Adventure Logsheet
Source: PHB, MMoM, TCE Race: Changeling ASI: WIS +1, CHA +2 Alignment: Neutral Good Creature Type: Humanoid Size: Medium Speed: 30 feet/9 m Languages: Common, Elvish Features: Changeling Instincts (Deception, Insight), Shapechanger Class: Sorcerer Hit Dice: d6 Proficiencies Weapons: Dagger, Dart, Sling, Quarterstaff, Light Crossbow Saving Throws: CON, CHA Skills: Intimidation, Persuasion Subclass: Aberrant Mind Psionic Spells, Telepathic Speech Ability Scores Method: Standard set Strength: 8 Dexterity: 10 Constitution: 13 Intelligence: 12 Wisdom: 14 +1 ASI = 15 Charisma: 15 +2 ASI = 17 Background: Pirate Skill Proficiencies: Athletics, Perception Tool Proficiency: Navigator's Tool, Water Vehicles Feature: Bad Reputation Personality Traits: My friends know they can rely on me, no matter what. I never pass up a friendly wager. Ideals: Respect. The thing that keeps a ship together is mutual respect between captain and crew. (Good) Bonds: In a harbor town, I have a paramour whose eyes nearly stole me from the sea. Flaws: Once I start drinking, it’s hard for me to stop. Starting Equipment by class Weapons: 2 Daggers, Light Crossbow, 20 Crossbow Bolts Arcane Focus, Dungeoneer's Pack by background Belaying Pin, Silk Rope, Lucky Charm, Common Clothes Belt Pouch: 10 gp Event Award Harengon Spirit Club (attached to Player) This knotted club houses the spirit of a harengon. While wielding the club, your ears grow long like a hare's ears, granting you advantage on Wisdom (Perception) checks involving hearing. In addition, while wielding the club, you can cast the jump spell. The club can't be used to cast jump until the next dawn. (https://www.adventurersleaguelog.com/users/33520/characters/87987/characterlogentries/871875) Trinket Two toy soldiers, one with a missing head Spells Cantrips: Dancing Lights, Mage Hand, Minor Illusion, Shocking Grasp, Mind Sliver Level 1: Arms of Hadar, Dissonant Whispers, Charm Person, Silent Image Feat Tough (DDAL Players Guide V 13.0) -> HP +2 = 9 Description Age: 38 Height: 6 ft Weight: 180 lb Eyes: yellow Hair: Brown Skin: white Deity: none Faction: none
Party: * (1) Maluku Seito - Carmen - Human - Barbarian 1 - Golden Vault * (1) Ineverexist - Bullric Dairyson - Minotaur - Druid 1 - Golden Vault * (1) Marie - Analinda Bellastares - Variant Human - Knowledge Cleric 1 - Zhentarim/Golden Vault * (2) JinxedBear - Asgar Avarita - Yuan-ti - Rogue 1, Monk 1 - Harpers/Golden Vault Played: 4.5 h Locations: Varkenbluff (Federkiel der Weisen, Museum) Encounters: social: Meera Raheer, Dr. Cassee Dannell, Giacina (Elfin), Alda Arkin (Kuratorin) hostile: Guards Level up: Sorcerer +1 = 2 new Features: Flexible Casting, Sorcery Points (2), Spell Slots (+1 = 3) Spell learnt: Detect Magic Notes: MISSION FAILED Der Versuch, den Murkmire-Stein nachts heimlich auszutauschen, ging schief. Lonk konnte den Ersatzstein nicht richtig auf dem Podest platzieren, so dass die Alarmsysteme ansprachen und er mit Analinda im Ausstellungsraum eingeschlossen wurden. Die Wachen konnten alle Gruppenmitglieder einzeln ausschalten und verhaften lassen. Der Golden Vault konnte uns zwar frei bekommen, aber der Eldritch Horror war mittlerweile geschlüpft und hatte eine Spur der Verwüstung im Museum hinterlassen. Entsprechend gab es keine Belohnung.
Party: (2) Yaidz - Prof. Dr. Maximus van der Smashes - TCL - Fighter 2 (2) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 2 – none (2) Captain Blackeye - Chrimax - Rock Gnome - Wizzard 2 (3) Claudia N. - Gigi - V. Human - Alchemist 3 (3) Stephan - Zanshin Wood Elf - Monk 3 - none Played: 4.5 h Locations: Taverne Salzwitwe, Afterlife-Casino (Region Waterdeep) Encounters: social: Tieflings (Verity Kye, Ferrier, Attendants, Cashiers, Security Guards, Acrobats) hostile: Virgil (Minotaur Skeleton), Quentin Togglepocket (Noble Gnome), Security Guards (Tiefling), Spined Devils Used: -2 GM (Bath Pass) Treasure: * 165 GP (Reward) * 0.05 GP (Prize) Story Awards: Purchase: +1 Potion of Healing (-50 GP) Gold: +165 GP (Treasure) +0.05 GP (Prize) -2 GP (Used) -50 GP (Purchase) = +113.05 GP (Balance) Level up: Sorcerer +1 = 3 New Features: Psionic Spells (Calm Emotions, Detect Thoughts), Quickened Spell, Sorcery Points +1 = 3, Twinned Spell New Spell: Invisibility HP: +7 = 23 Notes: MISSION SUCCESFUL Um gestohlenes Geld und eine Statue aus dem Afterlife-Casino zurückzuholen, ließen wir uns über Nacht dort einschließen. Lonk und Gigi verkleideten sich als Wachen und konnten sich mit einer erbeuteten Schlüsselkarte ziemlich frei bewegen. Gigi gelang es, die Wachen in der Sicherheitszentrale davon zu überzeugen, dass die Überwachungsspiegel defekt sind. Durch diese Ablenkung konnten sch alle in Richtung Tresorraum vorbei schleichen, ie selbst wude zur Kontrolle sogar in diese Richtung geschickt und es war auch nicht auffällig, dass wir den Spiegel im Tresorraum zerstörten. Das dort befindliche Miontaurenskelett war einfach auszuschalten und wir konnten das Geld mitnehmen, aber durch sein Tod war der Kontrollstab des Miontauren zerstört worden, weshalb Quentin misstrauisch geworden war und uns im Überwachungsraum die Wachen auf den Hals hetzte. Während er fliehen wollte, beschwor er zwei Spined Devils. Leider fielen dem ausbrechenden Kampf mehrere Wachen zum Opfer und Lonk tötete versehentlich auch Quentin. Von Qunetins Teufelspakt entsetzt halfen uns die verbliebenen Wachen aber, mit den Spined Devils fertig zu werden und mit der Statue ungestört davonzukommen. Unsere Auftraggeberin und der Golden Vault waren zufrieden und ließen uns die versprochene Belohnung zukommen.
Party: * (1) Drakolokison - Ulfgar Stoneforge - Zwerg - Forge Domain Cleric - 1 - keine Faction * (1) Rudi - Spoopy - Ghostwise Halfling - Druid 1 * (4) Bramymond - Sir Crick Wellsley - V.human - Paladin: Oath of Devotion 4 - OotG * (3) Dixer - Lonk Akoclark - Changeling - Aberrant Mind Sorcerer 3 - none Played: 5 h Locations: Golden Vault, Waterdeep (Mage Tower of Vasil Talistrome), Elra's Camp, Delphi Mansion (Dining Room, Kitchen, Pantry, Wine Cellar, Foyer, Balcony, Gallery, Alchemy Lab, Marko's Bedroom, Tower Stairs, Meditation Room, Bathroom, Third-Floor Hall, Storage Rooms, Stargazer's Roost, Eldritch Observation Room, Star-Map Room, Component Storage, Temple, Storage, Vestry, Ceremony Room, Ritual Room) Encounters: social: Meera Raheer (Golden Vault handler, Human Commoner), Vasil Talistrome (Human Sage), Elra Lionheart (Spirit of Human Warrior), Xander (Researcher, Human Cult Fanatic), Kura (Apprentice, Human Cultist), Crawling Claws, Zala Morphus (Nothic/Human Mage), Esquire (Butler, Hook Horror), Farenhel (Ghost of Elf Researcher), Human Cultists hostile: Crawling Claws, Slaad Tadpoles, Mimic, Stirges, Markos Delphi, Fragment of Krokulmar, Star Spawn Grues Used: -1 Potion of Healing= 0 -2 Crossbow Bolts = 18 Treasure: * 668,75 GP * Potion of Healing = 1 * Far Realm Potion https://s3.amazonaws.com/files.d20.io/marketplace/2983164/KIyV6_8hEiyZfgomKGTcmQ/max.png?1673887642&1675656298 Potion, uncommon This concoction looks, smells, and tastes like a potion of healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. When the poison effect ends, you sprout a tentacle made of inky shadow. This shadowy tentacle lasts for 1 hour. As a bonus action, you can use the tentacle to make a melee weapon attack (+4 to hit) against a creature you can see within 5 feet of itself. On a hit, the target takes 4 (1d8) necrotic damage. * Potion of Gaseous Form * Oil of Slipperiness * Spell Scroll of Armor of Agathys * Spell Scroll of Arms of Hadar * Spell Scroll of Bane * Spell Scroll of Crown of Madness * Spell Scroll of Dimension Door * Spell Scroll of Sleep * Spellbook: Arcane Lock, Detect Magic, Detect Thoughts, Knock, Mage Armor, Magic Missile, Phantasmal Force, Shield, Suggestion * Alchemist's Fire (Mundane Item) * Assassin's Blood Poison (Mundane Item) * Owlbear Rug (50 pounds, Trinket) Story Award: For the Golden Vault If the characters are working for the Golden Vault, the organization’s representative approaches them after their harrowing experience at Delphi Mansion. For returning The Celestial Codex to its rightful owner, the characters are promised an uncommon magic item of their choice (subject to your approval) as payment. The item is delivered to the characters the next day. Choice: Wand of Magic Detection (s. b.) Purchase: + 1 brooch (-0.15 GP) Gold: +x GP (Treasure) -x GP (Purchase) = +x GP (Balance) Level up: Notes: ...
Spells Known Cantrips Mind Sliver (Psionic Spell) Dancing Lights Mage Hand Minor Illusion Shocking Grasp Level 1 Arms of Hadar (Psionic Spell) Dissonant Whispers (Psionic Spell) Charm Person Silent Image Detect Magic Level 2 Calm Emotions (Psionic Spell) Detect Thoughts (Psionic Spell) Invisibility
Magic Items Brought Limit T1: 1 uncommon+, 5 common, 5 consumable, 1 Event Award Uncommon+ Bloodwell Vial +1 Common N. N. Consumable Potion of Healing Event Award Harengon Spirit Club