Magic Items

Purchased Magic Items

Name Rarity Location ▼ Table Result Source
Necklace of Adaptation uncommon Treasure Hoard Beholder DDHC-OotA Out of the Abyss Show
Notes:

Wondrous item, uncommon (requires attunement)

While wearing this necklace, you can breathe normally in any environment, and you have advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

Gem of Seeing rare Treasure Hoard Beholder DDHC-OotA Out of the Abyss Show
Notes:

Wondrous item, rare (requires attunement)

This gem has 3 charges. As an action, you can speak the gem's command word and expend 1 charge. For the next 10 minutes, you have truesight out to 120 feet when you peer through the gem.

The gem regains 1d3 expended charges daily at dawn.

Robe of Eyes rare Treasure Hoard Beholder DDHC-OotA Out of the Abyss Show
Notes:

Wondrous item, rare (requires attunement)

This robe is adorned with eyelike patterns. While you wear the robe, you gain the following benefits:

The robe lets you see in all directions, and you have advantage on Wisdom (Perception) checks that rely on sight.
You have darkvision out to a range of 120 feet.
You can see invisible creatures and objects, as well as see into the Ethereal Plane, out to a range of 120 feet.

The eyes on the robe can't be closed or averted. Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe.

A light spell cast on the robe or a daylight spell cast within 5 feet of the robe causes you to be blinded for 1 minute. At the end of each of your turns, you can make a Constitution saving throw (DC 11 for light or DC 15 for daylight), ending the blindness on a success.

Drow Dagger +1 uncommon Treasure Chest DDHC-OotA Out of the Abyss Show
Notes:

a +1 dagger with silvery, weblike filigree worked into the hilt. The dagger is of drow manufacture (see Drowcraft Items).

Fire Absorbing Tattoo very_rare Traded with Seine Fellminenz Trade Log Show
Order of the Silver Dragon Shield (Shield +2 with Initiative +2) rare Traded from Sleet Trade Log Show
Ring of Amity very_rare Traded from Rafael Dust Trade Log Show
+2 Moon Sickle rare Traded from Glurp (Rob F) on Discord Trade Log Show
Dagger of Blindsight rare Traded from Elric "Full Metal" Trade Log Show
Pearl of Power uncommon Traded from De Gulden Pierre Trade Log Show
Periapt of health uncommon Traded from Charles Bloomfist Trade Log Show
Periapt of Proof Against Poison rare Traded from Cat Trade Log Show
Short Sword +1 uncommon Slime DDHC-OotA Out of the Abyss Show
Notes:

A weapon of drow manufacture

Ring of Free Action rare Skeleton near in Purple Worm Lair DDHC-OotA Out of the Abyss Show
Notes:

Ring of Free Action
Ring, rare (requires attunement)

While you wear this ring, difficult terrain doesn't cost you extra movement. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained.

Rope of Entanglement rare Second Storage Room DDHC-KftGV-13 Fire and Darkness Show
Balagos’ Belt (+3 Dragonhide Belt) very_rare Reward from Bahamut FR-DC-BG The Flying Flame Show
Notes:

Wondrous Item, Very Rare (Requires Attunement by a Monk)

This finely detailed belt is made of dragonhide. While wearing it, you gain a bonus to the saving throw DCs of your ki features.(+3) The bonus is determined by the belt’s rarity. In addition, you can use an action to regain ki points equal to a roll of your Martial Arts die. You can’t use this action again until the next dawn.

Harmonious. Attuning to this item takes only 1 minute.

Stone of Controlling Earth Elementals rare Reward for killing the slime king DDHC-OotA Out of the Abyss Show
Notes:

Stone of Controlling Earth Elementals
Wondrous item, rare

If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The stone can't be used this way again until the next dawn. The stone weighs 5 pounds.

Piwafwi (Cloak of Elvenkind) uncommon Reward DDHC-OotA Out of the Abyss Show
Notes:

Piwafwi (Cloak of Elvenkind)

Wondrous item, uncommon (requires attunement)

While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action. The piwafwi loses its magic if exposed to sunlight for 1 hour without interruption.

Boots of Speed rare Quick Derro DDHC-OotA Out of the Abyss - Chapter 4: Gracklestugh Show
Notes:

Boots of Speed
Wondrous item, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

Skyfist (Dwarven Thrower) very_rare Inner Bailey DDEP04 Reclamation of Phlan Show
Notes:

Weapon (Warhammer), Very Rare (Requires Attunement by a Dwarf or a Creature Attuned to a Belt of Dwarvenkind)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand.

The striking surface of this hammer has been forged into the shape of a gauntleted fist. The haft is a rod of heavy, black adamantine and wrapped in what appears to be spongy, green leather. Affixed to an iron ring on the pommel is a strip of tattered (though indestructible), blood‐stained parchment inscribed with a dwarven battle canticle. When used in battle the hammer reads the canticle aloud in a deep, resonating voice audible to anyone within 30 feet of the weapon.