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Adventure Title
DDHC-TYP Tales from the Yawning Portal - Dead In Thay
DDHC-TYP Tales from the Yawning Portal - Dead In Thay
Session
1
1
Date Played
2022-02-06 14:00:00 UTC
2022-02-06 14:00:00 UTC
Levels Gained
1
1
GP +/-
500
500
Downtime +/-
10.0
10.0
Location Played
La Guilde/Roll20/Doomvault
La Guilde/Roll20/Doomvault
DM Name
piidima
piidima
DM DCI Number
1320807293
1320807293
Notes
Reward: Dagger of Venom ou Ring of Protection Reward: Bracer of Defense ou Robe of Summer Reward: Staff of Charming ou Wand of Binding '+2 Weapon' (au choix) Consumed one potion of greater healing - Potion of Flying - Potion of Heroism - Potion of Invisibility x1 detect magic, x1 identify, x1 remove curse
Reward: Dagger of Venom ou Ring of Protection Reward: Bracer of Defense ou Robe of Summer Reward: Staff of Charming ou Wand of Binding '+2 Weapon' (au choix) Consumed one potion of greater healing - Potion of Flying - Potion of Heroism - Potion of Invisibility x1 detect magic, x1 identify, x1 remove curse
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Ring of Protection | Rare | Doomvault | true | ||
Robe of Summer | Rare | true | |||
Wondrous item, rare (requires attunement) This elegant garment is made from fine cloth in hues of red, orange, and gold. While you wear the robe, you have resistance to cold damage. In addition, you are comfortable as if the temperature were that of a balmy day, so you suffer no ill effects from the weather's temperature extremes. | |||||
Wand of Binding | Rare | true | |||
Requires Attunement by a Spellcaster This wand has 7 Charges for the following Properties. It regains 1d6 + 1 expended Charges daily at dawn. If you expend the wand's last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed. Spells: While holding the wand, you can use an action to expend some of its Charges to cast one of the following Spells (save DC 17): Hold Monster (5 charges) or Hold Person (2 charges). Assisted Escape: While holding the wand, you can use your Reaction to expend 1 charge and gain advantage on a saving throw you make to avoid being Paralyzed or Restrained, or you can expend 1 charge and gain advantage on any check you make to Escape a grapple. | |||||
Weapon +2 | Rare | true |