Show Log Entry

Adventure Title
DDHC-CM-15 The Scrivener’s Tale
Session
Date Played
2025-01-01 19:00:00 UTC
Levels Gained
GP +/-
10130
Downtime +/-
10.0
Location Played
Roll20
DM Name
Bramymond
DM DCI Number
--
Notes
1x Potion of Fire Giant Strength **Trinket:** A Token of the Departed, shaped as a delicate grain of wheat forged from Shadowglass, harbors the final remnant of the essence of Nintra Siotta—the Archfey known as the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns. **Favor of the Gloaming Court** Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron. **A Little Light Reading** The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress. **Friend of Candlekeep**. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. Bastion Turn Laboratory: Craft: Poison. Essence of Ether Meditation Chamber: Advantage on Wisdom und Charisma Saves Pub: Pub Special: Sterner Stuff, Bigby's Burden Workshop: Craft Order for 250gp (Clockwork Amulet) Greenhouse: Fruit of Restoration Order (3 Lesser Restoration)

Magic Items

Name Rarity Location Table Result Counts?
Ioun Stone of Awareness Rare DDHC-CM-15 The Scrivener’s Tale false
Wondrous item, rare (requires attunement) An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head.
Robe of Eyes Rare DDHC-CM-15 The Scrivener’s Tale false
Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can’t be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.