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Adventure Title
DDAL-DRW-18-AGAINST THE MACHINE
DDAL-DRW-18-AGAINST THE MACHINE
Session
1
1
Date Played
2022-07-29 20:00:00 UTC
2022-07-29 20:00:00 UTC
Levels Gained
4
4
GP +/-
2125
2125
Downtime +/-
-20.0
-20.0
Location Played
Adventures League Server
Adventures League Server
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
1 Spell Scroll of Silence (2nd) - Spell Scroll of Teleport Instrument of the Bards (Anstruth Harp) 10 Downtime 2125 Ouro 1 Level Gastos 30 Downtime para subir mais 3 níveis. Story Award - On the Run If the characters have this story award,Remallia and Zehira also relate their desperate escape from the Harper safe house after it was compromised. They believe it’ll be possible to access the arcane gate in future, but it may be dangerous.
1 Spell Scroll of Silence (2nd) - Spell Scroll of Teleport Instrument of the Bards (Anstruth Harp) 10 Downtime 2125 Ouro 1 Level Gastos 30 Downtime para subir mais 3 níveis. Story Award - On the Run If the characters have this story award,Remallia and Zehira also relate their desperate escape from the Harper safe house after it was compromised. They believe it’ll be possible to access the arcane gate in future, but it may be dangerous.
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Anstruth harp | Very Rare | DDAL-DRW-18-AGAINST THE MACHINE | true | ||
| Instrument of the Bards (Anstruth Harp) Wondrous Item, Very Rare (Requires Attunement by a Bard) The graceful curves, intricate decoration, and peerless sound of this harp mark it as one of greatest musical instruments ever fashioned. Carvings in the harp’s golden wood depict the gods dancing to the music of Milil, god of song. An instrument of the bards is an exquisite example of its kind, superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a legendary bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 psychic damage. You can use an action to play the instrument and cast one of the following spells: control weather, cure wounds (5th level), fly, invisibility, levitate, protection from evil and good, or wall of thorns. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC. You can play the instrument while casting a spell that causes any of its targets to be charmed on a failed saving throw, thereby imposing disadvantage on the save. This effect applies only if the spell has a somatic or a material component. | |||||
| Spell Scroll of Silence (2nd) | Uncommon | DDAL-DRW-18-AGAINST THE MACHINE | true | ||
| Scroll, uncommon Save DC 13, Attack Bonus +5 A Spell Scroll bears the words of a single spell, written in a mystical cipher. If the spell is on your class's spell list, you can read the scroll and cast its spell without providing any material Components. Otherwise, the scroll is unintelligible. Casting the spell by reading the scroll requires the spell's normal Casting Time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost. If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your Spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other Effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. A Wizard spell on a Spell Scroll can be copied just as Spells in spellbooks can be copied. When a spell is copied from a Spell Scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the Spell Scroll is destroyed. | |||||