Magic Items
Purchased Magic Items
Name ▼
Rarity
Location
Table
Result
Source
Wraps of Unarmed Power +3
very_rare
Golden Vault Adventure Reward
DDHC-KftGV-13 Fire and Darkness
Show
Tome of Understanding
very_rare
DM Reward
Very Rare Reward: Tome of Understanding (Magic Item)
Show
Stone of Controlling Earth Elementals
rare
Reward for killing the slime king
DDHC-OotA Out of the Abyss
Show
Notes:
Stone of Controlling Earth Elementals
Wondrous item, rare
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
Smokepowder & Bullets (*)
uncommon
Trade Log
Show
Skyfist (Dwarven Thrower)
very_rare
Inner Bailey
DDEP04 Reclamation of Phlan
Show
Notes:
Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind)
You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.
The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), blood‐stained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon.
Short Sword +1
uncommon
Slime
DDHC-OotA Out of the Abyss
Show
Notes:
A weapon of drow manufacture
Rope of Entanglement
rare
Second Storage Room
DDHC-KftGV-13 Fire and Darkness
Show
Robe of Eyes
rare
Treasure Hoard Beholder
DDHC-OotA Out of the Abyss
Show
Notes:
Wondrous item, rare (requires attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Ring of Telekinesis
very_rare
Arkanoloth
DDHC-KftGV-13 Fire and Darkness
Show
Ring of Free Action
rare
Skeleton near in Purple Worm Lair
DDHC-OotA Out of the Abyss
Show
Notes:
Ring of Free Action
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Ring of Amity
very_rare
Traded from Rafael Dust
Trade Log
Show
Piwafwi (Cloak of Elvenkind)
uncommon
Reward
DDHC-OotA Out of the Abyss
Show
Notes:
Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Periapt of Proof Against Poison
rare
Traded from Cat
Trade Log
Show
Periapt of health
uncommon
Traded from Charles Bloomfist
Trade Log
Show
Pearl of Power
uncommon
Traded from De Gulden Pierre
Trade Log
Show
Order of the Silver Dragon Shield (Shield +2 with Initiative +2)
rare
Traded from Sleet
Trade Log
Show
Oblivion (Staff of Power)
very_rare
Cinnabar Throne
DDEP04 Reclamation of Phlan
Show
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard)
This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls.
Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell Charge Cost
Cone of Cold
5
Fireball (level 5 version)
5
Globe of Invulnerability
6
Hold Monster
5
Levitate
2
Lightning Bolt (level 5 version)
5
Magic Missile
1
Ray of Enfeeblement
1
Wall of Force
5
Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges.
Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff. On a successful save, a creature takes half as much damage.
This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic.
Necklace of Adaptation
uncommon
Treasure Hoard Beholder
DDHC-OotA Out of the Abyss
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Mace of Terror
rare
Dragon Hoard
DDHC-KftGV-13 Fire and Darkness
Show
lantern of revealing (without oil)
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Show
Name ▼ | Rarity | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Wraps of Unarmed Power +3 | very_rare | Golden Vault Adventure Reward | DDHC-KftGV-13 Fire and Darkness | Show | ||
Tome of Understanding | very_rare | DM Reward | Very Rare Reward: Tome of Understanding (Magic Item) | Show | ||
Stone of Controlling Earth Elementals | rare | Reward for killing the slime king | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Stone of Controlling Earth Elementals If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
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Smokepowder & Bullets (*) | uncommon | Trade Log | Show | |||
Skyfist (Dwarven Thrower) | very_rare | Inner Bailey | DDEP04 Reclamation of Phlan | Show | ||
Notes:
Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind) You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand. The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), blood‐stained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon. |
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Short Sword +1 | uncommon | Slime | DDHC-OotA Out of the Abyss | Show | ||
Notes:
A weapon of drow manufacture |
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Rope of Entanglement | rare | Second Storage Room | DDHC-KftGV-13 Fire and Darkness | Show | ||
Robe of Eyes | rare | Treasure Hoard Beholder | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
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Ring of Telekinesis | very_rare | Arkanoloth | DDHC-KftGV-13 Fire and Darkness | Show | ||
Ring of Free Action | rare | Skeleton near in Purple Worm Lair | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Ring of Free Action While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. |
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Ring of Amity | very_rare | Traded from Rafael Dust | Trade Log | Show | ||
Piwafwi (Cloak of Elvenkind) | uncommon | Reward | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. |
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Periapt of Proof Against Poison | rare | Traded from Cat | Trade Log | Show | ||
Periapt of health | uncommon | Traded from Charles Bloomfist | Trade Log | Show | ||
Pearl of Power | uncommon | Traded from De Gulden Pierre | Trade Log | Show | ||
Order of the Silver Dragon Shield (Shield +2 with Initiative +2) | rare | Traded from Sleet | Trade Log | Show | ||
Oblivion (Staff of Power) | very_rare | Cinnabar Throne | DDEP04 Reclamation of Phlan | Show | ||
Notes:
Staff, Very Rare (Requires Attunement by a Sorcerer, Warlock, or Wizard) This staff has 20 charges and can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell. Regaining Charges. The staff regains 2d8 + 4 expended charges daily at dawn. If you expend the last charge, roll 1d20. On a 1, the staff retains its +2 bonus to attack rolls and damage rolls but loses all other properties. On a 20, the staff regains 1d8 + 2 charges. Retributive Strike. You can take a Magic action to break the staff over your knee or against a solid surface. The staff is destroyed and releases its magic in an explosion that fills a 30-foot Emanation originating from itself. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take Force damage equal to 16 times the number of charges in the staff. Each other creature in the area makes a DC 17 Dexterity saving throw. On a failed save, a creature takes Force damage equal to 4 times the number of charges in the staff. On a successful save, a creature takes half as much damage. This staff is carved from a single piece of an unusual, purple wood and topped with a clenched, mithral claw. The claw clutches a green dragon scale the size of a small plate engraved with the elven word for “Oblivion”. The rune glows with a pale, green light and emits wisps of choking, caustic mist. Whoever is attuned the staff is able to speak, read, and write Draconic. |
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Necklace of Adaptation | uncommon | Treasure Hoard Beholder | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
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Mace of Terror | rare | Dragon Hoard | DDHC-KftGV-13 Fire and Darkness | Show | ||
lantern of revealing (without oil) | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss | Show |