Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wings of Flying
rare
Trade Log
Show
Notes:
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of roc wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours.
The cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from your back, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. This item can be found in the Dungeon Master’s Guide.
Unearthed Ring of Mind Shielding
uncommon
CCC-MTL-02 House of revenance
Show
Notes:
(with the Sentinel minor property, the ring glows when Aberrations are near)
Uncommon, Requires Attunement.
This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly
While wearing this ring, you are immune to magic that allows other Creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an Action to cause the ring to become Invisible until you use another Action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Tome of Clear Thought
very_rare
DDHC-MORD-02
Service awards : 3 very rare : tomes of dex, con and wis
Show
Stone of Good Luck
uncommon
Trade Log
Show
Notes:
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
Staff of the Magi
legendary
DDAL07-17 Cauldron of Sapphire
Show
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly light and easy to use.
Staff of Swarming Insects
rare
DDEX3-3 The Occupation of Szith Morcane
Show
Notes:
Ce bâton est en bois blanc finement poli. Les insectes invoqués par le bâton se présentent sous la forme d'araignées ailées aux ailes de gossamer
Shield of the Uven Rune
very_rare
DDAL-DRW04 Foreign Affairs
Show
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage.
sentinel shield
uncommon
DDHC-MORD-03 To Wake the Leviathan
Show
Sending Stones
common
CCC-CIC-04 [Best Friends Forever]
Trade Log
Show
Notes:
Wondrous item, uncommon
Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the Sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.
Once Sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.
These sending stones are sewn into a matching pair of stuffed children’s toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say “I love you Mr./Mrs. Wubsy.” If the owner wishes, the sphinx’s eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic.
Ring of Spell Turning (Thread of the Weave)
legendary
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Ring of Protection
rare
Trade Log
Show
Notes:
Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Ring of Protection
rare
Doomvault
DDHC-TYP Tales from the Yawning Portal - Dead In Thay
Show
Ring of Protection
rare
DDEX3-15 Szith Morcane Unbound
Show
Notes:
This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident.
You gain a +1 bonus to AC and saving throws while wearing this ring.
Ring of Cold Resistance
rare
DDHC-MORD-03 To Wake the Leviathan
Show
Red Wizard Blade
legendary
Service awards Legendary magic item - Red Wizard Blade
Show
Portable Hole
rare
CCC-NBDD01-01 Clever
Show
Opal of the Ild Rune
rare
Spine of the World
Trade Log
Show
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.
Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.
Fire’s Friend. You have resistance to cold damage.
Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.
Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor— by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.
Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.
Oathbow
very_rare
DDAL-DRW08 The Harrowing of Hell
Trade Log
Show
Notes:
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.
When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.
While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.
This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.
Moon-touched greatsword
common
CCC-MTL-02 House of revenance
Show
Manual of Quickness of Action
very_rare
CCC-BMG-37
Service awards : 3 very rare : tomes of dex, con and wis
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wings of Flying | rare | Trade Log | Show | |||
Notes:
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of roc wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours. The cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from your back, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. This item can be found in the Dungeon Master’s Guide. |
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Unearthed Ring of Mind Shielding | uncommon | CCC-MTL-02 House of revenance | Show | |||
Notes:
(with the Sentinel minor property, the ring glows when Aberrations are near) While wearing this ring, you are immune to magic that allows other Creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it. You can use an Action to cause the ring to become Invisible until you use another Action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication. |
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Tome of Clear Thought | very_rare | DDHC-MORD-02 | Service awards : 3 very rare : tomes of dex, con and wis | Show | ||
Stone of Good Luck | uncommon | Trade Log | Show | |||
Notes:
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. |
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Staff of the Magi | legendary | DDAL07-17 Cauldron of Sapphire | Show | |||
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly light and easy to use. |
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Staff of Swarming Insects | rare | DDEX3-3 The Occupation of Szith Morcane | Show | |||
Notes:
Ce bâton est en bois blanc finement poli. Les insectes invoqués par le bâton se présentent sous la forme d'araignées ailées aux ailes de gossamer |
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Shield of the Uven Rune | very_rare | DDAL-DRW04 Foreign Affairs | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage. |
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sentinel shield | uncommon | DDHC-MORD-03 To Wake the Leviathan | Show | |||
Sending Stones | common | CCC-CIC-04 [Best Friends Forever] | Trade Log | Show | ||
Notes:
Wondrous item, uncommon Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the Sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell. Once Sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical. These sending stones are sewn into a matching pair of stuffed children’s toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say “I love you Mr./Mrs. Wubsy.” If the owner wishes, the sphinx’s eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic. |
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Ring of Spell Turning (Thread of the Weave) | legendary | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Ring of Protection | rare | Trade Log | Show | |||
Notes:
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. |
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Ring of Protection | rare | Doomvault | DDHC-TYP Tales from the Yawning Portal - Dead In Thay | Show | ||
Ring of Protection | rare | DDEX3-15 Szith Morcane Unbound | Show | |||
Notes:
This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident. |
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Ring of Cold Resistance | rare | DDHC-MORD-03 To Wake the Leviathan | Show | |||
Red Wizard Blade | legendary | Service awards Legendary magic item - Red Wizard Blade | Show | |||
Portable Hole | rare | CCC-NBDD01-01 Clever | Show | |||
Opal of the Ild Rune | rare | Spine of the World | Trade Log | Show | ||
Notes:
This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B. Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter. Fire’s Friend. You have resistance to cold damage. Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius. Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor— by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:
|
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Oathbow | very_rare | DDAL-DRW08 The Harrowing of Hell | Trade Log | Show | ||
Notes:
When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn. When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage. While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons. This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot. |
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Moon-touched greatsword | common | CCC-MTL-02 House of revenance | Show | |||
Manual of Quickness of Action | very_rare | CCC-BMG-37 | Service awards : 3 very rare : tomes of dex, con and wis | Show |
Unlocked Magic Items
Name ▼
Rarity
Tier
Location
Table
Result
Source
HEAUME DE COMPRÉHENSION DES LANGUES
uncommon
CCC-AETHER01-01 The Heir of Orcus: Verse I
Show
Notes:
Tant que vous êtes équipé de ce heaume, vous pouvez à volonté, par une action, l'utiliser pour lancer le sort compréhension des langues.
FLUFF:
Ce casque élaboré est fait d'Avernium, un métal noir trouvé uniquement à Avernus. La barre a l'apparence d'une couronne avec des pointes. Le cercle intérieur de la barre a une inscription dans Infernal qui se lit, "Avernus Dragonchess Champion."
Name ▼ | Rarity | Tier | Location | Table | Result | Source | |
---|---|---|---|---|---|---|---|
HEAUME DE COMPRÉHENSION DES LANGUES | uncommon | CCC-AETHER01-01 The Heir of Orcus: Verse I | Show | ||||
Notes:
Tant que vous êtes équipé de ce heaume, vous pouvez à volonté, par une action, l'utiliser pour lancer le sort compréhension des langues. FLUFF: |