Magic Items

Purchased Magic Items

Name Rarity ▲ Location Table Result Source
Mace of Smiting rare DDAL07-06-Fester and Burn Show
Notes:

Weapon (mace), rare

The once-fine haft of this club has long-since gone to soggy rot; even the leather wrapping its pommel isn’t enough to stop it from soaking through the wearer’s gloves. The adamantine head of the mace is
carved to resemble the giant rune Rün (ruin). Upon striking a construct with the mace, it unleashes a shower of gold sparks.

This item can be found in.

Ring of Spell Storing (2 Mirror Image casts) rare DDHC-TYP Chapter 4: White Plume Mountain Show
Boots of Speed (Familiar’s Boots) rare WBW-DC-ZODIAC-13 Familiars Feast Show
Notes:

Wondrous Item, rare (requires attunement)

While you wear these boots, you can use a bonus action and click the boots' heels together. If you do, the boots double your walking speed, and any creature that makes an opportunity attack against you has disadvantage on the attack roll. If you click your heels together again, you end the effect.

When the boots' property has been used for a total of 10 minutes, the magic ceases to function until you finish a long rest.

A pair of furry cat pawed boots that shift and displace periodically.

Guardian. The item meows warnings to its bearer, granting a bonus to initiative if the bearer isn’t incapacitated.

Ring of Protection rare DDHC-TYP Chapter 4: White Plume Mountain Show
Velahr'Kerym (Flame Tongue Longsword) rare Trade Log Show
Driftwood Staff (Staff of Healing) rare CCC-DES-01-02 A Sanity Never Questioned Show
Notes:

Weapon, Rare
This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).
The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever. Finally, this item floats on water and other liquids.
Its bearer has advantage on Strength (Athletic) checks to swim.

Reveler's Concertina rare BMG-MOON-MD-03 The Lost Song Show
Notes:

Wondrous item, instrument, rare (requires attunement by a bard)
The bellows of this concertina display paintings of different fantastical locations each time they are closed and opened fully.

Dagger of Venom (Dagger +1) rare DDAL05-17 Hartkiller's Horn Show
Notes:

Weapon (dagger), rare

Flavor: The pommel of this wicked looking dagger looks like a black viper with aforked blade worked to resemble the tongue.

Ring of Evasion rare DDEX1-3 Shadows Over the Moonsea Show
Notes:

This intricate silver ring is decorated with tiny opalescent stones and glows in pale radiance (dim light in a 5-foot radius) while in moonlight.

This ring has 3 charges, and it regains 1d3 expended Charges daily at dawn. When you fail a Dexterity saving throw while wearing it, you can use your Reaction to expend 1 of its Charges to succeed on that saving throw instead.

Gauntlets of Flaming Fury rare SJ-DC-ERA-CCC-01 Cosmic Courier Catastrophe (Author's Run) Show
Notes:

Wondrous item, rare (requires attunement)

While you wear both of these steel gauntlets, any nonmagical weapon you grasp with either gauntlet is treated as a magic weapon. As a bonus action, you can use the gauntlets to cause magical flames to envelop one or two melee weapons in your grasp. Each flaming weapon deals an extra 1d6 fire damage on a hit. The flames last until you sheath or let go of either weapon. Once used, this property can't be used again until the next dawn.

Armor of the First Frost (Temperate Elven Chain) (R) rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The surface of this icy armor is cold to the touch, with tendrils of frost decorating the metal. While wearing this, you have a keener understanding of duty and responsibility.

Despite the material it is made of, the temperature around you always remains comfortable, even in the hottest or coldest environments.

You gain a +1 bonus to AC while you wear this armor. You are considered proficient with this armor even if you lack Proficiency with Medium Armor.

Arrow Catching Shield (Shield +2) rare CCC-Glip-02-01 Blue Scales Show
Belt of Hill Giant Strength rare Trade Log Show
Ioun Stone of Protection (Strange Material: Scoop of Ice-cream) rare WBW-DC-Death-01 In Defence of Dairy Show
Notes:

This Ioun Stone is made from a scoop of ice-cream that changes flavour every day at dawn. It does not affect the items durability.

Trident of Warning rare DDEX2-3 The Drowned Tower Show
Fool's Journal (Manual of Bodily Health) very_rare WBW-DC-ZODIAC-12 Seven Hamurai Show
Notes:

Crafted from the finest fake leather, the journal details the life of an archfey and provides warm and humorous stories.

Language. The bearer can speak and understand Orc language while the item is on the bearer’s person. The bearer can also understand the language of pigs and other swines.

The archfey, the Guardian, imbues characters with a Manual of Bodily Health to use. The characters can keep the Manual of Bodily Health as part of a pact with an archfey.

Bloodwell Vial +3 very_rare Trade Log Show
Amulet of the Devout +3 very_rare Trade Log Show
Notes:

Flavor: This amulet bears a single lapis lazuli star and is inlaid with turquoise and jade.

Antgaladion, Harmonious Dancing Longsword (VR, A) very_rare WBW-DC-AA-ASHALON-01 Beneath the Eternal Glacier Show
Notes:

The blade of this elegantly curved elven longsword is made of the sharpest and coldest ice from the domain of Aesandoral the Ice Lord. With every strike, you can see blue streaks of icy light, As quick as the blizzard winds, it only takes one minute to attune. Its name is inscribed on its blade in Sylvan. The command phrase to activate it is "Long may winter reign."

You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.

While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.

After the hovering sword attacks for the fourth time, it flies up to 30 feet and tries to return to your hand. If you have no hand free, it falls to the ground at your feet. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. It also ceases to hover if you grasp it or move more than 30 feet away from it.

Carpet of Flying (3 ft. x 5 ft.) (Somersault Cloud) very_rare WBW-DC-ZODIAC-09 Monkey Magic Show
Notes:

A cloud-shaped magical item that follows the will of its bearer, letting them soar through the heavens.
Language. The bearer can speak and understand the Gith language while the item is on the bearer’s person.The bearer can also understand the language of apes, primates, and simians.

The archfey, the Stone Sage, imbues characters with a Carpet of Flying (3 ft. x 5 ft.) to use. The characters can keep the Carpet of Flying (3 ft. x 5 ft.) as part of a pact with an archfey.