Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
☐ Scroll of Suggestion [U] uncommon DDEX3-16 Assault on Maerimydra (Part 2) DDEX3-16 Assault on Maerimydra (Part 2) Show
☐ Spell Scroll (Speak with Dead) uncommon WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

You grant the semblance of life and intelligence to a corpse of your choice within range, allowing it to answer the questions you pose. The corpse must still have a mouth and can't be undead. The spell fails if the corpse was the target of this spell within the last 10 days.

Until the spell ends, you can ask the corpse up to five questions. The corpse knows only what it knew in life, including the languages it knew. Answers are usually brief, cryptic, or repetitive, and the corpse is under no compulsion to offer a truthful answer if you are hostile to it or it recognizes you as an enemy. This spell doesn't return the creature's soul to its body, only its animating spirit. Thus, the corpse can't learn new information, doesn't comprehend anything that has happened since it died, and can't speculate about future events.

☐ Potion of Fire Breath uncommon CCC-BWM-003 A Tale of Two Towers CCC-BWM-003 A Tale of Two Towers Show
☐ Scroll of Protection from Poison uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Cap of Water Breathing uncommon DDHC-KGV-04 - Prisoner 13 Trade Log Show
Notes:

Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.

☐ Pearl of Power uncommon DRW-13 The Night Thieves DRW-13 The Night Thieves Show
Notes:

This large freshwater pearl is set into a golden button.

While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can’t be used again until the next dawn.

☐ Scroll of Invisibility uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Shortsword +1 uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Potion of Greater Healing uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Spell Scroll of Silence uncommon DRW-13 The Night Thieves DRW-13 The Night Thieves Show
☐ Potion of Greater Healing uncommon DDAL07-13 Old Bones and Older Tomes DDAL07-13 Old Bones and Older Tomes Show
☐ Potion of Water Breathing x3 uncommon CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea CCC-TRI-07 - NIGHT1-3: Beneath the Moonsea Show
Notes:

You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.

☐ Scroll of Lesser Restoration uncommon DDEX3-16 Assault on Maerimydra (Part 1) DDEX3-16 Assault on Maerimydra (Part 1) Show
☐ Spell Scroll of Greater Restoration rare BMG-MOON-MD-10 - Echoes of the Fallen BMG-MOON-MD-10 - Echoes of the Fallen Show
☐ Feather of Diatryma Summoning rare DDHC: WDDH Chapter 7: Maestro's Fall DDHC: WDDH Chapter 7: Maestro's Fall Show
Notes:

This bright plume is made from the feather of a diatryma (pronounced dee-ah-TRY-mah), a Large, colorful, flightless bird native to the Underdark. If you use an action to speak the command word and throw the feather into a Large unoccupied space on the ground within 5 feet of you, the feather becomes a living diatryma for up to 6 hours, after which it reverts to its feather form. It reverts to feather form early if it drops to 0 hit points or if you use an action to speak the command word again while touching the bird.

When the diatryma reverts to feather form, the magic of the feather can’t be used again until 7 days have passed.

The diatryma uses the statistics of an axe beak, except that its beak deals piercing damage instead of slashing damage. The creature is friendly to you and your companions, and it can be used as a mount. It understands your languages and obeys your spoken commands. If you issue no commands, the diatryma defends itself but takes no other actions.

☐ Half-Plate +1 rare CCC-TRI-06 - NIGHT1-2: Haggard Heroes CCC-TRI-06 - NIGHT1-2: Haggard Heroes Show
Notes:

You have +1 to your AC while wearing this Armor.

☐ Amulet of Health rare DRW-09 Vile Bounty DRW-09 Vile Bounty Show
Notes:

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution score is already 19 or higher without it.

☐ Chime of Opening rare FR-DC-QLA-01 Mel's Pit FR-DC-QLA-01 Mel's Pit Show
Notes:

Wondrous Item, rare
This hollow metal tube measures about 1 foot long and
weighs 1 pound. You can strike it as an action, pointing
it at an object within 120 feet of you that can be opened,
such as a door, lid, or lock. The chime issues a clear tone,
and one lock or latch on the object opens unless the
sound can't reach the object. If no locks or latches
remain, the object itself opens.
The chime can be used ten times. After the tenth time, it
cracks and becomes useless.

☐ Ring of Free Action rare WBW-DC-AMQ-04 Brew Me a Favor WBW-DC-AMQ-04 Brew Me a Favor Show
Notes:

Ring, rare (requires attunement)

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

☐ Scroll of Magic Weapon rare CCC-TRI-05 Hunt of Malar CCC-TRI-05 Hunt of Malar Show
Notes:

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a magic weapon with a +1 bonus to attack rolls and damage rolls.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bonus increases to +2. When you use a spell slot of 6th level or higher, the bonus increases to +3.