts = 18
Treasure:
* 668,75 GP
* Potion of Healing = 1
* Far Realm Potion

Potion, uncommon
This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature.
If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage.
* Potion of Gaseous Form
* Oil of Slipperiness
* Spell Scroll of Armor of Agathys
* Spell Scroll of Arms of Hadar
* Spell Scroll of Bane
* Spell Scroll of Crown of Madness
* Spell Scroll of Dimension Door
* Spell Scroll of Sleep
* Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, Suggestion
* Alchemist's Fire (Mundane Item)
* Assassin's Blood Poison (Mundane Item)
* Owlbear Rug (50 pounds, Trinket)
Story Award: For the Golden Vault
If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day.
Choice: Wand of Magic Detection (s. b.)
Purchase:
+ 1 brooch (-0.15 GP)
Gold:
+x GP (Treasure)
-x GP (Purchase)
= +x GP (Balance)
Level up:

Notes:
...

2023-06-03 19:00 DDHC-KGV-02 The Stygian Gambit 113.05 10 UC/A - Bloodwell Vial +1, UC - Rapier +1 Show

Party:
(2) Yaidz - Prof. Dr. Maximus van der Smashes - TCL - Fighter 2
(2) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 2 – none
(2) Captain Blackeye - Chrimax - Rock Gnome - Wizzard 2
(3) Claudia N. - Gigi - V. Human - Alchemist 3
(3) Stephan - Zanshin Wood Elf - Monk 3 - none
Played: 4.5 h
Locations: Taverne Salzwitwe, Afterlife-Casino (Region Waterdeep)
Encounters:
social: Tieflings (Verity Kye, Ferrier, Attendants, Cashiers, Security Guards, Acrobats)
hostile: Virgil (Minotaur Skeleton), Quentin Togglepocket (Noble Gnome), Security Guards (Tiefling), Spined Devils
Used:
-2 GM (Bath Pass)
Treasure:
* 165 GP (Reward)
* 0.05 GP (Prize)
Story Awards:
Purchase:
+1 Potion of Healing (-50 GP)
Gold:
+165 GP (Treasure)
+0.05 GP (Prize)
-2 GP (Used)
-50 GP (Purchase)
= +113.05 GP (Balance)
Level up: Sorcerer +1 = 3
New Features: Psionic Spells (Calm Emotions, Detect Thoughts), Quickened Spell, Sorcery Points +1 = 3, Twinned Spell
New Spell: Invisibility
HP: +7 = 23
Notes: MISSION SUCCESFUL
Um gestohlenes Geld und eine Statue aus dem Afterlife-Casino zurückzuholen, ließen wir uns über Nacht dort einschließen. Lonk und Gigi verkleideten sich als Wachen und konnten sich mit einer erbeuteten Schlüsselkarte ziemlich frei bewegen. Gigi gelang es, die Wachen in der Sicherheitszentrale davon zu überzeugen, dass die Überwachungsspiegel defekt sind. Durch diese Ablenkung konnten sch alle in Richtung Tresorraum vorbei schleichen, ie selbst wude zur Kontrolle sogar in diese Richtung geschickt und es war auch nicht auffällig, dass wir den Spiegel im Tresorraum zerstörten. Das dort befindliche Miontaurenskelett war einfach auszuschalten und wir konnten das Geld mitnehmen, aber durch sein Tod war der Kontrollstab des Miontauren zerstört worden, weshalb Quentin misstrauisch geworden war und uns im Überwachungsraum die Wachen auf den Hals hetzte. Während er fliehen wollte, beschwor er zwei Spined Devils. Leider fielen dem ausbrechenden Kampf mehrere Wachen zum Opfer und Lonk tötete versehentlich auch Quentin. Von Qunetins Teufelspakt entsetzt halfen uns die verbliebenen Wachen aber, mit den Spined Devils fertig zu werden und mit der Statue ungestört davonzukommen. Unsere Auftraggeberin und der Golden Vault waren zufrieden und ließen uns die versprochene Belohnung zukommen.

2023-05-05 18:08 The Murkmire Malevolence 10 Show

Party:
* (1) Maluku Seito - Carmen - Human - Barbarian 1 - Golden Vault
* (1) Ineverexist - Bullric Dairyson - Minotaur - Druid 1 - Golden Vault
* (1) Marie - Analinda Bellastares - Variant Human - Knowledge Cleric 1 - Zhentarim/Golden Vault
* (2) JinxedBear - Asgar Avarita - Yuan-ti - Rogue 1, Monk 1 - Harpers/Golden Vault
Played: 4.5 h
Locations: Varkenbluff (Federkiel der Weisen, Museum)
Encounters:
social: Meera Raheer, Dr. Cassee Dannell, Giacina (Elfin), Alda Arkin (Kuratorin)
hostile: Guards
Level up: Sorcerer +1 = 2
new Features: Flexible Casting, Sorcery Points (2), Spell Slots (+1 = 3)
Spell learnt: Detect Magic
Notes: MISSION FAILED
Der Versuch, den Murkmire-Stein nachts heimlich auszutauschen, ging schief. Lonk konnte den Ersatzstein nicht richtig auf dem Podest platzieren, so dass die Alarmsysteme ansprachen und er mit Analinda im Ausstellungsraum eingeschlossen wurden. Die Wachen konnten alle Gruppenmitglieder einzeln ausschalten und verhaften lassen.
Der Golden Vault konnte uns zwar frei bekommen, aber der Eldritch Horror war mittlerweile geschlüpft und hatte eine Spur der Verwüstung im Museum hinterlassen. Entsprechend gab es keine Belohnung.

2023-05-02 23:22 Character Creation 10 Show

Source: PHB, MMoM, TCE

Race: Changeling

ASI: WIS +1, CHA +2
Alignment: Neutral Good
Creature Type: Humanoid
Size: Medium
Speed: 30 feet/9 m
Languages: Common, Elvish
Features: Changeling Instincts (Deception, Insight), Shapechanger

Class: Sorcerer

Hit Dice: d6

Proficiencies

Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow
Saving Throws: CON, CHA
Skills: Intimidation, Persuasion

Subclass: Aberrant Mind

Psionic Spells, Telepathic Speech

Ability Scores

Method: Standard set
Strength: 8
Dexterity: 10
Constitution: 13
Intelligence: 12
Wisdom: 14 +1 ASI = 15
Charisma: 15 +2 ASI = 17

Background: Pirate

Skill Proficiencies: Athletics, Perception
Tool Proficiency: Navigator's Tool, Water Vehicles
Feature: Bad Reputation
Personality Traits:
My friends know they can rely on me, no matter what.
I never pass up a friendly wager.
Ideals: Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good)
Bonds: In a harbor town, I have a paramour whose eyes nearly stole me from the sea.
Flaws: Once I start drinking, it’s hard for me to stop.

Starting Equipment

by class

Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts
Arcane Focus, Dungeoneer's Pack

by background

Belaying Pin, Silk Rope, Lucky Charm, Common Clothes
Belt Pouch: 10 gp

Event Award

Harengon Spirit Club (attached to Player)
This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn.
(https://www.adventurersleaguelog.com/users/33520/characters/87987/character_log_entries/871875)

Trinket

Two toy soldiers, one with a missing head

Spells

Cantrips: Dancing Lights, Mage Hand, Minor Illusion, Shocking Grasp, Mind Sliver
Level 1: Arms of Hadar, Dissonant Whispers, Charm Person, Silent Image

Feat

Tough (DDAL Players Guide V 13.0)
-> HP +2 = 9

Description

Age: 38
Height: 6 ft
Weight: 180 lb
Eyes: yellow
Hair: Brown
Skin: white
Deity: none
Faction: none