Magic Items
Purchased Magic Items
Name
Rarity ▲
Location
Table
Result
Source
Piwafwi (Cloak of Elvenkind)
uncommon
Reward
DDHC-OotA Out of the Abyss
Show
Notes:
Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Periapt of health
uncommon
Traded from Charles Bloomfist
Trade Log
Show
Drow Dagger +1
uncommon
Treasure Chest
DDHC-OotA Out of the Abyss
Show
Notes:
a +1 dagger with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture (see Drowcraft Items).
Insignia of Claws
uncommon
HotDQ
DM Reward Season 12A - Uncommon Reward (Insignia of Claws) + 250 GP
Show
Smokepowder & Bullets (*)
uncommon
Trade Log
Show
lantern of revealing (without oil)
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Show
Necklace of Adaptation
uncommon
Treasure Hoard Beholder
DDHC-OotA Out of the Abyss
Show
Notes:
Wondrous item, uncommon (requires attunement)
While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).
Pearl of Power
uncommon
Traded from De Gulden Pierre
Trade Log
Show
Keoghtom's Ointment
uncommon
Alchemist Lab
DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh
Show
Notes:
Keoghtom's Ointment
Wondrous item, uncommon
This glass jar, 3 inches in diameter, contains 5 (1d4+1) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Short Sword +1
uncommon
Slime
DDHC-OotA Out of the Abyss
Show
Notes:
A weapon of drow manufacture
Gem of Seeing
rare
Treasure Hoard Beholder
DDHC-OotA Out of the Abyss
Show
Notes:
Wondrous item, rare (requires attunement)
This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.
The gem regains 1d3 expended charges daily at dawn.
Boots of Speed
rare
Quick Derro
DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh
Show
Notes:
Boots of Speed
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Stone of Controlling Earth Elementals
rare
Reward for killing the slime king
DDHC-OotA Out of the Abyss
Show
Notes:
Stone of Controlling Earth Elementals
Wondrous item, rare
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
Dagger of Blindsight
rare
Traded from Elric "Full Metal"
Trade Log
Show
+2 Moon Sickle
rare
Traded from Glurp (Rob F) on Discord
Trade Log
Show
Drow Longsword +2
rare
Trogdolytes
DDHC-OotA Out of the Abyss
Show
Notes:
Oloth tlu malla, which is a drow expression meaning “Darkness be praised.”
It has a cross guard shaped like a stylized spider with tiny gems for eyes. Etched into its blade are the words Oloth tlu malla, which is a drow expression meaning “Darkness be praised.”
The sword is of drow manufacture (see Drowcraft Items).
Ring of Free Action
rare
Skeleton near in Purple Worm Lair
DDHC-OotA Out of the Abyss
Show
Notes:
Ring of Free Action
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Robe of Eyes
rare
Treasure Hoard Beholder
DDHC-OotA Out of the Abyss
Show
Notes:
Wondrous item, rare (requires attunement)
This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:
The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.
The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.
A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.
Brazier of Commanding Fire Elementals
rare
Efreeti Castle
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
ilkath keri (Ignan for “blaze brightly”)
Instrument of the Bards (Cli Lyre)
rare
Efreeti Room
DDHC-KftGV-13 Fire and Darkness
Show
Name | Rarity ▲ | Location | Table | Result | Source | |
---|---|---|---|---|---|---|
Piwafwi (Cloak of Elvenkind) | uncommon | Reward | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. |
||||||
Periapt of health | uncommon | Traded from Charles Bloomfist | Trade Log | Show | ||
Drow Dagger +1 | uncommon | Treasure Chest | DDHC-OotA Out of the Abyss | Show | ||
Notes:
a +1 dagger with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture (see Drowcraft Items). |
||||||
Insignia of Claws | uncommon | HotDQ | DM Reward Season 12A - Uncommon Reward (Insignia of Claws) + 250 GP | Show | ||
Smokepowder & Bullets (*) | uncommon | Trade Log | Show | |||
lantern of revealing (without oil) | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss | Show | ||
Necklace of Adaptation | uncommon | Treasure Hoard Beholder | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |
||||||
Pearl of Power | uncommon | Traded from De Gulden Pierre | Trade Log | Show | ||
Keoghtom's Ointment | uncommon | Alchemist Lab | DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh | Show | ||
Notes:
Keoghtom's Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 5 (1d4+1) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
||||||
Short Sword +1 | uncommon | Slime | DDHC-OotA Out of the Abyss | Show | ||
Notes:
A weapon of drow manufacture |
||||||
Gem of Seeing | rare | Treasure Hoard Beholder | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. |
||||||
Boots of Speed | rare | Quick Derro | DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh | Show | ||
Notes:
Boots of Speed While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. |
||||||
Stone of Controlling Earth Elementals | rare | Reward for killing the slime king | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Stone of Controlling Earth Elementals If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
||||||
Dagger of Blindsight | rare | Traded from Elric "Full Metal" | Trade Log | Show | ||
+2 Moon Sickle | rare | Traded from Glurp (Rob F) on Discord | Trade Log | Show | ||
Drow Longsword +2 | rare | Trogdolytes | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Oloth tlu malla, which is a drow expression meaning “Darkness be praised.” |
||||||
Ring of Free Action | rare | Skeleton near in Purple Worm Lair | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Ring of Free Action While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. |
||||||
Robe of Eyes | rare | Treasure Hoard Beholder | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. |
||||||
Brazier of Commanding Fire Elementals | rare | Efreeti Castle | DDHC-KftGV-13 Fire and Darkness | Show | ||
Notes:
ilkath keri (Ignan for “blaze brightly”) |
||||||
Instrument of the Bards (Cli Lyre) | rare | Efreeti Room | DDHC-KftGV-13 Fire and Darkness | Show |