Adventure Logsheet
Race: Shadar-Kai Point buy: STR: 13 DEX: 15 CON: 15 INT: 8 WIS: 14 CHA: 8 Ability Score Increase: DEX +2, CON +1 Fey Ancestry You have advantage on saving throws you make to avoid or end the charmed condition on yourself. Trance You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trance like meditation, during which you retain consciousness. Whenever you finish this Trance trait, you gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. Keen Senses You have proficiency in the Perception skill. Necrotic Resistance You have resistance to necrotic damage. Blessing of the Raven Queen As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. Start at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent. Languages: You can speak, read, and write Common and Elven. / Background: Haunted One Skill Proficiencies: Investigation, Religion Languages: Two of your choice ( Dwarvish, Sylvan) Equipment: A monster hunter’s pack and one trinket of special significance (A pocket watch that runs backward for an hour every time a creature dies near you. ). Also gain a set of set of common clothes and 1sp. / Class: Rogue Hit Dice: 1d8 per rogue level Hit Points at 1st Level: 8 + your Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per rogue level after 1st Armor: Light armor Weapons: Simple weapons, hand crossbows, longbows, longswords, rapiers, shortswords Tools: Thieves' tools Saving Throws: Dexterity, Intelligence Skills: Acrobatics, Insight, Sleight of Hand and Stealth Equipment: You start with the following equipment, in addition to the equipment granted by your background: (b) a shortsword (a) a shortbow and quiver of 20 arrows (c) an explorer's pack Leather armor, two daggers, and thieves' tools / Expertise: At 1st level, choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies. (Perception, Stealth) At 6th level, you can choose two more of your proficiencies (in skills or with thieves' tools) to gain this benefit. / Sneak Attack: Beginning at 1st level, you know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table. / Thieves' Cant During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
+1 Spellwrought Tattoo: Charm Person +1 Spell scroll of Leomund’s tiny hut +1 Potion of Necrotic Resistance
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Player: RaimundoO DCI: 6320847593 Character: Murmel Item: Gauntlets of Ogre Power Found in: DDAL05-12 Bad Business in Parnast https://www.adventurersleaguelog.com/users/33187/characters/90427/tradelog_entries/945197
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Player: RaimundoO DCI: 6320847593 Character: Murmel Item: Moon-touched Rapier of the Dark Tongue Found in: CCC-UNITE-05 House of Moonlight https://www.adventurersleaguelog.com/users/33187/characters/90427/tradelog_entries/945201
+1 Potion of Greater Healing -1 Potion of Healing
+1 Potion of Hillgiant Strenght +1 Scroll of Clearvoiance
+1 LvL Rogue POTION OF HEALING (GREATER) +1 Musket +1 Smokepowder (x10) STORY AWARD: SILVER BEAK ASSOCIATE Earned if the sweet honeyfish mooncake recipe was returned. The Silver Beak Cartel is eternally grateful for your impeccable work returning their priceless recipe and saving their business in mooncakes. They’ll be sure to be in touch for other jobs in the future. +1 SWEET HONEYFISH MOONCAKE (KEOGHTOM’S OINTMENT) 4
+1 Potion of Growth +1 Potion of greater Healing +1 Smokepowder (x5)
Additional Feat: Skilled: You gain proficiency in any combination of three skills or tools of your choice. - Persuasion, - Medicine, - Survival
Lost in Space: You ruined Christmas for the children in Rock of Bral +1 Potion of greater Healing +1 Spell scroll Glyph of Warding +1 Potion of Growth
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Player: RaimundoO DCI: 6320847593 Character: Hopper Goldhorn Item: Ersatz Eye Found in: DDAL 10-00 Ice Road Trackers https://www.adventurersleaguelog.com/users/33187/characters/90564/tradelogentries/972124
-1 Spell scroll of Leomund’s tiny hut -1 Scroll of Clearvoiance -2 Potion of Greater Healing Purchased: Climber's kit -25 GP 20x Caltrops -1 GP Bell -1 GP Lock -10 GP Mirror, steel -5 GP Pole (10-foot) -0.05 GP Lifestyle Expenses-1 GP Rope, silk (50 feet) -10 GP Navigators Tools -25GP Sold: Navigators Tools + 12,5 GP
Story Award — Embers Remain We left the Macguffin in the hands of... Brenda The following crew members were left alive. (Mark those that were not killed). ▶ Oreson Weld, the Captain ▶ Ghost Breaker, the Bosun ▶ Derek Gun, the Helmsman ▶ Phoebe Synthesis, the Gardener ▶ Crocodile, the Engineer ▶ Corvus IX, the Patron
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Player: RaimundoO DCI: 6320847593 Character: Hugen McBaaeh Item: Stone of good Luck Found in: DDHC-MORD-04 PUDDING FAIRE
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Player: RaimundoO DCI: 6320847593 Character: Murmel Item: Emerald Kidgloves (Gloves of Thievery) Found in: CCC-BMG-10 HILL1-1 Arrival
+1 POTION OF HEALING (SUPERIOR) +1 SPELL SCROLL OF CREATE SPELLJAMMING HELM (5TH LEVEL) +1 Pistol
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Player: RaimundoO DCI: 6320847593 Character: Murmel Item: Belt of Hill Giant Strength Found in: DDHC-RoT-04 Neronvain
+1 Potion of Superior Healing +1 Potion of Invulnerability +1 Scroll of Pass without Trace
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Player: RaimundoO DCI: 6320847593 Character: GR4-C Item: Rapier +3 Found in: DDHC-WDH Waterdeep: Dragon Heist https://www.adventurersleaguelog.com/users/33187/characters/97519/tradelogentries/1084095
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Player: RaimundoO DCI: 6320847593 Character: GR4-C Item: Portable Hole Found in: DDHC-WDH Waterdeep: Dragon Heist
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Player: RaimundoO DCI: 6320847593 Character: Murmel Item: Belt of Fire Giant Strength Found in: DDHC-RoT-04 Neronvain https://www.adventurersleaguelog.com/users/33187/characters/90427/tradelogentries/1084103
Charm of the Mirage This charm allows you to cast the hallucinatory terrain spell (save DC 15) as an action. Once used, this charm vanishes from you. Charm of the Water Bearer This charm allows you to create up to 1 gallon of fresh water, which fills one or more empty containers in your possession. You can do this up to thrice per day for 10 days, after which this charm vanishes from you. Spell Scroll of Wish, Level 9 Scroll, legendary Save DC 19, Attack Bonus +11 A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
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Used Opal of the Ild Rune found in DDAL05-11 Forgotten Traditions on Musket found in SJ-DC-DWR-01 DOHWAR HEIST turning it into a MUSKET OF THE ILD RUNE
+1 Potion of Superior Healing
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1x potions of water breathing, 1x Potion of Growth, 11x Arrows +1, 1x Potion of Healing, 1x Potion of Poison, 1x Potion of Storm Giant Strength, Keogthoms Ointment (5), 1x Potion of Growth, 1x Potion of Greater Healing, 1x Potion of Superior Healing, 1x Potion of Mind Control (hill giant), 1x Dust of Dryness, 1x Dust of Disappearance, 1x Potion of Animal Friendship, 1x Potion of invisibility, 1x Potion of Water Breathing 1x Elemental Gem, Blue Sapphire 1x Elemental Gem, Emerald 1x Elemental Gem, Red Corundum 1x Elemental Gem, Yellow Diamond
1x Potion of Resistance (Cold), 1x Keoghtoms Ointment 4 Doses, 2x Potions of Animal Friendship, 2x Potion of Greater Healing, 1x Dust of Disappearance, 1x Potion of Waterbreathing, 2x Potion of Poison, 1x Potion of Resistance Fire, 1x Potion of Diminution, 1x Potion of Growth,1x Potion of Speed, 1x Potion of Superior Healing, 1x Potion of Storm Giant Strength, 1x Oil of Slipperiness, 1x Potion of Healing, 1x Potion of Mind Control (frost giant), 1x Potion of Cloud Giant Strength 1x Scroll of Protection (fiends), 1x Scroll of Delayed Blast Fireball, 1x Scroll of Finger of Death 11x Bolt +1, Necklace of Fireballs (9), Nolzur's Marvelous Pigments (4)
3x Superior healing, 2x Potion of Speed, 4x Potions of Fire Resistance, 1x Potion of Clairvoyance, 1x Planeshift, 1x Simulacrum, 1x Arcane Eye, 1x Fire Shield, 1x Dominate Person, 1x Passwall, 1x Legend Lore, 1x Time Stop, 1x Chime of Opening, 1x Bag of Beans (9 Beans), 1x Bead of Force (4 Beads), 1x Oil of Etherealness, 1x Elixir of Health, 1x Bolt of Holding, 1x Bolt of Binding, 1x Bolt of Vapors
Spell Scrolls: Planeshift, Simulacrum, Arcane Eye, Fire Shield, Dominate Person, Passwall, Legend Lore, Time Stop, Word of Recall, Gate, Divine Word, Greater Restoration, Darkness, Cure Wounds (4th Level), Zone of Truth, True Seeing, Symbol, Find Familiar, Time Stop, Legend Lore, Modify Memory, Far Step, Wall of Force, Dawn, Creation, Create Spelljamming Helm 6 Cleric Spell Scrolls: True Ressurection, Anti Magic Field, Ressurection, Plane Shift, Heroes Feast, Heal 5x Potions of Fire Resistance, 1x Bag of Beans (9 Beans), 1x Chime of Opening, 1x Bead of Force (4 Beads), 1x Oil of Etherealness, 1x Elixir of Health, 1x Potion of Clairvoyance, 2x Potion of Speed, 4x Potion of Superior Healing, 1x Bolt of Vapors, 1x Bolt of Blinding, 1x Bolt of Holding, 40x +1 Arrows, 1x Giant Slayer Arrow, 1x Potion of Poison, 2x Potion of Mind Control (Fire Giant), 1x Potion of Mind Control (Memmles) 1x Potion of Growth, 1x Potion of Heroism, 1x Scroll of Protection (Lycanthrope), 1x Potion of Healing, 1x Potion of Diminution, 1x Potion of Dragons Majesty (Red, Black, Gold, Amethyst one of each) 1x Potion of Mind Reading, 1x Potion of Invulnerability, 1x Potion of Speed 7x Bead of Force, 6x Bag of Beans, 1x Elixir of Health, 1x Potion of Clairvoyance, 1x Chime of Opening
1x Potion of Fire Giant Strength Trinket: A Token of the Departed, shaped as a delicate grain of wheat forged from Shadowglass, harbors the final remnant of the essence of Nintra Siotta—the Archfey known as the Princess of the Shadow Glass, Lady of Dread Omens, and Seeker of the Three Crowns. Favor of the Gloaming Court Ending the threat of the Princess of the Shadow Glass brings the characters to the attention of the Queen of Air and Darkness—whether they want that attention or not. Though the queen does not deign to consider herself in the debt of mortals, she might bestow favors on them if asked, or she could become a powerful but unpredictable ally or patron. A Little Light Reading The wealth of knowledge in the great library of the Haven of the Red Quill represents an amazing find for the scholars of Candlekeep. If the characters offer up some or all of the collection for donation, they earn the favor of the First Reader and all the Avowed, and might develop close, permanent ties to the library-fortress. Friend of Candlekeep. You get a lifetime pass to Candlekeep. You don’t need to donate books to enter the keep and you skip ahead of any queues or lines for any of the services provided by the fortress of knowledge. Bastion Turn Laboratory: Craft: Poison. Essence of Ether Meditation Chamber: Advantage on Wisdom und Charisma Saves Pub: Pub Special: Sterner Stuff, Bigby's Burden Workshop: Craft Order for 250gp (Clockwork Amulet) Greenhouse: Fruit of Restoration Order (3 Lesser Restoration)
-7.100 GP and -20 DT for the easy way out -1x Potion of Invisibility -1x Potion of Superior Healing
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Player: RaimundoO DCI: 6320847593 Character: Theodeus of the Yellow Angels Item: Spellguard Shield Found in: CCC-ROZK-01-03 https://www.adventurersleaguelog.com/users/33187/characters/96704/tradelogentries/1181906
+3x Potion of Fire Resistance
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Player: RaimundoO DCI: 6320847593 Character: Shi'ndiira Despana Item: Ring of Telekinesis Found in: Keys from the Golden Vault - Fire and Darkness https://www.adventurersleaguelog.com/users/33187/characters/96704/tradelogentries/1182724
Shadar-Kai STR: 13 DEX: 14 CON: 15 INT: 10 WIS: 10 CHA: 10 Ability Score Increase: DEX +2, CON +1 Languages: Common, Common Sign Language, Elvish Background: Haunted One Skill Proficiencies: Investigation, Religion Languages: Dwarvish, Sylvan Feat: Skilled - Persuasion, Arcana, Survival Level 1: Rogue (1) Skills: Acrobatics, Insight, Sleight of Hand and Stealth Expertise - Perception, Stealth Sneak Attack Thieves' Cant Weapon Mastery Level 2: Barbarian (1) Rage Unarmored Defense Weapon Mastery - Dagger, Rapier Level 3: Barbarian (2) Danger Sense Reckless Attack Level 4: Rogue (2) Cunning Action Level 5: Rogue (3) Phantom Subclass Whispers of the Dead Wails from the Grave Steady Aim Level 6: Rogue (4) Ability Score Improvement Skill Expert +1 DEX, Skill Proficiency - Athletics, Expertise - Arcana Level 7: Rogue (5) Cunning Strike - Poison, Trip, Withdraw Uncanny Dodge Level 8: Rogue (6) Expertise - Investigation, Persuasion Level 9: Rogue (7) Evasion Reliable Talent Level 10: Rogue (8) Ability Score Improvement Mage Slayer +1 DEX Level 11: Rogue (9) Subclass Feature - Tokens of the Departed Level 12: Rogue (10) Ability Score Improvement +2 DEX Level 13: Rogue (11) Improved Cunning Strike Level 14: Rogue (12) Ability Score Improvement +2 CON Level 15: Rogue (13) Subclass Feature - Ghost Walk Level 16: Rogue (14) Devious Strikes- Daze, Knock Out, Obscure
Equiped Magic Item Bat burglar cloak (A) Belt of Fire Giant Strength (A) Stone of Good Luck (A) Sentinel Shield Portable Hole Vicious Rapier Common Magic Items Moon-touched Rapier of the Dark Tongue Staff of Birdcalls Ersatz Eye Horn of Silent Alarm Consumables 4x Potion of Superior Healing 2x Invisibility 1x Potion of Speed 2x Potion of Heroism 1x Potion of Flying Special Blessing of protection Stored Magic Item Common Magic Items Consumables 20x Smokepowder