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Adventure Title
DDHC-OotA Out of the Abyss
DDHC-OotA Out of the Abyss
Session
32
32
Date Played
2023-09-28 18:30:00 UTC
2023-09-28 18:30:00 UTC
Levels Gained
1
1
GP +/-
6600
6600
Downtime +/-
10.0
10.0
Location Played
Roll20
Roll20
DM Name
thebaconing
thebaconing
DM DCI Number
4320843938
4320843938
Notes
Found consumables: * Potion of Healing * Potion of Poison Looted the treasure vault of the beholder (totaling in 33k gold)
Found consumables: * Potion of Healing * Potion of Poison Looted the treasure vault of the beholder (totaling in 33k gold)
Magic Items
Name | Rarity | Location | Table | Result | Counts? |
---|---|---|---|---|---|
Gem of Seeing | Rare | Treasure Hoard Beholder | true | ||
Wondrous item, rare (requires attunement) This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem. The gem regains 1d3 expended charges daily at dawn. | |||||
Robe of Eyes | Rare | Treasure Hoard Beholder | true | ||
Wondrous item, rare (requires attunement) This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits: The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight. You have darkvision out to a range of 120 feet. You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet. The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success. | |||||
Necklace of Adaptation | Uncommon | Treasure Hoard Beholder | true | ||
Wondrous item, uncommon (requires attunement) While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons). |