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Adventure Title
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE
Session
1
1
Date Played
2022-07-15 20:00:00 UTC
2022-07-15 20:00:00 UTC
Levels Gained
GP +/-
11800
11800
Downtime +/-
10.0
10.0
Location Played
Adventures League Server
Adventures League Server
DM Name
DM Corvo
DM Corvo
DM DCI Number
3103601006
3103601006
Notes
10000 ouro objetos de arte a backpack, five sacks, and two 50-foot coils of hempen rope Portable Hole Cidades: Darastraghoros (“Before Dragons”), Iejirioth (“Holy Blood”), Iskirthos (“Secret Star”), Kethendyr (“Great Gem”), Mrithnannon (“One with the Moon”), Osvithien (“Sanctuary”), and Vorelrasvym (“Beautiful Treasure”). 9000 PO Placas de Ouro/5 = +1800 ouro = 11800 2 Superior Healing 1 Level (negado) 10 Downtime
10000 ouro objetos de arte a backpack, five sacks, and two 50-foot coils of hempen rope Portable Hole Cidades: Darastraghoros (“Before Dragons”), Iejirioth (“Holy Blood”), Iskirthos (“Secret Star”), Kethendyr (“Great Gem”), Mrithnannon (“One with the Moon”), Osvithien (“Sanctuary”), and Vorelrasvym (“Beautiful Treasure”). 9000 PO Placas de Ouro/5 = +1800 ouro = 11800 2 Superior Healing 1 Level (negado) 10 Downtime
Magic Items
| Name | Rarity | Location | Table | Result | Counts? |
|---|---|---|---|---|---|
| Portable Hole | Rare | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | true | ||
| This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. | |||||
| Ioun Stone of Intellect | Very Rare | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | true | ||
| Requires Attunement This translucent green stone came from the Far Realm. An Ioun stone is named after Ioun, a god of knowledge and prophecy revered on some worlds. Many types of Ioun stone exist, each type a distinct combination of shape and color. When you use an action to toss one of these stones into the air, the stone orbits your head at a distance of 1d3 feet and confers a benefit to you. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. You can use an action to seize and stow the stone, ending its effect. A stone has AC 24, 10 hit points, and resistance to all damage. It is considered to be an object that is being worn while it orbits your head. Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can use your reaction to cancel a spell of 4th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can’t cancel it. Agility (Very Rare). Your Dexterity score increases by 2, to a maximum of 20, while this deep red sphere orbits your head. Awareness (Rare). You can’t be surprised while this dark blue rhomboid orbits your head. Fortitude (Very Rare). Your Constitution score increases by 2, to a maximum of 20, while this pink rhomboid orbits your head. Greater Absorption (Legendary). While this marbled lavender and green ellipsoid orbits your head, you can use your reaction to cancel a spell of 8th level or lower cast by a creature you can see and targeting only you. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. If you are targeted by a spell whose level is higher than the number of spell levels the stone has left, the stone can’t cancel it. Insight (Very Rare). Your Wisdom score increases by 2, to a maximum of 20, while this incandescent blue sphere orbits your head. Intellect (Very Rare). Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. Leadership (Very Rare). Your Charisma score increases by 2, to a maximum of 20, while this marbled pink and green sphere orbits your head. Mastery (Legendary). Your proficiency bonus increases by 1 while this pale green prism orbits your head. Protection (Rare). You gain a +1 bonus to AC while this dusty rose prism orbits your head. Regeneration (Legendary). You regain 15 hit points at the end of each hour this pearly white spindle orbits your head, provided that you have at least 1 hit point. Reserve (Rare). This vibrant purple prism stores spells cast into it, holding them until you use them. The stone can store up to 3 levels worth of spells at a time. When found, it contains 1d4 − 1 levels of stored spells chosen by the GM. Any creature can cast a spell of 1st through 3rd level into the stone by touching it as the spell is cast. The spell has no effect, other than to be stored in the stone. If the stone can’t hold the spell, the spell is expended without effect. The level of the slot used to cast the spell determines how much space it uses. While this stone orbits your head, you can cast any spell stored in it. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. The spell cast from the stone is no longer stored in it, freeing up space. Strength (Very Rare). Your Strength score increases by 2, to a maximum of 20, while this pale blue rhomboid orbits your head. Sustenance (Rare). You don’t need to eat or drink while this clear spindle orbits your head. | |||||
| Moon-Touched Sword | Common | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | true | ||
| Weapon (Greatsword), Common The flats of the blade act like windows onto a night sky with blinking stars and a large viridian sphere shifting slowly in different directions. Three sluggish, green tentacles protrude from one end of the blade, acting as its guard and grip. The light the blade produces is green, and is emitted from the viridian sphere. In darkness, the unsheathed blade of this sword sheds moonlight, creating bright light in a 15-foot radius and dim light for an additional 15 feet. | |||||
| Potion of Superior Healing | Rare | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | true | ||
| You regain 8d4 + 8 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. | |||||
| Potion of Superior Healing | Common | DDAL-DRW-17- EXPEDITION TO THE SUPREME FORGE | true | ||
| You regain 8d4 + 8 hit points when you drink this potion. The potion’s red liquid glimmers when agitated. | |||||