Shi'ndiira Despana

Season:
Forgotten Realms
Race:
Shadar-Kai
Class:
Rogue/ Barbarian
Background:
Haunted One
Lifestyle:
Squalid
Current Level:
16
Total GP:
243879.23
Total Downtime:
175
Tag:
T3
Faction:
Harpers
Faction Rank:
Brightcandle (rank 3)
Magic Item Count:
6
Magic Item Limit:
6
Cloak of Protection,
Gauntlets of Ogre Power,
Moon-touched Rapier of the Dark Tongue,
Staff of Birdcalls,
Bracers of Archery,
Banshee Tear,
Bat burglar cloak (Cloak of the bat),
Dohwar Plushie (Talking doll),
Pocket Watch (Talking Doll),
Wooden Greatsword +2,
Ersatz Eye,
Elemental Essence Shard,
The Red Death (Guardian Boots of Speed),
Stone of good Luck,
Emerald Kidgloves (Gloves of Thievery),
NOOT SUIT (FISH SUIT),
FARENOR’S CLOAK OF MANY FASHIONS,
Belt of Hill Giant Strength,
Horn of Silent Alarm,
Rapier +3,
Portable Hole,
Belt of Fire Giant Strength,
Ring of Acid Resistance,
Dwarven Plate,
Animated Shield,
Horn of Blasting,
Staff of Withering,
Longbow +2,
Wand of Polymorph,
Fish Suit,
Heward's Handy Spice Pouch,
Musket of the Ild Rune,
Staff of the Woodlands,
+1 Wraps of Unarmed Prowess,
Rogue's Mantle,
Baleful Talon,
Robe of Stars,
Longsword of the Planes,
+1 Battleaxe,
Ring of Mind Shielding,
Flame Tongue Greatsword,
Javelin of Lightning,
Waythe,
Belt of Fire Giant Strength,
Gem of Brightness,
Figurine of Wondrous Power, Bronze Griffon,
Robe of Useful Items,
+1 Warhammer,
+2 Spear,
+1 Shield,
+1 Dagger,
+2 Chain Mail,
Belt of Dwarvenkind,
Figurine of Wondrous Power, Obsidian Steed,
Horn of Valhalla, Bronze,
+1 Plate Armor,
Arrow-Catching Shield,
+2 Longsword,
+2 Morningstar,
Wand of Paralysis,
Pearl of Power,
Box of Holding,
+1 Battleaxe,
Staff of Frost,
Ring of Fire Resistance,
Armor of Vulnerability (Slashing),
Frost Brand Greatsword,
Dragon Slayer Rapier,
Brazier of Commanding Fire Elementals,
+2 Plate Armor,
Portable Hole,
Staff of Swarming Insects,
+2 Shortsword,
+1 Hand Crossbow,
+2 Whip,
+2 Plate Armor,
Brazier of Commanding Fire Elementals,
Dragon Slayer Rapier,
Portable Hole,
Tome of Clear Thought,
+1 Hand Crossbow,
+2 Shortsword,
+2 Whip,
Staff of Swarming Insects,
Sentinel Shield,
Tentacle Rod,
Tentacle Rod,
Tentacle Rod,
Cloak of Elvenkind,
Cloak of Elvenkind,
Boots of Elvenkind,
Boots of Elvenkind,
+2 Mace,
Headsman Axe,
Ring of Shooting Stars,
Dwarven Plate,
+1 Shield,
+1 Battleaxe,
+1 Warhammer,
Ring of Invisibility,
Ring of Cold Resistance,
Ring of Protection,
+1 Longbow,
Hell Hound Cloak (CURSE BROKEN),
Greatsword of Vengeance,
Javelin of Lightning,
+2 Greataxe,
Bag of Holding,
Bag of Holding,
Driftglobe,
Mithral Plate Armor,
Mariner's Plate Armor,
Portable Hole,
+2 Pistol,
+2 Pistol,
Ioun Stone of Awareness,
Robe of Eyes,
Staff of Frost,
Cape of the Mountebank,
Spellguard Shield,
Brazier of Commanding Fire Elementals,
Instrument of the Bards (Cli Lyre),
Ring of Telekinesis,
Bronze Griffon Figurine of Wondrous Power,
Mace of Terror,
Rope of Entanglement,
Ring of Telekinesis

Log Entries

Date Played Adventure Title Session Levels GP ▲ Downtime Magic Items
2022-12-28 18:30 DDHC-SKT-Chapter 9 1 -65.55 10 Show

-1 Spell scroll of Leomund’s tiny hut
-1 Scroll of Clearvoiance
-2 Potion of Greater Healing
Purchased:
Climber's kit -25 GP
20x Caltrops -1 GP
Bell -1 GP
Lock -10 GP
Mirror, steel -5 GP
Pole (10-foot) -0.05 GP
Lifestyle Expenses-1 GP
Rope, silk (50 feet) -10 GP
Navigators Tools -25GP

Sold:
Navigators Tools + 12,5 GP

2022-08-23 11:23 Character creation 0.1 Show

Race: Shadar-Kai
Point buy:
STR: 13 DEX: 15 CON: 15 INT: 8 WIS: 14 CHA: 8
Ability Score Increase: DEX +2, CON +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you retain consciousness.
Whenever you finish this Trance trait, you gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Keen Senses
You have proficiency in the Perception skill.
Necrotic Resistance
You have resistance to necrotic damage.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Start at 3rd level, you also gain resistance to all damage when you teleport using this trait.
The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Languages: You can speak, read, and write Common and Elven.

/
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Two of your choice ( Dwarvish, Sylvan)
Equipment: A monster hunter’s pack and one trinket of special significance (A pocket watch that runs backward for an hour every time a creature dies near you. ). Also gain a set of set of common clothes and 1sp.

/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(b) a shortsword
(a) a shortbow and quiver of 20 arrows
(c) an explorer's pack
Leather armor, two daggers, and thieves' tools

/
Expertise:
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Perception, Stealth)
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

2022-08-23 18:30 DDHC00-DoIP Dragon of Icespire Peak (Mountain Toe's Goldmine) 1 56.1 10 Goggles of Night Show
2022-08-30 18:00 WBW-DC-ROOK-1-3 City of the Dead 1 93.33 10 Masquerade Tattoo, Cloak of Protection Show

+1 Spellwrought Tattoo: Charm Person
+1 Spell scroll of Leomund’s tiny hut
+1 Potion of Necrotic Resistance

2022-08-31 18:00 WBW-DC-ROOK-1-4 Long live the goblins 1 590 10 Staff of Birdcalls, Bracers of Archery, Banshee Tear Show

+1 Potion of Greater Healing
-1 Potion of Healing

2022-09-20 21:00 DDHC-CM-06 The Price of Beauty 2 1 605 10 Radiance Show

+1 Potion of Hillgiant Strenght
+1 Scroll of Clearvoiance

2022-10-28 18:00 SJ-DC-YZ – 02 – 01 – Where the path may lead us 1 653.3 10 Pocket Watch (Talking Doll), Wooden Greatsword +2 Show

+1 Potion of Growth
+1 Potion of greater Healing
+1 Smokepowder (x5)

2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 1 957.15 10 Bat burglar cloak (Cloak of the bat), Dohwar Plushie (Talking doll) Show

+1 LvL Rogue

POTION OF HEALING (GREATER)
+1 Musket
+1 Smokepowder (x10)
STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.

+1 SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) 4

2022-12-21 20:00 SJ-DC-AMAK-01 You better watch out 1 1000 10 Cloak of many Fashions, Figurine of Wondrous Power Ebony Fly Show

Lost in Space: You ruined Christmas for the children in Rock of Bral

+1 Potion of greater Healing
+1 Spell scroll Glyph of Warding
+1 Potion of Growth

2025-01-04 19:00 DDAL-DRW05 Uncertain Scrutiny 3000 -10 Staff of Frost, Cape of the Mountebank Show

-7.100 GP and -20 DT for the easy way out

-1x Potion of Invisibility
-1x Potion of Superior Healing

2023-11-19 18:00 DDHC-CM-16 Alkazaar's Appendix 1 3967.8 10 Ring of Acid Resistance, Dwarven Plate, Animated Shield, Horn of Blasting, Staff of Withering, Longbow +2, Wand of Polymorph Show

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.
Charm of the Water Bearer
This charm allows you to create up to 1 gallon of fresh water, which fills one or more empty containers in your possession. You can do this up to thrice per day for 10 days, after which this charm vanishes from you.

Spell Scroll of Wish, Level 9
Scroll, legendary

Save DC 19, Attack Bonus +11

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-04-05 18:30 DDHC-CM-17 Xanthoria 1 5000 10 Staff of the Woodlands Show

+1 Potion of Superior Healing

2023-01-04 20:15 SJ-DC-LEGIT-SB-02 Club Diamond 1 5925 10 Keoghtom's Ointment, Elemental Essence Shard Show

Story Award — Embers Remain
We left the Macguffin in the hands of... Brenda

The following crew members were left alive.

(Mark those that were not killed).

▶ Oreson Weld, the Captain

▶ Ghost Breaker, the Bosun

▶ Derek Gun, the Helmsman

▶ Phoebe Synthesis, the Gardener

▶ Crocodile, the Engineer

▶ Corvus IX, the Patron

2022-12-29 18:30 DDHC-SKT-Chapter 9 2 1 8910 10 Banner of the Krig Rune, Anstruth Harp Show
2023-01-06 19:00 WBW-DC-VMT-02 Court of the Owl King 1 9820 10 The Red Death (Guardian Boots of Speed) Show
2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale 10130 10 Ioun Stone of Awareness, Robe of Eyes Show

1x Potion of Fire Giant Strength

Trinket:
A Token of the Departed, shaped as a delicate grain of wheat forged from Shadowglass, harbors the final remnant of the essence of Nintra Siotta—the Archfey known as the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns.

Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Friend of Candlekeep.
You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.

Bastion Turn

Laboratory: Craft: Poison. Essence of Ether
Meditation Chamber: Advantage on Wisdom und Charisma Saves
Pub: Pub Special: Sterner Stuff, Bigby's Burden
Workshop: Craft Order for 250gp (Clockwork Amulet)
Greenhouse: Fruit of Restoration Order (3 Lesser Restoration)

2025-01-17 19:00 DDHC-KGV-13 Fire and Darkness 10736 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement, +3 Amulet of the Devout Show

+3x Potion of Fire Resistance

2023-01-26 19:00 SJ-DC-DWR-02 LAST FLIGHT OF THE ORCA 1 11000 10 NOOT SUIT (FISH SUIT), FARENOR’S CLOAK OF MANY FASHIONS Show

+1 POTION OF HEALING (SUPERIOR)
+1 SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
+1 Pistol

2023-02-17 20:00 SJ-DC-AMAK-02: Enemy within 2 1 15500 10 Ring of Regeneration Show
2023-12-09 19:00 SJ-DC-RTR-09 Trumps, Trades and Tricks 1 17930 10 Fish Suit, Heward's Handy Spice Pouch Show
Date Played Adventure Title Tier Session ACP TCP Downtime Renown
2022-12-28 18:30 DDHC-SKT-Chapter 9 1 10 Show

-1 Spell scroll of Leomund’s tiny hut
-1 Scroll of Clearvoiance
-2 Potion of Greater Healing
Purchased:
Climber's kit -25 GP
20x Caltrops -1 GP
Bell -1 GP
Lock -10 GP
Mirror, steel -5 GP
Pole (10-foot) -0.05 GP
Lifestyle Expenses-1 GP
Rope, silk (50 feet) -10 GP
Navigators Tools -25GP

Sold:
Navigators Tools + 12,5 GP

2022-08-23 11:23 Character creation Show

Race: Shadar-Kai
Point buy:
STR: 13 DEX: 15 CON: 15 INT: 8 WIS: 14 CHA: 8
Ability Score Increase: DEX +2, CON +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you retain consciousness.
Whenever you finish this Trance trait, you gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Keen Senses
You have proficiency in the Perception skill.
Necrotic Resistance
You have resistance to necrotic damage.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Start at 3rd level, you also gain resistance to all damage when you teleport using this trait.
The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Languages: You can speak, read, and write Common and Elven.

/
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Two of your choice ( Dwarvish, Sylvan)
Equipment: A monster hunter’s pack and one trinket of special significance (A pocket watch that runs backward for an hour every time a creature dies near you. ). Also gain a set of set of common clothes and 1sp.

/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(b) a shortsword
(a) a shortbow and quiver of 20 arrows
(c) an explorer's pack
Leather armor, two daggers, and thieves' tools

/
Expertise:
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Perception, Stealth)
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

2022-08-23 18:30 DDHC00-DoIP Dragon of Icespire Peak (Mountain Toe's Goldmine) 10 Show
2022-08-30 18:00 WBW-DC-ROOK-1-3 City of the Dead 10 Show

+1 Spellwrought Tattoo: Charm Person
+1 Spell scroll of Leomund’s tiny hut
+1 Potion of Necrotic Resistance

2022-08-31 18:00 WBW-DC-ROOK-1-4 Long live the goblins 10 Show

+1 Potion of Greater Healing
-1 Potion of Healing

2022-09-20 21:00 DDHC-CM-06 The Price of Beauty 2 10 Show

+1 Potion of Hillgiant Strenght
+1 Scroll of Clearvoiance

2022-10-28 18:00 SJ-DC-YZ – 02 – 01 – Where the path may lead us 10 Show

+1 Potion of Growth
+1 Potion of greater Healing
+1 Smokepowder (x5)

2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 10 Show

+1 LvL Rogue

POTION OF HEALING (GREATER)
+1 Musket
+1 Smokepowder (x10)
STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.

+1 SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) 4

2022-12-21 20:00 SJ-DC-AMAK-01 You better watch out 10 Show

Lost in Space: You ruined Christmas for the children in Rock of Bral

+1 Potion of greater Healing
+1 Spell scroll Glyph of Warding
+1 Potion of Growth

2025-01-04 19:00 DDAL-DRW05 Uncertain Scrutiny -10 Show

-7.100 GP and -20 DT for the easy way out

-1x Potion of Invisibility
-1x Potion of Superior Healing

2023-11-19 18:00 DDHC-CM-16 Alkazaar's Appendix 10 Show

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.
Charm of the Water Bearer
This charm allows you to create up to 1 gallon of fresh water, which fills one or more empty containers in your possession. You can do this up to thrice per day for 10 days, after which this charm vanishes from you.

Spell Scroll of Wish, Level 9
Scroll, legendary

Save DC 19, Attack Bonus +11

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-04-05 18:30 DDHC-CM-17 Xanthoria 10 Show

+1 Potion of Superior Healing

2023-01-04 20:15 SJ-DC-LEGIT-SB-02 Club Diamond 10 Show

Story Award — Embers Remain
We left the Macguffin in the hands of... Brenda

The following crew members were left alive.

(Mark those that were not killed).

▶ Oreson Weld, the Captain

▶ Ghost Breaker, the Bosun

▶ Derek Gun, the Helmsman

▶ Phoebe Synthesis, the Gardener

▶ Crocodile, the Engineer

▶ Corvus IX, the Patron

2022-12-29 18:30 DDHC-SKT-Chapter 9 2 10 Show
2023-01-06 19:00 WBW-DC-VMT-02 Court of the Owl King 10 Show
2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale 10 Show

1x Potion of Fire Giant Strength

Trinket:
A Token of the Departed, shaped as a delicate grain of wheat forged from Shadowglass, harbors the final remnant of the essence of Nintra Siotta—the Archfey known as the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns.

Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Friend of Candlekeep.
You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.

Bastion Turn

Laboratory: Craft: Poison. Essence of Ether
Meditation Chamber: Advantage on Wisdom und Charisma Saves
Pub: Pub Special: Sterner Stuff, Bigby's Burden
Workshop: Craft Order for 250gp (Clockwork Amulet)
Greenhouse: Fruit of Restoration Order (3 Lesser Restoration)

2025-01-17 19:00 DDHC-KGV-13 Fire and Darkness 10 Show

+3x Potion of Fire Resistance

2023-01-26 19:00 SJ-DC-DWR-02 LAST FLIGHT OF THE ORCA 10 Show

+1 POTION OF HEALING (SUPERIOR)
+1 SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
+1 Pistol

2023-02-17 20:00 SJ-DC-AMAK-02: Enemy within 2 10 Show
2023-12-09 19:00 SJ-DC-RTR-09 Trumps, Trades and Tricks 10 Show
Date Played Adventure Title Session XP GP ▲ Downtime Renown Magic Items
2022-12-28 18:30 DDHC-SKT-Chapter 9 1 -65.55 10 Show

-1 Spell scroll of Leomund’s tiny hut
-1 Scroll of Clearvoiance
-2 Potion of Greater Healing
Purchased:
Climber's kit -25 GP
20x Caltrops -1 GP
Bell -1 GP
Lock -10 GP
Mirror, steel -5 GP
Pole (10-foot) -0.05 GP
Lifestyle Expenses-1 GP
Rope, silk (50 feet) -10 GP
Navigators Tools -25GP

Sold:
Navigators Tools + 12,5 GP

2022-08-23 11:23 Character creation 0.1 Show

Race: Shadar-Kai
Point buy:
STR: 13 DEX: 15 CON: 15 INT: 8 WIS: 14 CHA: 8
Ability Score Increase: DEX +2, CON +1
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you retain consciousness.
Whenever you finish this Trance trait, you gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Keen Senses
You have proficiency in the Perception skill.
Necrotic Resistance
You have resistance to necrotic damage.
Blessing of the Raven Queen
As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see.
You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Start at 3rd level, you also gain resistance to all damage when you teleport using this trait.
The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.
Languages: You can speak, read, and write Common and Elven.

/
Background: Haunted One
Skill Proficiencies: Investigation, Religion
Languages: Two of your choice ( Dwarvish, Sylvan)
Equipment: A monster hunter’s pack and one trinket of special significance (A pocket watch that runs backward for an hour every time a creature dies near you. ). Also gain a set of set of common clothes and 1sp.

/
Class: Rogue
Hit Dice: 1d8 per rogue level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longbows, longswords, rapiers, shortswords
Tools: Thieves' tools
Saving Throws: Dexterity, Intelligence
Skills: Acrobatics, Insight, Sleight of Hand and Stealth
Equipment:
You start with the following equipment, in addition to the equipment granted by your background:
(b) a shortsword
(a) a shortbow and quiver of 20 arrows
(c) an explorer's pack
Leather armor, two daggers, and thieves' tools

/
Expertise:
At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Perception, Stealth)
At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit.
/
Sneak Attack:
Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.
The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
/
Thieves' Cant
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.
In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.

2022-08-23 18:30 DDHC00-DoIP Dragon of Icespire Peak (Mountain Toe's Goldmine) 56.1 10 Goggles of Night Show
2022-08-30 18:00 WBW-DC-ROOK-1-3 City of the Dead 93.33 10 Masquerade Tattoo, Cloak of Protection Show

+1 Spellwrought Tattoo: Charm Person
+1 Spell scroll of Leomund’s tiny hut
+1 Potion of Necrotic Resistance

2022-08-31 18:00 WBW-DC-ROOK-1-4 Long live the goblins 590 10 Staff of Birdcalls, Bracers of Archery, Banshee Tear Show

+1 Potion of Greater Healing
-1 Potion of Healing

2022-09-20 21:00 DDHC-CM-06 The Price of Beauty 2 605 10 Radiance Show

+1 Potion of Hillgiant Strenght
+1 Scroll of Clearvoiance

2022-10-28 18:00 SJ-DC-YZ – 02 – 01 – Where the path may lead us 653.3 10 Pocket Watch (Talking Doll), Wooden Greatsword +2 Show

+1 Potion of Growth
+1 Potion of greater Healing
+1 Smokepowder (x5)

2022-10-24 19:00 SJ-DC-DWR-01 DOHWAR HEIST 957.15 10 Bat burglar cloak (Cloak of the bat), Dohwar Plushie (Talking doll) Show

+1 LvL Rogue

POTION OF HEALING (GREATER)
+1 Musket
+1 Smokepowder (x10)
STORY AWARD: SILVER BEAK ASSOCIATE
Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future.

+1 SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) 4

2022-12-21 20:00 SJ-DC-AMAK-01 You better watch out 1000 10 Cloak of many Fashions, Figurine of Wondrous Power Ebony Fly Show

Lost in Space: You ruined Christmas for the children in Rock of Bral

+1 Potion of greater Healing
+1 Spell scroll Glyph of Warding
+1 Potion of Growth

2025-01-04 19:00 DDAL-DRW05 Uncertain Scrutiny 3000 -10 Staff of Frost, Cape of the Mountebank Show

-7.100 GP and -20 DT for the easy way out

-1x Potion of Invisibility
-1x Potion of Superior Healing

2023-11-19 18:00 DDHC-CM-16 Alkazaar's Appendix 3967.8 10 Ring of Acid Resistance, Dwarven Plate, Animated Shield, Horn of Blasting, Staff of Withering, Longbow +2, Wand of Polymorph Show

Charm of the Mirage
This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you.
Charm of the Water Bearer
This charm allows you to create up to 1 gallon of fresh water, which fills one or more empty containers in your possession. You can do this up to thrice per day for 10 days, after which this charm vanishes from you.

Spell Scroll of Wish, Level 9
Scroll, legendary

Save DC 19, Attack Bonus +11

A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

2024-04-05 18:30 DDHC-CM-17 Xanthoria 5000 10 Staff of the Woodlands Show

+1 Potion of Superior Healing

2023-01-04 20:15 SJ-DC-LEGIT-SB-02 Club Diamond 5925 10 Keoghtom's Ointment, Elemental Essence Shard Show

Story Award — Embers Remain
We left the Macguffin in the hands of... Brenda

The following crew members were left alive.

(Mark those that were not killed).

▶ Oreson Weld, the Captain

▶ Ghost Breaker, the Bosun

▶ Derek Gun, the Helmsman

▶ Phoebe Synthesis, the Gardener

▶ Crocodile, the Engineer

▶ Corvus IX, the Patron

2022-12-29 18:30 DDHC-SKT-Chapter 9 2 8910 10 Banner of the Krig Rune, Anstruth Harp Show
2023-01-06 19:00 WBW-DC-VMT-02 Court of the Owl King 9820 10 The Red Death (Guardian Boots of Speed) Show
2025-01-01 19:00 DDHC-CM-15 The Scrivener’s Tale 10130 10 Ioun Stone of Awareness, Robe of Eyes Show

1x Potion of Fire Giant Strength

Trinket:
A Token of the Departed, shaped as a delicate grain of wheat forged from Shadowglass, harbors the final remnant of the essence of Nintra Siotta—the Archfey known as the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns.

Favor of the Gloaming Court
Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron.

A Little Light Reading
The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress.

Friend of Candlekeep.
You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge.

Bastion Turn

Laboratory: Craft: Poison. Essence of Ether
Meditation Chamber: Advantage on Wisdom und Charisma Saves
Pub: Pub Special: Sterner Stuff, Bigby's Burden
Workshop: Craft Order for 250gp (Clockwork Amulet)
Greenhouse: Fruit of Restoration Order (3 Lesser Restoration)

2025-01-17 19:00 DDHC-KGV-13 Fire and Darkness 10736 10 Brazier of Commanding Fire Elementals, Instrument of the Bards (Cli Lyre), Ring of Telekinesis, Bronze Griffon Figurine of Wondrous Power, Mace of Terror, Rope of Entanglement, +3 Amulet of the Devout Show

+3x Potion of Fire Resistance

2023-01-26 19:00 SJ-DC-DWR-02 LAST FLIGHT OF THE ORCA 11000 10 NOOT SUIT (FISH SUIT), FARENOR’S CLOAK OF MANY FASHIONS Show

+1 POTION OF HEALING (SUPERIOR)
+1 SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL)
+1 Pistol

2023-02-17 20:00 SJ-DC-AMAK-02: Enemy within 2 15500 10 Ring of Regeneration Show
2023-12-09 19:00 SJ-DC-RTR-09 Trumps, Trades and Tricks 17930 10 Fish Suit, Heward's Handy Spice Pouch Show