Show Log Entry
Adventure Title
DDHC-KGV-03 Reach for the Stars
DDHC-KGV-03 Reach for the Stars
Session
Date Played
2024-05-28 18:30:00 UTC
2024-05-28 18:30:00 UTC
Levels Gained
1
1
GP +/-
668.75
668.75
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
Echo
Echo
DM DCI Number
0
0
Notes
**Party:** * (1) Drakolokison - Ulfgar Stoneforge - Zwerg - Forge Domain Cleric - 1 - keine Faction * (1) Rudi - Spoopy - Ghostwise Halfling - Druid 1 * (4) Bramymond - Sir Crick Wellsley - V.human - Paladin: Oath of Devotion 4 - OotG * (3) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 3 - none **Played:** 5 h **Locations:** Golden Vault, Waterdeep (Mage Tower of Vasil Talistrome), Elra's Camp, Delphi Mansion (Dining Room, Kitchen, Pantry, Wine Cellar, Foyer, Balcony, Gallery, Alchemy Lab, Marko's Bedroom, Tower Stairs, Meditation Room, Bathroom, Third-Floor Hall, Storage Rooms, Stargazer's Roost, Eldritch Observation Room, Star-Map Room, Component Storage, Temple, Storage, Vestry, Ceremony Room, Ritual Room) **Encounters:** social: Meera Raheer (Golden Vault handler, Human Commoner), Vasil Talistrome (Human Sage), Elra Lionheart (Spirit of Human Warrior), Xander (Researcher, Human Cult Fanatic), Kura (Apprentice, Human Cultist), Crawling Claws, Zala Morphus (Nothic/Human Mage), Esquire (Butler, Hook Horror), Farenhel (Ghost of Elf Researcher), Human Cultists hostile: Crawling Claws, Slaad Tadpoles, Mimic, Stirges, Markos Delphi, Fragment of Krokulmar, Star Spawn Grues **Used:** -1 Potion of Healing= 0 -2 Crossbow Bolts = 18 **Treasure:** * 668,75 GP * Potion of Healing = 1 * Far Realm Potion  *Potion, uncommon* This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. * Potion of Gaseous Form * Oil of Slipperiness * Spell Scroll of Armor of Agathys * Spell Scroll of Arms of Hadar * Spell Scroll of Bane * Spell Scroll of Crown of Madness * Spell Scroll of Dimension Door * Spell Scroll of Sleep * Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, Suggestion * Alchemist's Fire (Mundane Item) * Assassin's Blood Poison (Mundane Item) * Owlbear Rug (50 pounds, Trinket) **Story Award:** For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Choice: Wand of Magic Detection (s. b.) **Purchase:** + 1 brooch (-0.15 GP) **Gold:** +x GP (Treasure) -x GP (Purchase) = +x GP (Balance) **Level up:** **Notes:** ...
**Party:** * (1) Drakolokison - Ulfgar Stoneforge - Zwerg - Forge Domain Cleric - 1 - keine Faction * (1) Rudi - Spoopy - Ghostwise Halfling - Druid 1 * (4) Bramymond - Sir Crick Wellsley - V.human - Paladin: Oath of Devotion 4 - OotG * (3) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 3 - none **Played:** 5 h **Locations:** Golden Vault, Waterdeep (Mage Tower of Vasil Talistrome), Elra's Camp, Delphi Mansion (Dining Room, Kitchen, Pantry, Wine Cellar, Foyer, Balcony, Gallery, Alchemy Lab, Marko's Bedroom, Tower Stairs, Meditation Room, Bathroom, Third-Floor Hall, Storage Rooms, Stargazer's Roost, Eldritch Observation Room, Star-Map Room, Component Storage, Temple, Storage, Vestry, Ceremony Room, Ritual Room) **Encounters:** social: Meera Raheer (Golden Vault handler, Human Commoner), Vasil Talistrome (Human Sage), Elra Lionheart (Spirit of Human Warrior), Xander (Researcher, Human Cult Fanatic), Kura (Apprentice, Human Cultist), Crawling Claws, Zala Morphus (Nothic/Human Mage), Esquire (Butler, Hook Horror), Farenhel (Ghost of Elf Researcher), Human Cultists hostile: Crawling Claws, Slaad Tadpoles, Mimic, Stirges, Markos Delphi, Fragment of Krokulmar, Star Spawn Grues **Used:** -1 Potion of Healing= 0 -2 Crossbow Bolts = 18 **Treasure:** * 668,75 GP * Potion of Healing = 1 * Far Realm Potion  *Potion, uncommon* This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. * Potion of Gaseous Form * Oil of Slipperiness * Spell Scroll of Armor of Agathys * Spell Scroll of Arms of Hadar * Spell Scroll of Bane * Spell Scroll of Crown of Madness * Spell Scroll of Dimension Door * Spell Scroll of Sleep * Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, Suggestion * Alchemist's Fire (Mundane Item) * Assassin's Blood Poison (Mundane Item) * Owlbear Rug (50 pounds, Trinket) **Story Award:** For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Choice: Wand of Magic Detection (s. b.) **Purchase:** + 1 brooch (-0.15 GP) **Gold:** +x GP (Treasure) -x GP (Purchase) = +x GP (Balance) **Level up:** **Notes:** ...
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
UC/A - Ring of Jumping | Uncommon | Marko's Bedroom | true | ||
*Ring, uncommon (requires attunement)* While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. | |||||
UC - Wand of Magic Missiles | Uncommon | Storage | true | ||
 *Wand, uncommon* This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the *magic missile* spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend. The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. | |||||
UC - Wand of Magic Detection | Uncommon | Golden Vault | true | ||
 *Wand, uncommon* This wand has 3 charges. While holding it, you can expend 1 charge as an action to cast the *detect magic* spell from it. The wand regains 1d3 expended charges daily at dawn. |