Magic Items

Purchased Magic Items

Name Rarity Location Table ▲ Result Source
HELLRIDERS GLASSES (Eyes of the Eagle) uncommon Baldur's Gate DDAL09-2 Stopped at the Gate Show
Notes:

These crystal lenses fit over the eyes. While wearing them, you have advantage on Wisdom (Perception) checks that rely on sight. In conditions of clear visibility, you can make out details of even extremely distant creatures and objects as small as 2 feet across.
These goggles are made of leather and have lenses of dark red crystal. Their frame is emblazoned with the emblem of the Hellriders: a horse’s head superimposed upon a sunburst. Additionally, when looking through these goggles, tiny illusory flames can be seen dancing around the edges of the lenses when within 120 feet of a demon.

Opal of the Ild Rune rare Spine of the World Trade Log Show
Notes:

This triangular fire opal measures about three inches on each side and is half an inch thick. The ild (fire) rune shimmers within its core, causing it to be slightly warm to the touch. The opal has the following properties, which work only while it’s on your person. This item can be found in Storm King’s Thunder, Appendix B.

Ignite. As an action, you can ignite an object within 10 feet of you. The object must be flammable, and the fire starts in a circle no larger than 1 foot in diameter.

Fire’s Friend. You have resistance to cold damage.

Fire Tamer. As an action, you can extinguish any open flame within 10 feet of you. You choose how much fire to extinguish in that radius.

Gift of Flame. You can transfer the opal’s magic to a nonmagical item—a weapon or a suit of armor— by tracing the ild rune there with your finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the opal is destroyed, and the rune appears in red on the chosen item, which gains a benefit based on its form:

  • Weapon. The weapon is now an uncommon magic weapon. It deals an extra 1d6 fire damage to any target it hits.

  • Armor. The armor is now a rare magic item that requires attunement. You have resistance to cold damage while wearing the armor.

Ring of Protection rare Trade Log Show
Notes:

Requires Attunement

You gain a +1 bonus to AC and Saving Throws while wearing this ring.

Glamoured Studded Leather Armor rare Trade Log Show
Notes:

While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the ppearance of a normal set of clothing or some other kind of armor. The illusory appearance last until you use this property again or remove the armor.
Any illusion of normal clothing and other types of armor created by this item can appear only to be of the finest quality. No matter what form it takes, when you wear this item, your appearance draws the eye of those around you. In its natural state, this armor is tight and immodestly cut.

Sending Stones common CCC-CIC-04 [Best Friends Forever] Trade Log Show
Notes:

Wondrous item, uncommon

Sending stones come in pairs, with each smooth stone carved to match the other so the pairing is easily recognized. While you touch one stone, you can use an action to cast the Sending spell from it. The target is the bearer of the other stone. If no creature bears the other stone, you know that fact as soon as you use the stone and don't cast the spell.

Once Sending is cast through the stones, they can't be used again until the next dawn. If one of the stones in a pair is destroyed, the other one becomes nonmagical.

These sending stones are sewn into a matching pair of stuffed children’s toys: a male and female sphinx. To activate one of them, the owner must hug the animal and say “I love you Mr./Mrs. Wubsy.” If the owner wishes, the sphinx’s eyes can be commanded to glow with a soft blue light equal to a candle. The stones cannot be removed from the toys without destroying the magic.

Portable Hole rare CCC-NBDD01-01 Clever Show
Ring of Protection rare Doomvault DDHC-TYP Tales from the Yawning Portal - Dead In Thay Show
Wings of Flying rare Trade Log Show
Notes:

While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of roc wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours.

The cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from your back, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. This item can be found in the Dungeon Master’s Guide.

Oathbow very_rare DDAL-DRW08 The Harrowing of Hell Trade Log Show
Notes:

When you nock an arrow on this bow, it whispers in Elvish, "Swift defeat to my enemies." When you use this weapon to make a ranged attack, you can, as a command phrase, say, "Swift death to you who have wronged me." The target of your attack becomes your sworn enemy until it dies or until dawn seven days later. You can have only one such sworn enemy at a time. When your sworn enemy dies, you can choose a new one after the next dawn.

When you make a ranged attack roll with this weapon against your sworn enemy, you have advantage on the roll. In addition, your target gains no benefit from cover, other than total cover, and you suffer no disadvantage due to long range. If the attack hits, your sworn enemy takes an extra 3d6 piercing damage.

While your sworn enemy lives, you have disadvantage on attack rolls with all other weapons.

This particular oathbow is made of blackened, cooled lava, its string glowing as if red-hot.

Bell of Silent Alarm common Trade Log Show
Notes:

This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.

Staff of Swarming Insects rare DDEX3-3 The Occupation of Szith Morcane Show
Notes:

Ce bâton est en bois blanc finement poli. Les insectes invoqués par le bâton se présentent sous la forme d'araignées ailées aux ailes de gossamer

Ring of Protection rare DDEX3-15 Szith Morcane Unbound Show
Notes:

This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident.
You gain a +1 bonus to AC and saving throws while wearing this ring.

Unearthed Ring of Mind Shielding uncommon CCC-MTL-02 House of revenance Show
Notes:

(with the Sentinel minor property, the ring glows when Aberrations are near)
Uncommon, Requires Attunement.
This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly

While wearing this ring, you are immune to magic that allows other Creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.

You can use an Action to cause the ring to become Invisible until you use another Action to make it visible, until you remove the ring, or until you die.

If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.

Moon-touched greatsword common CCC-MTL-02 House of revenance Show
Shield of the Uven Rune very_rare DDAL-DRW04 Foreign Affairs Show
Notes:

Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage.

Dragontooth Dagger rare DDAL-DRW04 Foreign Affairs Show
Notes:

A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.

You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.

Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.

Stone of Good Luck uncommon Trade Log Show
Notes:

While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.

Hag's Clawblade rare Trade Log Show
Dark Mother's Ring of Spell Storing rare Trade Log Show
Notes:

Wondrous Item, Rare (Requires Attunement)
This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one's finger when worn.
While wearing this ring, the wearer can speak and understand Undercommon.
If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgement. These effects are not strong enough to override existing character details or flaws.

Cloak of Arachnida very_rare DDAL09-12 The Breath of Life Show
Notes:

Wondrous item, very rare (requires attunement)

This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:

• You have resistance to poison damage.

• You have a climbing speed equal to your walking speed.

• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.

• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.

• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn. This item is found in the Dungeons Master’s Guide.

This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.

Unlocked Magic Items

Name Rarity Tier Location Table ▲ Result Source
HEAUME DE COMPRÉHENSION DES LANGUES uncommon CCC-AETHER01-01 The Heir of Orcus: Verse I Show
Notes:

Tant que vous êtes équipé de ce heaume, vous pouvez à volonté, par une action, l'utiliser pour lancer le sort compréhension des langues.

FLUFF:
Ce casque élaboré est fait d'Avernium, un métal noir trouvé uniquement à Avernus. La barre a l'apparence d'une couronne avec des pointes. Le cercle intérieur de la barre a une inscription dans Infernal qui se lit, "Avernus Dragonchess Champion."