Show Log Entry
Adventure Title
DRW-13 The Night Thieves
DRW-13 The Night Thieves
Session
1
1
Date Played
2022-04-24 19:05:00 UTC
2022-04-24 19:05:00 UTC
Levels Gained
GP +/-
5834
5834
Downtime +/-
10.0
10.0
Location Played
Online
Online
DM Name
DM DCI Number
Notes
STORY AWARDS *Bond of Fellowship* You encountered three Harper agents during your time in Mulmaster (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua | *To Wear a Cloak* *Brotherhood of the Cloak* Character joins the Brotherhood of the Cloak at Rank 1 receive a square medallion denoting membership. This medallion gives the character advantage on social skill checks made to interact with Mulmaster officials (DM’s discretion). For each Mulmaster adventure played, the character gains 1 rank in the Cloaks organization. For each To Wear a Cloak favor the character has, they also gain an additional 1 rank. | Benefits of Membership Benefits are cumulative. Characters join the Cloaks at Rank 0. • Rank 0: The character is permitted to cast 1st- through 3rdlevel arcane spells in Mulmaster, and any previous order of banishment issued against the character is rescinded. • Rank 1: The character can receive spellcasting services for themself only at the Tower of Mysteries, as if they had the Shelter of the Faithful background feature. If the character already has this feature, the services are extended to the character’s allies as well, even though they wouldn’t normally be permitted entry. • Rank 2: The character is permitted to cast 4th- and 5th-level arcane spells in Mulmaster. • Rank 3: The character may obtain one spell scroll of a 1stlevel spell from the Player’s Handbook which appears on the character’s spell list, to be used during the adventure. This choice may be made before the start of the adventure or, if the player desires, during the adventure if it takes place in Mulmaster. If the scroll isn’t used during the adventure, it must be returned. If the character doesn’t use the spell during the adventure and is capable of copying it into a spellbook, a ritual book, or a Book of Shadows, the character may do so. The character may not give this scroll to another character. • Rank 4: The character is permitted to cast 6th-level arcane spells in Mulmaster. • Rank 5: The character’s lifestyle costs in Mulmaster are reduced by 1 gp × half their rank (rounded down). • Rank 6: The character is permitted to cast 7th-level arcane spells in Mulmaster. • Rank 7: As rank 3, but the character may obtain a spell scroll containing a 1st- or 2nd-level spell. • Rank 8: The character permitted to cast 8th-level arcane spells in Mulmaster. • Rank 9: As rank 3, but the character may obtain a spell scroll containing a 1st-, 2nd-, or 3rd-level spell. • Rank 10: The character is permitted to cast 9th-level arcane spells in Mulmaster.
STORY AWARDS *Bond of Fellowship* You encountered three Harper agents during your time in Mulmaster (cross out anyone who didn’t survive): Amri Thistlebrick Salros Eventide Tua | *To Wear a Cloak* *Brotherhood of the Cloak* Character joins the Brotherhood of the Cloak at Rank 1 receive a square medallion denoting membership. This medallion gives the character advantage on social skill checks made to interact with Mulmaster officials (DM’s discretion). For each Mulmaster adventure played, the character gains 1 rank in the Cloaks organization. For each To Wear a Cloak favor the character has, they also gain an additional 1 rank. | Benefits of Membership Benefits are cumulative. Characters join the Cloaks at Rank 0. • Rank 0: The character is permitted to cast 1st- through 3rdlevel arcane spells in Mulmaster, and any previous order of banishment issued against the character is rescinded. • Rank 1: The character can receive spellcasting services for themself only at the Tower of Mysteries, as if they had the Shelter of the Faithful background feature. If the character already has this feature, the services are extended to the character’s allies as well, even though they wouldn’t normally be permitted entry. • Rank 2: The character is permitted to cast 4th- and 5th-level arcane spells in Mulmaster. • Rank 3: The character may obtain one spell scroll of a 1stlevel spell from the Player’s Handbook which appears on the character’s spell list, to be used during the adventure. This choice may be made before the start of the adventure or, if the player desires, during the adventure if it takes place in Mulmaster. If the scroll isn’t used during the adventure, it must be returned. If the character doesn’t use the spell during the adventure and is capable of copying it into a spellbook, a ritual book, or a Book of Shadows, the character may do so. The character may not give this scroll to another character. • Rank 4: The character is permitted to cast 6th-level arcane spells in Mulmaster. • Rank 5: The character’s lifestyle costs in Mulmaster are reduced by 1 gp × half their rank (rounded down). • Rank 6: The character is permitted to cast 7th-level arcane spells in Mulmaster. • Rank 7: As rank 3, but the character may obtain a spell scroll containing a 1st- or 2nd-level spell. • Rank 8: The character permitted to cast 8th-level arcane spells in Mulmaster. • Rank 9: As rank 3, but the character may obtain a spell scroll containing a 1st-, 2nd-, or 3rd-level spell. • Rank 10: The character is permitted to cast 9th-level arcane spells in Mulmaster.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| ☐ Pearl of Power | Uncommon | DRW-13 The Night Thieves | true | ||
| This large freshwater pearl is set into a golden button. While this pearl is on your person, you can use an action to speak its command word and regain one expended spell slot. If the expended slot was of 4th level or higher, the new slot is 3rd level. Once you use the pearl, it can’t be used again until the next dawn. | |||||
| ☐ Flame Tongue (longsword) | Rare | DRW-13 The Night Thieves | true | ||
| This crucible steel blade is covered in a distinctive pattern of banding and mottling reminiscent of flowing water. These patterns shift and change slowly over time. You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The flames last until you use a bonus action to speak the command word again or until you drop or sheathe the sword. | |||||
| ☐ Ambassador Cherthemiud's Spellbook | Uncommon | DRW-13 The Night Thieves | true | ||
| Ambassador Cherthemiud’s spellbook contains these spells: 1st level: detect magic, identify, mage armor, magic missile; 2nd level: detect thoughts, mirror image, misty step; 3rd level: counterspell, fly, lightning bolt; 4th level: fire shield, Mordenkainen’s faithful hound, stoneskin; 5th level: cone of cold, scrying, wall of force; 6th level: globe of invulnerability; 7th level: teleport; 8th level: mind blank; 9th level: time stop | |||||
| ☐ Spell Scroll of Silence | Uncommon | DRW-13 The Night Thieves | true | ||