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Adventure Title
DDAL07-17-Cauldron of Sapphire
DDAL07-17-Cauldron of Sapphire
Session
1
1
Date Played
2022-08-26 20:00:00 UTC
2022-08-26 20:00:00 UTC
Levels Gained
0
0
GP +/-
2333
2333
Downtime +/-
10.0
10.0
Location Played
Adventures League Server
Adventures League Server
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
Comprados antes da Sessão: Cap of Water Breathing (Comprado por -1000 PO) Scroll of Death Ward (4th) - -500 PO (Consumido na aventura) Scroll of Aid (5th) - -1000 PO (Consumido na aventura) Scroll of Freedom of Movement (4th) - -500 PO (Consumido na aventura) ----------------------- Recompensas da Aventura: Arrows +2 (5) Staff of the Magi 5333 PO Resistência a dano necrótico ganha de Wish conjurada por outro personagem. Resistência a dano Concussivo (Bludgeoning) ganha de Wish conjurada por outro personagem. Atropal in a Cage You have a portion of an atropal safely stored in an opal amulet.
Comprados antes da Sessão: Cap of Water Breathing (Comprado por -1000 PO) Scroll of Death Ward (4th) - -500 PO (Consumido na aventura) Scroll of Aid (5th) - -1000 PO (Consumido na aventura) Scroll of Freedom of Movement (4th) - -500 PO (Consumido na aventura) ----------------------- Recompensas da Aventura: Arrows +2 (5) Staff of the Magi 5333 PO Resistência a dano necrótico ganha de Wish conjurada por outro personagem. Resistência a dano Concussivo (Bludgeoning) ganha de Wish conjurada por outro personagem. Atropal in a Cage You have a portion of an atropal safely stored in an opal amulet.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Cap of Water Breathing | Uncommon | DDAL07-17-Cauldron of Sapphire | true | ||
| Wondrous Item, uncommon While wearing this cap underwater, you can speak its command word as an action to create a bubble of air around your head. It allows you to breathe normally underwater. This bubble stays with you until you speak the command word again, the cap is removed, or you are no longer underwater. | |||||
| Staff of the Magi | Legendary | DDAL07-17-Cauldron of Sapphire | true | ||
| Staff, legendary (requires attunement by a sorcerer, warlock, or wizard) This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. While you hold it, you gain a +2 bonus to spell attack rolls. The staff has 50 charges for the following properties. It regains 4d6 + 2 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 20, the staff regains 1d12 + 1 charges. Spell Absorption. While holding the staff, you have advantage on saving throws against spells. In addition, you can use your reaction when another creature casts a spell that targets only you. If you do, the staff absorbs the magic of the spell, canceling its effect and gaining a number of charges equal to the absorbed spell’s level. However, if doing so brings the staff’s total number of charges above 50, the staff explodes as if you activated its retributive strike (see below). Spells. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability: conjure elemental (7 charges), dispel magic (3 charges), fireball (7th-level version, 7 charges), flaming sphere (2 charges), ice storm (4 charges), invisibility (2 charges), knock(2 charges), lightning bolt (7th-level version, 7 charges), passwall (5 charges), plane shift (7 charges), telekinesis (5 charges), wall of fire (4 charges), or web (2 charges). You can also use an action to cast one of the following spells from the staff without using any charges: arcane lock, detect magic, enlarge/reduce, light. mage hand, or protection from evil and good. Retributive Strike. You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that expands to fill a 30-foot-radius sphere centered on it. You have a 50 percent chance to instantly travel to a random plane of existence, avoiding the explosion. If you fail to avoid the effect, you take force damage equal to 16 × the number of charges in the staff. Every other creature in the area must make a DC 17 Dexterity saving throw. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. On a successful save, a creature takes half as much damage. Distance Damage < 10 ft. 8 x the number of charges in the staff 11 to 20 ft. 6 x the number of charges in the staff 21 to 30 ft. 4 x the number of charges in the staff Hewn from the bedrock of Chult itself, this mighty stone staff offers tremendous magical power - and all it asks is that you honor Ubtao in the process. This item can be found in the Dungeon Master’s Guide. | |||||
| Arrows +2 (5) | Rare | DDAL07-17-Cauldron of Sapphire | true | ||
| Weapon (arrow), rare This item can be found in the Dungeon Master’s Guide. | |||||