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Adventure Title
DDAL-DRW-15 - FROZEN WHISPERS
DDAL-DRW-15 - FROZEN WHISPERS
Session
1
1
Date Played
2022-06-24 20:00:00 UTC
2022-06-24 20:00:00 UTC
Levels Gained
0
0
GP +/-
1600
1600
Downtime +/-
10.0
10.0
Location Played
Adventures League Server
Adventures League Server
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
Discord Potion of Speed Potion of Invulnerability Ring of Regeneration Spell Scroll of Sunburst Wren’s Fate (Story Award) Wren was captured by star spawn. At the end of the adventure, Wren was alive.
Discord Potion of Speed Potion of Invulnerability Ring of Regeneration Spell Scroll of Sunburst Wren’s Fate (Story Award) Wren was captured by star spawn. At the end of the adventure, Wren was alive.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Discord | Unique | DDAL-DRW-15 - FROZEN WHISPERS | true | ||
| Armor (Plate), Unique Discord is comprised of sharp, interlocking spikes of green crystal and extinguishes all nonmagical flames within 30 feet of it. A creature wearing Discord hears insidious whispers originating from a point just beyond their peripheral vision. Unless deafened, the creature has disadvantage on saving throws caused by, and on Wisdom checks related to, Father Llymic and its allies. While wearing this armor, you gain a +2 bonus to AC. In addition, you can use your reaction to see normally in darkness, both magical and nonmagical, out to a distance of 120 feet until the start of your next turn. Discord can’t be used this way again until the next dawn. If a character wields Woe (a longsword) while wearing Discord, they are unharmed by temperatures as low as −60 degrees Fahrenheit. | |||||
| Potion of Invulnerability | Rare | DDAL-DRW-15 - FROZEN WHISPERS | true | ||
| Potion, Rare For 1 minute after you drink this potion, you have resistance to all damage. The potion’s syrupy liquid looks like liquefied iron. | |||||
| Potion of Speed | Common | DDAL-DRW-15 - FROZEN WHISPERS | true | ||
| Potion, Very Rare When you drink this potion, you gain the effect of the haste spell for 1 minute (no concentration required). The potion’s yellow fluid is streaked with black and swirls on its own. | |||||
| Ring of Regeneration | Very Rare | DDAL-DRW-15 - FROZEN WHISPERS | true | ||
| Ring, Very Rare (Requires Attunement) This green crystal ring is a single spike turned on itself, set with a silver-edged black disk that doesn’t catch the light as it should. The disk resembles an eclipsed sun, but a creature attuned to the ring knows, somehow, it is a dead sun. The creature also exhibits several physical changes: sharper teeth; a hunger for more protein; their nails or claws are harder, sharper, and grow twice as fast; and their eyes become completely black. Wounds healed by this ring fill with a pale ichor that hardens and dries, replacing the original flesh. Regrown body parts harden into faceted green crystal that’s freezing cold to the touch, but retains full functionality. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. If you lose a body part, the ring causes the missing part to regrow and return to full functionality after 1d6 + 1 days if you have at least 1 hit point the whole time. | |||||
| Spell Scroll of Sunburst | Very Rare | DDAL-DRW-15 - FROZEN WHISPERS | true | ||
| Scroll, Very Rare A spell scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class’s spell list, you can read the scroll and cast its spell without providing any material components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect. The saving throw DC of this spell is DC 18. | |||||