Magic Items
Purchased Magic Items
Name
Rarity ▼
Location
Table
Result
Source
Bracers of archery
rare
DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP
DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP
Show
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons.
Potion of Invulnerability
rare
DDAL-DRW-15 - FROZEN WHISPERS
DDAL-DRW-15 - FROZEN WHISPERS
Show
Notes:
Potion, Rare
For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks
like liquefied iron.
Ring of evasion
rare
DDAL-DRW16 - Uprising
DDAL-DRW16 - Uprising
Show
Notes:
Ring, Rare (Requires Attunement)
Crafted for the Red Wizards, this ring bears their symbol (eight orbs spiraling around an arcane starburst) carved into a jasper gem. The ring can only be destroyed by a moon-touched sword.
This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving
throw while wearing it, you can use your reaction to expend 1 of its charges to succeed on that saving throw instead.
+2 amulet of the devout
rare
DDAL-DRW-11 - SHADOWS IN THE STACKS
DDAL-DRW-11 - SHADOWS IN THE STACKS
Show
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells.
While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn.
Potion of Superior Healing
rare
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
Show
Notes:
You regain 8d4 + 8 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
Arrows +2 (5)
rare
DDAL07-17-Cauldron of Sapphire
DDAL07-17-Cauldron of Sapphire
Show
Notes:
Weapon (arrow), rare
This item can be found in the Dungeon Master’s Guide.
Boots of Levitation
rare
DDAL 10-08 - Pensamentos Voláteis
Trade Log
Show
Notes:
While you wear these boots, you can use an action to cast the levitate spell on yourself at will.
Spell Scroll of Silence (2nd)
uncommon
DDAL-DRW-18-AGAINST THE MACHINE
DDAL-DRW-18-AGAINST THE MACHINE
Show
Notes:
Scroll, uncommon
Save DC 13, Attack Bonus +5
A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material Components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.
If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your Spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other Effect.
Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust.
A Wizard spell on a Spell Scroll can be copied just as Spells in spellbooks can be copied. When a spell is copied from a Spell Scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the Spell Scroll is destroyed.
Cap of Water Breathing
uncommon
DDAL07-17-Cauldron of Sapphire
DDAL07-17-Cauldron of Sapphire
Show
Notes:
Wondrous Item, uncommon
While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater.
Potion of Vitality
common
DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE
DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE
Show
Notes:
Potion, Very Rare
When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you.
For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat.
Potion of Speed
common
HULB03-01 - WEAKNESS OF ROCK
HULB03-01 - WEAKNESS OF ROCK
Show
Notes:
Potion, very rare
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own.
Bracers of Defense
common
DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE
DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE
Show
Notes:
Wondrous Item, Rare (Requires Attunement)
These steel bracers make a slight humming while worn.
While wearing these bracers, you gain a +2 bonus to AC if you are wearing no armor and using no shield.
Potion of Comprehension
common
DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE
DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE
Show
Notes:
Potion, Common
When you drink this potion, you gain the effect of a comprehend languages spell for 1 hour. This liquid is a clear concoction with bits of salt and soot swirling in it.
Moon-Touched Sword
common
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
Show
Notes:
Weapon (Greatsword), Common
The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere.
In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet.
Potion of Superior Healing
common
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
Show
Notes:
You regain 8d4 + 8 hit points when you drink this potion.
The potion’s red liquid glimmers when agitated.
Potion of Speed
common
DDAL-DRW-15 - FROZEN WHISPERS
DDAL-DRW-15 - FROZEN WHISPERS
Show
Notes:
Potion, Very Rare
When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own.
| Name | Rarity ▼ | Location | Table | Result | Source | |
|---|---|---|---|---|---|---|
| Bracers of archery | rare | DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP | DDAL-DRW-EP-03 - WHEN THE LIGHTS WENT OUT IN CANDLEKEEP | Show | ||
|
Notes:
While wearing these bracers, you have proficiency with the longbow and shortbow, and you gain a +2 bonus to damage rolls on ranged attacks made with such weapons. |
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| Potion of Invulnerability | rare | DDAL-DRW-15 - FROZEN WHISPERS | DDAL-DRW-15 - FROZEN WHISPERS | Show | ||
|
Notes:
Potion, Rare |
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| Ring of evasion | rare | DDAL-DRW16 - Uprising | DDAL-DRW16 - Uprising | Show | ||
|
Notes:
Ring, Rare (Requires Attunement) This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. When you fail a Dexterity saving |
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| +2 amulet of the devout | rare | DDAL-DRW-11 - SHADOWS IN THE STACKS | DDAL-DRW-11 - SHADOWS IN THE STACKS | Show | ||
|
Notes:
This amulet bears the symbol of a deity inlaid with precious stones or metals. While you wear the holy symbol, you gain a +2 bonus to spell attack rolls and the saving throw DCs of your spells. While you wear this amulet, you can use your Channel Divinity feature without expending one of the feature’s uses. Once this property is used, it can’t be used again until the next dawn. |
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| Potion of Superior Healing | rare | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | Show | ||
|
Notes:
You regain 8d4 + 8 hit points when you drink this potion. |
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| Arrows +2 (5) | rare | DDAL07-17-Cauldron of Sapphire | DDAL07-17-Cauldron of Sapphire | Show | ||
|
Notes:
Weapon (arrow), rare |
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| Boots of Levitation | rare | DDAL 10-08 - Pensamentos Voláteis | Trade Log | Show | ||
|
Notes:
While you wear these boots, you can use an action to cast the levitate spell on yourself at will. |
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| Spell Scroll of Silence (2nd) | uncommon | DDAL-DRW-18-AGAINST THE MACHINE | DDAL-DRW-18-AGAINST THE MACHINE | Show | ||
|
Notes:
Scroll, uncommon Save DC 13, Attack Bonus +5 A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material Components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your Spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other Effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A Wizard spell on a Spell Scroll can be copied just as Spells in spellbooks can be copied. When a spell is copied from a Spell Scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. |
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| Cap of Water Breathing | uncommon | DDAL07-17-Cauldron of Sapphire | DDAL07-17-Cauldron of Sapphire | Show | ||
|
Notes:
Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. |
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| Potion of Vitality | common | DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE | DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE | Show | ||
|
Notes:
Potion, Very Rare When you drink this potion, it removes any exhaustion you are suffering and cures any disease or poison affecting you. For the next 24 hours, you regain the maximum number of hit points for any Hit Die you spend. The potion’s crimson liquid regularly pulses with dull light, calling to mind a heartbeat. |
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| Potion of Speed | common | HULB03-01 - WEAKNESS OF ROCK | HULB03-01 - WEAKNESS OF ROCK | Show | ||
|
Notes:
Potion, very rare When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own. |
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| Bracers of Defense | common | DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE | DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE | Show | ||
|
Notes:
Wondrous Item, Rare (Requires Attunement) These steel bracers make a slight humming while worn. |
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| Potion of Comprehension | common | DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE | DDAL-DRW-14 - THE CITY THAT SHOULD NOT BE | Show | ||
|
Notes:
Potion, Common |
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| Moon-Touched Sword | common | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | Show | ||
|
Notes:
Weapon (Greatsword), Common The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. |
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| Potion of Superior Healing | common | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | Show | ||
|
Notes:
You regain 8d4 + 8 hit points when you drink this potion. |
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| Potion of Speed | common | DDAL-DRW-15 - FROZEN WHISPERS | DDAL-DRW-15 - FROZEN WHISPERS | Show | ||
|
Notes:
Potion, Very Rare |
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