Magic Items
Purchased Magic Items
Name
Rarity
Location ▲
Table
Result
Source
Smokepowder & Bullets (*)
uncommon
Trade Log
Show
Keoghtom's Ointment
uncommon
Alchemist Lab
DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh
Show
Notes:
Keoghtom's Ointment
Wondrous item, uncommon
This glass jar, 3 inches in diameter, contains 5 (1d4+1) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound.
As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease.
Ring of Telekinesis
very_rare
Arkanoloth
DDHC-KftGV-13 Fire and Darkness
Show
lantern of revealing (without oil)
uncommon
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Show
Tome of Understanding
very_rare
DM Reward
Very Rare Reward: Tome of Understanding (Magic Item)
Show
Bronze Griffon Figurine of Wondrous Power
rare
Dragon Hoard
DDHC-KftGV-13 Fire and Darkness
Show
Mace of Terror
rare
Dragon Hoard
DDHC-KftGV-13 Fire and Darkness
Show
Brazier of Commanding Fire Elementals
rare
Efreeti Castle
DDHC-KftGV-13 Fire and Darkness
Show
Notes:
ilkath keri (Ignan for “blaze brightly”)
Instrument of the Bards (Cli Lyre)
rare
Efreeti Room
DDHC-KftGV-13 Fire and Darkness
Show
Moon Sickle +3
very_rare
Golden Vault Adventure Reward
DDHC-KftGV-13 Fire and Darkness
Show
Insignia of Claws
uncommon
HotDQ
DM Reward Season 12A - Uncommon Reward (Insignia of Claws) + 250 GP
Show
Boots of Speed
rare
Quick Derro
DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh
Show
Notes:
Boots of Speed
Wondrous item, rare (requires attunement)
While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.
When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.
Piwafwi (Cloak of Elvenkind)
uncommon
Reward
DDHC-OotA Out of the Abyss
Show
Notes:
Piwafwi (Cloak of Elvenkind)
Wondrous item, uncommon (requires attunement)
While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.
Stone of Controlling Earth Elementals
rare
Reward for killing the slime king
DDHC-OotA Out of the Abyss
Show
Notes:
Stone of Controlling Earth Elementals
Wondrous item, rare
If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.
Rope of Entanglement
rare
Second Storage Room
DDHC-KftGV-13 Fire and Darkness
Show
Ring of Free Action
rare
Skeleton near in Purple Worm Lair
DDHC-OotA Out of the Abyss
Show
Notes:
Ring of Free Action
Ring, rare (requires attunement)
While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.
Short Sword +1
uncommon
Slime
DDHC-OotA Out of the Abyss
Show
Notes:
A weapon of drow manufacture
Periapt of health
uncommon
Traded from Charles Bloomfist
Trade Log
Show
Pearl of Power
uncommon
Traded from De Gulden Pierre
Trade Log
Show
Dagger of Blindsight
rare
Traded from Elric "Full Metal"
Trade Log
Show
Name | Rarity | Location ▲ | Table | Result | Source | |
---|---|---|---|---|---|---|
Smokepowder & Bullets (*) | uncommon | Trade Log | Show | |||
Keoghtom's Ointment | uncommon | Alchemist Lab | DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh | Show | ||
Notes:
Keoghtom's Ointment Wondrous item, uncommon This glass jar, 3 inches in diameter, contains 5 (1d4+1) doses of a thick mixture that smells faintly of aloe. The jar and its contents weigh 1/2 pound. As an action, one dose of the ointment can be swallowed or applied to the skin. The creature that receives it regains 2d8 + 2 hit points, ceases to be poisoned, and is cured of any disease. |
||||||
Ring of Telekinesis | very_rare | Arkanoloth | DDHC-KftGV-13 Fire and Darkness | Show | ||
lantern of revealing (without oil) | uncommon | DDHC-OotA Out of the Abyss | DDHC-OotA Out of the Abyss | Show | ||
Tome of Understanding | very_rare | DM Reward | Very Rare Reward: Tome of Understanding (Magic Item) | Show | ||
Bronze Griffon Figurine of Wondrous Power | rare | Dragon Hoard | DDHC-KftGV-13 Fire and Darkness | Show | ||
Mace of Terror | rare | Dragon Hoard | DDHC-KftGV-13 Fire and Darkness | Show | ||
Brazier of Commanding Fire Elementals | rare | Efreeti Castle | DDHC-KftGV-13 Fire and Darkness | Show | ||
Notes:
ilkath keri (Ignan for “blaze brightly”) |
||||||
Instrument of the Bards (Cli Lyre) | rare | Efreeti Room | DDHC-KftGV-13 Fire and Darkness | Show | ||
Moon Sickle +3 | very_rare | Golden Vault Adventure Reward | DDHC-KftGV-13 Fire and Darkness | Show | ||
Insignia of Claws | uncommon | HotDQ | DM Reward Season 12A - Uncommon Reward (Insignia of Claws) + 250 GP | Show | ||
Boots of Speed | rare | Quick Derro | DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh | Show | ||
Notes:
Boots of Speed While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect. When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest. |
||||||
Piwafwi (Cloak of Elvenkind) | uncommon | Reward | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Piwafwi (Cloak of Elvenkind) Wondrous item, uncommon (requires attunement) While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption. |
||||||
Stone of Controlling Earth Elementals | rare | Reward for killing the slime king | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Stone of Controlling Earth Elementals If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds. |
||||||
Rope of Entanglement | rare | Second Storage Room | DDHC-KftGV-13 Fire and Darkness | Show | ||
Ring of Free Action | rare | Skeleton near in Purple Worm Lair | DDHC-OotA Out of the Abyss | Show | ||
Notes:
Ring of Free Action While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. |
||||||
Short Sword +1 | uncommon | Slime | DDHC-OotA Out of the Abyss | Show | ||
Notes:
A weapon of drow manufacture |
||||||
Periapt of health | uncommon | Traded from Charles Bloomfist | Trade Log | Show | ||
Pearl of Power | uncommon | Traded from De Gulden Pierre | Trade Log | Show | ||
Dagger of Blindsight | rare | Traded from Elric "Full Metal" | Trade Log | Show |