Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Ascendant gem dragon touched focus
legendary
DDAL-DRW19 Fall The Cold Night
Show
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster).
This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience.
Staff of the Magi
legendary
DDAL07-17 Cauldron of Sapphire
Show
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly light and easy to use.
Ring of Protection
rare
Trade Log
Show
Notes:
Requires Attunement
You gain a +1 bonus to AC and Saving Throws while wearing this ring.
Glamoured Studded Leather Armor
rare
Trade Log
Show
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the ppearance of a normal set of clothing or some other kind of armor. The illusory appearance last until you use this property again or remove the armor.
Any illusion of normal clothing and other types of armor created by this item can appear only to be of the finest quality. No matter what form it takes, when you wear this item, your appearance draws the eye of those around you. In its natural state, this armor is tight and immodestly cut.
Clockwork Amulet (Piece of the Moon)
common
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Wondrous item, common. Flavor: A piece of solid moonlight inside a spherical lattice of solid divine threads. An elven song can be heard whenever its magic is used. This item has the Language (Elven) minor property: The bearer can speak and understand Elven while the item is on the bearer's person.
Portable Hole
rare
CCC-NBDD01-01 Clever
Show
Ring of Spell Turning (Thread of the Weave)
legendary
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated.
Wings of Flying
rare
Trade Log
Show
Notes:
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of roc wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours.
The cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from your back, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. This item can be found in the Dungeon Master’s Guide.
Boon of Speed (Dance of the Liberated)
unique
PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing
Show
Notes:
Supernatural gift. Flavor: There is an airy grace to your steps, and a subtle charm to your movements. In the face of temptation and stagnation, you held firm, and now walk with a spring in your step and a twinkle in your eye, a boon provided by Mystra on behalf of the Dancing Goddess.
Bell of Silent Alarm
common
Trade Log
Show
Notes:
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn.
Staff of Swarming Insects
rare
DDEX3-3 The Occupation of Szith Morcane
Show
Notes:
Ce bâton est en bois blanc finement poli. Les insectes invoqués par le bâton se présentent sous la forme d'araignées ailées aux ailes de gossamer
Ring of Protection
rare
DDEX3-15 Szith Morcane Unbound
Show
Notes:
This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident.
You gain a +1 bonus to AC and saving throws while wearing this ring.
Unearthed Ring of Mind Shielding
uncommon
CCC-MTL-02 House of revenance
Show
Notes:
(with the Sentinel minor property, the ring glows when Aberrations are near)
Uncommon, Requires Attunement.
This ring is set with a perfectly round off-white stone. The stone’s natural veins resemble the mountains of the moon. When within 120ft of an aberration, the ring glows softly
While wearing this ring, you are immune to magic that allows other Creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it.
You can use an Action to cause the ring to become Invisible until you use another Action to make it visible, until you remove the ring, or until you die.
If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication.
Moon-touched greatsword
common
CCC-MTL-02 House of revenance
Show
Shield of the Uven Rune
very_rare
DDAL-DRW04 Foreign Affairs
Show
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage.
Dragontooth Dagger
rare
DDAL-DRW04 Foreign Affairs
Show
Notes:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard.
You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage.
Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6.
Stone of Good Luck
uncommon
Trade Log
Show
Notes:
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws.
Hag's Clawblade
rare
Trade Log
Show
Dark Mother's Ring of Spell Storing
rare
Trade Log
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
This ring is made of mithral and looks to have been made by the same artisan that crafted the helmet Weave. It looks like a silvery spider wrapping its legs around one's finger when worn.
While wearing this ring, the wearer can speak and understand Undercommon.
If worn by a female, the ring subtly pushes the wearer to believe that males are incompetent. If worn by a male, the ring subtly pushes the wearer to praise females and defer to their better judgement. These effects are not strong enough to override existing character details or flaws.
Cloak of Arachnida
very_rare
DDAL09-12 The Breath of Life
Show
Notes:
Wondrous item, very rare (requires attunement)
This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits:
• You have resistance to poison damage.
• You have a climbing speed equal to your walking speed.
• You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
• You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
• You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn. This item is found in the Dungeons Master’s Guide.
This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated.
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Ascendant gem dragon touched focus | legendary | DDAL-DRW19 Fall The Cold Night | Show | |||
Notes:
Wondrous Item, Legendary (Requires Attunement by a Spellcaster). This wondrous item can be a scepter, an orb, an amulet, a crystal, or another finely crafted object. It typically incorporates imagery of dragons’ wings, claws, teeth, or scales. Due to the strange magic that trapped Amaranthraxine’s spirit in the walls of Xorvintroth, this hoard item can’t increase or decrease in power. You have advantage on initiative rolls. While you are holding the focus, it can function as a spellcasting focus for all your spells. Whenever you use a spell slot to cast a spell, you can immediately teleport to an unoccupied space you can see within 15 feet of you. While you are holding the focus, you can use it to cast the following spells: Rary’s telepathic bond, Raulothim’s psychic lance.* Once the item is used to cast a spell, it can’t be used to cast that spell again until the next dawn. When you cast a spell of 1st level or higher while holding this focus, you can treat the spell as if it were cast using a 9th-level spell slot. Once this property is used, it can’t be used again until the next dawn. * This spell originally appeared in Fizban’s Treasury of Dragons and is included below for convenience. |
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Staff of the Magi | legendary | DDAL07-17 Cauldron of Sapphire | Show | |||
Notes:
Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power—and all it asks is that you honor Ubtao in the process. Though it is crafted of stone, the staff is surprisingly light and easy to use. |
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Ring of Protection | rare | Trade Log | Show | |||
Notes:
Requires Attunement You gain a +1 bonus to AC and Saving Throws while wearing this ring. |
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Glamoured Studded Leather Armor | rare | Trade Log | Show | |||
Notes:
While wearing this armor, you gain a +1 bonus to AC. You can also use a bonus action to speak the armor's command word and cause the armor to assume the ppearance of a normal set of clothing or some other kind of armor. The illusory appearance last until you use this property again or remove the armor. |
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Clockwork Amulet (Piece of the Moon) | common | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
Notes:
Wondrous item, common. Flavor: A piece of solid moonlight inside a spherical lattice of solid divine threads. An elven song can be heard whenever its magic is used. This item has the Language (Elven) minor property: The bearer can speak and understand Elven while the item is on the bearer's person. |
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Portable Hole | rare | CCC-NBDD01-01 Clever | Show | |||
Ring of Spell Turning (Thread of the Weave) | legendary | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
Notes:
Ring, legendary. Flavor: A loop of shimmering threads that seems to phase in and out of existence. A personal gift from the Lady of Magic herself. This item has the Guardian minor property: The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. |
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Wings of Flying | rare | Trade Log | Show | |||
Notes:
While wearing this cloak, you can use an action to speak its command word. This turns the cloak into a pair of roc wings on your back for 1 hour or until you repeat the command word as an action. The wings give you a flying speed of 60 feet. When they disappear, you can’t use them again for 1d12 hours. The cloak is made of well-kept roc feathers and silk thread. When activated, roc wings sprout from your back, though the wingspan is only 10 feet instead of a roc’s normal 200 foot wingspan. While smaller, the shadow they cast is of a roc’s full wingspan of 200 feet. This item can be found in the Dungeon Master’s Guide. |
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Boon of Speed (Dance of the Liberated) | unique | PS-DC-TYM-PHP-DIV-01 below the world, beneath the sun, i hear somebody singing | Show | |||
Notes:
Supernatural gift. Flavor: There is an airy grace to your steps, and a subtle charm to your movements. In the face of temptation and stagnation, you held firm, and now walk with a spring in your step and a twinkle in your eye, a boon provided by Mystra on behalf of the Dancing Goddess. |
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Bell of Silent Alarm | common | Trade Log | Show | |||
Notes:
This bell has 4 charges. When you use an action to shake it, one creature of your choice can hear the bell’s ring in the tune of festive carols, provided the creature is within 600 feet of the bell and not deafened. No other creature hears sound coming from the bell. The bell regains 1d4 expended charges daily at dawn. |
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Staff of Swarming Insects | rare | DDEX3-3 The Occupation of Szith Morcane | Show | |||
Notes:
Ce bâton est en bois blanc finement poli. Les insectes invoqués par le bâton se présentent sous la forme d'araignées ailées aux ailes de gossamer |
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Ring of Protection | rare | DDEX3-15 Szith Morcane Unbound | Show | |||
Notes:
This ancient drow ring is made of cool black spider silk, when worn it causes the user to feel self-assured and over confident. |
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Unearthed Ring of Mind Shielding | uncommon | CCC-MTL-02 House of revenance | Show | |||
Notes:
(with the Sentinel minor property, the ring glows when Aberrations are near) While wearing this ring, you are immune to magic that allows other Creatures to read your thoughts, determine whether you are lying, know your Alignment, or know your Creature Type. Creatures can telepathically communicate with you only if you allow it. You can use an Action to cause the ring to become Invisible until you use another Action to make it visible, until you remove the ring, or until you die. If you die while wearing the ring, your soul enters it, unless it already houses a soul. You can remain in the ring or depart for The Afterlife. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. A wearer can’t prevent this Telepathic Communication. |
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Moon-touched greatsword | common | CCC-MTL-02 House of revenance | Show | |||
Shield of the Uven Rune | very_rare | DDAL-DRW04 Foreign Affairs | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its outward-facing side. A character who examines the rune and succeeds on a DC 20 Intelligence (History) check recognizes it as an uven (“enemy” in Giant) rune that confers great power. While holding the shield, you benefit from the following properties: Winter’s Friend. You are immune to cold damage. Deadly Rebuke. Immediately after a creature hits you with a melee attack, you can use your reaction to deal 3d6 necrotic damage to that creature. Bane. You can cast the bane spell from the shield (save DC 17). The spell does not require concentration and lasts for 1 minute. Once you cast the spell from the shield, you can’t do so again until you finish a short or long rest. Gift of Vengeance. You can transfer the shield’s magic to a nonmagical weapon by tracing the uven rune on the weapon with one finger. The transfer takes 8 hours of work that requires the two items to be within 5 feet of each other. At the end, the shield is destroyed, and the rune is etched or burned into the chosen weapon. This weapon becomes a rare magic item that requires attunement. It has the properties of a +1 weapon. The bonus increases to +3 when the weapon is used against one of the following creature types, chosen by you at the time of the magic weapon’s creation: aberrations, celestials, constructs, dragons, elementals, fey, fiends, giants, or undead. This item is found in Waterdeep: Dungeon of the Mad Mage. |
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Dragontooth Dagger | rare | DDAL-DRW04 Foreign Affairs | Show | |||
Notes:
A dagger fashioned from the tooth of a dragon. While the blade is obviously a fang or predator's tooth, the handle is leather wrapped around the root of the tooth, and there is no cross-guard. You gain a +1 bonus to attack rolls and damage rolls you make with this weapon. On a hit with this weapon, the target takes an extra 1d6 acid damage. Draconic Potency. Against enemies of the Cult of the Dragon, the dagger's bonus to attack rolls and damage rolls increases to +2, and the extra acid damage increases to 2d6. |
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Stone of Good Luck | uncommon | Trade Log | Show | |||
Notes:
While this polished agate is on your person, you gain a +1 bonus to Ability Checks and Saving Throws. |
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Hag's Clawblade | rare | Trade Log | Show | |||
Dark Mother's Ring of Spell Storing | rare | Trade Log | Show | |||
Notes:
Wondrous Item, Rare (Requires Attunement) |
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Cloak of Arachnida | very_rare | DDAL09-12 The Breath of Life | Show | |||
Notes:
Wondrous item, very rare (requires attunement) This fine garment is made of black silver interwoven with faint silvery threads. While wearing it, you gain the following benefits: • You have resistance to poison damage. • You have a climbing speed equal to your walking speed. • You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. • You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain. • You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn. This item is found in the Dungeons Master’s Guide. This cloak has been in Avernus for ages and been worn in constant conflict. While actively using any properties of the item, the bearer experiences a harmless flash of pain. In addition, the cloak whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn’t incapacitated. |
Unlocked Magic Items
Name
Rarity
Tier
Location ▲
Table
Result
Source
HEAUME DE COMPRÉHENSION DES LANGUES
uncommon
CCC-AETHER01-01 The Heir of Orcus: Verse I
Show
Notes:
Tant que vous êtes équipé de ce heaume, vous pouvez à volonté, par une action, l'utiliser pour lancer le sort compréhension des langues.
FLUFF:
Ce casque élaboré est fait d'Avernium, un métal noir trouvé uniquement à Avernus. La barre a l'apparence d'une couronne avec des pointes. Le cercle intérieur de la barre a une inscription dans Infernal qui se lit, "Avernus Dragonchess Champion."
Name | Rarity | Tier | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|---|
HEAUME DE COMPRÉHENSION DES LANGUES | uncommon | CCC-AETHER01-01 The Heir of Orcus: Verse I | Show | ||||
Notes:
Tant que vous êtes équipé de ce heaume, vous pouvez à volonté, par une action, l'utiliser pour lancer le sort compréhension des langues. FLUFF: |